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Crash Bandicoot: Warped

aka: Crash 3, Crash Bandicoot 3: Buttobi! Sekai Isshuu, Crash Bandicoot 3: Warped

Description official descriptions

The third title in Sony's popular Crash Bandicoot series, Crash Bandicoot 3 is the first to feature Coco as a playable character, and uses the "tunnel" 3D popularized in the earlier Crash games.

As in Crash Bandicoot 2 you have to collect 25 crystals that are scattered across time before your enemy Dr. Neo Cortex does. But this time the evil witch doctor Uka Uka is with Cortex to find the crystals and take over the world. With help from N. Tropy they build a Time Twister Machine to travel through time with. Crash and Coco must also use the Time Twister for gathering crystals, as usual with the help from the good witch doctor Aku Aku.

But there are also 42 gems scattered across time, just like in Crash 2. You must find them as well in order to complete the game. When you have collected all of the 25 crystals, then you can take on Cortex and Uka Uka.

Spellings

  • クラッシγƒ₯・バンディクー3 γƒ–γƒƒγ¨γ³οΌδΈ–η•ŒδΈ€ε‘¨ - Japanese spelling

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Screenshots

Promos

Credits (PlayStation version)

204 People (142 developers, 62 thanks) · View all

Reviews

Trivia

Development

From a gamesindustry.biz interview with Naughty Dog co-founder Jason Rubin:

Naughty Dog made the decision to not renew its deal with Universal Interactive. By the time that Crash 3 rolled around, Universal's role had shrunk to nothing. Sony was financing and publishing the games, and additionally providing valuable worldwide production advice. Mark Cerny, who started at Universal and was a large contributor to Crash's success, had become an independent contractor and continued to work with us. And, of course, Naughty Dog was doing the heavy lifting of developing the titles. Universal was simply being paid for the intellectual property rights.

Andy and I decided that we were not willing to split the developers' share of revenue with an entity which was contributing nothing to the mix, which was extremely difficult to work with, and which was actively trying to take credit for Crash's success. So, we announced that we were not renewing our contract and we were leaving the lot after Crash 3. At that point, Universal Interactive's management lost their minds.

We were forced to develop Crash 3 in the hallways of their offices. Although they still had a contract to give us office space, they decided to make our lives as miserable as possible. We were under extreme deadlines for a Christmas release, so we couldn't move the team in the middle of the project. We had to stay in those hallways until the game was done. Naughty Dog was working 16- to 20-hour days that year with no weekends. To make matters worse, Universal refused to pay for the air conditioning in their offices, and thus their hallways, after hours. Los Angeles summers, especially in the San Fernando Valley, are extremely hot. At night, and especially during the weekend, the heat on the thirty-fourth floor passed 100 degrees. This is not an exaggeration. We had to buy thermometers and measure the temperature constantly because the heat was affecting more than our comfort. Our servers were going down because the internal temperatures of the hard drives were going over 130 degrees. And the building wouldn't let us bring in portable airconditioning units, so we were forced to cool the servers by blowing air over a bucket of ice with a fan. That solved the problem until we managed to disguise an air-conditioning unit as a mini-refrigerator and sneak it in.

I could tell endless tales of Universal Interactive's spite and contractual misbehavior that year, but that's all history. They tried to break us. They couldn't. Although we all worked shirtless at desks in hallways that year, we got Crash 3 done. To put all of this in perspective, Crash 3 was guaranteed to make Universal hundreds of millions of dollars in profit. Yet, as a company, they didn't have the decency to accept our decision as independents to chart our own destiny. And they were vindictive enough to risk their financial windfall had their nonsense caused us to fail. If Universal had been more humane and reasonable, it is possible that Naughty Dog would still be making Crash products today.

References

Two of the levels in the game, Ski Crazed and Rings of Power, are named after two Naughty Dog games of the same name.

References to the Game

In an episode of the WB drama Felicity titled Crash (season 2, episode 5), Noel and Elena become obsessed with this game for the entirety of the episode.

Regional Differences

The game has a different title theme in the Japanese version, which uses a light-hearted, lyrical song; this can be compared to all other versions of the game, which use an instrumental track. The title screen itself is also different, with the Japanese version featuring a dancing Crash in the bottom right corner.

The Japanese version additionally features support for the PocketStation accessory. Players can transfer a Crash virtual pet onto their PocketStation and can also play several different minigames with him.

Awards

  • Game Informer Magazine
    • August 2001 (Issue 100) - #26 in the "Top 100 Games of All Time" poll* Verband der Unterhaltungssoftware Deutschland (Entertainment Software Association Germany)
    • 1999 - Gold Award for selling more then 100,000 (but less then 200,000) units in Germany, Austria and Switzerland

Information also contributed by Lampbane, M4R14N0 and Xoleras.

Related Games

Crash Bandicoot: The Huge Adventure
Released 2002 on Game Boy Advance
Crash Bash
Released 2000 on PlayStation, 2008 on PSP, PlayStation 3
CTR: Crash Team Racing
Released 1999 on PlayStation, 2007 on PlayStation 3, PSP
Crash Bandicoot Purple: Ripto's Rampage
Released 2004 on Game Boy Advance
Crash Twinsanity
Released 2004 on PlayStation 2, Xbox
Crash Bandicoot: The Wrath of Cortex
Released 2001 on PlayStation 2, 2002 on Xbox, GameCube
Crash Boom Bang!
Released 2006 on Nintendo DS
Crash Bandicoot: On the Run!
Released 2020 on Android, iPhone, 2021 on iPad
Crash Nitro Kart
Released 2003 on PlayStation 2, Xbox, GameCube

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Identifiers +

  • MobyGames ID: 4357

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Contributors to this Entry

Game added by Anatole.

PSP, PlayStation 3 added by Charly2.0. PS Vita added by GTramp.

Additional contributors: PCGamer77, Robbb, Parf, Ms. Tea, Tailsbandicoot, DreinIX, Patrick Bregger, deadaccount.

Game added June 20th, 2001. Last modified February 27th, 2023.