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Left 4 Dead 2

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Critic Reviews 86% add missing review

Out Of Eight (8 out of 8)

The graphics are a significant step up from the original game as the level of gore has drastically increased. Compared to this iteration, Left 4 Dead 1 looks like it came out far longer than a year ago. Taken as a whole, Left 4 Dead 2 is a fantastic game, and that’s how I am rating it since I did not do a review of the original title. And even if you consider that it is a sequel released a year after the first game, Left 4 Dead 2 is enhanced in every area; whether you decide to invest in the new game depends on your overall enjoyment of the series. And who doesn’t like killing zombies?

Dec 1st, 2009 · Windows · read review

newbreview.com (5 out of 5)

Amazing, takes one of the best games of last year and improves on it, I will be playing this game for the next few years (until Left 4 Dead 3 comes out) just about everything in the game is perfectly designed and perfectly balanced. It is worth noting that if you do not have online access you will only have access to 1/5thof the total content. It is designed to be played online with friends so if you have internet access and have friends then you need this game.

Nov 26th, 2009 · Windows · read review

The Escapist ( )

Cool new weapons, likable new characters, dastardly new zombies, huge new levels with epic new finales. Doesn't quite deliver on all the promises, but it delivers a damn entertaining experience. It's a bigger version of Left 4 Dead, and it's hard to imagine how anyone could go back.

Nov 24th, 2009 · Windows

Peliplaneetta.net (95 out of 100)

Left 4 Dead 2:ta pelatessa huomaa myös sen, ettÀ Valvella panostetaan pc-puoleen rankasti. (Ja mikÀs siinÀ panostaessa, jos sattuu omistamaan myös parhaan pc-puolen sÀhköisen levityskanavan, joka rajoittanee pc-pelejÀ vaivaavaa piratismia melkoisesti...) On paljon sellaisia pelejÀ, joiden kohdalla on lopulta melko sama, millÀ laitteella niitÀ pelaa, mutta Left 4 Dead 2 ei ole yksi niistÀ peleistÀ. Sen pc-versio tuntuu konsoliversion jÀlkeen kaikin puolin vetÀvÀmmÀltÀ: grafiikka on tarkempaa, latausajat ovat lyhyemmÀt ja kaikki toimii muutenkin sujuvammin.

Dec 11th, 2009 · Windows · read review

Play.tm (94 out of 100)

It's better than the first game, then. The biggest achievement, however, is that Valve - who are known to take their time - have managed to put such an enormous wealth of content out in a single year. Left 4 Dead 2 doesn't just add a few new levels and features, it fiddles and increments a formula that few thought needed changing in the first place. The team have managed to infuse their sequel with the exact same kind of nuanced creative energies that usually takes them years, and in doing so they've made last year's accomplished Left 4 Dead look like a simple mod in comparison.

Nov 20th, 2009 · Windows · read review

2404.org PC Gaming (9.3 out of 10)

Left 4 Dead 2 is better and bigger than Left 4 Dead. It’s a sequel that builds on its incredibly stern and ludicrously fun foundations, expanding in all the right places and scrubbing out all the little problems that existed in the original. An expanded weapon load-out, an expanded infected cast designed to tackle all the common turtling strategies, and more expansive level design to accommodate the new infected: It’s simply a better a game and one of the best this year.

Dec 28th, 2009 · Windows · read review

Total PC Gaming (9.2 out of 10)

It was only a few months ago that many fans were talking about boycotting L4D2 and it’s not that we don’t agree with some of the issues raised by the authors of the petition; but we can’t help but liken the more partisan supporters of the boycott to Fox News reporters, because having reviewed this sequel and actually played the game, we feel that Valve was wholly justified in turning it into the next iteration of the series. This isn’t just a Left 4 Dead upgrade, this is an evolution of Left 4 Dead in every department that we will still be playing when the arthritis creeps in and our teeth begin to drop out.

2009 · Windows · read review

IGN (9 out of 10)

Whether or not Left 4 Dead 2 is for you really depends on your level of exposure and affinity for the style of hardcore team-focused gameplay Valve is offering here. If you’re still interested in the gameplay, then you’re going to enjoy every aspect of the sequel since it’s improved in all areas, from available game modes to strength of character and personality to replayability and its visual style. After playing, you’ll find it impossible to go back to the first game. Though plenty of other games offer co-operative gameplay against mobs of computer-controlled foes, no other game emphasizes teamwork as strongly as this, and few other games are as satisfying when you’re able to pull through successfully, particularly when competing in Versus mode against four human-controlled boss zombies. If you saw the original and were always curious to try it out, then by all means get the sequel. It is, without a doubt, the better game.

Nov 16th, 2009 · Windows · read review

PC Action (Germany) (90 out of 100)

„Blablabla, bloß ein Update, blablabla, Download-Inhalt, blablabla, Boykott!“ Meine Antwort darauf: Schnauze! Klar erfindet Valve sein eigenes Spielprinzip nicht neu, aber die Zombieexperten verbessern und erweitern es an wirklich allen virtuellen Ecken und Enden. Mehr Zombies, mehr Waffen, mehr Action, mehr Story, mehr Zeug, mehr, mehr, MEHR. Und besser. So viel dazu. Die neuen Superinfizierten sorgen fĂŒr eine Heidengaudi, vor allem der stets debil kichernde Jockey ist mir tierisch ans schwarze MenschenjĂ€ger-Herz gewachsen. Was mir jetzt noch fehlt: Eine minimal spannendere ErzĂ€hlweise. Zwar steh ich drauf, mir alles anhand von Kommentaren und Schmierereien selbst zusammenzureimen, aber eine Nuance mehr FĂŒhrung hĂ€tte dabei nicht geschadet.

Dec 2009 · Windows

GameSpy ( )

When it was first announced, I thought Left 4 Dead 2 was nothing more than a glorified expansion. After having spent hours with it -- and many more to come -- I appreciate the sequel's major and subtle differences. I'm not ready to shelf my copy of the original just yet, but I honestly can't see myself going back to it when L4D2 is superior in virtually every way.

Nov 24th, 2009 · Windows · read review

Gamereactor (Sweden) (9 out of 10)

Valves köttiga uppföljare bygger vidare pÄ ett hÀrligt koncept och gör det med bravur. Massor av vapen, odöda, hysterisk co-op för fyra och unika spellÀgen gör Left 4 Dead 2 till zombieromantikerns vÄta dröm. Kanske den bÀsta spelhyllningen till dönickesjukan nÄgonsin.

Nov 17th, 2009 · Windows · read review

GameSpot (9 out of 10)

Though it comes a mere one year after the original, Left 4 Dead 2 is a much better game and much better value. The new campaigns and unique game modes offer more variety and more longevity, while all the other additions and tweaks make the already great gameplay even more enjoyable. Even the AI has improved a little bit, and while they still aren't big on using pipe bombs or Molotovs and are prone to missteps, they seem to have a better grasp of tactics and will follow you a bit more closely. Still, Left 4 Dead 2 is best enjoyed with friends, and every mode is seamlessly integrated online. Though the core gameplay remains pretty much the same, there is more than enough new content and improved action to make this zombie apocalypse highly recommendable.

Nov 17th, 2009 · Windows · read review

Mana Pool (9 out of 10)

At the end of the day, L4D2 expanded greatly on the original and not only brings new content, but makes the old better. By adding new multiplayer modes, weapons, and special infected L4D2 is worth the full sticker price. There’s a lot of re-playability in just the campaign on its own, with five different campaigns with 5 levels each plus the bonus content. The multiplayer overall doubles the re-playability of the game with Mutation modes, Realism, Versus and Scavenge modes. L4D2 will keep your attention as long as you enjoy smashing a guitar over a zombies head.

Sep 27th, 2010 · Windows · read review

Eurogamer.net (UK) (9 out of 10)

It's an amazing volume of new modes and features for a game that once kept things simple, but it shouldn't come as too much of a surprise to see them. Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it.

Nov 17th, 2009 · Windows · read review

411mania.com (9 out of 10)

So you thought the original Left 4 Dead had gotten everything right? Get Left 4 Dead 2 and see how wrong you were. Left 4 Dead 2 takes the original game and turns everything up to eleven, while adding in great new options, gameplay, weapons and the most epic campaigns I’ve ever played. If you love FPSes, wild frenetic action, zombies or any combination of the three, you’re going to want this game.

Dec 12th, 2009 · Windows · read review

YouGamers (89 out of 100)

Left 4 Dead 2, like the first one, is a fun and replayable co-op experience that can be tons of fun with a group of friends. Unfortunately somewhere during the drive to add more and more weapons, enemies, maps and game modes, that magic Valve iterate-polish-polish cycle got cut short and the end result, while still good, is not quite as magical as the first one.

Dec 17th, 2009 · Windows · read review

Gamershall.de (88 out of 100)

Wer also schon den ersten Teil sehr gut gefunden hat der sollte jedenfalls zuschlagen! Neulinge dieser Zombie−Reihe können allerdings genauso gut zuschlagen, wenn diese gerne im Team agieren wollen und sich durch endlose Reihen von Zombies schlagen wollen. [Gamershall.de Silver Award has been issued]

Dec 30th, 2009 · Windows · read review

GameStar (Germany) (88 out of 100)

wei Herzen schlagen - ach - in meiner Brust. Das eine pocht darauf, Left 4 Dead 2 doof zu finden. Mit der BegrĂŒndung, dass man die neuen Bosszombies, die neuen Waffen und die neuen Spielmodi ja auch als Download-Paket hĂ€tte anbieten können. FĂŒr einen kleinen Preis oder gleich kostenlos. Ähnliches geht doch bei Team Fortress 2 auch. Dem anderen Herzen ist das alles völlig schnurzwumpe. Das pocht einfach so vor Freude schneller, wenn ich in der Rolle eines Boomers alle vier Überlebenden mit Galle ĂŒbergossen habe. Oder wenn ich als Smoker jemanden gemĂŒtlich aus dem Hinterhalt zu Tode wĂŒrge. Ja, ich spiele die Zombies lieber. Schießen kann ich nĂ€mlich in so vielen anderen Spielen auch. Jemanden als Charger dermaßen mit der Faust auf den Boden dreschen - das kann ich nur in Left 4 Dead 2.

Nov 19th, 2009 · Windows · read review

4Players.de (86 out of 100)

Ich hatte schon die Sorge, dass Valve mich mit Left 4 Dead 2 in ein echtes Wertungsdilemma stĂŒrzen wĂŒrde. Als kooperatives Onlinespiel war der VorgĂ€nger fantastisch, doch was ich bis zum Test vom zweiten Teil gesehen hatte, erinnerte mehr an ein Left 4 Dead 1.5, das auch gut als Add-On realisierbar gewesen wĂ€re. Und dann noch die Sache mit dem Tageslicht - wie soll denn da Stimmung aufkommen? Doch nach einigen packenden Stunden in den SĂŒdstaaten der USA kann ich Left 4 Dead 2 als ĂŒberaus wĂŒrdige Fortsetzung bezeichnen.

Nov 20th, 2009 · Windows · read review

Meristation (8.5 out of 10)

Left 4 Dead 2 ha ido arrastrando el cartel de expansión desde que se anunció su existencia. Pero lo cierto es que es una secuela. Ademås, de mucha calidad. Mantiene la mecånica jugable de su primera parte, algo lógico teniendo en cuenta que ésta funciona a las mil maravillas. Pero los añadidos son muchos y no se convierten en una simple suma de nuevos objetos o posibilidades, si no que significan una experiencia jugable mejor. La evolución estå a todos niveles. Los nuevos enemigos suponen nuevos retos, primero por sus propias características y después por el hecho combinarse con los infectados originales; las armas permiten soluciones ante estos nuevos retos y el diseño de niveles ha ganado en complejidad y variedad. El resultado final es que se ha potenciado todavía mås la experiencia cooperativa, clave del éxito de esta franquicia.

Nov 19th, 2009 · Windows · read review

Gameplay (Benelux) (85 out of 100)

Left 4 Dead 2 biedt ijzersterke coöp met enkele leuke verbeteringen, maar geen grote vernieuwingen.

Dec 23rd, 2009 · Windows

GamersGlobal (8.5 out of 10)

Keine Frage, Left 4 Dead 2 macht genauso viel Spaß wie der erste Teil. Das Spielprinzip funktioniert immer noch blendend und die wenigen Neuerungen, darunter vor allem die zwei neuen Spielmodi, erweitern den Titel sinnvoll um einige Stunden Spielspaß. Trotzdem fĂŒhlt sich das gesamte Spiel fĂŒr Veteranen nicht wie ein vollwertiger Nachfolger an, da es unter dem Strich nur mehr vom Gleichen ist.

Nov 20th, 2009 · Windows · read review

Jeuxvideo.com (17 out of 20)

Difficile de mettre en dĂ©faut cette suite qui fait carton plein sur tous les tableaux. Plus riche, mieux ficelĂ© et plus intense que son prĂ©dĂ©cesseur, Left 4 Dead 2 reprĂ©sente bien l'expĂ©rience coopĂ©rative ultime que nous espĂ©rions dĂ©couvrir. Si certains Ă©prouvent encore quelques doutes, sachez qu'ils n'ont plus vraiment lieu d'ĂȘtre : Valve ne s'est pas moquĂ© de nous et livre une nouvelle rĂ©fĂ©rence. Nous ne sommes pas prĂšs de goĂ»ter Ă  nouveau Ă  une nuit de sommeil complĂšte.

Nov 20th, 2009 · Windows · read review

PC Games (Germany) (84 out of 100)

Left 4 Dead 2 prĂ€sentiert sich als konsequente Fortsetzung zu Left 4 Dead. Die viel diskutierte Frage, ob die Veröffentlichung nach nur 12 Monaten gerechtfertigt sei, muss eigentlich umgedreht werden. In Frage steht demnach der frĂŒhe Release von Left 4 Dead. Den Feinschliff, den der VorgĂ€nger zusĂ€tzlich gebraucht hĂ€tte, sehen Sie ab Donnerstag live in Left 4 Dead 2. Gemessen an dem, was der VorgĂ€nger bereits zu liefern im Stande war, halten wir die „2“ im Titel fĂŒr schwer nachvollziehbar. 1.5 trĂ€fe es besser. Wie dem auch sei: FĂŒr Left 4 Dead 3 muss sich Valve merklich intensiver ins Zeug legen und vor allem die Kritikpunkte, die sowohl Left 4 Dead als auch Left 4 Dead 2 betreffen, ausmerzen!

Nov 17th, 2009 · Windows · read review

Gamers.at (84 out of 100)

Was bleibt jetzt also nun unter dem Strich unserer L4D 2-Rechnung? FĂŒr mich jedenfalls ein positiver Betrag. L4D 2 ist mehr als nur ein Add-On, es bietet fĂŒnf neue Kampagnen, neue Monster, Waffen und auch neue Spielmodi, die einen Vollpreis auf jeden Fall rechtfertigen. Was sollte man aber auch großartig am Gameplay verĂ€ndern, es funktioniert so wie es ist und wie die Fans es lieben und wer L4D schon nicht mochte wird auch mit dem Nachfolger nicht glĂŒcklich werden. Allen anderen kann ich nur sagen, wir treffen uns online zum fröhlichen Zombie-Geschnetzel!

Nov 18th, 2009 · Windows · read review

Giant Bomb ( )

Left 4 Dead 2 feels like the game Valve should have shipped this time last year, and if they had, I don't think you would have heard a word about a dearth of content hampering this otherwise fantastic multiplayer experience. And you certainly can't make that claim now. Anyone who's complaining about this sequel being an overpriced expansion might as well hang it up; there is simply far more content by volume in this package than in the original. The core of Left 4 Dead may have lost some of its newness in the last 12 months, but the wealth of additions in this sequel ought to keep you blasting zombies and munching on brains for a good long while.

Nov 17th, 2009 · Windows · read review

Thunderbolt Games (8 out of 10)

Add in new weapons, both guns and melee, and Left 4 Dead 2 comes out as a well-rounded, balanced game that fans of the first are sure to love and newcomers will definitely get a kick out of, too. And if you were involved in the boycott, well, we’ll even forgive you if you’ll just give this wonderful game a chance.

Dec 21st, 2009 · Windows · read review

InsightBits (8 out of 10)

Owners of the first game are likely to be frustrated, as it feels ‘more of the same’ with a bit more polish. I don®t feel that the price tag can be justified by the product for the majority in this category, although it is fair to say that it makes the original L4D look like the unfinished product. Owners of the original can basically knock two points off from my final score. As a standalone game, though, L4D2 really is another very enjoyable, expansive multiplayer game. The variety in the missions, the quality of the voice work and the sheer fun factor really do show that Valve know how to craft their products, and L4D2 sits proudly on the shelf alongside many of their other games. The feeling you get that you are creating your own tale within the game is also something that very few other games can match, and therefore I can recommend this to most people who enjoy action games.

Jan 22nd, 2010 · Windows · read review

PCActu (8 out of 10)

Si vous cherchez du coopĂ©ratif technique, nerveux et drĂŽle, il n'y a aucun doute Ă  avoir. Left 4 Dead 2 fourmille d'ajouts rigoureux et les parties multijoueur s'enchaĂźnent sans attendre grĂące Ă  une communautĂ© importante. Par contre, si vous cherchez un jeu solo, le titre de Valve ne comblera pas vos attentes puisque cet opus se veut majoritairement orientĂ© vers la coopĂ©ration. En sachant aussi que la frustration due aux restrictions de l’I.A. des monstres visqueux s’avĂšre parfois irritante. NĂ©anmoins, ce titre est un nouveau coup de gĂ©nie de ses dĂ©veloppeurs, et vous aurez tord de ne pas tenter l'aventure.

Nov 19th, 2009 · Windows · read review

Cheat Happens (8 out of 10)

I’ll admit it – I’m a sucker for zombie games, but who can blame me when developers like Valve keep churning out games like Left 4 Dead 2. With the sequel, Valve has built upon an incredibly fun franchise, and tweaked it enough to make it seem new. There’s nothing incredibly revolutionary here, but dear lord is it fun. Those who weren’t fans of the original are warned to stay away, there’s nothing here to convince you otherwise, but fans will love the new additions.

Nov 24th, 2009 · Windows · read review

CanardPC (8 out of 10)

AprĂšs une dĂ©mo et des prĂ©sentations franchement dĂ©sastreuses, on n'attendait pas de ce Left 4 Dead 2 qu'il renvoie le premier Ă©pisode Ă  l'Ă©tat de brouillon. Alors, on va oublier la polĂ©mique add-on ou pas et envisager le titre comme ce qu'il est : un excellent jeu bien plus long, riche et excitant que son grand-frĂšre. Maintenant, on regrette tout de mĂȘme que Valve n'ait pas fait les efforts nĂ©cessaires pour rendre accessible le browser de serveur, ni pour inventer un nouveau boss capable d'offrir une alternative au tank, ni pour amĂ©liorer la body awareness. Ah oui, sans compter le prix super Ă©levĂ© pour du dĂ©matĂ©rialisĂ©... Alors Boycott ! Boycott ! Nan je dĂ©conne... Allez hop, un point de moins pour la forme, mais aucune raison de bouder votre plaisir.

Dec 1st, 2009 · Windows · read review

Dagens Nyheter (3 out of 5)

Den som aldrig spelat ”Left 4 dead” fĂ„r naturligtvis ett riktigt bra spel i tvĂ„an, finslipat och utökat. Men för den som inte Ă€r helt fanatisk beundrare av ettan Ă€r förĂ€ndringarna för fĂ„ och för smĂ„ för att motivera ett nytt spel redan nu.

Dec 3rd, 2009 · Windows · read review

AusGamers (5 out of 10)

Left 4 Dead 2 promotes team play. You rely on your team-mates. If you're looking for a strictly single-player game, this might not be for you. If you hated the first one, it probably isn't for you. If you've never played Left 4 Dead, play the demo and see what you think. Personally I find it a very enjoyable experience both initially in single-player, and long-term in the various multiplayer modes. Left 4 Dead 2 invigorates the brand, and I definitely recommend it to L4D fans and new players alike. Please note: The bulk of this review is based on the non-modified version which we've scored an 8.5. The 5 in the field below represents the Australia-specific modified version which, against the un-modified game, is much less enjoyable.

Nov 19th, 2009 · Windows · read review

Player Reviews

by StorytellerShannon (18)

The Good
NOTE: most of this is from a review for Left 4 Dead 1 but extra details about Left 4 Dead 2 are listed below in a special section.

Arguably the best FPS for its year. L4D is one of those games that punishes you if you try to be a lone wolf and go out by yourself. In fact, one of the many strengths of this game is that you live or die by your team and the weakest teammate can even be a liability (because you're always saving them or they're not covering their corners or they're using all the team healing resources up). No matter how good you are at this game you can still get capped by a Special (i.e. something tougher than a zombie and referred to as an SI) and the only way to be saved is by one of your teammates.

Additionally, it's very hard to almost impossible to do the finales by yourself (especially on any difficulties above normal) so, again, I like that the team is vital to the success of the mission. Weapon selections are tiered as you progress through the campaigns (which vary in length from half an hour to many hours, especially if you die and keep repeating chapters) and there are nice goodies to help you against the zombie hordes such as Molotov Cocktails, pipe bombs, gas cans, propane tanks, oxygen tanks but none of these matter much if you don't follow one of the cardinal rules of positioning yourself strategically. This is a game that also rewards you for positioning your team in the most strategic positions when you are attacked by random zombie hordes or at various chapter finales. In fact, if you aren't very good at protecting your teammates and putting your back to a solid wall when the hordes come, well, you probably shouldn't be playing on advanced difficulty and certainly not the unforgiving expert level. Healing resources are limited to health packs and pills and in the higher difficulties there's never enough. In fact, sometimes it makes sense to let a few teammates die so that the others can make it to the safe house chapter where everyone who died spawns for the next chapter. That way, you don't all have to die and repeat the chapter. If someone died soon enough in a particular chapter they come back in one of the many closets up ahead but a teammate has to "rescue" you. Spawned characters start at moderate health and lose some of their resources, especially a favorite main weapon.

But the real pleasure of this game is the multiplayer (coop/camp games). In fact, if you don't MP your gaming experience may dwindle after a time. Yes, it's true that the director of this game changes elements even if you play the same campaign over and over with the bots but the dynamics of playing with real people and not just bots throws in so many variables. Weaker players will make the campaign harder and sometimes that can be fun. Stronger players will make it easier and they'll also show you tricks that you're unlikely to read in the cheat books. In fact, chances are good that you'll start to have favorites that you like to play with regularly and as you get to know your particular team better you will react better to them when they need help. Compare that to when you play with new people for the first time, even if you all have microphones for faster communication. Other nice things about MP (at least, on Steam which is my experience) is that you can do different types of coop scenarios that fans have created. They're free to download. If you're tired of the same maps this can be a lot of fun.

Additionally, if you want something different they have survival games in which a group holds out for as long as possible but the real attraction, if you want something different, is the versus games (player groups versus one another). Each side takes turns playing the Specials and try to stop the other team from reaching the safe house. Victory points are all determined by how far the survivors have gotten, how much damage was inflicted on them, whether defibs were used or not (see below) and several other variables. Interestingly, people who are very good at coop games are usually not very good at versus games (and vice versa) as its a totally different beast.


Left 4 Dead 2 has 4 new characters just shortly after the pandemic that has swept the globe, beginning in Savannah, Georgia and ending in New Orleans. You can play one of four colorful characters (Coach, Nick, Ellis or Rochelle) who have various dialogue trees and the like but you only get them all if you play through a lot. My favorite was the archetypical River Boat Gambler Nick but for the last several months it has changed to for his matter of fact humorous lines.

So what are some of the big changes in 2? For starters there are three tiers of guns compared to the 2 tiers in L4D1. Additionally, there are some new SI (Special Infected) which were added mostly for versus games and very tough coop difficulties but I think they were mostly created for versus games. There's also a Scavenge section which is all about filling up generators with scattered gas cans while the other side (playing SI) try to stop you and then there's also the Realism setting which can be played as a coop or versus. Even better the bots are smarter so unlike 1 your AI companions don't normally sit around while you are being killed (though there are occasional bugs in certain spots, especially if you play poorly designed additional adventures).


THE JOCKEY: a little guy like creature on all fours that rides your face like a jockey and leads you away from the group. Particularly devastating when the last person is jumped as the group goes through a choke point and cannot return (like dropping down a hole to the next level). They're harder to dead stop than hunters from L4D1.

THE CHARGER: something like a mini tank which looks like a bipedal buffer person with the upper body of an animal. If the charger charges and you're in its path the first person hit is taken away and smashed to the ground until dead and others in the way get bashed up and then come crashing to the ground. The charger is one of the vital SI used in versus games to separate tight groups and/or create confusion so that the other SI can move in for a total kill. It is also the hardest SI for players to master as there are special rules about charging. Note that on some maps the charger can get a death charge which means the charger charges you off of a high rise and rather than wound you greatly you are dead for that chapter (if it's a versus or realism game). It's a favorite of some versus players to try a death charge at the expense of an overall strategy to wipe out the survivors and it's sometimes overrated.

THE SPITTER: is a twisted looking human hag with clawed hands that's most important skill is spitting a pool of greenish goo that does damage to the survivors for as long as they are in it. Not that hard to avoid unless you're surrounded by Commons or more typically you are pinned by another SI and in the goo taking damage. Spitters are used in versus games with a combo attack or to separate companions who don't want to go through the goo and take damage (while they wait for the goo to dissipate other SI move in for the kill). They're likely the most intuitive SI for players to understand in a versus game and they typically have the lead in damage totals (per the chapter scores).

SCAVENGE MODE: this is something of a boutique specialty for L4D2 players. It doesn't have the larger following of versus and coop games. Sometimes you'll check the public games and there's one available and it seems to almost always be the “No Mercy” finale as a third of the cans are near the edges of the high rise and chargers want to do their death charges and other SI (if they do it right) can take a survivor off the edge or hanging from the edge. As I said above this is a game in which the rounds are far shorter than versus (you can do a match in a half hour or less) and the goal is to retrieve gas cans and fill the generators up with gas. Of course, SI will try to stop you near the generators or at vital choke points. In addition, the spitter has the added power in that it's goo will set cans on fire if said cans are sitting in the goo for longer than a few seconds. There are people who practice at this game regularly and can retrieve several cans in the goo, tossing them out in but a few seconds. Note that their mouse sensitivity is probably on high so it's not as magical as some people in the games think.

REALISM MODE: this is my new favorite to put on advanced when not playing with pro friends or when I just want to play by myself with the bots (who can't handle expert difficulty let alone realism expert). It's similar to coop except tougher. For starters you take damage from SI faster and you bleed out and die faster when incapacitated. If you die you don't spawn in the closet (you have to wait until next chapter and you lose all of your good stuff) and witches are completely devastating. In normal coop they incapacitate you but in realism one touch and you're just dead. Defibrillators are a vital item in this mode (especially in the Sugar Mill a la chapter two of the “Hard Rain” scenario in which witches are all over the place) and sometimes a survivor chooses it over a precious health pack. Lastly, Commons take a lot more bullets before they drop unless you go for the legs or head. As a result you have to conserve bullets or switch guns a lot.

SCENARIOS/MAPS: if you've only played L4D1 you will recall that the finales for almost all of those maps were holding out in one spot until the rescue vehicle arrived (called “camping” by the gamers). But in L4D2 most of the finales are scavenge style or mad rushes to the rescue vehicle. As a result you get punished for camping it out in one spot rather than fighting and pushing to the escape vehicle. That said, if you're on Steam they ported the L4D1 maps over (not sure if they have done this everywhere else but probably so, I would think).


In closing this is an awesome game for FPS fans, especially if you want an action horror video game. Unlike a lot of other video games the achievements are unique and sometimes entertaining. A nice thing about them is that you get to show them off to your friends on Steam. These days I typically look to whether a particular player has achieved the expert status achievement. If they have then I know they're likely going to be a tight player. BTW, playing this on Steam and other multiplayer sites make this a lot harder than your Xbox. A couple of friends who played it on the Xbox jumped on to Steam with me and couldn't even handle normal difficulty until they practiced some. Just a fair warning.

MUSIC/SOUND: A minus ; EASE OF CONTROLS/USES: A minus to A ; GRAPHICS FOR ITS YEAR: A minus to A; DIALOGUE/VOICE ACTING/CHARACTERS: B plus to A minus (even though it's limited as to be expected for a FPS); ATMOSPHERE: A to A plus; REPLAY POTENTIAL A to A plus (on MP); GENRE: Horror Action Adventure; OVERALL GRADE: A.

The Bad
For an FPS nothing.

The Bottom Line
See above.

Jun 10th, 2012 · Windows

Better than the original in every way
by Asinine (1003)

The Good
The difficulty has increased in quite a few ways; you can no longer spam melee attacks to keep hordes away, zombies and special infected are much stronger and camping is now much harder. Not only does this increase the difficulty of singleplayer matches, but it also results in better players online. The removal of melee-spamming is my favorite change because it was really unfair in the original Left 4 Dead when people just backed into a corner when a horde was coming their way.

The campaigns are now much more enjoyable to play due to new and interesting settings. There was a campaign on a carnival which was especially amusing because you could play games if you got bored or play with clowns. In the original most settings were pretty simple and mostly aimed at locations everybody would recognize. The settings are still recognisable though, they just made them more wacky.

The new character cast has a lot more personality than the original (who do make an appearance). Sometimes you notice that they used the old characters as a floor on which they build the rest of the house. Rochelle is just as caring as Zoey, Nick is a lot like Francis and Coach is the leader-figure (Bill). The story as a whole has improved a lot and now the many campaigns form are connected instead of separate stories (I understand the comic did connect the many campaigns in the original L4D, but that doesn't count). Somehow the new characters aren't as like-able as the characters we got used to though.

The new Infected are really awesome; The Spitter which spits burning goo, the Charger which grabs people during his charge and of course the Jockeys which takes control of players were all pretty original and fun to play against. I especially liked the Charger because he could really mess up my tactics from time to time. The new uncommon Infected were also nice, but I hardly noticed them.

There are more multiplayer modes and the competitive ones have certainly improved. This is mostly due to the new Infected I mentioned earlier, in the original there were only three (not counting the Tank) which meant you always had the same characters on the field and could only perform a handful of tactics. Now there are six Infected and you never know what Characters will show-up. The Mutation mode is fun, but I don't really get it and Scavenge is a nice change.

There are new finales and Valve did a pretty good job at trying to make them as fun as possible. I still liked the old "Call the rescue team and hold-out for a few minutes" formula a bit better due to the simplicity, but I do have to salute the variation L4D2 offers. There are levels where you need to; bring gas cans to a car, run across a bridge within a time limit and keep a rock concert going. They came up with some pretty cool stuff here and even though I like the original finales better, it's still a nice change for when I am bored.

The new equipment is a lot better than I thought it would be, I was a bit cynical when I saw all the new stuff; adrenaline shots, melee weapons and boomer bile just to mention a few. It is however very easy to understand what they do and it doesn't make the game harder to play at all. I was afraid that we would end up carrying so much stuff that switching would be hard, but everything is still orderly. Adrenaline replaces Pain Pills, Melee Weapons are trade-able for pistols and defibrillators can be picked up at the cost of health-kits instead of all been connected to a new key.

The Bad
The level design is often very confusing and Left 4 Dead 2 is not the kind of game where you want to take your time to figure out where you want to go. I already mentioned that in my review of the Crash Course map, but not it is like they build the entire game like that campaign. Yesterday (23rd of May 2011) I was playing versus with a load of friends when we suddenly had to navigate through a burning building. This was not such a problem until we suddenly couldn't find a door anymore in a massive room. Eventually three of us died before I finally found the exit and went for the safe-room, but we weren't very happy.

Some of the old problems have not been fixed at all. The hunter is still very annoying to control for example and the bots have only gotten more annoying. There are some very easy ways to fix the many problems this franchise carrier with it, but little to no effort has been made to try them out. And when are you going to make a training option to play as Infected?!

Because I didn't want to have any lag while playing with friends, I lowered my graphics settings to medium, but this was a little too low. The game didn't look any worse, but whenever I shot a zombie in the chest it just looked like they had a t-shirt with blood and bones printed on them.

It's still very hard to find a good game by joining random matches. There were rushers, team-killers and slackers all over the place and they really ruined a lot of matches for me. I try not to quit games because some of those people might be new and they are just trying to learn how to play, but when I can't talk to them or they won't let me help them, I am going to leave them to it.

The Bottom Line
Left 4 Dead 2 is a very fun game and I like it a lot better than the original. This is very subjective though. Left 4 Dead was a very serious game, but Left 4 Dead 2 is a lot more wacky and is often hilarious. There are a lot of campaigns from the original on Left 4 Dead 2 though, so even if you do prefer a more serious version of the game, you can play those.

Aside from the bots who are a lot more annoying than they used to be, Left 4 Dead 2 is a better game in every way. Buying the original might even be a waste of your money because you would be paying for three or four campaigns that didn't make it into the sequel. I can recommend this game to almost everybody given they can handle a little challenge and like to play as a team.

May 24th, 2011 · Windows

Plus 59 player ratings without reviews

Contributors to this Entry

Critic reviews added by Scaryfun, Cavalary, Asinine, Picard, Cantillon, jaXen, Jeanne, Patrick Bregger, lights out party, CalaisianMindthief, Alaka, Rebound Boy, Zaibatsu, Sicarius, Yearman, Alsy, Joel SegerbÀck.