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DescriptionIn Gold Rush!, Jerrod Wilson (the player character) receives a letter from his long-lost brother (who fled the city years before when was hastily accused and convicted of a crime he didn't commit) asking him to join in Sacramento, California. If that's not enough for Jerrod sell everything and give his hometown Brooklyn a fond adieu, under the stamp was one of the first nuggets of Californian gold seen in the Atlantic shores of the United States. So, Jerrod bids farewell to his peaceful life as a newspaper editor, and becomes a fore-runner in the the great Gold Rush of 1849, hoping to find his brother and "strike gold" (literally).
Released late into the lifespan of Sierra's AGI engine, Gold Rush! features some tricks not seen before the more advanced SCI engine, such as enlarged characters, but it is best known for the three routes available to reach California: by land, travel by boat to reach the Atlantic shore of Panama, cross the isthmus, and then get a second boat in the Pacific shore, or making the dangerous all-boat trip by Cape Horn. Each route has its dangers: Cholera might strike as you make your way across the Northern states or your boat might sink. As usual with Sierra adventures, instant killing happens if the player is careless, but will also happen at random. Other important (and innovative) concept is the game being timed. If Jerrod takes too long to leave Brooklyn, passages to California increase in price, and his house devalues.
- "Gold Rush! Classic" -- Steam release
Part of the Following Groups
- Game Engine: Adventure Game Interpreter (AGI)
- Setting: City - New York
- Setting: City - Rio de Janeiro
- Setting: Western / Old West
|Adventure Gamers||DOS||May 12, 2005||80|
|Joystick (German)||DOS||May, 1989||7.5 out of 10||75|
|ASM (Aktueller Software Markt)||DOS||Mar, 1989||8.6 out of 12||72|
|ASM (Aktueller Software Markt)||Atari ST||May, 1989||8.4 out of 12||70|
|Zzap!||Amiga||Jul, 1989||68 out of 100||68|
|Power Play||DOS||Mar, 1989||68 out of 100||68|
|Commodore User||Amiga||Jul, 1989||68 out of 100||68|
|Amiga Computing||Amiga||Sep, 1989||61 out of 100||61|
|Amiga Format||Amiga||Oct, 1989||38 out of 100||38|
|Computer Gaming World (CGW)||DOS||Apr, 1989||Unscored||Unscored|
|Topic||# Posts||Last Post|
|Running the game in Dosbox||20||Nowhere Girl (8103)
Jul 26, 2012
Alternative RoutesGold Rush! has an - for an adventure game - unusual replay value, as there are three different routes you can take to get to California. Each one of them offers its own puzzles and scenes.
Copy ProtectionThe game uses text from the manual to prevent software piracy. If the wrong word is entered, the player will be arrested and hanged on grounds of claim jumping.
Re-releaseThe designers re-released the game in 1998 as California Gold Rush!.
TechnologyAlthough not the last Sierra adventure to use the AGI engine, Gold Rush! certainly tried pushing the old EGA technology to the limit. Certain scenes involve a much larger character walking around, something used much more convincingly in later SCI titles such as King's Quest IV: The Perils of Rosella.
Information also contributed by game nostalgia, nicholas mccolm and Ricky Derocher.
Related Web Sites
- Crapshoot (A humorous text on PC Gamer which talks about weird aspects of some games; including this one.)
- ScummVM (supports the DOS, Amiga, Atari ST, Apple IIgs versions of Gold Rush under Windows, Linux, Macintosh and other platforms.)
- Sunlight Games (The independent game developer Sunlight Games re-released Gold Rush! News and media.)
Apple II Credits (10 people)
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