Independence War 2: Edge Of Chaos

aka: Galaxy Commander: Edge of Chaos, I-War 2, Independence War II: Edge Of Chaos
Moby ID: 4416

Description official descriptions

The Badlands cluster, a century after the first Independence War. You are the son of Felix, a miner who was killed by Caleb Maas (owner of the Maas corporation) for not paying a debt. With the help of a long-dead man's mind trapped inside a computer, you have a chance of revenge. With your own base full of space for cargo, and your grandmother's ship, you start an adventure which will change your life... forever.

There are 16 star systems, and you get to fly 4 ships. Whilst in the first game your job was largely restricted to shooting things, here you can also trade with people or steal their goods. Ships are large and require precise control.

This sequel's user interface has been redesigned from the original, with the aim of simplifying the controls, and has a new graphics engine. There is online multiplayer support for up to 8 people (Deathmatch, Team-Deathmatch, Capture the Flag and The Bomb), realistic physics and many more changes.


  • 星海枭雄2:混沌边缘 - Simplified Chinese spelling

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Credits (Windows version)

209 People (162 developers, 47 thanks) · View all

Executive Producer
Original Game Design
Project Lead
Lead Programmer
Additional Programming
Lead Designer
Design & Content Scripting
Additional Content Scripting
Concept Design
Realtime Artwork
Lead CGI Artist
[ full credits ]



Average score: 82% (based on 25 ratings)


Average score: 3.8 out of 5 (based on 23 ratings with 2 reviews)

A unique experience.

The Good
This has to be the best space sim I have ever played. The story is completely absorbing, with lots of interesting characters to meet and help. I always felt a part of the story; there were no inconsistencies that reminded me that I was just playing a game. The plot is exciting; you always feel motivated to continue and surmount the immediate barrier in order to see what happens next.

The graphics are excellent. Colors are vibrant, and everything from the ship models to the planets to the game interface feels like it "belongs" in the universe. I especially liked the seamless flight between systems. There's no apparent loading between sectors, and flying through nebulae was probably one of the most startling and unique experiences I've had in a game.

The Newtonian physics and detailed flight systems make combat feel very realistic and tactical. The ship controls take a lot of practice to master. You don't simply point and shoot. You really feel like you're juggling a number of different subsystems and crew members. And, trying out the different ships to see which is the best is a blast.

Missions are challenging and take a lot of planning. They never feel repetitive or contrived or like "filler". The story is also tightly integrated into each mission, making the game very immersive. Missions will feature the occasional twist where objectives suddenly change and become something unexpected.

The Bad
The only complaint I can think of is that some of the later missions were too tough, resulting in me not being able to complete the game. But, this is probably due to the fact that I was playing with a gamepad instead of a real joystick. I will definitely replay the game and try to complete the final missions once I get a real joystick.

The Bottom Line
This game is very polished. From the graphics to the combat to the story, everything is top-notch.

Windows · by SharkD (424) · 2008

Hard but rewarding space pirate sim ... how greedy are you?

The Good
Edge of Chaos is a beautifully presented game, with a superb 3D seamless universe supported by an excellent an innovative interface. You don't realise how greedy you are until you begin hanging around space ports with the intention of stealing cargo - "hmmm... I can see four escorts around that tug, but there's 16 cargo pods! sure I can take them down" - these are almost always famous last words.

The Bad
Compounding the fact that the missions are extremely difficult, there are extremely long load times and you can't save without travelling back to your base! This game became very frustrating, and I really really wanted to like it more but the loading times are a royal pain in the posterior.

The Bottom Line
Combining the best space simulation on offer with a greed based piracy system and gorgeous visuals ... it's just a pity the loading times are so long.

Windows · by phill joyce (2) · 2002

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Contributors to this Entry

Game added by DaHero.

Additional contributors: Unicorn Lynx, Joel Segerbäck, Wizo, Abi79, Plok.

Game added July 16th, 2001. Last modified August 26th, 2023.