Disney's Donald Duck: Goin' Quackers

aka: Aku Ankka: Universumin Sank@r!?.!, Disney Donald : "Cou@k Att@k?*!", Disney Pato Donald, Disney Pato Donald "Cu@c Att@ck?*!", Disney's Donald Duck: "Qu@ck Att@ck"?*!, Disney: Kačer Donald vr@cí úder!, Disney’s Anders And: Et R@pt Eventyr?*!, Donald Duck: Quack Attack, Kalle Anka: "Kv@ck Att@ck?*!", Szalone Przygody Kaczora Donalda
Moby ID: 4457

[ All ] [ Dreamcast ] [ Nintendo 64 ] [ Windows ]

Dreamcast screenshots

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Title Screen
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Forest Level
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Watch out for Skunks
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Construction Site
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High Jump
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A Side-Scrolling Level
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Haunted House
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Intro
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In Gyro Gearloose's laboratory
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Stage selection area of the first world

Nintendo 64 screenshots

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Menu screen
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Daizy been kidnapped by Merlock in the intro
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The place where you start
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Just fooling around
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The Forest Edge level
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Gyro giving hints
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Getting all the toys for the nephews
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The Dangerous Cliff level
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Finding an extra life
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Fighting someone in the Gorge level
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Standing proud on the Track level
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Nice river
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The first boss battle
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First Avenue level on Duckburg area

Windows screenshots

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Though the game is the UK version it still offers a choice of languages
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The game's title screen
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As each section of the game loads the player gets to see a pretty picture like this. The status bar is across the bottom of the screen.
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Games can be saved. This is the screen that is shown when a saved game is loaded
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The game starts with an animated introduction which shows Daisy, intrepid girl reporter, infiltrating the baddies lair live, on-air, and of course talking all the time
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Gyro has a way to help Donald save Daisy but he needs more power so Donald must first set up a reflector dish on the top of a mountain. What could go wrong?
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It took ages to work out how to exit Gyro's lab and until that happens the game does not begin. This is the way out but I cannot divulge how it is triggered
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Donald arrives at the place where all jumping off points begin.
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Hughey explains that Donald has to collect bits of machinery. Character interaction is triggered by approaching them and standing in the right spot
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So the game consists of running, jumping and collecting stars
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There are great chasms to be crossed which requires expert timing
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red boxes must be jumped on because they release starts and other stuff
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Baddies and inconvenient elks can be thumped. Using the thump key while Donald is in the air causes him to kick
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The player has only three lives. Fail on a few jumps and they are soon used up
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Main menu
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Story introduction
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In front of TV
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Who will save Daisy
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Outfit swapper
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Enter initials
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Loading screen
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The Gorge
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Hard braking before the precipice
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Blocked road requires double jump
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The metal rack
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Huge Duck
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Teady Bear
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The Track
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Platform travelling
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Over the abyss
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Check point
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Outfit gained
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Fault rock
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Fury after being hit by an enemy
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Butterfly
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Power up
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Skunk
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End of level
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Steppingstone
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Overlap the enemy from the rear
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Power up taken
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Waterfall
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Puzzle gained
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On the platform
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Final stage boss
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Surrounded by chickens
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Boss defeated
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Stage 2
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Loading screen
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City heights
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