Max Payne
Description official descriptions
Max Payne was a police officer of the New York City police. On one terrible day, his wife and newborn daughter were killed by three junkies, who broke into his apartment after having ingested a new designer drug known as Valkyr. After the tragedy, Max quit the police force and joined the Drug Enforcement Administration. Three years later, during a raid on a mafia compound that was reportedly trafficking Valkyr, his best friend and fellow DEA agent Alex is killed, and he becomes the prime suspect in his murder. Now Max is all alone in the cold, snowy night of New York. The mob is out to get him. The police are out to get him. The only way out is with guns blazing, because he has nothing to lose.
Max Payne is a third person shooter stylistically influenced by film noir, "hardboiled" detective stories, and Hong-Kong action cinema. Max can perform rolls and leaps to try and dodge enemy fire. The weapons at his disposal range from baseball bats to Ingram sub-machine guns, grenades, Molotov cocktails, and others. A unique feature of the game is the usage of the so-called Bullet Time - a time-slowing ability that was popularized by the first Matrix movie. Activating the Bullet Time slows down everything that happens around Max (including his own movements), allowing for slow, but precise performance of moves to take care of his enemies. A special meter indicates how much time the effect will last, and how long Max needs to wait until it can be activated again.
Cutscenes in the game are presented as comic book-style graphical panels accompanied by voice-overs.
Spellings
- 英雄本色 - Simplified Chinese spelling
Groups +
- 3D Engine: MaxFX
- BPjS / BPjM indexed games
- Gameplay feature: Time manipulation
- Games that include map/level editor
- Games with Dopefish
- Max Payne series
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- Setting: 1990s
- Setting: 2000s
- Setting: City - New York
- Theme: Illegal Drugs / Narcotics
- Theme: Law enforcement
- Weapon: Pancor Jackhammer
- Xbox Classics releases
- Xbox Platinum Hits releases
Screenshots
Promos
Videos
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Credits (Windows version)
253 People (181 developers, 72 thanks) · View all
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Programming | |
Level Design | |
Modelling | |
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Texture Art | |
Particle Art | |
Cinematics | |
[ full credits ] |
Reviews
Critics
Average score: 88% (based on 75 ratings)
Players
Average score: 4.1 out of 5 (based on 426 ratings with 30 reviews)
A wonderful action shooter that brings back the senseless-violence thrill of Doom.
The Good
"Are you saying this game is like Doom?"
No, no, that's not what I meant. Doom and Max Payne have only one direct link to each other, and that's guns and violence. Of course, many games have that link, so why did I mention doom in the one-liner? Because very few FPS games, or games in general since Doom have had that thrill of going into battle, killing everything and walking away triumphant. Games nowadays emphasize realism and bring the action to you in a very scripted and "realistic" way. Like having to take out that guard to progress, or being forced to defend yourself against assailants, or of course the end-game boss. Now, I'm not saying that's not good either. In fact, I love the type of game that emphasize strategy and realism. I just missed the action of a Doom-style shooter, and Max Payne has brought it back to me.
"So, Max Payne is basically a senseless kill-everything-for-no-reason shooter? Bah! Boring!"
That's not what I meant either. Max Payne has a dark and noir-like story and setting that make going from one level to another something more than "flipping the switch and counting up your score". I compare Max Payne to Doom because of the battles, because Max Payne is not realistic at all, but at the same time it is an edge-on-your-seat thrill ride. I remember playing Doom and firing off that shotgun at the horde of demon-spawns, running away from the cloud of bullets, rockets and fireballs, dodging behind walls and charging into battle with no hope of surviving, only to come out alive, standing in a field of corpses.
That is how the battles in Max Payne are essentially fought. You charge into battle with the odds against you and somehow, miraculously, come out on top. How does this happen? Well, you have one distinct advantage, and it's the real selling point of Max Payne - bullet time. Obviously influenced by The Matrix, Max has the ability to slow time down, allowing him to dodge bullets and fire off his ammo twice as fast as his opponents. Once the battle begins, it might only last one, two seconds before everyone in the room - except for Max - falls to the ground dead.
"Doom didn't have that feature!"
Okay, enough about Doom. Don't talk anymore.
The story is cliche'd, but it's certainly new to the FPS genre - or in this case, TPS (third-person shooter...blargh) and as you play it, it won't feel at all like an "I've seen this before" game. You come home one day to find a bunch of druggies murdered your family, and then you're framed for murder! As if things weren't bad enough, druggies and thugs and psychos and every criminal and politician in the city is after you! It's up to you to cut through the red tape - in slow motion, baby - and find the men responsible for your family's death and clear your name at the same time. Such a feat could only be accomplished by Max Payne (or maybe Duke Nukem).
"Hey, Duke Nukem! That came after Doom, why didn't you mention Duke?"
Wha - I said quit talking! Doom had a story to go along with it, and it was pretty cool. Duke's story was dumb. Now shaddap!
The battles in Max Payne are truly memorable. Sometimes, during the death of an enemy, there'll be a sort of camera-sweep cutscene that adds so much to the experience. During the battles, you'll actually see the bullets fly past you, smashing bottles and breaking small pieces of wood off the walls. And there's just something great about throwing a molotov cocktail accross the cafe in slow motion and watching it burst into flames on the fatass bartender as he charges at you with his shotgun. Max Payne brings a truly cinematic feel to the genre that isn't brought on by scripted cutscenes or FMVs.
It comes with an editor. Heh...if you can figure it out, you can make a Max Payne for yourself.
The Bad
While I didn't mind the linearity of the game - it is just an action FPS afterall - it should still be noted. You don't have any real area to explore in the game, save for a few secret areas that you're not supposed to visit. There are no sights to see or anything like that. It's all standard "go here, kill everyone, go there, kill everyone, go through the door, kill that guy".
Everyone wants to kill you. Most of the areas you visit are areas where you'd expect to see a lot of enemies, but it's just a little rediculous that a hotel has thirty criminals armed with shotguns and uzis, but no civilians staying there.
I really wish they'd done more with the camera-sweeps and stuff in the game. They were awesome, but there just weren't enough of them. Only a few guys had them when they died, and I only remember one area that had a different camera angle before the enemy was dead. They added a LOT to the game and made it so insanely fun to play, I really wish there had been more.
Strategy would have made the game cooler. While Max Payne diving in slow motion was a cool feature...it just gets dumb when Max dives around the room shooting ten times in one battle. I wish the bullet-time would have been a more optional feature rather than a must-have, because unless you get the first shot - and make it a fatal blow - in a battle, you'll die without bullet time. Also, there's really not anything else to do but bullet time. You can't really duck behind many things because your head will pop above it and the bad guys can just shoot it. You can't lean around corners, there is no stealth involved in the game at all. I love the senseless-violence action...but there could have been more to it.
Some people complain that the game is too short. I didn't think so, but...well, maybe it is.
The dream sequences were cool, but the level design was unecessary. It's filled with mazes and guessing games.
Bullet time drains waaay too quickly unless you're just diving. But it's pretty useless unless you're diving, which is a pity.
The Bottom Line
Doom-style action with some shnazzy cinematic effects. Max Payne rocks!
Windows · by kbmb (415) · 2002
The Good
There was some novelty in playing a role in a HKBO (Hong Kong Blood Opera), diving out of door ways blasting bad guys in slow motion but it's not quite as cool as the movies.
The voice acting is done well and is of a good quality, the story is told through comic strips which is different and Max Payne narrates. Payne spews metaphors and similes for most situations which make you think he should be a novelist instead of a cop.
The levels have lots of minor details like smoldering cigarettes in ash trays, rats, cobwebs and working water coolers and bar taps, while levels in general are detailed in the volume of chairs, tables and cupboards put into rooms making the general room far more realistic than the cuboids that inhabit Half Life's 'high tech laboratories'.
The Bad
The game is so incredibly, mind numbingly repetitive, the game play consists of diving through a door and shooting a bunch of guys then diving through another guy and shooting a bunch of guys who look suspiciously like the last bunch of guys, which is possibly because there are only 5 different opponents in the entire game.
The bad guys are either a selection of 3 New York mobsters (usually some variation on a bad suit), a balaclava clad mercenary or 'Killer Suits' - guys in matching black suits and black sun glasses, much like secret service agents, and are the only bad guys in the last 1/4 of the game. The enemies are about as bland vocally as they are visually, the only things they say are "Payne!", "It's Payne!", "Get him", "Contact with the enemy" or "Send reinforcements" which you can guess would be repeated very often.
The AI is very ordinary, if they have a clear shot at you they will stay still and shoot at you until you move, apon which they will follow you unless you run too far away, the occasional enemy will dive to the side once or twice then start shooting but they will never, ever notice that you have thrown a grenade at them, or that firing their grenade launcher at this range will kill them as well.
The story is rather cliched, a man has his family killed and seeks revenge, it sounds similar to the Charles Bronson 'Death Wish' series, so much so that it seems the Max Payne doesn't really care as he drones on in his monologues and soon after the third monologue I stopped caring as well.
Because the game is in third person the camera will often be your worst enemy, crouching near a wall will completely obscure your view. Game play is almost completely made up of 'hit the hammer with the biggest, loudest hammer.' which leaves the game feeling hollow.
The Bottom Line
A good shooter for people with short attention spans or hype monkeys who are attracted by bright lights. Completely linear and fairly simple, Max Payne is good game but has lots of room for improvement, just throw it onto the pile of other recent shooter titles.
Windows · by Evil-Jim (145) · 2002
Good, but way less than expected
The Good
Max Payne, the long-awaited shooter. Everyone has heard about it, but how many have really played it? I did, and... lets see... the good side: graphics are good. Very good. Also, the 'bullet time' and 'cinematic shot' features are awesome. Imagine this: you leap in a room with two Ingram-smgs blazing bullets, everything is in slow motion and you can see every single bullet, the enemies move like underwater but you are faster than ever. As the final opponent falls, you see his death in a cinematic sequence, blood comes from his knees, he falls down and screams. Feels just like a movie.
Another good side is the gameplay, after you have learned the controls, controlling Max is very solid and feels good. The third thing that is good is the story. Although simple, it's much better than in Soldier of Fortune or any Quake. Usage of comic strips instead of video is also a good idea.
The Bad
Now the bad. First of all, although the graphics are good, they aren't as good as you could expect from the system requirements. The characters and weapons look good, but the environment doesn't. This spoils the atmosphere.
Another thing I am missing are the bullet wounds. Although enemies have hit zones, a hit to head looks the same as hit to leg.
The worst thing, however, is that the game crashes pretty often. I had also problems to get the game run. Maybe it's just my computer. Or then not.
The Bottom Line
Personally I like Undying and Soldier of Fortune better, but if you like shooters, this is a must!
Windows · by Aapo Koivuniemi (41) · 2001
Discussion
Subject | By | Date |
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XP SP2 | Indra was here (20747) | Jun 4, 2008 |
Trivia
1001 Video Games
The PC version of Max Payne appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Advertisement
In England, the game was advertised on hydrants covered with actual yellow police lines with the game's name and slogan on it ("Max Payne - A Man With Nothing to Lose" etc...), just like the game box's cover art.
Bullet time
The origins of bullet time, made famous in the movie The Matrix and as a playable effect in Max Payne, are attributed to Eadweard Muybridge (April 9, 1830 – May 8, 1904), who used still cameras placed along a racetrack to take pictures of a galloping horse.
Cancelled Dreamcast version
Max Payne was initially in development for the Dreamcast up to the point that Remedy demoed the game at E3 in 1998. Despite some more refined character models, the game looks and plays almost identically to the PS2 and Xbox versions of the game.
Development
- Early on the V drug was not only a mind-warping drug, but also body-warping. It fact it made its users grow into hulking giants with glowing green eyes. In fact, early script drafts deal with super soldiers. There were even work in progress screenshots which shows Max fighting these super soldiers. All this was scrapped as it looked silly and was too similar to Sin.
- In order to create the game, the developers from Remedy traveled from Finland to New York to photograph the buildings and streets. You can read about their adventure at the 3D Realms website: http://www.3drealms.com/max/newyork.html
German index
This game was put on the German index on 29.09.2001. A short time afterwards, according to a Take 2 salesman, the planned to publish a "toned down" version of Max Payne. It would be cut so it could get a "12+" rating and they wanted to do a German translation including voiceovers. This would allow them to sell it again since it isn't the same as the banned game and even more, it's localized so more people could enjoy it.
The new box art had a yellow "police line" over or under the MAX PAYNE title on the box which stated it was a toned down version. However, this version got canned.
The ban on the game was eventually lifted.
Inaccuracies
Despite all the "realism" put into the game... The "code numbers" given by NYPD officers are completely wrong, according to an ex-NYPD officer (Rich Laporte of gonegold.com)
Music
The music for the game was made by Kärtsy Hatakka, who is also the singer and bass player for a band called Waltari.
References
- The game features some humourous moments. In one of the earlier levels, there is a room off one of the ledges outside a building. Inside is a guy lying on the ground with a stake in his back, and the letters "BUFF" (with obvious reference to Buffy the Vampire Slayer) scrawled in blood next to him. Max passes a comment along the lines off "I don't even want to know what happened here."
- In another level, you need a password to get into a laundry room. After finding a low-life to help you out, stand off to the side while he tries to get you in. He's given a first name and asked to give the full name before they'll open the door. The name he has to give is "John Woo", director and king of slow-motion action sequences in movies, an obvious inspiration for the developers of Max Payne.
- At one point in the game, Max comes across a television show speaking about the Aesir Corporation, and how they are becoming another monopoly like Microsoft. However, because Microsoft is a copyrighted name, the television gives a bit of static when Microsoft is spoken, and the graphic novel displays "*static*" instead of Microsoft.
- The Dopefish (an enemy from Commander Keen 4, the Dopefish is usually put into games as an easter egg) appears in Max Payne.
- In the room immediately after Alfred Woden's office, if you shoot a picture off the wall, you'll find a switch. Pressing it will open a secret passage to a room with a Star Trek parody.
- At some point you will pass by a TV in which the images show a familiar red-curtained room and a flamingo, and the accompanying dialog is all in Twin Peaks style. The music has that hip TP jazzy sound. A man's voice talks about his "evil twin," which of course ties in with the dopplegangers of Twin Peaks. The flamingo's speaking style sounds much like the Little Man in Twin Peaks dream sequences. The flamingo may be a reference to Wild Palms, which included flamingos and is sometimes compared to Twin Peaks. Elsewhere, another TV shows a soap opera with events that closely parallel events in the game; this 'soap opera device' was used often on Twin Peaks. During the Twin Peaks parody portion, the flamingo’s speech is distorted and it is impossible to understand what it’s saying except its final line: “The Flesh of Fallen Angels”, a sort of recurrent motif along the game.
- Of all the various pop culture references found throughout the game, there is one that probably escapes the notice of most players. In the tutorial level, take a look at the Tar Cafe signs. Their address is listed as "604 All Your Base Are", a reference to the poorly-translated intro of Zero Wing.
- In the Ragnarock club there are references to the supernatural horror literature of H. P. Lovecraft - the so called Cthulhu Mythos. One of Jack Lupino's books is titled Necronomicon, and one of his personal "spells" mention the name "Cthulhu" as one of the dark gods that he invokes.
- In Part I, Chapter Six, Max Payne enters a small flat. There is a gun lying on the counter, and a gangster can be heard whistling in the toilet. The toilet doors are locked tight, unless the player picks up the gun, which makes the adversary flush the toilet and come out. This is a reference to Quentin Tarantino's cult movie Pulp Fiction: (Pulp Fiction spoiler) This area closely resembles the scene of Vincent Vega's death, when Butch sneaks into his apartment and shoots Vic with his own gun which he left on the counter in the kitchen.
- In the first level, Roscoe Street Station, Max overhears two thugs talking. After a moment of conversation or two, a phone rings. The ring tone is The Ecstasy of Gold from the film The Good, the Bad and the Ugly, composed by Ennio Morricone.
References: Self
- In the skyscraper mission, in one of the elevators, if you stay and listen, you will hear some guards talking about how it would be cool if you could see your moves in slow motion. The guard concludes by saying that he will name this effect Bullet-Time.
- In one part of Max Payne, the graphic novel jokes about Max being a game (this happens in one of the nightmare sequences).
- Another humorous moment... In Part 1, Chapter 2 "Live from the Crime Scene", you finally made your way into the bank vault, and the alarm is blaring. If you shoot the alarm (thus silencing it), Max will thank you.. The same happens at one point in the hotel: you must ride an elevator playing some cheesy elevator music. Shoot out the speaker and Max will thank you.
- Max Payne features a lot of Remedy employees as characters in the game, including screenwriter Sam Lake as Max Payne himself. This led to a very weird E3 2001 showing of the game, since Sam Lake was at GOD Games´ Promised Lot along other members of Remedy with a demo. Everybody was a bit disoriented by seeing Max Payne on screen and his real-life counterpart talking about the title right next to it.
- In Part 1, Chapter 6, when you're chasing Vinnie, there is a billboard for Captain Baseball-Bat Boy, the comics you see throughout the game.
Version differences
The PS2 version doesn't allow you to quick save during a level unlike the PC and Xbox versions.
Awards
- Gamespy
- 2001 - PC Action Game of the Year (Readers' Vote))
- 2001 - Best Gimmick of the Year (for bullet time)
- PC Gamer
- April 2005 - #41 in the "50 Best Games of All Time" list
Information also contributed by AkibaTechno, Archagon, DarkBubble, dasfatso, David Sky, Dreamweaver, Dr. M. "Schadenfreude" Von Katze, Erik Niklas, festershinetop, Juan Pablo Bouquet, Juguryo, JPaterson, Karthik KANE, Kasey Chang, MasterMegid, PCGamer77, phlux, Samuel James Vince and Scott Monster
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Related Sites +
-
3D Realms Site
The official 3d Realms/ Apogee Website -
A Rock-Solid Hero for a Rock-Solid OS
An Apple Games article about the Macintosh version of Max Payne, with commentary being provided by Art Director Saku Lehtinen (July, 2002). -
Max Payne
The official Max Payne website -
Max Payne
3D Realms official Max Payne website -
Max Payne Fan Site
Tips, cheats, screenshots, modifications and links. -
Official Webpage (Mac)
The official product page for the Mac version of Max Payne on the publisher's website, which provides a trailer, character information, a profile of the game itself, and purchasing information, among other such particulars. -
Payne Reactor
A fan site dedicated to Max Payne - Mods, Levels, Total Conversions, Tutorials, Forums, Cheats, etc. -
Sound fix for Max Payne and Vista.
A clever person fixed a bug with Max Payne not playing music and dialogue in Vista. Vista doesn't support the sound file formats used for the playback.
Identifiers +
Contribute
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Contributors to this Entry
Game added by Derrick 'Knight' Steele.
Xbox added by Brian Hirt. PlayStation 3 added by Charly2.0. Xbox 360 added by karttu. iPad, PlayStation 4, iPhone added by Sciere. Android, Macintosh added by Kabushi. Xbox One, Xbox Series added by Eufemiano Bullanga.
Additional contributors: Macintrash, Xantheous, Kasey Chang, Unicorn Lynx, Jony Shahar, Jim Fun, Frenkel, Sciere, Scott Monster, Zeppin, Patrick Bregger, FatherJack, 64er.
Game added July 19, 2001. Last modified July 15, 2024.