Description official descriptions
The Antimatter Cold War has left Earth ruined as the stockpiled AM weapons of various nations were triggered in a chain effect, vaporizing large portions of the Earth. The once great continents have been drastically changed into thousands of tiny islands and various cities have washed into the oceans. During this turmoil, Zorgeuf the Great rushes to conquer the bewildered world along with a troop of commanders and declares the Earth Empire. The only hope to defeat him lies from without Earth, as the Colonial Forces send a command carrier from the major orbital base. With so many armies gone, the ground infantry unit has been replaced by the Metal Marine, a fifty foot armored robot that can be sent into battle for attack or defense. From their respective Command Center, each side in the conflict will need to direct the placement of facilities on the ground to defend against enemy attack, manage resources and successfully strike the enemy.
Metal Marines is an isometric strategy game. Controlling one side of a conflict, the player must wage a campaign across several islands to defeat Zorgeuf and his lieutenants. The player controls logistics of the base to ensure that there are the necessary assets to wage war. On each map, the player places three underground command bases, if all of these are destroyed the battle is lost. The player must manage the resources of their money to construct new buildings or upgrade existing facilities on the map. Different buildings include Energy Plants, Factories, Economic Centers, Radar systems, Anti-Aircraft missiles, fake buildings and fake HQ bases, mine fields, gun pods, missile launchers, metal marine hangers and even ICBMs. At any time, the player may order an attack and choose which assets to fire at the opponent. Missiles, Metal Marines carriers and ICBMs all use different levels of fuel. Metal Marines once deployed in an area will automatically fire rifles at nearby targets or engage even closer targets in melee attacks. Gunpods, while stationary, will also fire on nearby enemies. Metal Marines are largely autonomous but can be manually controlled to a minor degree (directional) by the player.
- ミリティア - Japanese spelling
Credits (SNES version)
24 People (15 developers, 9 thanks) · View all
|[ full credits ]|
Average score: 70% (based on 15 ratings)
Average score: 3.7 out of 5 (based on 9 ratings with 2 reviews)
Metal Marines plays very well, missiles fly from one part of the screen to the other (a nice touch by the way), and interception rockets rush to knock them from the sky. I’m telling you watching your missiles slip through his interception net and the following explosions is just one of those gaming moments that you’ll be remembering for days afterwards Even though the plot is poor, there is a wealth of information on the game's world in the help file. It's interesting and helpful to read about the enemy commander's life and preferred combat tactics
The plot is really, really laughable. Just take a look at the introduction for a laugh. I just don't understand why they didn't stick to a standard post-nuclear war format. It might not be original, but it works. One problem with the gameplay of Metal Marines is that when there’s a lot of action happening on screen there’s a tremendous lag. This is just part of the game, it doesn’t matter if you’re running it on a 386, 486 or Pentium 4. It’s a serious flaw that takes from the game. Graphically Metal Marines isn’t spectacular. Adequate is about the best word. The game is easy on the eye for the most part but the graphics do break down when a lot of action is taking place. And those much lauded metal marines? These titanic, robotic, towers of steel emerged as tiny smudged blobs on the screen. A big disappointment…
The Bottom Line
If you’re a command and conquer junkie looking for one of the hardest strategy games around, this is it! Really, I have never encountered a game half as hard as this one. It could be described as a fault of the game, because the enemy generals start out always with way too many advantages. Every battle is an up hill struggle. While most gamers will whine about such difficulties, for the hardcore gaming generals out there this game is well worth giving a chance...
Windows 3.x · by Ciarán Lynch (84) · 2004
This port of the Windows 3.x game has attractive low-res graphics and animation. Attack cutscenes and the ability to customize (to a minor degree) your Metal Marines' equipment have been added to the SNES port.
The first/tutorial mission present in the Windows 3.x version is not in the SNES port, instead the SNES game starts on the second island of the Windows version.
The limitations of the Super Nintendo console has apparently resulted in several changes to how the game plays and they are not very welcome.
For one, Metal Marine deployment by either yourself or the enemy is set by selecting a 5x5 area of the island in which to drop your Marines. Anything outside this area is ignored and useless for the duration of the skirmish.
The enemy will use this to its advantage by making sure the Marines adjacent to the target is outside of the combat area, so they can't defend your installations. This means the player has to spam Marines a lot more than in the Windows version where combat was not restricted to an 'arena'. This is costly and limits the player's options in-game.
It player's review is similarly restricted and scrolling is not particularly fast. This combined with the high frequency of attacks can mean that building more than a few installations at a time can be quite a chore.
The enemy is a great deal more aggressive than in the original Windows version, so this may be a port of the Metal Marines Deluxe game which did feature increased enemy aggression and a quicker pace of play.
The Bottom Line
Ultimately the SNES port of Metal Marines is a valiant attempt that falls short in some areas, but only in comparison to the Windows 3.x version, which chances are most people won't have played beforehand anyway. In terms of the SNES game library, Metal Marines is a great addition to the strategy genre and well worth a try.
SNES · by seroster (11) · 2014
- MobyGames ID: 4620
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Contributors to this Entry
Game added by Frumple.
Game added July 27th, 2001. Last modified February 22nd, 2023.