Arthur's Knights II: The Secret of Merlin
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After Bradwen has successfully completed his quest to become a Knight Of The Round Table in the first game, he must now fight against the dark forces in this sequel to "Tales Of Chivalry". His wound, worsened by a horrible curse, doesn't want to disappear, and he must find a magic way to heal himself.
"The Secret of Merlin" is a historical adventure that takes place in 7-th century Britain.
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- Легенды о рыцарстве 2 - Russian spelling
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Average score: 62% (based on 11 ratings)
Players
Average score: 3.2 out of 5 (based on 6 ratings with 1 reviews)
Fairies and Dragons and Giants ... oh my!
The Good
The Arthur's Knight games are fantasy adventures based on the British legend of the Knights of the Round Table and King Arthur. This one begins where the first game, Tales of Chivalry, left off. It helps to have played the first game, but it's not absolutely necessary because the narrator updates you in the beginning.
Both the Arthur's Knights 1 and this one feature 2 totally separate games with different-looking characters and story lines set in the same basic locale. I liked playing two totally different games in one package. Play Bradwen, "King of the Atrebates and Knight of the Round Table", as a Christian knight whose conviction lies in his faith in one God and in the church and its teachings. Or, play him as a Celtic knight whose quests have him seeking out the guidance of Merlin, fairies and other mythical creatures. (I personally liked the Celtic game better.)
This game has many things that are better than the first in the series. These include:
**The Bad**
The game is buggy, even with the patch installed. I experienced random system lock-ups often, but they never repeated themselves in the same place. This was frustrating to say the least, especially if I didn't remember to save every few minutes. (The lock-ups are supposedly related to DirectDraw, but I have DirectX9 (2 versions newer than what comes with the game) and still had problems. Disabling other software didn't seem to help either.) I still don't like using the keyboard to move around and still think riding the horse was unnecessary. They say in the manual that they used this to more accurately move the character. I say Bullsh**! Both games could have been point-and-click games easily. (I personally think they did it to lengthen the time it took to complete the games.) You must always start a new game from CD#1 no matter where you've saved last. Only ten save game slots could limit some players, although I personally thought it was plenty. The new maps are very helpful in determining where you are, but it would have been so nice to be able to actually use them for travel.
**The Bottom Line**
This game really surprised me. Even with the annoyances mentioned above, I enjoyed this game much more than the first one in the series. The story was told so well that I kept on playing - even while cursing under my breath whenever it froze. Many emotions are explored - love, hate, revenge, greed to name a few - and this is one reason you may like this game too. I say - skip Arthur's Knights 1 and play this one instead.
Windows · by Jeanne (75877) · 2003
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Related Sites +
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Jennifer Miller's Walkthrough
Step by step guide for Arthur's Knights 2 -
Megazina's Walkthrough
Covers both paths in the game separately
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Contributors to this Entry
Game added by Unicorn Lynx.
Additional contributors: Jeanne, Corn Popper, JRK, lobo rojo, Klaster_1, Danfer.
Game added August 17, 2001. Last modified July 31, 2024.