Deus Ex Machina

[ All ] [ Commodore 64 ] [ MSX ] [ ZX Spectrum ]

Commodore 64 screenshots

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Choose your input device
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The strange and haunting face that is also featured on the cover
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Keep the strings of DNA spinning
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You control the green block in the middle of the screen.
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A selection of memories
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What will you look like?
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A struggle
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The baby is growing.
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You can pick up those targets, or not.
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The Defect Police wants to know all about you.
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The Detect Police fills the holes surrounding the body.
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Controlling the paddle, you can bounce back the lines.
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The colour changes.
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Third colour change
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Now you're surrounded by lips.
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And now they are back
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The second part of the game, you will need to turn the audio tape here.
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Hello there!
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Will you jump when you are asked to?
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All kinds of hazards you can choose to ward off.
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Walking
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Split in four parts
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Mutating?
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Words pass by below your feet. You can jump over them.
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The screen is filled with barbed wire.
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You know this is more of a dusk than dawn.
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Cell manipulation in progress
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Further cell manipulation
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These are your red cells.
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Your "score screen" at the end of the game

MSX screenshots

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Choose part 1 or 2.
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Opening screen
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Synchronize the music to the game.
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A rat is crawling on screen.
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Keep the D.N.A. spinning.
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You're in charge of the green dot.
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Part 2. Synchronize the music.
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Hi!
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Walking along.
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You need to jump the gaps.
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This green bar can be moved around you to protect you.
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The bar has become two bars.
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Well, it's nothing to go to pieces over.
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Morphing.
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Now we walk along and try to avoid the bad things.
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Jumping.
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Now we avoid the bad words.

ZX Spectrum screenshots

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The game displays this cool, well I liked it, flashing image as it loads
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Then come a series of animated heads of the people involved with the game. This is singer Ian Dury
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The game's title screen is followed by the pictures of the game's developers
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The game starts with the choice of controller
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There's a story with this game and it is important to listen to it and play the game later
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After a long pause the last mouse on earth appears inside the machine. Soon it will die and trigger the events of the story / game
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The DNA Welder. The object is to coax the DNA into life by touching it. The player controls the green square. The blue square is a probe from the Defect Police and must be avoided
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The Cell producer. While avoiding the blue probe the player must touch the pulsing cells to keep them alive.
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The Memory Bank. The player must keep the cells alive by touching them with the cursor. Once they stop moving the tiny spark of life, aka the green dot in the top right window, stops learning
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The Belle Bank. keep touching the eggs to keep them moving. The patrolling blue probe must still be avoided
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The Beau Bank. The object is to nudge the very slow moving red sperm so that it meets the equally slow moving red egg. The black sperm are static barriers. This is really hard.
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Done it!
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The Incubator. Here the cocoon must remain intact. This is done by touching each part
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The Umbilicus. The baby is being released into the world. To make good its escape it must avoid the eye-probes
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The Defect Police have discovered the child!
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