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Suikoden II

aka: Genso Suikoden II
Moby ID: 4854

Description official description

A young boy from the town Kyaro, adopted and raised by a martial artist together with his sister Nanami, now serves in a Highland army, in a youth squad, together with his best friend Jowy. Their camp is attacked during the night. The two friends escape and jump down from a high cliff into a river. Soon the two become involved in a political struggle, as several nations seek an alliance against a powerful country led by an insane, bloodthirsty prince. What will destiny bring to the young heroes? What will they achieve in their lives? Will they fight together or will their paths be separate from now on?

Like its predecessor, Suikoden II is a Japanese-style role-playing game with a story that focuses on war, friendship and betrayal. As in the previous game, the goal it to build an army and participate in a war, defending the lives of the innocents. Once again it is possible to recruit 108 characters (Stars of Destiny), as well as build and customize a castle that serves as headquarters for the army. The main bulk of the gameplay, however, is traditional RPG exploration and character growth. Together with turn-based party combat, which allows up to six active player-controlled combatants, there are also a few strategic battles, which are quite different from those of the first Suikoden: the player has to move squads on a grid field, trying to surround the enemies and eventually defeat them.

Characters can equip runes that allow them to cast a limited amount of magic spells; unlike the first game, it is possible to equip up to three runes on a single character. Items are shared by the party rather than being restricted by individual inventories. There is a variety of mini-games, some of which are available only if the player recruits specific characters.


  • 幻想水浒传2 (Huanxiang Shuihuzhuan 2) - Chinese spelling (simplified)
  • 幻想水滸伝II - Japanese spelling

Groups +



Credits (PlayStation version)

78 People (66 developers, 12 thanks) · View all



Average score: 81% (based on 22 ratings)


Average score: 4.0 out of 5 (based on 92 ratings with 1 reviews)

A great sequel, superior in every way, but lacks the epicness of the original

The Good
Suikoden II is a direct sequel to Suikoden I, taking place in the same universe and sharing for the most part the same gameplay mechanisms. However, if you missed the first Suikoden don't worry, you'll still be able to enjoy 99.9% of this game.

Just like Suikoden I, the complex and nation-war-oriented story line is the main selling point of this game (as opposed to strictly individual oriented storyline like seen in the Final Fantasy series). the game sets up in a war between the Kingdom of Highland and the City-States of Jowston, both countries are north of where the events of Suikoden I took place. You start off as a random soldier from Highland, a country lead by terror, violence and dictatorship by the extremely evil prince Luca, until you just escaped as you were going to be killed by your own country as a part of a strategy plan that is to find an excuse to invade the City-States of Jowston. Because you want to survive of course, you will escape and end up as a refugee in the City-States. Then a new adventure of rebellion will begin.

And also just like in Suikoden I, you'll have to build and then expand progressively your own castle as a resistance base, and that formula is still as epic as ever. Although I'd have to say in the end the castle was so big that it was hard to navigate in it, Suikoden I made this easier as you just got loads of mostly identical floors. Nevertheless, you'll spend a good portion of your playing time in your castle preparing your troops or just enjoying your time.

The graphics have vastly improved over the 1st game. They are still entirely 2-dimensional but this time they are detailed and shadowed properly which makes it easy to know where you're going. The battles are really similar in a fake 3D view, and there is still the extremely poor sprite scaling with very visible "big pixels", but however this time it works better as the graphics are themselves better. Also each town/city looks slightly different instead of using the same tiles, which is very nice.

Musically, this game is an absolute masterpiece. There is no words to represent how amazing the music of this game is, really. In addition to the more traditional video-game music, you have some songs which are played with vocals and a real orchestra, apparently nothing less than the Philharmonic of Warsaw ! Think of it like the music of Suikoden I, but 10x better. The sound effects are mostly the same as in Suikoden I, with some extra animal noises here and here in places where there is no background music.

Finally I must say the battle system slightly improved, as now you can very powerful combo attacks when multiple characters that know themselves comes in your party, and the rune system, while still obscure and a bit unbalanced, is slightly more useful than in the 1st game in the sense there's more healing and stat-boosting spells, so you'll be able to rely less on items for healing.

The challenge has greatly improved, the bosses are harder to pass, but they're still doable.

The Bad
The only bad thing I can think of is that if a random player plays this game without a walkthrough, there's honestly less than 1 chance of 1 million that he'll get the good ending. Cheating or looking at a walk through is the only way to hope to see the good ending (hint : being able to recruit - and keep alive - all 108 possible character is one of the many requirements for this). However, the normal ending while sad is still OK (I mean, it's not incomplete and humiliating the player or anything, like the bad ending I got in Tactics Ogre, which really annoyed me back then).

Just like in Suikoden I, there is two alternate battle systems that are used within the game. The first is the duel battle which just like before is a good idea but sucks as whenever you loose or win is based on pure luck. The second, the war battle, has greatly evolved since Suikoden I. Instead of being based on a rock-paper-scissors menu, it is now laid in a Tactical-RPG style chessboard. Unfortunately it's not very good, and most of the fun you'll have in a normal T-RPG will be absent here.

No only are those battles extremely hard (so you'll be just trying to not get wiped out too quickly), your units can only move 1 or 2 squares per turn which is very annoying. But this mode seems very rushed, you can tell immediately the programmers implemented it at last minute just before the game was released and didn't have the time to get what they wanted to be done. The graphics looks like cheaply-anti-aliased, and much less detailed than anywhere else in the game. Everything looks very "static". However, those war scenes, while not the best part of the game, don't ruin the overall enjoyment of the game.

Also I really find that while this game is in a technical point of view totally superior in every aspect, it is missing something the original had. Perhaps it's also subjective as I discovered the series with the first game, but I felt like the first game was more "epic" than this game, even despite it's flaws. Sure the graphics were absolutely terrible for PS1 standards and it had horrible minigames, but it was like that and I absolutely fell in love with the game as is with its flaws. Suikoden II is more of a "perfect shiny gem" and so has less charm. I feel like, especially near the end, the story line is more boring and less stressful than the one of it's predecessor.

The Bottom Line
Overall, I'd say if you enjoyed the original Suikoden you should definitely play this !

Otherwise, I think that despite its flaws, the original game is still slightly superior to this one, but this one is nevertheless very good too. The major difference between this and the mass of Japanese-RPGs is that Suikoden games are nation/war oriented instead of individual oriented storyline. With about 108 playable characters and 6 at a time, it sure feels different than what there is in most games in the genre. Also, the game has an overall more Asian feel to it.

PlayStation · by Bregalad (937) · 2014



A demo of the Playstation version of Suikoden II was packaged with the original Japanese release of Metal Gear Solid and was also packaged with the European release of Vandal-Hearts II.


Suikoden II is based, like its predecessor, on the classic Chinese novel Shui Hu (Water Margins), hence the name "Suikoden", which is the Japanese pronunciation of the Chinese title. The game doesn't include any characters or concrete historical events from the book (since it is set in a fantasy world), but the most important reference to it (beside the 108 Stars of Destiny) is the fact the story of the game has something to do with rebellion and opposing a mighty, but corrupt empire by uniting forces from different independent cities and provinces.


  • There is a portrait of Ted, the best friend of Suikoden's hero in his room in General McDohl's home in Gregminster.
  • The ancient people known in the Suikoden universe as the "Sindar" get their name from Elvish people that are featured in The Lord of the Rings and The Silmarillion from British writer J. R. R. Tolkien.

Information also contributed by D P and NatsFan.

Related Games

Released 1995 on PlayStation, 1998 on SEGA Saturn, 2008 on PSP...
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Suikoden IV
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Suikoden III
Released 2002 on PlayStation 2, 2015 on PlayStation 3
Gensō Suikoden: Card Stories
Released 2001 on Game Boy Advance
Huanxiang Sanguozhi II
Released 2005 on Windows
Fantasy of Caocao II
Released 2023 on Windows

Related Sites +

  • Suikosource
    A fansite that contains a complete list of all the characters in all the games, including their background stories. It also contains information about the game world's time-line and geography as well as fan art and gameplay guides.
  • Wikipedia: Suikoden II
    Information about Suikoden II at Wikipedia

Identifiers +

  • MobyGames ID: 4854


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Contributors to this Entry

Game added by rockydil.

PS Vita, PlayStation 3 added by Sciere. Windows added by Deleted. PSP added by MAT.

Additional contributors: Unicorn Lynx, Alaka, DreinIX, —-, Patrick Bregger.

Game added August 30th, 2001. Last modified July 30th, 2023.