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Buck Rogers: Countdown to Doomsday

DOS Specs [ all ]
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(prices updated 9/19 11:18 AM )

Description official descriptions

Buck Rogers had once fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform. He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you. In the centuries that he slept, Earth colonized the solar system. There are large groups of people on Mars, Venus and Saturn. The colonies once existed to bring resources back to an Earth that had problems sustaining itself.

But the intervening centuries brought a power shift. Now Earth is at the Mercy of the interstellar alliance RAM—formerly the Russian-American Mercantile, but now the superpower, based on asteroids surrounding the planet Mercury. Mercury exploits the Earth for resources, at the expense of Earth's population. Earth has fallen into barbarism, except for one small light—the New Earth Organization (NEO). These "rebels" consider themselves freedom fighters, and they are fighting for Earth's freedom from the interstellar powers. Awakened from centuries long sleep in the 25th Century, Buck Rogers becomes an ancient military hero and symbol of earlier times. As he is brought up to date, he decides to join the the NEO, to fight for his home planet.

Buck Rogers: Countdown to Doomsday is a role-playing game similar in gameplay, interface, and visual styles to the Dungeons & Dragons games by SSI, despite the completely different setting and sci-fi scenario. The player's first task is to create a party of six characters from a choice of five classes (Rocketjock, Warrior, Medic, Rogue, and Engineer) and six races (Human, Desert Runner, Tinker, Venusian, Martian, and Mercurian). Then, these six new NEO recruits are trained, and are thrust into the battle for Earth.

There are several navigation modes in the game. The player can navigate the space ship on a top-down map of the Solar System, choosing planets to land on. Hostile ships may attack the player-controlled ship in this mode. Landing on a planet usually positions the heroes on a local overworld map. Finally, navigation in individual locations (towns and hostile areas) is done in first-person perspective, with pseudo-3D environments. Combat is turn-based and is viewed from an isometric perspective; characters are represented as icons and can be freely moved on the battle field.

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Credits (DOS version)

37 People · View all

Project Leader
Encounter Development
Encounter Authors
  • David Shelley (Chicagorg; Ram Spy Ship)
  • Ken Humphries (Salvation; Solar System; Rocketship Boarding; Asteroid Base; Pirate Cruisers; Outpost)
  • Rhonda Van (Venusian Wilderness; Lowlander Town; Lowlander Base; Venusian Ruins; Mercury Mariposas)
  • Ken Eklund (Mars Wilderness; Desert Runner Village; Mars Ram Base)
Graphics / Artwork
Art Director
Project Manager
[ full credits ]



Average score: 81% (based on 18 ratings)


Average score: 3.7 out of 5 (based on 33 ratings with 1 reviews)

Good attempt at recreating the paper n' pen version!

The Good
This was a welcomed change from SSI when it first came out. Me and friends had already began dabbling in the paper n' pen version before this game came out. It basically had the same style interface as the Forgotten Realms series which was ok by me. SSI basically used the same engine and converted its graphics to space age and futuristic tiles and sprites. Also a cool addition was the introduction of firearms! Now you can have ammo and guns, definitely cool for gamers who liked futuristic RPGs. Not only do you get guns but you get to fly space ships and explore outter space. This aspect of the game heavily reminded me of the SpellJammer campaign settings from the AD&D paper n' pen version. Space ship battles :) Always a good thing :) Plenty of weapons, armor and items. Plenty long, high replay value. Excellent title from an excellent game company.

The Bad
Not much! It was hard to figure out what to do next sometimes but games back then made you explore.... a great thing I miss today.

The Bottom Line
If you liked the AD&D SSI Goldbox games, give this a try. For it's time, it was a great game and highly entertaining!

DOS · by OlSkool_Gamer (88) · 2004


Cover art

The game's cover artwork, by Jerry Bingham, is shared with the cover to the Buck Rogers XXVc role-playing game boxed set and the cover of Dragon Magazine issue 157 in May 1990, officially launching TSR's contentious Buck Rogers product line.

German version

As for many SSI RPGs in the early nineties, a completely German version of this game was manufactured. This version sold quite well in Germany (despite being more expensive than the English one).


Some production series of this game (most likely the first English one) included a Buck Rogers novel. Its story is the same as used in the game.

Information also contributed by Pseudo_Intellectual.

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Contributors to this Entry

Game added by Tony Van.

Amiga, Commodore 64 added by Rebound Boy.

Additional contributors: Rebound Boy, Jacqke, Cantillon, Patrick Bregger.

Game added November 28th, 1999. Last modified August 17th, 2023.