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A young, pretty girl called Caroline lives a life full of alcohol. Why is it so? This game tries to explain that.

4PM is a short interactive story originally created by the student of the National Film and Television School in the UK. The player controls Caroline. She wakes up, remembers yesterday dance party, drives to her job with a cab, escapes the office, finds a mysterious man, and tries to commit a suicide on the roof. During most of the game Caroline walks around and interacts with a limited number of objects. After the escape from the office the player has to choose one of two options during a sequence of decisions. These selections may lead to different endings.

In general, 4PM is planned as an episodic, experiential game, where in each episode player leads a different character through several different scenes/locations during one day in a year, each with its own, unique gameplay, adding to a bigger story which crosses paths with the other characters.


4PM Windows Selecting the direction.
4PM Windows Talking to the cab driver.
4PM Windows On the dance floor
4PM Windows Hiding in the room of a colleague from the boss.

Promo Images

4PM Screenshot
4PM Screenshot
4PM Screenshot
4PM Screenshot

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Critic Reviews

Destructoid Windows Jul 09, 2014 7 out of 10 70
gamrReview Windows Jul 16, 2014 6.5 out of 10 65 Windows Jul 24, 2014 38 out of 100 38


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Related Web Sites

  • 4PM (official website)
Contributed to by POMAH (63993)