A young, pretty girl called Caroline lives a life full of alcohol. Why is it so? This game tries to explain that.
4PM is a short interactive story originally created by the student of the National Film and Television School in the UK. The player controls Caroline. She wakes up, remembers yesterday dance party, drives to her job with a cab, escapes the office, finds a mysterious man, and tries to commit a suicide on the roof. During most of the game Caroline walks around and interacts with a limited number of objects. After the escape from the office the player has to choose one of two options during a sequence of decisions. These selections may lead to different endings.
In general, 4PM is planned as an episodic, experiential game, where in each episode player leads a different character through several different scenes/locations during one day in a year, each with its own, unique gameplay, adding to a bigger story which crosses paths with the other characters.