4th & Inches Reviews
|Laughable compared to TV Sports and Madden; generally primitive||Amiga||Martin Smith (71858)|
Our Users Say
|Apple IIgs||Awaiting 5 votes...|
|Macintosh||Awaiting 5 votes...|
|Combined User Score||21||2.8|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Zzap! (Apr, 1988)
The sprites are stocky and smoothly animated. The sound effects are merely adequate, contributing atmosphere without embelishment. Flexible gameplay and superb presentation unite to create a realistic and enjoyable simulation; whether or not you're a fan of the sport, 4th & Inches should provide a great deal of of long-term enjoyment.
Commodore 64Your Commodore (Jan, 1991)
A great old game with enough violence to keep even turtle fans happy.
Commodore 64Zzap! (Aug, 1992)
The title refers to the most dramatic of do-or-die situations, and this excellent sim certainly isn't lacking in excitement. Player sprites are small but nippy, with the screen flicking to follow the fast action. Sadly, there's no league option, just two teams, but the computer's tricky to beat - and you can have even more fun against a friend.
Commodore 64Computer and Video Games (CVG) (Apr, 1988)
Within those limits 4th & Inches gives you an excellent game of football. I told you that you needed to know the game well, didn't I? But if you like the real game, you'll love this version.
Commodore 64ASM (Aktueller Software Markt) (Jan, 1988)
Grafisch gesehen schneidet dieses Programm recht gut ab. Es ist sehr schnell und grafisch gut gestaltet. Auch die Motivation hinkt kein bißchen nach. Ich jedenfalls war war regelrecht begeistert von diesem Produkt. Eine gelungene Sportsimulation aus dem Hause ACCOLADE, die sicher ihre Käufer finden wird.
AmigaZzap! (Apr, 1989)
Whereas TV Sports Football uses the Amiga to produce some quite dazzling graphic effects, 4th and Inches doesn't show any improvements over the 64 version, released about a year ago. There's not much in the way of sound, either: just a couple of basic tunes and a second or two of sampled crowd roar. This is an accurate, if slightly easy, sim of American Football - but faced with a choice between this and the competition. I know which one I'd rather buy.
DOSPower Play (Mar, 1989)
Trotz spielerischer Qualitäten kann 4th & Inches nicht überzeugen, denn mit dem brillanten “TV Sports Football“ gibt es einen Konkurrenten, der zwei Touchdowns besser ist.
Commodore 64The Video Game Critic (Sep 27, 2013)
4th & Inches isn't a bad football game, but it plays a little slow and the limited options are glaring in hindsight. I didn't get a chance to check out the two-player action unfortunately, and that might bump up the grade by half a letter grade or so.
Commodore 64Commodore User (Mar, 1988)
4th & Inches does stick fairly closely to the rules and tactics of American Football. The quarters tick away, you can call time outs, players do intercept passes and hand off tackles. But so much of the gameplay is automatic or predetermined that there's very little sense of playing the game yourself. You get all the frustrating interruptions of American Football with absolutely none of the thrills, skills and spills. A Long Pass? I think I would if I were you.
Commodore 64Computer Gaming World (CGW) (Dec, 1987)
The minus yardage involves the lack of league play. The game is not setup to accommodate different styles o play and continuity of league results. Also, the game loses some of its corn plexity due to the fact that one is essentially playing the same team every game. In spite of the variety in the playbook, this essentially reduces the over-all effect of the game to a "beer and pretzels" effort. Of course, some readers may consider that to be plus yardage. The other minor problem to be considered is that there is a disorienting screen shift on kicking and passing plays which slows up the flow, of play considerably. In spite of these two criticisms, this game is a welcome addition to the genre.