Hillsfar
Description official description
Play a would-be hero in the city of Hillsfar, where action and adventure await the daring adventurer. Join the local guild and complete missions from the guild master in a quest for glory and gold!
Hillsfar is a single-hero role-playing game (as opposed to other Advanced Dungeons & Dragons role-playing games, where the player usually controls a group of characters). A combination of first person perspective (when traveling in the city of Hillsfar) and third person perspective (usually in some action-style mini-quests) viewpoints. https://www.mobygames.com/images/continue-arrow.gif As a would-be-hero, four classes are available in a randomly generated mission-based plot: fighter, thief, cleric, or magic-user. Each class to a certain extent, have different assigned quests given by each respective guild.
In Hillsfar, gameplay usually consists of various mini-games that are needed to complete the quests or missions provided at the local guild by the guild master. These mini-games (and their viewpoints) include:
- Fighting in the arena (third person).
- Competing at the archery range (first person).
- Exploring buildings or mazes (top-down).
- Riding a horse outside Hillsfar while avoiding obstacles (third person/side-scrolling).
- Locking picking doors and chests (first person).
Unlike most role-playing games, there aren't any randomly generated monsters to battle. In Hillsfar, combat only occurs in the arena.
Spellings
- γγ«γΊγγ‘γΌ - Japanese spelling
Groups +
- Dungeons & Dragons (D&D / AD&D) licensees
- Dungeons & Dragons Campaign Setting: Forgotten Realms
- Fantasy Creatures: Dwarves
- Fantasy Creatures: Halflings / Hobbits
- Gameplay feature: Horse riding
- Gameplay feature: Importable characters
- Gameplay feature: Lock picking
- Games with code-wheel copy protection
Screenshots
Promos
Credits (DOS version)
18 People
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Desktop Publishing | |
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Cover artwork by (uncredited) | |
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Clue Book |
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Art, Graphic Design and Desktop Publishing |
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Clue Book Production |
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Printing |
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Reviews
Critics
Average score: 64% (based on 19 ratings)
Players
Average score: 3.1 out of 5 (based on 46 ratings with 3 reviews)
A unique and groundbreaking game me thinks. These are the stuff games were made of...
The Good
Hillsfar has got to be one the the most unique Advanced Dungeon & Dragons games there is. This is probably one of those games that has a little bit of everything combined into one big package. If you've played other AD&D RPG games around this era like the Pool of Radiance and its cult, you'll probably know what to expect. Hillsfar is one of Forgotten Realms games that broke away from the tradition.
First, it's a single player game. So say good bye to your standard set of 7 team mates. Second, it consists of various so-called "mini" games:
**The Bad**
Don't recall. Need to play it again to remember the bad stuff, if any.
**The Bottom Line**
They don't make'em like they used to. Hillsfar has a little bit of everything for everyone.
DOS · by Indra was here (20633) · 2003
The Good
The traveling game is fun.
So is the fighting.
And the house game.
The Bad
Finding your way out of Hillsfar is a pain in the butt.
The game isn't really fun.
The Bottom Line
You create a charicter or select a pre-generated one.
You then are able to travel. You ride your horse and jump over stuff, this is one of the best parts.
Then when you find Hillsfar you walk around and fight at the Gladiater ring (which is fun too) and run into houses and steal stuff. You have limited time to get as much stuff as you can and then get out, but when you can get out guards start running around trying to capture you and send you to the Gladiator Ring.
Besides these things the game isn't really fun. Wondering around Hillsfar is boring and tedious.
Only play if you like Nintendo games (the old ones) or you get the special Forgotten Realms Archive.
DOS · by Wolfang (155) · 2000
It's all about whether you liked the mini-games...
The Good
The fighting in the arena was really fun. It was the only mini-game that I really liked. Wandering through the houses and picking locks and riding were all rather simple and dull IMO.
The Bad
Most of the mini-games were rather crude and dull (even for the time). Personally, I like what Sid Meier's once said about the failure of his game, Covert Action: it's better to have one good game than two bad ones. I think this applies heavily to this game.
The Bottom Line
Like Sword of the Samurai, this game is just a bunch of mini-games tied loosely together. If you like the rather simplistic mini-games, then this game's for you. I do think the whole is greater than the sum of its parts (like Pirates!) but the parts aren't all that great (unlike Pirates!).
DOS · by John Lucas (12) · 2005
Trivia
Cover art
The cover artwork, by Clyde Caldwell, was first used two years earlier as the cover to the 1987 Advanced Dungeons & Dragons Adventure Gamebook #15: The Vanishing City.
Pools of Radiance
While not part of the Pools of Radiance series, you can import your characters from those games into this game.
Awards
- Power Play
- Issue 01/1990 - #2 Best Role Playing Game in 1989
Information also contributed by Pseudo_Intellectual
Identifiers +
- MobyGames ID: 506
- Wikipedia (en)
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Contributors to this Entry
Game added by Tony Van.
Amiga added by Quapil. NES added by Shoddyan. PC-88 added by Infernos. Commodore 64, Atari ST added by Rebound Boy. PC-98 added by Terok Nor.
Additional contributors: MAT, Patrick Bregger.
Game added December 1st, 1999. Last modified September 28th, 2023.