Dragon Quest VI: Realms of Revelation
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Critic Reviews 79% add missing review
Cubed3 (9 out of 10)
Dragon Quest VI feels like any previous Dragon Quest episode, with its very old-school look and sound, and the way it plays... only everything is bigger, longer, and more varied. The playable characters are more diverse and well-developed (mostly thanks to the party talk option added for this DS version), the quests are a bit more original, and the different locations are more imaginative. It's easy to understand why Japanese gamers love this episode more than most.May 19th, 2011 · Nintendo DS · read review
Nintendo Life (9 out of 10)
Dragon Quest VI: Realms of Revelation might not be as flashy or intricate as Dragon Quest IX was, but that certainly doesn't keep the game from being every bit as charming and engaging. Square-Enix has once again retained all of the game's classic 16-bit style while still upgrading the various aspects of the game to make it look and feel like a much more modern RPG experience. If you're one of those RPG fans who can still appreciate a good old-fashioned turn-based role-playing adventure that doesn't deviate too far from the classic formula, Realms of Revelation should prove to be right up your alley and yet another fantastic addition to the impressive DS RPG library.Feb 20th, 2011 · Nintendo DS · read review
Jeuxvideo.com (18 out of 20)
Avec ce remake DS de Dragon Quest VI s'achève la réédition de trois grands RPG de la Super Famicom. Une trilogie dont le public européen avait été injustement privé pendant plus de quinze ans et que nous avons enfin l'opportunité de découvrir en français dans les meilleures conditions possibles. Espérons que le succès du neuvième volet donnera envie aux nouvelles générations de se plonger dans la découverte de ces monstres sacrés du RPG.May 19th, 2011 · Nintendo DS · read review
PAL Gaming Network (PALGN) (9 out of 10)
Dragon Quest VI: Realms of Reverie is quite possibly the best entry in the series. It offers a ton of content, an engaging and massive quest, and some really addictive mechanics. The vocation system alone makes it a joy to play and the in-game world itself is a fascinating place. It’s unfortunately bogged down by some of its retro conventions and the lazily recycled engine. At the end of the day, it really is one of the jewels of the genre, and one that any gamer can enjoy, especially those who are sick and tired of seeing ambiguous male characters and convoluted plots in Japanese RPGs. Dragon Quest VI: Realms of Reverie wraps up the ‘Nintendo DS remake trilogy’ nicely by being the very best one yet.Jun 15th, 2011 · Nintendo DS · read review
Consoles Plus (17 out of 20)
Preuve que lorsqu'un jeu est bon, il le reste même après plus de quinze ans. DQ VI fait partie de ces RPG nippons qui font aujourd'hui figure de classiques. L'essayer, c'est un peu replonger en enfance...Jun 2011 · Nintendo DS · read review
Officiel Nintendo Magazine (17 out of 20)
Finalement, la seule erreur de cette réédition est d'arriver après l'excellent DQIX : Les sentinelles du firmament, plus moderne avec son multijoueur, ses monstres visibles sur la carte et ses sous-quêtes en pagaille. Mais si tu as vibré en jouant aux épisodes IV et V, tu ne seras pas déçu une seconde par ce nouveau chapitre tout aussi soigné et passionnant.Jun 2011 · Nintendo DS · read review
GameTrailers (8.5 out of 10)
The DS has been good to RPG fans over the years, so it's somewhat poetic that Dragon Quest VI sees the system off into the sunset. It's a game that lets veterans reminisce over days gone by, while allowing newcomers to revel in a golden era they may have otherwise never known. If you've haven't experienced the Dragon Quest series yet, now's the time to jump in.Feb 15th, 2011 · Nintendo DS · read review
NintendoWorldReport (8.5 out of 10)
This is, after all, a Dragon Quest game. Removing a few specifics can make this a review of nearly any of the nine games in the series, and while the comfort of the series is welcome, the more trying aspects have grown thin over time. Perhaps it is because Dragon Quest IX felt a touch more modern than VI, but I found myself losing interest much more quickly after the first fifteen hours. Still, the core game remains enjoyable, and as predicted, I can assure fans of the series that they will have plenty of fun. I wouldn't, however, recommend this to new Dragon Quest players, who should instead play the more user-friendly IX.Feb 22nd, 2011 · Nintendo DS · read review
Vandal Online (8.5 out of 10)
Dragon Quest VI es exactamente lo que prometía: el regreso de un juego de rol japonés clásico que compartió años con otros de los grandes, y que se mantuvo fiel a las señas de identidad de la serie. Precisamente ahí es donde está su mayor atractivo, pero también su dificultad para captar a nuevos seguidores. Dentro de su estilo, sigue siendo un grande, pero con todo en algunos aspectos de su diseño jugable se nota que han pasado ya unos cuantos añitos, y eso que Dragon Quest es una serie que ha introducido tradicionalmente poquísimas novedades y modificaciones a su fórmula establecida.May 24th, 2011 · Nintendo DS · read review
Power Unlimited (85 out of 100)
Wanneer je als DS-bezitter deel 4, 5 en 9 met veel plezier hebt gespeeld, ga je met deel 6 geheid weer uit je dak. Omdat je de Dragon Quest-serie met elk willekeurig deel kunt beginnen, is dit ook voor nieuwkomers een mooi spel. Blijf hier echter verre van als je twijfels hebt bij bepaalde voortsukkelende elementen van de traditionele RPG.Apr 2011 · Nintendo DS
Official Nintendo Magazine (85 out of 100)
Dragon Quest IX is a more streamlined, better structured, more complex RPG with a more intriguing storyline but that's not to say DQVI isn't worth your time. Its villages are packed with charm and detail, battling is tough without being overly complicated and the gameplay opens up the more you play. The story could be better, but this is a 16-year-old game in prettier clothes.May 20th, 2011 · Nintendo DS · read review
Game Informer Magazine (8.5 out of 10)
While some RPGs blow their budgets trying to craft a complex world with reams of backstory, the Dragon Quest games have always painted in much broader strokes, dealing unashamedly in the style of fetch quests that have become stereotypes in the genre. Realms of Revelation may be the single most ambitious game ever to be stuck within this tried-and-true formula.Feb 9th, 2011 · Nintendo DS · read review
Worth Playing (8.5 out of 10)
Dragon Quest VI: Realms of Revelation does a lot of things right. Its only real problem is that it is overshadowed by things that have come both before and after. With Dragon Quest V or Dragon Quest IX available, it's tough to say what Dragon Quest VI has going for it. If you've already finished the previous games and are hankering for more Dragon Quest, there's a lot to like here. The characters are funny, the translation is top-notch, and the combat system easy to learn. You may get lost from time to time or be forced to grind to beat a boss, but the game is so well paced that this rarely feels like a roadblock. It's not the best of the series, but Dragon Quest VI is a great game and well worth your time and money.Feb 28th, 2011 · Nintendo DS · read review
Joypad (17 out of 20)
Loin d'être un simple investissement nostalgique, Dragon Quest VI constitue un épisode très abordable pour qui s'intéresse à la série. 16 ans plus tard, il reste une référence.Jun 2011 · Nintendo DS · read review
Digital Chumps (8.4 out of 10)
Dragon Quest VI is yet another strong installment to the series. Though it wasn't able to surpass DQIII in terms of my overall love for the game, I did feel a similar sense of adventure due to the game's sheer magnitude of areas to explore. Though the game doesn't garner the same storytelling prowess as the previous two DS remakes (or even DQIX for that matter), it makes up for the presentation flaws through its size and depth. Newcomers to the series might want to start their Dragon Quest experience with IV, V, or IX but for fans or those who are looking for more Zenethian adventures, Realms of Revelation is a lengthy addition to the DS's Dragon Quest lineup.Feb 21st, 2011 · Nintendo DS · read review
Spazio Games (8.2 out of 10)
Certo, la grande quantità di combattimenti da sostenere, perlopiù casuali, ed un sistema di salvataggio non propriamente dei più comodi, come il fatto che il titolo non conduca per mano il giocatore come sembra ormai essere prassi comune, potrebbero costituire un deterrente all'acquisto per chi è cresciuto con altri standard, ma d'altronde, a parte la parentesi costituita da Sentinelle del Cielo, questo è quello che questa storica serie ha sempre proposto. Prendere o lasciare.May 20th, 2011 · Nintendo DS · read review
Armchair Empire, The (8 out of 10)
Put simply, Dragon Quest VI is exactly the same as the five games before it, and lacks the visual innovations of its console successors (or the recent 3D-laden Dragon Quest IX). If you weren’t swayed by its predecessors, then move along, but for everyone else, this is another standout entry in a series that stubbornly yet successfully stands by its trusted traditions that makes the series a continued classic across the world.Mar 27th, 2011 · Nintendo DS · read review
GamesRadar ( )
There really isn’t anything to wrong with the game other than it feeling more old than old school on occasion. Dragon Quest VI: Realms of Revelation is avery good, if very specific type of game, but it certainly isn't fresh, and even as the DS nears the end of its life, it still hasmany other new games worth playing, making it tough for DQVI to stand out. If you have the free time and want a deep-yet-simple title to enjoy for ages, Dragon Quest VI is a great title to pick up, but if you aren’t into RPGs, this artifact from a simpler time won’t win you over.Feb 16th, 2011 · Nintendo DS · read review
Gameblog.fr (8 out of 10)
16 ans après, Dragon Quest VI sort enfin dans nos contrées, sous la forme d'un remake portable avec deux écrans et une belle refonte graphique 3D. Le jeu en lui même n'a guère changé, ce qui ravira les puristes mais fera peut-être fuir les novices... Un manque de directives claires tout au long du jeu, un système de sauvegarde fastidieux et une longueur impressionnante peuvent être décourageants aujourd'hui. Mis à part ça, le côté épique du jeu n'a pas pris une ride et il ravira tous les fans de J-RPG qui aiment les maps gigantesques, les quêtes annexes nombreuses et le challenge que peut représenter la maîtrise d'un système de classe quelque peu "hostile". Les débutants seraient avisés de commencer par un Dragon Quest V moins long et moins dificile avant de passer la vitesse supérieure...Jun 6th, 2011 · Nintendo DS · read review
Jeuxvideo.fr (8 out of 10)
C'est avec une certaine fierté qu'on termine le dernier épisode de cette trilogie sur DS. Pas de grosses ficelles, de twists absurdes, Dragon Quest VI Realms of Reverie préfère jouer sur l'ambivalence de l'illusion et de la réalité, lui donnant ainsi un caractère au moins aussi mélancolique que ses prédécesseurs taillés dans la même pierre. Même système calibré, même durée de vie : l'efficacité brute. En fait, le seul souci de cet épisode, c'est d'être un « fils-de », toujours comparé à son père. À part cet Oedipe, on a entre les mains un jeu de rôle japonais old-school comme on les aime, du festin 5 étoiles. Excellent, pour toujours.May 18th, 2011 · Nintendo DS · read review
RetroGame Man (8 out of 10)
Overall, I enjoyed this journey! It is a long adventure with cool characters, unique story ideas, and a cool battle system that is made more interesting with the addition of the class system. There is still some clunky menu and saving mechanics, but it does not ruin the experience! If you have not been won over by JRPGs up to this point, this game will not win you over, but if JRPGs are your thing, you are in for a grand adventure!Jul 14th, 2016 · Nintendo DS · read review
4Players.de (78 out of 100)
Dragon Quest VI fußt im Wesentlichen auf identischen technischen und spielerischen Grundpfeilern wie seine beiden Vorgänger. Die größten Unterschiede stellen die duale Weltstruktur und das flexible Jobsystem dar, was insgesamt für ein dezent abwechslungsreicheres Spielerlebnis sorgt. Trotzdem merkt man auch dem Wandler zwischen den Welten sein Alter deutlich an: Die Inszenierung der Story wird heutigen Maßstäben kaum mehr gerecht, die biederen Zufallskämpfe beginnen schnell zu nerven und das limitierte Speichersystem kann trotz insgesamt moderaten Schwierigkeitsgrads schnell für Frust sorgen. Der Zahn der Zeit hat jedenfalls deutlich stärker an Dragon Quest VI genagt als beispielsweise an einem Final Fantasy IV oder Chrono Trigger. Trotzdem lohnt sich die liebevoll präsentierte Reise in die Vergangenheit, in der nicht nur Retro-Fans ein Stück Videospielgeschichte charmant aufbereitet nacherleben können.May 26th, 2011 · Nintendo DS · read review
NZGamer (7.8 out of 10)
Some of the original game’s grandeur and visual impact may have been lost in its transition to the small screen, but much of the original charm remains. The story is engaging and you’re guaranteed many, many hours of playing time. Dragon Quest VI: Realms of Reveries offers great value for money, and a truckload of classic, turn-based JRPG fun.Jun 14th, 2011 · Nintendo DS · read review
RPGFan (75 out of 100)
If you're a Dragon Quest fan, you'll pick this up regardless of my review, especially if you've never played the game in any other form before. If you're new to the series, start with IV, as it is a far superior game in terms of storytelling and overall enjoyment. Bottom Line: you won't find anything new in Realms of Revelation, but hey, that's Dragon Quest.Jul 7th, 2011 · Nintendo DS · read review
GameSpot (7.5 out of 10)
Optional content keeps this lengthy adventure exciting. You might spend 50 hours completing the main quest line alone, and exploring the game's two vast worlds really boosts that amount of time. Mini-medals return, which item collectors can trade for fantastic gear. Enthusiastic explorers will enjoy scouring the ocean bottom for hidden treasure, while battle veterans may delve into an intense bonus dungeon to face a secret foe. Fun minigames also abound, including a fashion show and an adorable slime coliseum, where the lively blobs battle for prizes. You can find high-stakes casinos and a curling minigame with multiple stages as well. Dragon Quest VI: Realms of Revelation feels much like its predecessors, but that's because it focuses on what the series does best: blending absorbing gameplay with an ambitious plot. Though it might not revolutionize the franchise, this massive adventure is well worth its 16-year wait.Mar 14th, 2011 · Nintendo DS · read review
So for series newcomers, I'll say this: put this one aside for now and play through Dragon Quest IV and V first. If you're hungry for more, then I can wholeheartedly recommend the final entry in the Zenithia trilogy. What it lacks in sophistication it manages to make up for in being longer and more difficult, which should be more than enough to please ardent fans, if not more casual RPG enthusiasts.Feb 14th, 2011 · Nintendo DS · read review
IGN (7 out of 10)
Dragon Quest VI will appeal to a very limited demographic of gamers. While Dragon Quest VI’s archaic nature is exactly what hardcore Dragon Quest fans and some JRPG fans crave, it will turn just about everyone else off. It’s cool that western audiences finally get to play this game, but as far as RPG throwbacks are concerned, I can think of many better ones. It’s especially disheartening considering the fact that Dragon Quest VI harkens from the golden age of JRPGs, but with so many JRPGs released over the past twenty-five years, you may feel like I do – that there’s really only enough time to spend with the great ones.Feb 18th, 2011 · Nintendo DS · read review
RPGamer (3.5 out of 5)
Dragon Quest VI is not going to convince anyone who despises the series that it deserves a reassessment. The random encounter rate can be vexing, and the means by which vocations are mastered requires lots of grinding. The game tells a fascinating story, but without a lot of dialog to flesh out the protagonists' personalities. The game's world is quite interesting to behold and explore, however, a quality not every game can be said to possess. Its addictive nature will ensnare anyone with even a hint of fondness for the Dragon Quest series, and will work quite well as an introduction to the games for any who are curious.Feb 28th, 2011 · Nintendo DS · read review
GamingExcellence (6.9 out of 10)
It's evident that both the storyline and characters aren't a big focus in the game, so much so you may feel your head pounding from it. Yet even with that said, the game manages to take dozens of hours to complete. When you consider this game is over 15 years old and it was originally on the Famicom, it isn't really all that bad, though by today's standards it isn't all that great either. In the end, if you like this kind of game, complete with turn-based fights and random encounters, then you'll have next to nothing to complain about, but for those who find this isn't their cup of tea, they'll be hard-pressed to find many things they like.May 11th, 2011 · Nintendo DS · read review
Game Shark (B-)
I wouldn't say that Dragon Quest VI is a bad game, it just lacks a lot of the modern conveniences that JRPGs have incorporated since the game was initially released. For some fans, they won't mind this at all and the ability to play the last of the Zenithia trilogy is worth giving up some modernity. For me though, Dragon Quest VI felt a lot like camping in the woods when there was a slew of hotels, complete with cable tv and running water just over the rise. I wouldn't fault someone for wanting to stay in the woods; I'd just rather have room service.Mar 9th, 2011 · Nintendo DS · read review
Cheat Code Central (3.1 out of 5)
Dragon Quest VI: Realms of Revelation can be described as simple, even casual. If it weren't for a few difficult boss fights, "Baby's First RPG" might be an appropriate description. There isn't much to challenge the mind, but it also doesn't test one's patience. It's perfect for someone who wants an easy bit of distraction to add to their sitting-around time, and it's something that a challenge-seeker should avoid.Feb 23rd, 2011 · Nintendo DS · read review
Gameplay (Benelux) (60 out of 100)
De achterwaartse salto in de tijd die Dragon Quest maakt, gaat naadloos samen met de terugval in kwaliteit. Het interessante verhaal is het enige wat deze bejaarde titel belet van zijn nek compleet te breken.Jun 24th, 2011 · Nintendo DS
Metro.co.uk (6 out of 10)
Definitely one of the lesser entries in the Dragon Quest franchise, but still a loving remake for those that can stomach the overfamiliarity.May 30th, 2011 · Nintendo DS · read review
The Same Old Dream
by Kit Simmons (264)
Gameplay in all Dragon Quest titles is a manageable affair and of course DQVI is not too different. It gains variety from mixing previous titles' concepts rather than bringing something completely new to the plate. The biggest new feature are two linked worlds, perhaps a staple borrowed from Zelda III since Realms of Revelation originally used to be a SNES game. Otherwise DQVI plays like a cross between elements from DQ III, IV and V.
True to its creed of never featuring as much story as to generate real depth, DQVI starts players as the archetypical nameless, voiceless, predetermined hero who is made by circumstances to set out and slay a great evil. Before the game completely opens up to exploration, the aid of some standard RPG muscle needs to be recruited. In DQVI it's the brute strength of stalwart woodcutter's son Carver, the magical abilities of vivacious Ashlynn and coy Milly, the healing power of the righteous and slightly uptight Nevan and the ferocity of optional character Amos. Another blade, that of swordsman Terry, is added much later into the game. All characters are tied into the plot and have personalities based on their role in the story. A nice touch is the DS version's party talk feature already known from DQV - at the touch of a button active party members will share their thoughts on places and things recently learned.
The first quarter of the adventure is spent travelling around, advancing the plot towards the big promised confrontation and gathering a band of followers along the way. The formula is DQ's standard routine of turn-based random battles and resting and shopping sprees in towns. So far, so DQIV. What makes it a little more interesting this time around is the revelation that two different realms exist between which can be switched, first at certain places on the world map, later via magic spell. (A new and welcomed addition to the DS remake.)
Thanks to new party member #2, the hero realises that he inhabits a dream world which somehow has to do with the demon lord Murdaw's plot, although what exactly it is doesn't even become clear after slaying the fiend. True to JRPG fashion, Murdaw is only an agent of greater forces at work although who and what they are is left in the dark. Instead of resting on their laurels, the party decides to continue travelling, doing good and finding a way to unite their dream versions with their real world counterparts since doing so will conveniently patch their memories and provide the exposition needed.
To add a little flavour, professions now become available through the resurrected Alltrades Abbey. Every character may freely chose a new profession that comes with stat changes and new abilities. Unlike in DQIX, professions level up parallel to the characters' experience levels through winning a number of battles against adequately challenging enemies. After a profession has been mastered, new ones may be tackled which luckily doesn't affect the characters' abilities beyond a percental stat change. Their general level stays the same and all skills from previous professions are still available. Mastering certain combinations of professions opens up premium classes, giving the process focus. A slight change to the beastmaster class is that monsters don't join after their defeat in battle, that being a feature SquareEnix likely felt is and should remain DQV's big selling point. Beastmasters still acquire enemy skills and since some slimes can be recruited at fixed locations in the game this isn't too much of a loss.
On the technical side of things, DQVI is a DS remake just like its predecessors. Graphics are very similar since the same engine was used, resulting in the same 2D sprites of monsters already known from DQs IV and V. Other than playing faster than the SNES original, offering some comfort features and looking better, the changes to the DS version are a (negligible) stylus-based mini game and a tag mode message exchange feature bringing some (equally negligible) bonuses.
Dragon Quest VI is once again about what Dragon Quest does best - following a not-to-deep plot while grinding in battles against the charming DQ monsters. The formula works mostly because it is Dragon Quest, the decade-old embodiment of what JRPGs are (or used to be) about. On its own it wouldn't be enough to establish itself, let alone survive, in today's age of cinematic games. Tradition really works hard for each instalment of the series.
DQVI pushes the elements from the 8-bit and 16-bit offspring of the franchise to the limit, as well as the way in which the DS remakes can portray them. There's no denying that while sprite animation is as quirky as ever, the game looks slightly boring thanks to the fact that Chapters of the Chosen and Hand of the Heavenly Bride already featured everything the engine has to offer. As this will likely be the last of the DS remakes that is excusable, although only barely.
After the battle against Murdaw who is built up like the source of all evil in the world and the showdown against who is pretty challenging, the game's already straightforward plot loses some steam. It's not the most engaging thing to be dropped off in the world to do unrelated good deeds with only vague leads about the heroes' adventure's true purpose. On a side note, it's a little irritating that the real realm and dream realm don't have immediately recognisable features other than a slight tempo change in the overworld music.
While the profession system adds appeal to the later grinding, it's not as well thought out as the system used in DQIX. Although levelling the jobs goes much faster, the rewards are a plethora of skills of which only a handful will see repeated use in battle. Professions also work best when enhancing the roles party members are assigned from the start and don't turn their function around fundamentally. The main character usually winds up in the Hero class, Gladiator isn't a bad choice for Carver and Ashlynn, Milly and Nevan do well as Armamentalist, Luminary and Sage, respectively.
The Bottom Line
It's in the nature of remakes to appeal to people who knew and liked the old originals. In that respect Dragon Quest VI totally works because it looks and plays better than the SNES game. It is also the best of the three DS remakes but wins by default because it takes most elements of its forebears and combines them.
Hand of the Heavenly Bride has the better story and monster collecting going for it but Realms of Revelation is the game that should be bought to fully experience what classic Dragon Quest is about in one game, not least because the story stands completely on its own in spite of some ties to earlier instalments. For true fans this release is the first chance to play DQVI as an official Western release and also closes the (unofficially labelled) Zenithia trilogy, belonging in any good Dragon Quest collection.
Mar 12th, 2011 · Nintendo DS
Contributors to this Entry
Critic reviews added by CrankyStorming, Spawara, jaXen, Alsy, Asinine, ryanbus84, Patrick Bregger, Michele del PRETE, Cantillon.