Raptor: Call of the Shadows
Description official descriptions
Raptor is a vertically-scrolling shoot 'em up. It features smooth scrolling VGA graphics, a variety of enemies on ground, air and sea, and an original soundtrack.
After completing each level you have the option of upgrading your ship with a powerful arsenal of weapons and goodies. Some weapons are effective on only ground or air targets, while some are on both. There are some really advanced weapons like the auto-track mini-gun which can effectively destroy almost any kind of targets without aiming the ship.
Dying in shoot'em ups can be annoying, especially if you have to start all over the beginning. However, in Raptor you can save your game between each level. If you have enough credit you can even buy multiple shields for further protection.
The 2010 edition of Raptor: Call of the Shadows includes improved graphics and native support for higher resolutions (640x400, 960x600 and 1280x800). Standard graphics are also available.
Credits (DOS version)
11 People (10 developers, 1 thanks)
|Music / Sound Programming|
|Level / Scenario Design|
|Graphics / Artwork|
|Financing & Resources||
|Special Thanks to||
Average score: 76% (based on 14 ratings)
Average score: 3.8 out of 5 (based on 106 ratings with 11 reviews)
In 1994, this was a breath of fresh air. The graphics represent the pinnacle of what is possible with the VGA 320x200 video mode. Interesting ship designs, lovingly detailed backgrounds, earth-shaking pyrotechnics. When I pull this game out and play it today, the sounds are still impressive - loud and clear, every noise adds something to the experience. The gameplay is tons of fun, with a wide array of weapons to keep things fresh. Great map design and interesting enemies make Raptor an engaging experience from beginning to end. The "mercenary" aspect allows for buying and selling of equipment, which is a lot more interesting than in-game pickups.
You can only play it so many times before you have so much equipment that you're sleeping your way though the levels. And it's not entirely taxing on the gray matter.
The Bottom Line
A top-down shooter with a gritty edge.
DOS · by Bob The Wanderer (4) · 2005
With the graphics of today, everyone has forgotten about old games. No one ever touches their Bio Menace, or Duke3D CD anymore. Instead they reach for Navy Seals and Counter-Strike. Raptor: Call for the shadows, I say, is better than a lot of games out today.
The graphics of this game are great (compared in its time). The ships look real, and you will love getting to the big explosion when you destroy a boss ship. The weapons all look good, so you wont be bored of them after a while.
The sound is also great, the music will keep you playing, and the sound effects also seem to be carefully made to sound very realistic.
There are mass arrays of weapons, each that must be bought, which is also another good aspect of this game. Players will love having to shoot and shoot to get more things to shoot with.
The only thing wrong with this game is its repetitiveness. Throughout the game, you basically do the same old things over and over. They could have added special missions, like say you had to fly a ship into a certain building, but this is a minor problem.
The Bottom Line
This game is a great idea. And players should look for it, and get to play the greatest game (one of them) ever. I give RCOTS a 5/5 :)
Windows · by ThE oNe (180) · 2002
It's all good, baby. The weapons variety is vast and unique, the gameplay is "on-the-edge-of-your-seat" type of play, and the graphics are pretty good for it's time. I got hooked on this game back when it came out, and I'm still hooked on it.
Well, after playing it for years, you tend to notice the repetiveness of the game. The levels and scenery are different, but all you do is go back and forth, left and right, shooting the baddies. That's mostly what some flight-shooters are, I guess.
The Bottom Line
It's a great game. More fun than any other flight-shooter game. I recommend it.
Windows · by Dason Rise (17) · 2003
Origin of the game's name
The name "Raptor" came from the Cygnus guys going to see the original Jurassic Park movie with the id guys and thinking that "Raptor" made a better game name then "Mercenary" (working title).
In the shareware version (which contains 1/3 of the game), you can play indefinitely, if you managed to survive the final boss level. You are simply sent back to level 1, with your score intact!
- Power Play
- Issue 02/1995 – Best Shareware Game in 1994
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Contributors to this Entry
Game added by IJan.
Game added December 2nd, 1999. Last modified September 19th, 2023.