Star Wars: Galactic Battlegrounds

aka: SWGB, Star Wars Galactic Battlegrounds
Windows Specs [ all ]
(prices updated 9/27 3:12 PM )

Description official descriptions

The destiny of a galaxy hangs in the balance, and you're in command. Star Wars: Galactic Battlegrounds lets you lead Star Wars armies to victory in intense real-time strategy clashes. Enter the fray as the Galactic Empire, Rebel Alliance, Trade Federation, Wookiees, and other civilizations or organizations in campaigns that will determine the final outcome of the Galactic Civil War.

Star Wars: Galactic Battlegrounds is an epic real-time strategy set against a backdrop of the entire Star Wars saga. The conflicts involve six key civilizations: Galactic Empire, Rebel Alliance, Wookiees, Gungans, Royal Naboo, and the Trade Federation. Execute your campaign over land, sea, and air with more than 300 different units and structures in single-player campaigns, skirmishes, and multiplayer battles.

Combat arenas extend from interstellar asteroids and aerial encounters to submerged cities and ground battles. Deploy vast legions of units into battle--up to 200 per side--with groups that include bounty hunters, Jedi Knights, stormtroopers, X-Wings, AT-ATs, snowspeeders, AT-STs, Wookiee Kas tanks, and droids. Manage your resources and integrate the power of upgradable technology into your strategy, such as Wookiee ingenuity, advanced Gungan biotechnology, and Jedi stamina. Each technology level brings new wonders and new forces. Star Wars: Galactic Battlegrounds features accessible gameplay built upon the familiar RTS engine adapted from Ensemble's popular Age of Empires series. Use the scenario editor to create custom single or multiplayer battlegrounds with virtually any Star Wars units and settings.


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Credits (Windows version)

230 People (227 developers, 3 thanks) · View all



Average score: 72% (based on 29 ratings)


Average score: 3.6 out of 5 (based on 33 ratings with 5 reviews)

Star Wars version of Age of Empires, and that's a good thing

The Good
Unlike the previous Star Wars based RTSs, (Rebellion & Force Commander) SW:GB is a traditional isometric view; gather resources; build a base; build an army; blow the enemy to scrap game. In short, it doesn't try to be overly ambitious, and focuses instead on making a fun real time strategy game in the Star Wars universe based on the Age of Empires II engine.

One real strength that AOE has passed on to SW:GB is the multitudes of research possibilities. Most combat units have around 5 upgrades, thus your Stormtrooper may be stronger or weaker versus an opponent's depending on the amount of resources and time you've spent on making him all that he can be. Furthermore, each unit has armor that protects it from different types of assault, so a siege unit may be all but impervious to blaster fire, but melee attacks are lethal. This creates battles that aren't comprised of only "Big guns" but instead encourages armies of varied units for maximum efficiency.

My favorite aspect of the game is the bonus missions. After you complete each campaign for a certain race, you are rewarded with a historical recreation of a battle from Star Wars lore. So far my favorite has been the Trade Federation's, which allows you to wage war on the Gungans as in Episode I, but this time the Battle Droid's control-ship wasn't destroyed. Needless to say, chaos and utter destruction ensues as your mechanized armies lay waste to those salmon colored swine.

There is more to say, but nobody wants to read it, so I'll just highlight: Six races to play; Battle of Hoth; you can win by controlling Jedi Holocrons, building and protecting a monument, reaching a specific score, or by destroying the enemy entirely; random multiplayer maps; map/scenario editor included.

The Bad
All six races are very similar, each having their different versions of the same basic unit. It's true that the Empire's basic starfighter is weaker than the Rebellion's, but many of the naval units are exactly the same on each side, just different art. Every RTS doesn't have to be like StarCraft, but they should at least aspire to have the same kind of difference between races.

My real complaint is with the Wookies. I would have expected them to be different than all the other races, yet there they are, with all the same types of buildings and all the same kinds of weapons. Granted they are a civilization similar to any other race, and their home planet is an elusive one, thus little is known about how they fight their wars, but I wasn't expecting to see anything similar to a tank, or airborne fighters.

The Bottom Line
Great Star Wars strategy game. If you like Age of Empires, and you like Star Wars, it'd be hard not to like Star Wars: Galactic Battlegrounds

Windows · by MA17 (252) · 2001

Better then any previous Star Wars RTS

The Good
I'm a fan of Star Wars (I'm sure you are all aware of that now) and I'm also a fan of Age of Empires. So I was expecting big things from this after it was announced a while back.

I'm glad to say, that after a few weeks of playing, it's a very clean package, with everything a Star Wars fan could want. A chance to lead the Rebellion and the Imperial march. Recreations of the movies most important scenes (like the battle of hoth) thanks to the multiplayer options. And, what I believe is the most important of all: An easy way to kill Jar Jar over, and over, and over, and over ......

Where was I. Oh yes. GB is fun for all the above reasons. The single player campaign's are actually very well put together. Similar to AoE they go by the timeline. So the you will start with the battle for Naboo and work your way through to the Battle of Endor.

And since its AoE all over again, controlling each unit and maintaining each area of the game is very easy indeed. It helps greatly if you have played AoE before. Even then, newcomers will find things simple to accomplish at first, then gradually increase in difficulty.

The Bad
Although its an easy game to get into, and there is plenty to do, its still AoE. And the fact that the graphics and gameplay are basically the same won't help the cause for those looking for something new. I did enjoy playing as each race in the galaxy that I love, but I found it wasn't a real challenge thanks to my many days with AoE.

The thing that hurt the most was the graphics. AoE was never a marvel to look at. Simple, yes, but nothing compared to say Battle Realms. Here's the killer though. Ensemble studios are working on Age of Mythology (i.e. AoE3), and so far the screenshots look very good indeed. The question is, why wasn't the same graphical engine used for this. Surely some of the new techniques in the engine could have been tweaked in.

The only other problem I found came from the AI. At times some troops will find themselves stuck at bad times during a fight, meaning I had to spend hard earned money to replace someone I shouldn't have had to replace.

The Bottom Line
As a whole. Galactic Battlegrounds is a solid title that is hard not to like. But there is nothing here that will make it a huge title for everyone to sit up and look at, since AoM, Empire Earth and Battle Realms has this covered.

Still, it's always good to log on and relive some of the best moments of the movies with pals. And a laugh is always had with Jar Jar (not of the movie kind!)

Windows · by Kartanym (12382) · 2001


The Good
Well, the idea of a Star Wars RTS is certainly cool. The controls are simple and serve their purpose. Nothing here stands out as amazingly good. The graphic animations are competent. The interface has an appropriate "Star Warsy" feel.

The Bad
The game is essentially a (if you will excuse the expression) clone of Age of Kings. Almost all of the techs are the same, with different names and icons. All the buildings have their AOK clones, most of the units are pretty standard etc.

The engine (which uses the AOK engine) is frankly, outdated and old, even at the time it was released. The game's graphics are ok, but nothing to look at. Sometimes the scale and overall look of the game creates a rather gaudy atmosphere, in contrast to the more laid-back, eye pleasing style of AOK.

The game's strategy element is poor compared to that of AOK. Air units are really the game breaker here. Air units being overpowered and difficult to destroy, it just adds another annoying level to the elegant strategy of AOK.

The sounds are also often overpowering, with blood curdling, melodramatic screams. It's extremely annoying not to mention somewhat tacky.

The campaigns that comes with the game are pathetic compared to the ones in AOK.

The Bottom Line
This game is a cheap Star Wars cash in on Age of Empire 2.

Windows · by James Kirk (150) · 2005

[ View all 5 player reviews ]


Interested in seeing concept art for the game? Check out the DataBank from the Main Menu. This very brief encyclopedia has concept art and final ingame art.

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Related Sites +

  • Conquer Planets
    An Apple Games article about the Macintosh version of <em>Galactic Battlegrounds</em>, with commentary being provided by PR & Media Director Amy Torres (May, 2002).
  • Q&A: LucasArts' Scot Brew on Gladius
    interview with Scot Brew, senior technical art director at LucasArts

Identifiers +

  • MobyGames ID: 5332


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Contributors to this Entry

Game added by NeoMoose.

Macintosh added by Corn Popper.

Additional contributors: Terrence Bosky, Unicorn Lynx, Dan K, Zeppin, Cantillon, Plok.

Game added November 11th, 2001. Last modified February 27th, 2023.