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Critic Reviews 79% add missing review
Sega Collectors Guild (93 out of 100) (93%)
While not perfect----the game is linear and not very difficult---overall Headhunter is a huge success for the Dreamcast. Taking some of the best components of some of the best games ever made, the developers did an excellent job of making the final product a coherent and enjoyable one. The game is in English so there are no worries there, but I do advise to save your game often as the game froze on me during loading segments on more than a few occasions. So, with an enjoyable storyline, solid gameplay, and great voice-acting and eye-candy (for the Dreamcast anyway), the positives of Headhunter far outweigh the negatives. Consequently, I recommend it most highly.Jan 2nd, 2004 · Dreamcast · read review
Consoles Plus (92 out of 100) (92%)
Une bonne dose d'action, un poil de réflexion, des missions nombreuses et variées... Head Hunter est le jeu idéal pour patienter en attendant MGS 2.Nov 2001 · Dreamcast · read review
Eurogamer.net (UK) (9 out of 10) (90%)
Amuze have created a game which rivals Kojima's opus in terms of excitement and maintains its pace and depth throughout, but it's hardly pick-up-and-play. Pick this game up with a head full of hype and you will wonder why you bothered, but after a while the game hooks you and won't let go. Anything conceivably possible in a world where vital organs are currency and you have a beard, a gun and a motorcycle belonging to a big-breasted billionaire actually happens. It's a dreadful shame that the game won't be released domestically in the States, but we implore any American readers to seek out a copy regardless. Along with everybody else in possession of a Dreamcast. Quite simply, a masterpiece of modern videogame development.Jan 29th, 2002 · Dreamcast · read review
Game Chronicles (9 out of 10) (90%)
Aside from a few camera quirks and some excessive load times, Headhunter is almost a perfect gaming experience from the opening movie to the closing credits. The clever mix of VR training, cycling through town, stealth, and weapons combat all combine for one great action title.Jun 20th, 2002 · PlayStation 2 · read review
IGN (9 out of 10) (90%)
While it's a shame that Headhunter never made it to the US, hardy Dreamcast owners armed with a Gameshark CDX or DC-X should try to find a local import store that might sell the game. While Headhunter doesn't really set any new standards and is not the MGS-killer many call, it wraps the gamer into a dreadful, believable world full of unknown dangers. It just seems right that you play a badass on a motorcycle searching for his past and taking names as he goes.Jan 7th, 2002 · Dreamcast · read review
SegaFan.com (9 out of 10) (90%)
El juego de Amuze se ha convertido por derecho propio en una de las estrellas del catálogo de Dreamcast, algunos pequeños fallos de programación parecen demostrar que tal vez se ha apurado en exceso su lanzamiento, pero estos "bugs" no deben menoscabar para nada la categoría de este título. En otro orden de cosas, si por un momento pensáis que el argumento tiene algo que ver con Robocop y Desafío Total, que el estilo de juego tiene retazos de Metal Gear y Perfect Dark, o que muchos puzzles son clavaditos a los de Resident Evil... tenéis razón ;).Feb 16th, 2002 · Dreamcast · read review
4Players.de (89 out of 100) (89%)
Kann es eine schönere Grabbeigabe für eine Konsole geben als ein Top-Spiel? Mit Headhunter können Dreamcast-Fans endlich auf cineastisch inszenierte Stealth-Action zugreifen, die sich nicht hinter Metal Gear Solid verstecken muss. Zwar sind die Anleihen beim PlayStation-Kultspiel nicht zu übersehen, aber durch den selbstironischen Touch, den betonteren Action-Teil und die herrlich inszenierte Story kann sich Headhunter voll und ganz als eigenständiges Spiel etablieren. Wer ein spielerisch abwechslungsreiches und optisch hervorragend designtes Action-Adventure sucht, wird um den Kopfgeldjäger nicht herumkommen. Nur der lineare Spielablauf, die eintönigen Motorrad-Sequenzen und die unbelebten Stadtviertel verwehren Headhunter den Platin-Award - knapp daneben, aber trotzdem absolut empfehlenswert!Nov 21st, 2001 · Dreamcast · read review
Power Unlimited (87 out of 100) (87%)
Headhunter is de Syphon Filter van de Dreamcast en ik raad elke trotse DC bezitter aan om deze game op een of andere manier in huis te halen.Feb 2002 · Dreamcast
IGN (8.4 out of 10) (84%)
A blockbuster it may not be, but Headhunter is still a fun and atmospheric sleeper that rises up and engages your imagination. Developed characters, an intriguing storyline, and a fair dose of action and adventure should keep thousands of starved gamers occupied for hours. An easy recommendation for old school gunners, looking for a noir-ish take on their favorite genre.May 14th, 2002 · PlayStation 2 · read review
4Players.de (83 out of 100) (83%)
Wie schon bei Space Channel 5 ist es auch mit Headhunter gelungen, ein Dreamcast-Spiel besonderer Güte auf die PlayStation 2 zu konvertieren. Im direkten Vergleich zwar in allen Belangen MGS 2 unterlegen, präsentiert sich Headhunter als anspruchsvolle Action-Kost für alle, die nicht dem Solid Snake-Hype erlegen sind oder die Abenteuer der Schlange bereits zigmal durchgespielt haben. Eine stimmig erzählte Story, ein deutlich Action-lastiges Gameplay und eine im Großen und Ganzen ansprechende Grafik zeigen zusammen mit der hervorragenden Soundkulisse klar auf, wieso Headhunter eines der meist erwarteten Dreamcast-Spiele war. Für Action-Fans definitiv mehr als einen Blick wert.Apr 11th, 2002 · PlayStation 2 · read review
Gamezone (Germany) (8.2 out of 10) (82%)
"Headhunter" ist ein spannendes Action-Adventure, welches durch die Motorrad-Sequenzen angenehm aufgelockert wird. Die Rätsel sind logisch und man kommt auch ohne Lösungsbuch gut zurecht. Die Story darf als gelungen bezeichnet werden, sie zieht sich wie ein roter Faden durch das gesamte Gameplay. Trotz der eingesetzten Waffen fließt kein Blut, auch wenn schon die ein oder andere Leiche in der Geschichte vorkommt. So kann man "Headhunter" guten Gewissens empfehlen, insofern man die Altersempfehlung beachtet.Nov 6th, 2001 · Dreamcast · read review
Retro Game Reviews ( ) (80%)
Many standout moments, particularly the tense bomb defusal mission where you race around the city against the clock. The duck and cover mechanics are terrific and the ability to peek around corners gives you total accuracy. The puzzles help to break up the action and the bike sections add a new element to the Metal Gear Solid inspired gameplay. The Leila tests feature beneficial mini-games that allow players to improve their skills in all areas. Engaging story, bountiful cut-scenes, dramatic music that compliments the action, and some of the system's best visuals. Includes various game-breaking bugs that will force you to reload a previous save. Camera can be problematic at times without a second analog stick to fine-tune viewing angles.May 31st, 2022 · Dreamcast · read review
GameCritics.com (8 out of 10) (80%)
While I initially had doubts about the wisdom of adapting Headhunter to the PS2, the game ended up completely winning me over. Im very glad that it didnt end up as just one more casualty of Segas poor domestic effort with the Dreamcast, since it definitely deserves some recognition. It may not the most original or inspired game on the market today, but theres no denying it contains an unusually large amount of action-film energy blended together with some of the best game direction Ive ever seen.Jun 12th, 2002 · PlayStation 2 · read review
Jeuxvideo.com (16 out of 20) (80%)
Un très bon titre dont l'essentiel repose sur un gameplay plein de richesse et de variété alors que le scénario se charge de plonger le joueur au coeur de cette aventure. Si l'on constate quelques défauts de temps en temps l'ensemble est néanmoins d'excellente facture, Headhunter est un titre à découvrir absolument.Feb 5th, 2002 · PlayStation 2 · read review
Game Informer Magazine (8 out of 10) (80%)
Headhunter is not without its blemishes, but I really got into the game. Beaten Metal Gear and wanting more? Get some Head.Jun 2002 · PlayStation 2
Gamekult (8 out of 10) (80%)
Tout aussi dynamique qu'un Metal Gear Solid, mais peut-être moins prenant et réaliste, Headhunter n'en est pas moins un excellent jeu d'action/aventure qui saura séduire la grande majorité des joueurs. Grâce à un scénario très bien amené et des missions variées et prenantes, le jeu mérite une place de choix aux côtés de MGS2, sans pour autant piétiner les plates-bandes de Snake. La version PS2 est dans l'ensemble identique à celle sur Dreamcast, avec cependant quelques petites améliorations, comme des textures plus riches, une palette de couleurs plus harmonieuse et une ergonomie légèrement plus efficace (merci, le Dual Shock).Dec 20th, 2001 · PlayStation 2 · read review
videospiele.com (80 out of 100) (80%)
Trotz kleinerer Mängel im Gameplay, hat man es bei Headhunter immer noch mit einem recht interessanten Spiel zu tun. Ein wahrer Metal Gear Solid Killer ist dabei zwar nicht herausgekommen (was auch etwas an der fehlenden Originalität liegt), aber spielenswert ist es allemal.Mar 4th, 2002 · PlayStation 2 · read review
Computer and Video Games (CVG) (8 out of 10) (80%)
The ideas in Headhunter do work, but it feels like something you've already experienced, albeit with a new lick of paint. If only Amuze had added to their inspirations rather than just emulating them, we'd have had a genuine contender for one of the games of the year.Oct 2001 · Dreamcast · read review
Jeuxvideo.com (16 out of 20) (80%)
Une note amplement méritée pour ce titre qui réalise le tour de force de mêler différents styles de jeu de façon parfaitement homogène. L'atmosphère est aussi prenante que le gameplay est efficace. Un titre indispensable qui vient se placer sans conteste aux côtés des meilleurs jeux Dreamcast.Nov 9th, 2001 · Dreamcast · read review
Gamestyle (8 out of 10) (80%)
Given the epic nature of the project when the game was first announced, we seem to have a scaled down version of what should have been. VMU games, multiplayer options and Internet plans all seem to have been reduced or completely removed. What does remain of Headhunter is an impressive game that should keep Dreamcast owners or those waiting on Metal Gear Solid 2 happy for sometime to come. Playstation 2 owners can experience Headhunter for themselves in January 2002.Jul 28th, 2008 · Dreamcast · read review
Gamekult (8 out of 10) (80%)
Tout aussi dynamique qu'un Metal Gear Solid, mais peut-être moins prenant et réaliste, Headhunter n'en est pas moins un excellent jeu d'action/aventure qui saura séduire la grande majorité des joueurs sur Dreamcast. Grâce à un scénario très bien amené et des missions variées et prenantes, le jeu mérite une place de choix dans la ludothèque de la Dreamcast. Bref, Jack Wade, le héros de Headhunter, n'a pas à rougir devant Solid Snake, même si, une fois encore, ces deux héros ne rivalisent pas véritablement.Nov 5th, 2001 · Dreamcast · read review
Sega-16.com (8 out of 10) (80%)
Sega published Headhunter for Dreamcast in 2001 in Europe. Acclaim later re-released it on PS2. Maybe it’s because the Dreamcast sorely needed a title like this, but I loved this game in 2001. It was never going to be Metal Gear, but it is a worthy action game and, being the sole representative of the stealth genre, an essential addition for any Dreamcast library. Also, due to Headhunter’s frequent gunfights, I feel like there might be a few people who might enjoy this game more than Metal Gear’s deliberate pace.Feb 19th, 2018 · Dreamcast · read review
Gamesmania.de (79 out of 100) (79%)
Wer bis jetzt der Versuchung des Umsattelns auf Fremdkonsolen wie die PS2 standhielt, wird mit Headhunter doch einigermaßen belohnt. Entgegen den Erwartungen hält Sega an dem Versprechen fest, nach wie vor hohe Qualität zu liefern.Dec 6th, 2001 · Dreamcast · read review
PSX Extreme (7.9 out of 10) (79%)
Fans awaiting the next installment in the Metal Gear series will find that Headhunter does a great job of filling the void. Although linear in storyline, Headhunter manages to deliver a rather enjoyable experience. There are plenty of plot twists and dry humor throughout the game to keep you interested and entertained, and racing the motorcycle, although limited, adds to the fun of playing as well. Puzzles are original and clever, and the game stays away from having you perform mundane tasks that sometimes seem to plague action/adventure titles. The controls are solid, graphics aren't offensive, and the music blends in well. Despite its few flaws, Headhunter makes a great addition to any game library and is sure to be enjoyed be fans of the genre.Jun 20th, 2002 · PlayStation 2 · read review
Game Over Online (79 out of 100) (79%)
If you're pumped for the release of Metal Gear Solid Substance, due out later this year, than Headhunter may just tide you over until then. Like most games of this nature, it does not offer up a ton of lasting appeal but you can expect more than 10 hours before the credits start to roll. The unification of stealth, action, driving, and puzzle solving is a nice diversion from more formulaic shooters and the storyline is interesting enough to keep you playing. There are a few roadblocks along the path of the game's progression but by and large you'll be enjoying yourself more than you are scratching your head in confusion. So check Headhunter out, it's a cool game.Aug 2nd, 2002 · PlayStation 2 · read review
GameSpot (7.7 out of 10) (77%)
If you're looking for a fun action game for your PlayStation 2 to fill the void between big releases, Headhunter fits the bill nicely. With two endings, multiple playable characters, and around 15 hours of gameplay time, Headhunter will be hard to finish during a rental period. Its graphics fall short of the best the console has to offer, but its blend of action, stealth, and driving manages to keep things interesting throughout.May 10th, 2002 · PlayStation 2 · read review
Retroage (7.7 out of 10) (77%)
Przeczytaliście wyżej sporo narzekania na wszelakie niedoróbki. Fakt w Headhunterze ich nie brakuje, ale ten tytuł ratuje solidna i zaskakująca fabuła, ciekawa rozgrywka i lekko futurystyczny klimat. To wszystko połączone z solidna grafiką i świetnym dźwiękiem daje zaskakująco grywalny efekt. Tytuł naprawdę godny sprawdzenia tym bardziej że w swoim gatunku na Dreamcascie ma niewielką konkurencję.Aug 3rd, 2010 · Dreamcast · read review
Peliplaneetta.net (76 out of 100) (76%)
Kehnot kontrollit, tallennuksen puutteet, turhan hankalat lisenssitestit ja ärsyttävät välivideot kuitenkin kallistavat kuppia toiseen suuntaan. Se mikä toimi Dreamcastilla hyvin ei ole suoraan PS2:lle sovitettuna mitään kovin kummoista. Tällä koneella kun on Metal Gear Solid 2.Apr 17th, 2002 · PlayStation 2 · read review
PlayFrance (7.5 out of 10) (75%)
A une semaine de l’arrivée de Metal Gear 2, Headhunter se classe sans problème comme la référence du genre sur PlayStation 2. Malheureusement pour lui, cet honneur sera bien éphémère face au monstrueux jeu de Konami. Dommage car Headhunter a un certain nombre de qualités à revendre : variété des missions, réalisation haut de gamme, bonne durée de vie… Il n’y a guère que les phases de jeu de course qui déçoivent par leur inintérêt. Donc vous l’avez compris, si votre budget vous le permet, ne passez pas à côté de cette intéressante alternative à MGS2.Apr 9th, 2003 · PlayStation 2 · read review
GameSpy (72 out of 100) (72%)
After finishing the game within ten hours, I can say that there isn't much replay value. Not much can be done after you've gone through the entire adventure, except for acquiring a few new items and weapons the second time around. Headhunter has the potential to be a lot better, but the technical problems hinder it from being so. It's still worth checking out -- as a rental.Jun 16th, 2002 · PlayStation 2 · read review
Gaming Target (7.1 out of 10) (71%)
There’s no argument that Headhunter is a good game – it’s fun, there’s plenty to do, and it manages to keep you going throughout. However, the game is also dry and drab, with hardly anything new brought to the table to stand out amongst the crowd of other PlayStation 2 games out there that are similar. Obviously if you enjoy MGS and Syphon Filter games, Headhunter will appeal, but anyone who dislikes these games will not enjoy Headhunter. Those who stick with the weird controls and feeling of being here before will find a game that is rewarding though, and certainly worth playing through at least once.Jun 20th, 2002 · PlayStation 2 · read review
Adrenaline Vault, The (AVault) ( ) (70%)
Headhunter is no genre-buster. Though it lets you race a motorcycle through city streets, and some of its puzzles are clever, this is still a pure adventure game: rigidly linear, heavy on plot and exposition, and not immune to the bad habits of the genre, like switch pulling and fetch questing. However, if you’re looking to try a large-narrative adventure, but have been put off by other genre offerings, Headhunter might be your bag. The play control is excellent, and the action is full of variety. For fans of story-heavy adventures, this should be a no-brainer — Headhunter will satisfy mightily.Jun 13th, 2002 · PlayStation 2 · read review
Planet Dreamcast (7 out of 10) (70%)
Although Headhunter has some great graphics and impressive CG-rendered transitional movies, and some fairly enjoyable gameplay, the game as a whole falls short from my original expectations. The screenshots and information that surfaced about this game many months ago, really gave the impression that this would be the Dreamcast's Metal Gear Solid, but in reality it wasn't much more than a watered-down version of MGS with a mix of "infinite ammo" action and find-the-items-to-solve-puzzles gameplay of the Tomb Raider series. I would only recommend importing this game if you're a hardcore Sega fan, as I see Headhunter as a mediocre game. If it was a little less linear, with more open-ended exploration (like Shenmue), I think I would have found Headhunter to be more enjoyable. Being locked in a location until you "solve the puzzle" was also a turn off.Dec 7th, 2001 · Dreamcast · read review
Super Play (Sweden) (7 out of 10) (70%)
Sammanfattningsvis har Amuze inte skapat ett spel som utmanar Hideo Kojima, snarare ett som visar hur mycket de beundrar honom. Detta till trots är Headhunter ett snyggt och underhållande äventyr som tack vare bra dialog och påhittiga uppdrag känns som mycket mer än en simpel klon. Alla som äger en Dreamcast och väntar på nya fantastiska äventyr bör köpa Headhunter, som antagligen är det sista i sitt slag till maskinen.Dec 2001 · Dreamcast
Fragland.net (64 out of 100) (64%)
You’re Jack Wade, an ex-Head Hunter who’s lost his memory aswell as his license to kill and your life isn’t to be lightning up. Not at all.Sep 14th, 2002 · PlayStation 2 · read review
GamePro (US) (3 out of 5) (60%)
The controls only raise the price on this game's head. Absurdly, there's no way to manually control the camera, and basic moves like strafing are MIA. The targeting system is also pretty unreliable taking out one bad guy requires more rounds than were fired in an average A-Team episode.Apr 15th, 2002 · PlayStation 2 · read review
Without a doubt, one of the greatest games on the Dreamcast.
To begin with, I'd like to assert that Headhunter is by no means a Metal Gear Solid killer, nor was it ever intended to be as such. What Headhunter presents is a sad and tantalizing glimpse of the first steps of Dreamcast development that would have seen it catch up to the other truly "next generation" consoles like the PS2, Xbox and Gamecube. Headhunter presents gameplay and design elements once thought either unsuitable to the Dreamcast or impossible by those waiting for the next big thing (in this case the PS2.) Shenmue was the game that proved that the Dreamcast was powerful and if consumers had given it a proper chance Headhunter proved it had the potential to compete.
To begin with, Headhunter is built around fairly linearly followed action/adventure paradigms. However instead of simply feeling like a carbon copy of Syphon Filter or even Metal Gear Solid Amuze elaborated on established formulas and created a package of fundamentally next generation ideas wrapped in the comfortable veneer of a "current" generation action game.
The world of Headhunter is split up into districts which are freely explorable during certain portions of the game. These areas are very well rendered, feature traffic that stops at lights and obeys road rules and flows naturally and realistically. The city is explorable solely on Jack's motorcycle with only your destination or the LEILA offices explorable on foot. This creates a feeling of direction and purpose, eliminating any inessential wandering and driving the player to achieve their goals. Knowledge of the layout of the city is paramount during certain portions of the game where you are forced to speed through it with a very tight time limit.
Jack himself controls using a combination of next generation and "current" generation mechanics. His movement is incredibly fluid and realistic, being able to stick to walls and roll to avoid gun fire. His firing is controlled using a lock on system that does not allow total freedom in aiming but does eliminate the frustration of unnecessarily missed shots. The bike controls are more of a mixed bag, holding down the right trigger causes Jack to pop a wheelie and accelerate quickly while gradually depressing it causes him to slowly build up speed. Popping a wheelie means you lose control of the bike however, so you must learn to mediate how and when you accelerate.
One of the major draws of Headhunter is how the world is accessed. Certain portions are locked by Jack not having the necessary clearance to enter. To unlock higher clearance Jack must perform well in LEILA tests. These tests take place in virtual reality and judge how well Jack handles a motorcycle, how stealthy he is, his proficiency in armed combat and how well he can combine skills to overcome an enemy force. This is an interesting way of pacing the game and the LEILA tests themselves are cleverly designed.
Headhunter performs well as a game that bridges the gap between generations, giving players a glimpse of how well the mechanics of the next generation would function on the Dreamcast without forcing the player to immediately adapt to a whole new methodology of playing games. The graphical competency of the Headhunter engine only furthers my point about the untapped potential of the console. Headhunter looks amazing, with realistic environments and gorgeous high resolution textures and effects like rain and reflection. Tiny incidental details like a computer, an engine or a chair have had the utmost care in rendering, making the world of Headhunter a believable one full of believable things. When on the road the variety of buildings, attention to detail in car textures and environmental detail almost make Headhunter a faultless visual treat.
The soundtrack to Headhunter is one of the prime examples of the fusion of next generation with "current" generation. The voice acting is competent, if not a little cheesy at times. The star of the auditive experience is the music. Richard Jacques has composed a soaring, almost absurdly patriotic set of orchestral pieces that catapult you into Jack's shoes. These pieces sound like they belong in a big budget, Hollywood motion picture. The constant procession of ultra stylish music never failed to endear me further to this beautiful package.
With so many positive aspects to this game you'd obviously be wondering what exactly is wrong with it. The issues lie within the "current" generation mechanics that are fused with the next generation ones.
To begin with, as impressive as it is to drive around L.A there is very little to see or do. The ambitious notion of being able to freely drive around the city comes at the expense of the city not feeling alive. There are no pedestrians and the impersonal feeling of not being able to walk up to buildings makes it seem like both the city is dead and nothing more than a solid slideshow designed for you to simply crash into periodically. Speaking of crashing, the LEILA system which relies on you earning skill points through driving is well intentioned but ultimately frustrating. It gets to a point at the end of the game where you must accrue 1300 points, after being forced to drive like a maniac through the city slamming into cars and walls due to the imprecise nature of the motorcycle control. It gets to a point where you begin to feel cynical towards this system as it is stopping you from doing what you want to do and that is control Jack and advance the story.
While everything is rendered with the utmost detail some enemies animate rigidly, lack detail and appear somewhat rectangular which makes them look like robots dressed as bikers. This isn't a problem later in the game however due to the fact that you're fighting these guys, who mysteriously disappear when they die most of the time it is very noticeable.
Boss battles tend to drag as you are constantly killed by their unstoppable barrage of attacks. It's not that the bosses are hard, it's that you must the exact pattern and methodology for killing them or you'll constantly be forced to restart the fight. Additionally bosses have way too much health and a lot of the time you'll come out of a fight with only a small amount of health. The fact that Jack uses an auto-aim system to fight as opposed to free control over his view also complicates matters as if there are enemies around or destructible pieces of environment Jack will often aim at those and suffer wounds from the boss.
Load times are a little excessive. Not enough time was spent trying to minimize these and due to this problem every time you go from district to district or room to room you must sit through a load that can be anywhere from 15-20 seconds. This segmentation is exasperating after a while and even though it won't make you turn the game off, having to sit through load after load after load begins to grate after a while.
The Bottom Line
Headhunter stands as a testament to both great game design and a platform that could have launched ambitious development on the Dreamcast. We all know this didn't happen however and as such Headhunter is a very sad game to play. You see the potential, yet it was never given a chance to be tapped.
The fusion of "current" and next generation elements gave players a chance to taste the future while remaining somewhat within their comfort zones. The game controls fluidly and intuitively, Jack is a delight to use and shining graphical accomplishments of Headhunter are to be applauded. The soundtrack by Richard Jacques puts you in Jack's shoes and the level of developmental competency in this package cannot be denied.
The issue is Headhunters most ambitious features are also its most flawed. L.A feels dead and being unable to get off Jack's motorcycle lends to a feelings of watching a slideshow zipping past you, the flawed skill point system showed promise but ended up being frustrating instead and the auto-aim system augments the irritation caused by the already frustrating boss fights. The level of competency in regards to the engine also comes at the cost of lengthy load times which will have you sitting around while your trigger finger is itchy.
There is nothing fundamentally wrong with the Headhunter, it's just that some of the ideas were not given enough development and QA time. What we have is a fantastic game which gives credence to the notion that the Dreamcast had so much more to show us, so much we will never see.
by AkibaTechno (238) on Dec 30th, 2010 · Dreamcast
Starship Troopers meets Metal Gear Solid
The high point for Headhunter is the storyline. From the title screen the player is drawn into this not so distant future world. With a nice mix of cut scenes and actual game play the story becomes even more believable. The characters in the game really take on a personality of their own through various encounters. There is also a good mix of action and puzzle solving in this game. At sometimes you may reminisce about playing Resident Evil or any one of the Metal Gear series games. There is a lot of hunt and peck game play where you have to find the battery to activate the generator to move the engine out of the way so you can get the coin to open the car wash doors and so on. This can be both involving and discouraging based upon what kind of game player you are. Overall in my personal opinion this is a wonderful game to add to your PS2 collection right next to Metal Gear Solid 2 and WinBack games.
At times the game can become rather difficult when trying to control Jack. Certain techniques like strangling or breaking someone’s neck can be near impossible to perform. They take an extreme amount of practice and can be very discouraging. In addition using weapons such as grenades can be rather discouraging as you have no control over how hard or high Jack throws the grenade. Often times you will find it back in your lap before you know it. In addition riding the motorcycle can be a little tricky at first, but once you get the hang of it you will be cruising the streets in no time. All in all, the only real issue this game has, lies in the lack of control. It is only a minor downfall, as once you get used to it, it does not alter or prevent game play.
The Bottom Line
When you first boot up Sega's title Headhunter the first thing you will see is a few news clips from the evening news. Right off the bat you will realize that you have just entered a twisted society where criminals are subjected to involuntary organ donations based on weightier or not they can afford the current price of government owned bail bonds. You assume the role of Jack Wade, an ex-headhunter who wakes from a coma to find himself fighting his way out of a mysterious compound. After he makes his escape he then falls into a second coma only to be revived two weeks later with a case of amnesia. His boss then enters the room and promptly fires him for no apparent reason. Now if that’s not what you call a bad day I don’t know what is.
The overall aura of this game is somewhat off the wall and at times even comedic, very much like the movie Starship Troopers (1997). The action is plentiful as you work your way back to being the best Headhunter in America. The game is divided into two major game play sections. The first being similar to the Metal Gear Solid / WinBack style, of using stealth to accomplish your goals. The Second is more of a racer game where you mount your stylish motorcycle and cruise the streets driving from one location to another.
by OFoglada (161) on May 21st, 2002 · PlayStation 2
Contributors to this Entry
Critic reviews added by Wizo, Alsy, Parf, nyccrg, Riemann80, vedder, SoMuchChaotix, Jeanne, Big John WV, mikewwm8, Tim Janssen, Patrick Bregger, DreinIX, shphhd, Cavalary, Sciere.