Description official descriptions
Age of Empires is set in the past, Command & Conquer explores the future, but up to now there was no real-time strategy game that covered the whole breadth of human history. Empire Earth fills this gap and lets you wage war with everything from prehistoric stone thrower up to futuristic battle-mechs.
Empire Earth’s mastermind Rick Goodman was lead designer of the original Age of Empires. Similarities are thus hardly surprising; in fact, his new game can be considered a 3D version of its predecessor. Despite the graphical leap, the game’s look and feel are very familiar - AoE fans will feel perfectly at home. The perspective is fixed in an isometric view, camera management is not required. In your quest to crush the opposition, you build settlements, collect five resource types, recruit troops (land, sea, air) and, well, fight battles. Unit improvements are no longer researched in buildings, but can be bought at once for each unit type. For example, you can increase your tanks’ hit points, attack value, armor, speed and range separately -- for a price. It's your choice whether to spend your income on a huge army, or on an advanced one. Throughout the campaign, you also earn civilization points for heroic deeds; you can spend these on general unit improvements, e.g. reducing your archers building time by 30%, or making your citizens 20% faster.
The game’s four campaigns span the entire history of warfare: conquer the Mediterranean as the Greeks, lead the English from the middle ages to the battle at Waterloo, change history by making the Germans victors of the First and Second World War, and finally create a Russian empire in 2025. The campaign missions are heavily scripted and contain quite a few adventure elements; for example, you must lead William Duke of Normandy safely through enemy ambushes. As the scenarios focus on a set time frame, you don’t advance through the 14 epochs (from the Prehistoric Era to the Nano Age). In skirmish mode and in multiplayer battles, however, you may lead your people from caves into skyscrapers.
- 地球帝国 - Simplified Chinese spelling
- BestSeller Series (Cendant / Havas / Vivendi Universal) releases
- Covermount: Fullgames
- Empire Earth series
- Games that include map/level editor
- Green Pepper releases
- Historical Conflict: Hundred Years War
- Historical conflict: Napoleonic Wars
- Middleware: Bink Video
- Setting: 2010s
- Setting: Classical Greece
- Setting: Future now Past
- Setting: Medieval Europe
- Setting: Totality of history
See any errors or missing info for this game?
You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.
Credits (Windows version)
167 People (164 developers, 3 thanks) · View all
|Lead Single Player Game Design|
|Single Player Game Design|
|Lead Multiplayer Game Designer|
|Multiplayer Game Designer|
|[ full credits ]|
The 14 Empire Earth epochs are: * Prehistoric Era (500,000 BC) * Stone Age (10,000 BC) * Copper Age (5000 BC) * Bronze Age (2000 BC) * Dark Ages (0 AD) * Middle Ages (900 AD) * Renaissance (1300 AD) * Imperial Age (1500 AD) * Industrialization (1700 AD) * World War I (1900 AD) * World War II (1930 AD) * Modern Era (1950 AD) * Digital Era (2000 AD) * Nano Age (2100 AD)
The official Sierra game servers were shut down on 1st November 2008.
- 2001 – PC Game of the Year
Information also contributed by Sciere
Related Sites +
Part of the MFO network, with news and, of course, great forums.
Wikipedia: Empire Earth
Article about the game in the open encyclopedia
- MobyGames ID: 5374
Know about this game? Add your expertise to help preserve this entry in video game history!
Contributors to this Entry
Game added by -Chris.
Additional contributors: Dr. Elementary, Unicorn Lynx, Patrick Bregger, Plok, Kennyannydenny.
Last modified February 22nd, 2023.