Aliens Versus Predator 2
Description official descriptions
On planet LV1201, ancient alien ruins have been discovered. The Weyland-Yutani corporation sets up a research facility in the area, to study and unlock the secrets of the excavation. When xenomorphic (alien) eggs are found, Dr. Eisenberg is assigned command of the scientific progress. Weyland-Yutani also hires a band of mercenaries, under the command of discharged General Rykov to act as security of the facility. As time passes, observation pods are set up to observe an artificial xenomorphic hive. The xenomorphs however manage to escape containment and the resulting chaos sends out a distress call, which attracts the attention of the "Predator" alien species, as well as dispatching a colonial marine vessel, the USS Verloc, to render aid. Three intertwined campaigns tell the story: that of human marine Lt. Harrison, a newly hatched xenomorph and a Predator clan leader.
Aliens Versus Predator 2 is a first person shooter. Players can choose to begin a campaign as Alien, Predator, or a Colonial Marine, each with their own unique abilities and weapons.
The Marine plays as a standard FPS, with the player needing to pick up weapons, ammunition and health items. The screen shows the player's health percentage as well as armor. Some of the weapons include flamethrowers, miniguns, grenade launchers, rocket launchers and smart guns. The marine also carries a motion tracker which displays movement around the player. To see in the darkness the marine uses a shoulder-mounted flashlight or night vision, both of which drain battery power (which recharges on its own after a time). The marine can also toss flares which burn for a short time. In the single player mode, Harrison is a technician and handles a wielding torch and a ComTech Hacking Device which can be used to "hack" certain circuit boards.
The Alien plays much more stealthily, requiring the player to hide in the darkness and choose its moments of killing carefully. The alien has various stages of its life cycle, all of which tend to leave it with no weapons beyond its own claws and teeth, although some alien forms also feature a tail which can temporarily stun enemies. Depending on the alien's stage of development it can jump 6 feet, switch between normal and night vision modes, climb up most surfaces, pounce forward at targets in a fury of claws and bite the head off defeated foes to regain health.
The Predator on the other hand features superior weaponry and abilities but also uses its stealth to properly hunt opponents. It can jump several feet, use a cloak generator, regain health by using the medi-comp in the wrist, recharge energy quickly using the Energy Sift, and switch between several visual tracking and zoom modes built into the hunting mask. Many of the Predator's abilities use energy, which is displayed on the screen along with health. The Predator's weapons are designed for hunting and include: wrist blades, the combstick tribal spear, a spear gun, a plasma pistol, a shoulder cannon which fires balls of plasma, a bladed disc, remote bombs and a net gun to entangle the enemy. In single-player, the Predator is also able to hack certain circuit boards using the Charge Emitter.
Aliens Versus Predator 2's multiplayer mode lets the player select any of these three species in various "classes". Game types include Deathmatch, Team Deathmatch, Team Deathmatch Species and Hunt.
- Alien Vs Predator 2 - Alternate spelling
- 异形对铁血战士2 - Simplified Chinese spelling
- 3D Engine: Lithtech Talon
- Aliens Vs. Predator licensees
- BestSeller Series (Cendant / Havas / Vivendi Universal) releases
- Franchise crossovers
- Games referenced in movies
- Middleware: Bink Video
- Protagonist: Extraterrestrial / Alien
- Setting: Space station / Spaceship
- Sound engine: AIL/Miles Sound System
Credits (Windows version)
176 People (125 developers, 51 thanks) · View all
|Director of Engineering|
|Additional Special Thanks|
|Lead Game Design|
|Lead Level Design|
|Senior Level Design|
|[ full credits ]|
Average score: 86% (based on 62 ratings)
Average score: 3.9 out of 5 (based on 90 ratings with 6 reviews)
First off let me mention that I have never played the first Aliens VS Predator game. I did however watch 4 Alien movies and 2 Predator ones... but I've never tried pursued any comic books, breakfast cereals or other spin-offs other than the movie and this game. Now, on to the review...
I basically picked this one up because it was on sale and I was in need of a FPS thrill. Well, I got it. The single player campaign opens up in three ways... a Human Marine... a hunting Predator or a ravenous Alien... each of the three choices comes with it's own plot (which intertwines and makes references with the other two plots), levels, situations and most importantly... gameplay. Playing as an Alien is completely different from a Marine. Having to rely on ammunition may be a problem for the humans, but the Predators recharge their energy.... you get the idea. I'll summarize it with this: Whomever you pick it will be COMPLETELY different than the other two...
Okay, once you start the game, you'll feel like you are in an Alien movie (specifically Aliens (2nd movie) and Alien3). The same familiar undertones are there.... a station unprepared for the Alien menace, the involvement of the Weyland-Yutani corporation, the failing machinery and equipment, the Exosuits, the large ominous looking cranes... and you'll be scared like one too. Quite simply, the action switches very quickly from "nothing happening, where are they?" to being attacked at all sides and having your heartbeat racing. Occasionally you can prepare yourself a second or two beforehand by listening to the music... but often it's quite sudden and Aliens particularly can come from any angle...
I've talked all about the Aliens so far because atmosphere-wise... this is their game. They could have left out the Predators entirely and it wouldn't have made a dent in the "feel". But they didn't... the Predators are like active killers that lurk just out of sight and hard to kill when you finally find one (by that same token, playing as a predator is usually a game of cloak and dagger... or more appropriately, spear gun). Whereas the Aliens often appear in swarms and attack hastily... the Predators are cold, calculating and just waiting to get a good shot off. And the Predators do get a some "familiar" setting (referring to the movies) a couple of times with outdoor jungle and rocky areas..
What didn't I like about this game? Not very much. It succeeds where it is supposed to.
One complaint... while Playing as a Predator, you have three vision modes... 1 of them (Spectral) is simply too dark to navigate with and light optimization makes too many enemies transparent. As a result, simply not seeing things in time has resulted in my death more than anything else. These limitations are used to balance out the Predator (who has some great technology!)... but it's still a frustrating point
The level design is right on... however IMO there are just too many 'vertical shafts'... I think this might be a personal preference however, since I don't mind the horizontal ones and I'm pretty sure I've run into just as many of those if not more.
This is one of those games where you don't want to play in the dark, and yet at the same time... don't want any excess glare to spoil the darkness of the game and levels.
The Bottom Line
Let me tell you, I tried Unreal 2: The Awakening a few months ago... and this is a LOT more fun and well-designed. Even better it doesn't suck the life out of my videocard to do it.
But onto the real point.... If you're a fan of the Alien movies... GET THIS GAME NOW!... If you're a fan of the Predator movies... YOU PROBABLY WANT IT TOO... If you're a fan of FPS in general, this is as interesting as Half Life was... and the game itself is going to make you a little more afraid to enter dark rooms...
Windows · by Shoddyan (14569) · 2003
Do you remember the first time you watched Aliens? Remember when the colonial marines are just entering the colony complex, and they're splitting off into squads to scour the complex for survivors? Remember how tense you were as you tried, vainly, to spot movement in the hallways and abandoned rooms? Remember the constant beat of the motion trackers? The first human mission of Aliens Versus Predator 2 eerily recreates those moments of the film right down to the smallest detail. I couldn't believe that I was exactly getting tense playing a computer game, something that had never, ever happened to me before. When I finally spotted movement in the game, I was so charged up I fired wildly at it with my pulse rifle, decimating what turned out to be a large beetle.
To be fair, I was playing the game on the hardest difficulty setting, which doesn't allow you to save during a mission. This, combined with the game's naturally dark, humid tunnels and confined spaces, creates a truly frightening atmosphere that dares you to poke your head through that open doorway. I counted half a dozen deaths that literally made me jump in my seat. Impressive, to say the least.
AVP2 features three distinct races, each with its own weaponry, tactics and so on. This is a very nice option, and I wish more developers would exploit the potential inherent in this game design. Unlike Starcraft or Warcraft III, which feature a linear storyline that develops as you play each race, AVP2 tells the same story from the distinct perspectives of each race. Thus, each time you play the game through, you get further insights into the dark dealings of the game's doomed research complex.
The weapons are just as cool as you would expect them to be (provided you're a die-hard Aliens fan like myself). The colonial marines are the most traditional, featuring everything from small arms to heavy automatic weapons. The predator must be played more stealthily, sniping at enemies from the cover of its cloaking. The alien is a blast to play, whether you're scuttling along the floor as the facehugger or pouncing on your next meal as a full-grown xenomorph.
Everything else, from graphics to sound design, is top-notch and rivals anything being done with the Quake III engine.
I only have one nitpicky gripe against an otherwise excellent game. You'll occasionally come across design gaffes which force you to know what the programmers were thinking in order to win. The most glaring of these comes at the end of the marine campaign, in which you are attacked by a pair of praetorian aliens while standing on a precipice with a dropship behind you. I died at least four or five times trying vainly to kill the onrushing praetorians before I learned that they were invulnerable, and that the only way to win is to jump into the dropship (which I hadn't really paid attention to since it was behind me). I hate that kind of game design, and wish that developers would design endgame segments more logically.
The Bottom Line
It's your standard FPS done right. Plus it's set in the Aliens universe, so you can't go wrong.
Windows · by Lucas Schippers (57) · 2002
Since I loved AvP1, I immediately looked at this in comparison. The first thing I noticed was the great new graphics engine. Next, was the differences in characters. The Marine was essentially the same, but with some better stuff. The Alien traded high-speed for a pounce, and the Predator was made a bit more even. Overall, it was great. Highly immersive and fun.
Some parts of it got annoying, where puzzles involved jumping from ledge to ledge (some of them were hard to do)
The Bottom Line
Buy it, you won't be disappointed.
Windows · by DBad DBad (1) · 2003
|Shot enhanced||Geamandura (2322)||Feb 16th, 2010|
|What's in the box?||Judicator||Sep 17th, 2009|
In Germany, the game was released both as original English and censored German version. Most differences are removed blood and splatter effects; including level decor and cutscenes. Also changed are the animations of the scientists the player encounters. A detailed list of changes can be found on schnittberichte.com (German).
WARNING! MIGHT CONTAIN SPOILERS!
When the Alien-episode is selected, an intro movie will play and show us some nasty happenings in a Weyland Yutani-base somewhere. However, we see Eisenberg lying and shaking in fear on the floor in some nasty looking room. Note that he has red blood around his mouth. But in outro movie when his arms and legs are ripped off, we see that he is an synthetic judging by the the white blood-looking liquid that is stained on his clothes and the wires from where the limbs should be. Did Monolith forgot how they created the Eisenberg-character?
The original Aliens vs. Predator was universally criticized for having extremely long and difficult levels and no in-mission save feature (eventually, Fox and Rebellion released a corrective patch). How bad a beating did they take over this? The back cover ad-blurb on AvP2 includes a statement that would seem silly on any other game:
"Save your progress at any point during the mission"
- Computer Gaming World
- April 2002 (Issue #213) - Best Action Game of the Year
- April 2002 (Issue #213) - Best Multiplayer Game of the Year
April 2002 (Issue #213) - Best Gaming Moment of the Year (being a fledgling alien)
- Issue 12/2008 - Named as having one of the "10 Coolest Levels" (for "Unwelcome Guests" because it manages to scare the player without confronting him with enemies for a long time.
Related Sites +
Alien vs. Predator Central
Lists and lore explanations about the AvP series, including information about Aliens vs. Predator 2.
Aliens vs. Predator 2
Official Community Discord for Aliens vs. Predator 2 - Skins - Mods - Maps Discussions Tech support.
An Intergalactic Battle Royale
An Apple Games article, archive on the author's website, about the Macintosh version of <i>Aliens Versus Predator 2</i>. The article provides a descriptive overview of the game, with comments from MacPlay President Mark Cottam, as well as a guide to the background of the Aliens vs. Predator universe, an introduction to the game's races, and a collection of cheats (September, 2002).
fansite about the game with various resources including servers, skins and maps
A (largely) unscored review of the Macintosh version of the game by NZMac, a New Zealand Apple site. The review is ultimately positive, though with some qualifiers (Sep. 01, 2003).
- MobyGames ID: 5493
- Wikipedia (en)
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Contributors to this Entry
Game added by aaron minjares.
Macintosh added by Corn Popper.
Game added December 17th, 2001. Last modified September 24th, 2023.