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Star Wars: Rogue Squadron II - Rogue Leader

aka: SW:RL-RS2

Critic Reviews 87% add missing review

UOL Jogos ( )

Rogue Leader Ă© o mais impressionante dos jogos de lançamento do GameCube. Se vocĂȘ Ă© fĂŁ de Star Wars, nem sequer COGITE a possibilidade de nĂŁo comprar esse jogo. A Força Ă© forte nesse tĂ­tulo.

Dec 8th, 2001 · GameCube · read review

Impulse Gamer (9.9 out of 10)

If you are considering buying a GameCube, this title alone is worth the cost of the console. In my opinion Star Wars Rogue Leader: Rogue Squadron II is a "killer app" and well worth owning a Cube in order to just play this game.

May 26th, 2002 · GameCube · read review

Consoles Plus (97 out of 100)

Star Wars est un incontournable pour ceux qui aiment les jeux vidĂ©o. Tout est rĂ©uni : intĂ©rĂȘt gigantesque, intelligence artificielle au top, graphismes somptueux.

Dec 2001 · GameCube · read review

Consoles Plus (96 out of 100)

Un régal de jeu vidéo. Un défouloir de premiÚre catégorie et un voyage merveilleux vers des horizons encore jamais vus sur console.

May 2002 · GameCube · read review

contactmusic.com (9.5 out of 10)

Rouge Squadron II displays many great features which all stand up on their own, these features all come together in complete harmony to provide a mind blowing experience. Rouge Squadron II oozes quality, Factor 5 have done a fantastic job of this game, just about everything is perfect and very highly polished. You may find the game short after finishing it, but you have to earn enough points to unlock all the bonus levels plus, to get those gold medals will take you a long time, you will have to experiment with all the extra ships available for all the levels in order to finish the game in full.

May 16th, 2002 · GameCube · read review

GamesCollection (9.5 out of 10)

Riassumendo: una realizzazione tecnica perfetta, una decina di livelli sempre divertenti - a cui vanno ad aggiungersi alcuni extra e un making of del gioco - e l'atmosfera di Star Wars resa alla grande fanno di questo gioco un must have per i fan di Guerre Stellari provvisti di un GameCube (o, al limite, di un Wii..). I pochi difetti sono nella longevitĂ  (dieci livelli sono un po' pochi, anche se molto rigiocabili) e nella mancanza di una modalitĂ  multiplayer: poca roba, in confronto alla ricchezza complessiva dell'offerta...

Feb 7th, 2009 · GameCube · read review

Game Informer Magazine (9.5 out of 10)

Rogue Leader best represents what the GameCube hardware is capable of. Whether it be the daunting size of a Star Destroyer that houses over 300,000 polygons within its body, or incalculable amounts of fighters crammed onscreen, you can feel the power being pumped through this tiny machine. Even after playing thousands of games in my tenure at Game Informer, I’m completely dumbfounded by the level of detail that went into this project. The texturing on the vehicles – which accurately maps laser reflections and light sourcing – is identical to that in the films. This level of detailing is accurately used on all fronts. When an X-Wing flies by, you can see an animated pilot in the cockpit, and a fully functional R2 unit busily slaving away.

Dec 2001 · GameCube · read review

GameSpot (9.4 out of 10)

While all of Rogue Leader's components are strong on their own, they display a great amount of polish and end up making RL far more than the sum of its parts. While the game seems a bit short at first, you'll find that earning the various medals, uncovering the power-ups for the various craft, discovering the game's special features, and unlocking the bonus levels will keep you hooked. Thanks to tight graphics and immersive gameplay, Rogue Leader: Rogue Squadron easily stands as the most impressive launch title for the GameCube. GameCube owners in search of a showcase for their new system owe it to themselves to pick up a copy.

Nov 8th, 2001 · GameCube · read review

64 Power / big.N / N Games (93 out of 100)

Wahrscheinlich werden jetzt wieder sĂ€mtliche Kritiker und Nörgler aus ihren Löchern gekrochen kommen und uns Überbewertung vorwerfen. Dass wir das Spiel ja nur so toll finden, weil Star Wars draufsteht und weil es von einem deutschen Team programmiert wurde. All diesen Meckerern kann nur gesagt werden: Spielt Rogue Leader und haltet die Klappe, denn dieses Spiel ist die Macht!

Nov 2001 · GameCube

64 Power / big.N / N Games (93 out of 100)

(German version)
Klarer Fall, Rogue Leader zieht seinen grĂ¶ĂŸten Reiz aus Grafik und Sound. Beides ist so perfekt inszeniert und aufeinander abgestimmt, dass man sich direkt in den Film hineinversetzt fĂŒhlt. Da mag man schon mal gerne ĂŒber den etwas geringen Spielumfang oder ĂŒber leichte Slowdowns hinwegsehen. Wer Rogue Leader aber als stumpfe Ballerorgie ohne Sinn und Verstand abfertigt, tut dem Spiel Unrecht. TatsĂ€chlich handelt es sich um einen edlen Action-Knaller der Extraklasse, an dem nicht nur Star Wars-Fans ihre Freude haben werden.

May 2002 · GameCube

Peliplaneetta.net (92 out of 100)

EikÀ tarpeeksi voida painottaa sitÀ, miten hieno kokemus Rogue Leader on. Sen ulkoasu ja ÀÀnet on hiottu loppuunsa - pientÀ pÀivitysongelmaa lukuun ottamatta - ja mitÀ isommalla TV:llÀ ja paremmilla stereoilla peliÀ pelaa, sitÀ enemmÀn siitÀ saa irti. Samalla se ei kuitenkaan ole mikÀÀn kalvakka tekniikkademo, vaan tÀysimittainen peli joka osoittaa kyynikollekin Star Warsin olevan yksi sukupolvemme suuria satuja - ja GameCuben yksi tÀmÀn hetken kovia pelikoneita.

May 10th, 2002 · GameCube · read review

Gamezilla (92 out of 100)

I could buy a GameCube for this game only and would not be disappointed. If I never play another game on the system, I already feel I got my money's worth. That is how good this game is. I found myself in constant amazement, talking to the TV (you know a game is good when you start talking to it) and just basically grinning from ear to ear every time I played. It is very difficult to score the higher level medals but thankfully you can still make it through the game without getting a gold on everything. So, if you have a GameCube and have not bought this game yet, you are missing the entire reason for owning that system.

Nov 20th, 2001 · GameCube · read review

IGN (9.1 out of 10)

It's taken more than 20 years, but a development studio has finally captured the spirit and beauty of the Star Wars trilogy movies and crammed it all into one action-packed game. The Factor 5 developed Star Wars Rogue Squadron II: Rogue Leader represents the evolution of the LucasArts shooter franchise, which was sparked to life on Nintendo 64 some years ago. The GameCube sequel comes complete with all new levels based on scenes from the trilogy, the ability to pilot classic crafts as Jedi hero Luke Skywalker and more secrets than can easily be counted. And it's quite possibly the most beautiful title we've seen on any home console. Rejoice.

Nov 16th, 2001 · GameCube · read review

Gaming Target (9.1 out of 10)

Rogue Squadron II: Rogue Leader is just about the most perfect Star Wars video gaming experience I can imagine. Sure, we've seen just about everything inside before but there's no such thing as too much of a good thing.

Nov 21st, 2001 · GameCube · read review

N-Zone (90 out of 100)

Ich kann nicht mehr! Immer wenn ich anfange, Rogue Leader zu spielen, kann ich einfach nicht mehr aufhören! Obwohl ich schon die US-Version rauf und runter gespielt habe, kann ich nicht genug kriegen. Diese Grafik! Dieser Sound! Obwohl ich nicht gerade Star-Wars-Fan bin, hat es mich wirklich begeistert, wie detailverliebt Factor 5 das Ganze umgesetzt hat. Selbst kleinste Details wurden 1:1 aus der Film-Vorlage ĂŒbernommen. Von sĂ€mtlichen Launchtiteln konnte mich Star Wars Rogue Leader: Rogue Squadron II am meisten begeistern und sicherlich wird das nicht nur mir so gehen.

Jul 7th, 2003 · GameCube · read review

Digital Press - Classic Video Games (9 out of 10)

The "killer-app" title can be easily applied to Rogue Leader. There isn't another game on the console that will cause players to drool uncontrollably while playing at launch. While the games unreal difficulty will turn many gamers into raging lunatics, most will be so shocked by the graphics, that they'll replay the stages as many times as possible just to look at them. Besides, if it gets that bad, find a friend you don't like very much and take 'em out in the muti-player mode.

Sep 26th, 2005 · GameCube · read review

Game Over Online (90 out of 100)

Holistically speaking, Rogue Leader raises the bar again for the Star Wars franchise. I think for the foreseeable future, other developers and licensees will try to beat the immersion this title exudes. The developers, Factor 5, have shown themselves to be a master of the cinematic experience inside the trilogy framework and it would be exciting to see what they can come up with if they were provided with some of the prequel material. Simply reliving some of the exciting sequences, like the Death Star trench run, on modern equipment is an experience that is worth the price of admission itself. For those who are shying away because they've seen or played Hoth sequences in other titles, there is plenty of new material in here as well.

Feb 22nd, 2002 · GameCube · read review

GamersMark (9 out of 10)

With a game this gorgeous, it is no wonder people will be interested for a long time. Heck, if Lucas wanted to he could have made the game on graphics alone and people would still play. But, the did better and put careful thought into the whole game. This is truly one of the bets launch titles I have ever seen, and it is highly recommended. Star Wars lovers will get what they want, while the casual gamer will find something truly special, a game that wants to be good for you!

Nov 19th, 2001 · GameCube · read review

Game Informer Magazine (9 out of 10)

Leader's graphics are equally up to the task of portraying these epic battles. I just about lost it when I noticed that TIEs would not only self-shadow, but also contain reflections cast from your glancing laser fire and those two red taillights that they have in back. Now, "cut the chatter Red Two" and go buy it.

Dec 2001 · GameCube · read review

Jeuxvideo.com (18 out of 20)

Un titre incontournable pour les fans de l'univers Star Wars et les possesseurs de Gamecube. Rogue Leader exploite la juteuse licence de maniÚre admirable et comme on aimerait le voir plus souvent. Sa réalisation et son gameplay font de ce soft un véritable must en matiÚre de shoot tout en illustrant de maniÚre magistrale les performances de la nouvelle console Nintendo.

May 6th, 2002 · GameCube · read review

Nintendo Difference (18 out of 20)

Rogue Squadron 2 fait fort. Il affiche des graphismes parfois plus beaux que le film lui-mĂȘme. L'ambiance est parfaite et les musiques/bruitages Ă  couper le souffle. Mais le jeu ressemble bien trop Ă  l'opus sur N64 et affiche un niveau de difficultĂ© trop Ă©levĂ©.

Sep 14th, 2006 · GameCube · read review

Nintendo Life ( )

Star Wars Rogue Squadron II: Rogue Leader is a technical marvel, serving up the perfect melange of gameplay, visuals and authentic Star Wars goodness. Factor 5 has stunningly recreated the franchise's deep universe to a degree rarely seen in licensed video games. Disappointingly, it's a very brief experience, but one that you should enjoy nevertheless. This is without a shadow of a doubt one of the GameCube's finest games.

Jun 25th, 2013 · GameCube · read review

Eurogamer.net (UK) (9 out of 10)

Some games don't need a license to be good. Rogue Leader is good because it lives up to its billing. You can argue with me about that until we're both blue in the face, but the only deciding factor here is whether or not you like space combat games. Do you? Because everybody loves Star Wars, right? And this is that. Buy it. Buy a Cube for it.

May 9th, 2002 · GameCube · read review

RetroGame Man (9 out of 10)

Graphics are some of the best found on the GameCube – and this was a launch title! In terms of sound, it is extremely satisfying hearing the Star Wars music sprinkled throughout, and shooting blasters and blowing up tie fighters never sounded so good! Overall, this is an amazing game that captures the magic of Star Wars, the fun of awesome arcade shooters, and the lasting appeal of a timeless classic.

Jan 31st, 2016 · GameCube · read review

Oldies Rising (18 out of 20)

Je pourrais continuer ce test indĂ©finiment avec des dizaines de pages de superlatifs en tout genre, mais je subodore que vous avez compris l'idĂ©e directrice : Rogue Leader est tout simplement un must have pour tous les possesseurs d'une Gamecube, Ă  fortiori si ces derniers ont vu leur enfance marquĂ©e par la trilogie cinĂ©matographique signĂ©e George Lucas. Alliant une technique de haute volĂ©e Ă  un gameplay nerveux et jouissif frisant la perfection, ce second Ă©pisode de la saga relĂšve avec brio un dĂ©fi pourtant loin d'ĂȘtre facile : faire mieux que son prĂ©dĂ©cesseur. A possĂ©der absolument !

Oct 28th, 2013 · GameCube · read review

GameSpy (90 out of 100)

Since the game was first announced last spring, the word has been that Rogue Leader would be a mighty fine-looking title for the GameCube. That's exactly what you get, a mighty fine game that lets you take part in numerous space/flight combat sequences in the Star Wars universe.

Nov 18th, 2001 · GameCube · read review

Gamesmania.de (88 out of 100)

Fortgeschrittene und Profis sollten unbedingt zuschlagen. FĂŒr sie stellt Star Wars: Rogue Leader eine echte Herausforderung dar, die zudem mit einer PrĂ€sentation brilliert, an der sich vergleichbare Titel in Zukunft werden messen mĂŒssen. AnfĂ€nger sollte den Titel mit vorsicht genießen. FĂŒr sie stellt er ohne Codes wirklich nur eine Grafikdemo dar, weil sie vermutlich völlig ĂŒberfordert im erste Drittel des Spiels hĂ€ngen bleiben werden.

Aug 1st, 2002 · GameCube · read review

NGC Magazine (87 out of 100)

(...) Either way you're on to a winner, because while Rogue Leader will surely fly off the shelves, it also justifies its position as a 'must-have'. At the end of the day, come 3rd May all you'll be wanting is a GameCube and at least one solid, high-quality game that graphically speaking, pushes your brand-new machine to eye-popping limits - and that game is Rogue Leader. Regret it, you won't.

Jun 2002 · GameCube · read review

Netjak (8.6 out of 10)

Star Wars: Rogue Squadron II has all of the elements of making it a successful flagship release. Overlooked by many, this title should not be missed by anyone owing a GameCube. This is one of the few titles that save this system from mediocrity. As great as the game is, it isn't without flaws. A few other levels could have easily propelled this to Game of the Year status. If there was a way to incorporate a multiplayer aspect to the game, it could also have helped the longevity of the title. With few minor physics issues (awkward turning at times, and leveling problems), this is still a solid title from box cover to the zeros and ones.

Jan 4th, 2002 · GameCube · read review

Gamezone (Germany) (8.5 out of 10)

Rogue Leader ist wie schon der VorgĂ€nger keine Simulation, sondern ein Arcade-Shooter. In den einzelnen Missionen kĂ€mpft man an "original SchauplĂ€tzen" oder auch in neuen Gebieten. AusgerĂŒstet mit dem X-Wing, Y-Wing oder A-Wing nimmt man es mit den Tie-Fightern oder anderen Imperialer Kriegsmaschinerie auf. Das Missionsdesign ist sehr gut gelungen und jede Mission bietet andere Aufgaben und dadurch viel Abwechslung.

Nov 12th, 2001 · GameCube · read review

Gamezine (17 out of 20)

Pour conclure, c’est le jeu sur lequel repose pratiquement tous les espoirs de Nintendo sur la vente du Cube pour sa sortie et ils n’ont pas de soucis Ă  se faire. GrĂące Ă  ses graphismes magnifiques, Ă  sa maniabilitĂ© exemplaire et Ă  sa bande son excellente, tous les possesseurs de GameCube tomberont sous son charme. Il y a juste sa durĂ©e de vie un peu limite mais bon



Nov 27th, 2002 · GameCube · read review

Play.tm (85 out of 100)

An essential GameCube purchase. Good luck, and may the force be with you.

May 17th, 2002 · GameCube · read review

Game Revolution (B+)

Even though the experience is a short one, Star Wars Rogue Leader: Rogue Squadron II still ranks among the top Star Wars games I've played. It's got great space and planet based missions, all the classic Star Wars elements we love, and graphics that never cease to amaze me.

Nov 1st, 2001 · GameCube · read review

Computer Bild Spiele (1.93 out of 6)

Leider werden wohl nur fortgeschrittene Spieler in den Genuss aller Pracht kommen, da sich die wilde Weltraumhatz als Ă€ußerst schwierig erweist. Da mag die Macht noch so sehr mit Ihnen sein – wenn er eine Aufgabe x-mal angehen muss, geht selbst dem besten Jedi die Puste aus, und der gefrustete Spieler sucht verzweifelt nach einem Lösungsweg. Nur mit viel Training werden Sie alle Missionen des Spiels und somit auch alle SchauplĂ€tze zu Gesicht bekommen. Hier wĂ€ren einstellbare Schwierigkeitsgrade dringend geboten. Trotzdem ist Rogue Leader bislang das meistverkaufte Gamecube-Spiel. Weil es aber so verteufelt schwer ist, rauscht es knapp an einer Spitzenwertung vorbei. Aber „gut“ ist immer noch gut genug.

Jun 2002 · GameCube

Cubed3 (8 out of 10)

The best console Star Wars game, and the fact it's been out a year now means you can get it cheap. Featuring some of the finest graphics of any game this generation, and fantastic space shooter gameplay, as well as difficult missions that will test many players, this is definitely a game that GameCube owners will want in their collection.

Jan 25th, 2003 · GameCube · read review

Officiel Nintendo Magazine (8 out of 10)

Rogue Leader s'impose comme l'un des titres phare du lancement du GameCube. Un achat indispensable, mĂȘme pour les non-initiĂ©s.

May 2002 · GameCube · read review

Deaf Gamers (7.5 out of 10)

Rogue Leader is an outstanding experience. The score is 7.5 because of the exciting, Star Wars, feeling the game gives. Just take heed of what has been said about the difficulties with the game as a result of the lack of subtitles.

2002 · GameCube · read review

The Age ( )

Expect slow progress - the 11 primary campaign missions aren't easy. As well as dodging enemy fire, you'll need to destroy everything marked by the Empire. As in the original N64 game, you'll get to take part in some of the bestknown Star Wars battles, including the Death Star trench run, an attack on a Star Destroyer and the battle on the ice planet Hoth. A pity there's no multiplayer mode.

Jun 27th, 2002 · GameCube

The Video Game Critic (B-)

Rogue Leader does have a major flaw, and that is unclear mission objectives, which make it very easy to get become hopelessly stuck on a particular mission. The difficulty of the stages is also uneven. You struggle through a so-called "training mission", only to coast few some of the more advanced stages. Despite its inconsistencies however, Rogue Leader is still a fun title that Star Wars fans won't want to miss.

May 18th, 2005 · GameCube · read review

Gamereactor (Sweden) (6 out of 10)

Star Wars Rogue Leader hör till de lite bÀttre Star Wars-spelen men kunde ha varit Ànnu bÀttre om det inte vore för dess orosmoln. Jag hade önskat mer genomtÀnkt bandesign men först och frÀmst mer konkreta direktiv dÄ jag gör misstag under spelandet. Star Wars Rogue Leader kan mycket vÀl underhÄlla Star Wars-fantasterna ett tag, men det finns bÀttre spel pÄ temat Àn detta.

May 8th, 2003 · GameCube · read review

Player Reviews

Good, from a certain point of view.
by Terrence Bosky (5446)

The Good
Joe Bob Briggs' theory of movie sequels is that the good ones are just remakes of the original movie and the bad ones are bullstuff like Halloween III. The best thing said for Rogue Squadron: Rogue Leader is that it's a next-gen update of the original game. Rogue Squadron was and is an arcade game, instead of a flight simulator. Taking place over the course of the holy trilogy, players take the roles of Luke Skywalker and Wedge Antilles, Rebel pilots who engage the Emperor's forces time and time again.

Like the first game, Rogue Leader begins with a Tatooine tutorial. Here players fly a T-16 Skyhopper (Luke's toy from Episode IV) and learn basic moves and weapon controls. Players have twenty minutes on this level to complete all the challenges and find all the hidden items (like Bantha herds or escape pods). The tutorial level is a nice, open-ended experience. Like the actual game, there are hidden things to find and there are differences depending on the time of day you play (if that does anything for you).

The game itself begins with the Battle of Yavin. The Death Star battle was the basis for the classic arcade game, part of X-wing, and a bonus level in the first Rogue Squadron. It has never looked or sounded better than it does here. TIEs howl past you, gun turrets fill the air with laser bolts, and the level plays out exactly like the movie.

Other battles from the movies are well represented. Players must buy the Rebels enough time to flee from Hoth by engaging probots, taking out AT-STs, tying up AT-ATs and then providing air support against TIE Bombers. The Battle of Endor is probably the most epic level. The Rebel fleet comes out of hyperspace and launches an assault against the Death Star. Lando shouts out that the Death Star's shields are still up and when the fighters circle back to the fleet, they see the Imperial Fleet has blocked off any escape. Admiral Ackbar wants to call off the assault, but Lando knows Han just needs more time. So it's up to the player to defend the Rebel capital ships before engaging two imposing Star Destroyers.

The levels between the movie missions are hit and miss though. There's a fun, but brief, B-wing attack on a Star Destroyer followed by an interminable level where players provide cover for a Rebel assault team trying to get to the crashed ship. There are some nice touches here, like the opportunity to switch craft depending on what objectives need to be completed, but there are weak spots I'll address below.

The craft control very well. The majority of the game is played in a third-person follow mode, but there is a cockpit camera where you can toggle the targeting scanner. A new feature lets the player send orders to his wingmen, instructing them to attack certain targets or flee—amazingly, there isn't a cover me option.

The Bad
Rogue Leader looks and sounds great, but it's still the shallow gaming experience offered by the first game. I accept that Rogue Squadron will not be the platform version of X-wing, but couldn't it be closer to Wing Commander? There's no sense of character here, other than a few movie lines tossed out here and there. Confined to the movie series, there is no room for surprise.

Unlike the original game, Rogue Leader has several space based levels. Visually, I had trouble picking the TIEs out from the starfield, but I'll take the blame for that. However, I kept hitting the ceiling and walls in these levels and found the radar to be mostly useless.

The game isn't that long (as far as finishing it, completing ever aspect is very time-consuming), but some levels are tricky. I don't think a checkpoint save system would be that hard to implement or would take away from the game. Every level has objectives and time triggers which keeps the pressure on, but it's annoying failing one section and having to restart the level. Despite the fact that the player is commanding a flight wing, it's up to the player to do 80% of the work. And don't expect the computer-controlled craft to do any special maneuvers like tying up AT-ATs (still frustrating) or bombing targets.

The Bottom Line
Much like the challenge of the cave, my perception of Rogue Leader is influenced by what I'm bringing to it. Knowing that the immersive experience of X-wing is possible on a platform, I'm continually disappointed by this franchise. I can't deny that it's a fun experience. The graphics and sound are top notch, but I can't bring myself to care. That people bought a GameCube solely for this game is a testament to something. What, I don't know.

Nov 19th, 2004 · GameCube

Astounding graphics and a Star Wars nut's utilmate wet dream!
by Anthony Bull (25)

The Good
This is the Gamecube's killer launch app. Forget what Nintendo put out - this has it all - the best graphics, the best sound, awesome gameplay, DVD-like levels of presentation and extras, and one of the best parts is that its HARD.

The graphical system is breathtaking - it actually looks like you are playing one of the movies - especially when running in progressive scan mode. Words cannot describe how beautiful the experience is - highlights are flying around the bump mapped valleys of Hoth, the beautiful watery island world of Kothlis with hundreds of ties and walkers constrasting the organic beauty, doing a fly-by on a star destroyer for the first time and of course the Battle of Endor which is just WOW.

The actual skill of the guys at Factor 5 (especially Thomas Engel) is completely evident in this game - no other Gamecube developer has yet managed to put together an engine that rivals or is better than Rogue Leader's - this is being written 2 years after it was released also!

The levels are enormous, with millions of polygons everywhere - all the landscapes look brilliantly real, smooth, and curved. Player craft are reportedly made of up between 20,000 and 30,000 polygons. When you fly past an X-Wing, you can see the pilot inside moving! All surfaces in Rogue Leader feature 8 levels of texture maps and a cool real-time shadow and lighting system, which is best seen on Hoth or Kothlis where hundreds of laser streams are crossfiring and reflecting off the ice/water and lighting up every soldier and vehicle they pass.

And there's just so much more to the graphic system - in Tattooine there are heat/mirage waves in the distance causing your view to distort, and a complete day and night cycle where you can watch the twin suns setting. The Ison Corridoor level has volumetric fogging all over the show as well as volumetric clouding in the Bespin level. A brilliant particle system makes blowing apart Tie fighters a pleasure as does the many different ways they can explode - it is just so satisfying to blow a Tie to bits and then fly through the explosion.

The sound, is brilliant also. Factor 5 wrote the sound software for the Gamecube. It sounds just like the movies do - and because its all done in real-time instead of streamed it changes to reflect whats happening in the game. When things quieten down in a level, the music gets softer and when things get frantic it becomes really intense, with all notes and instruments blending seamlessly in the transitions and using all the classic themes from the Star Wars soundtrack.

The sound effects are top notch, with every Star Wars sound you can think of in there some where, all sounding perfect. The detail in the sound is of a similar level to graphics engine. AT-AT's have 6 different motors all with different sounds, when you fly past them it sounds just like it should - whirring motors and clanking feet. The attention to detail is amazing - in the heat of a big battle, anyone walking past your room would think that you were watching a DVD of Star Wars it sounds so good.

There is an absolute load of voice acting in this game too - including Dennis Lawson who was Wedge in the original movies. And the best part is, they all sound exactly like the characters in the movies. Lando, Han, Luke, Leia and all the others sound utterly convincing.

And it all runs in Dolby Pro Logic II for 5.1 surround sound. Factor 5 developed a system that takes the Gamecube's analog signal and filters it so it simulates 5.1. It has clear separation between the rear and front speakers - and on the right system it is unbelievable.

The game play is great - each mission has a set of objectives to carry out, which you follow to complete the game. Most levels are "Blow this Up" or "Protect this transport" or "Steal this". Its pretty simple stuff, but its a lot of fun actually getting there.

Some of the levels in this game are very hard to complete and will take a lot of goes to do so, but that is great - I'm sick of games that are so easy to complete these days. It takes some real skill to beat this game, let alone unlock all the extras. And the lastibility is great - there are 11 main levels, 1 training level, 5 bonus levels to unlock and gold medals to acquire on 16 levels as well as awesome bonus craft to unlock. Millenium Falcon, Slave I, Tie Fighter, Imperial Shuttle, Naboo Fighter and others. And each level has a tech upgrade hidden somewhere on it for you to find which powers up your player craft.

Add to all this, a making-of documentary, interviewing the team, DVD-like Audio Commentary tracks during levels, loads of DVD-quality footage of the original movies in the menu screens and an art gallery containing concept art from the games design stage.

And it all fits into one 8-cm disk. The most amazing part of it all is that they made it and 9 months and it is only a first generation game for the Gamecube. The sequel is already looking like it is running on Gamecube-2 hardware or something!

The Bad
The missions and game are/is based around a linear structure - there is usually only 1 path through everything - this isn't too bad a problem, as there's only one way I would want to blow up the death star, but it could've had a lot more depth if there was multiple routes to the end, like Star Fox 64 had.

Admiral Ackbar doesn't sound quite right - there's nothing else wrong with this game (from my perspective). The only real problem is that it is so amazing that you play the hell out of it and complete it really fast (2 weeks or so).



The Bottom Line
The best Star Wars experience to be had yet. A breathtaking game that makes X-Box and PS2 owners drool and then start making excuses for their systems. If you like Star Wars, you will think you're in heaven when you start playing this game.

Jul 24th, 2003 · GameCube

Makes you feel like you're actually inside the trilogy.
by Kartanym (12689)

The Good
Where should I start.

Graphically it's beautiful. From playing so many Star Wars games in the past, I think this is the closest any has come to actually making you feel like you are a part of the trilogy. Everything moves smoothly, and the detail is amazing. Just look at that trench run. Damn it looks good.

One of the things I was worried with was the control scheme. The first time I saw the Gamecube controller I was a little worried. Now that I have had plenty of hours with it, I must say it fits like a glove in a way that no other has previously been able to do. That said, controlling the X-Wing is very simple indeed. The analog stick makes steering simple, while the big A button, and the trigger buttons on top are nicely placed for the attack and dive techniques.

Apart from the sound, the thing I loved the most was the presentation. DVD like quality is something that comes to mind when describing Rogue Leader. From as soon as you start up the disk, you have a great intro screen, classic music (can't get enough of that soundtrack) and a simple menu to guide you through. I won't mention the extra features, so as not to spoil the surprise, but they add even further enjoyment to a great title.

The Bad
No multiplayer features spoils the package. After playing through Starfighter I was hoping for something similar in terms of a two player, split screen mode. Still, for what's included on the disc, it's only a minor glitch.

The Bottom Line
If it wasn't for Luigi's Mansion and Smash Bros. Melee, Rogue Leader could have sold this console single handedly. This is a great sequel and a must buy purchase for all Gamecube players, and of course, all those Star Wars fans.

Mar 12th, 2006 · GameCube

Plus 61 player ratings without reviews

Contributors to this Entry

Critic reviews added by chirinea, Alsy, Riemann80, Jacob Gens, Robond, Patrick Bregger, shphhd, Jeanne, RhYnoECfnW, Wizo, Big John WV, CalaisianMindthief, Tim Janssen, Cantillon, coenak, â˜șâ˜șâ˜șâ˜șâ˜ș, beetle120, lights out party.