Luigi's Mansion
Description official descriptions
Luigi's Mansion pits you as Luigi, Mario's forgotten brother.
Luigi, while checking his mail, found out he won a mansion in a contest. What's weird, is he never entered any contest to begin with. Being the curious person he is, he calls up his brother, Mario, and asks to meet him at the house.
Luigi sets forth through a dark and scary jungle to find the house, but sees that Mario is nowhere to be found. Puzzled, Luigi enters the mansion, only to encounter ghosts. He meets up with a scientist, Professor E. Gadd, who explains the situation and hands over the Poltergust 3000. Luigi must now make his way through the mansion's many rooms, sucking up as many ghosts as he can.
As you explore, you must solve mysteries, collect cash/gems/jewels/coins, and encounter boss characters. Luigi's vacuum has the ability to suck up ghosts that have inhabited this strange mansion. However, the ghosts will not give up so easily. You must struggle with them and pull them back to catch your prey with your trusty vacuum. As you continue to your goal, you must face off with the deceased denizens of the house and the boos that haunt it, and unlock new rooms with the keys you find along the way. You can also gain special abilities for your vacuum, such as the ability to shoot fire, water, or ice. Remember though, treasure is scattered everywhere. Check all the objects for coins and paper money, and who knows, you may just make enough money for Luigi to buy a mansion of his own...
As you explore the strange mansion, the plot slowly unravels and it becomes apparent that something more sinister is going on in that haunted house. Will you ever see your lost brother Mario again?
The 3DS version has some difference from the Gamecube original. Changes include coins lasting longer before disappearing after being hit, the addition of local co-op with another player being able to control a character named Gooigi, a new control option that allows the use of the Strobulb flashlight from Luigi's Mansion: Dark Moon , an achievement list, and a boss rush mode, among other tweaks. The 3DS version Hidden Mansion follows the adjustments made in the Gamecube's PAL version
Spellings
- ルイージマンション - Japanese spelling
Groups +
Screenshots
Promos
Credits (GameCube version)
93 People (92 developers, 1 thanks) · View all
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[ full credits ] |
Reviews
Trivia
1001 Video Games
Luigi's Mansion appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Hidden Mansion
The Hidden Mansion mode was adjusted in the PAL releases of the game. The main difference is that the mansion is mirrored in the PAL releases but keeps its original orientation in the NTSC releases. Other notable differences include: * Ghosts from later in the game will appear earlier in the PAL hidden mansion, but will not do so in the NTSC hidden mansion * Boos are more agile and have higher HP in the PAL hidden mansion * 45 boos are required to reach the final room of the game in the PAL hidden mansion, as opposed to 40 in the NTSC hidden mansion (and, by extension, the normal game mode)
Many features of the PAL hidden mansion would later make their way to all hidden mansions in the 3DS remaster.
Launch game
Luigi's Mansion was not only a launch GameCube game, but the first GameCube game ever shown. On August 24, 2000, when Nintendo showed the first demo reel for their new system, Luigi was the first thing shown. At the time he was without his backpack and it wasn't announced as an actual game, though, with popular conjecture being it was part of the newest Mario platformer.
Lighting Glitch
There is a lighting glitch in the game that occurs in the telephone room which appears to make Luigi's shadow look as if it were hanging itself.
Lawsuit
Shortly after the game's release, Nintendo was sued by the production company of Ghostbusters, claiming that using a vacuum to suck up ghosts infringed on the movie. The case was dropped.
Other regional differences
- Luigi makes a different damage noise in the Japanese version of the game compared to international versions
- The Japanese version uses the same music for catching standard ghosts when catching portrait ghosts, whilst international releases have a new track created for this
- In the Japanese version some audio sequences suffer from delays, and overs don't play at all
- In the Japanese version the music tempo randomly speeds up at times, suggesting it might not be locked to the game's framerate
- The Pikmin trailer is absent in the Japanese version
Information also contributed by JPaterson and Thomas Dowding.
Identifiers +
- MobyGames ID: 5501
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Contributors to this Entry
Game added by JPaterson.
Nintendo 3DS added by Rik Hideto.
Additional contributors: Joshua J. Slone, gamewarrior, Grandy02, FatherJack, deadaccount.
Last modified February 22nd, 2023.