Legend of Grimrock
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Critic Reviews 82% add missing review
Eurogamer.be (10 out of 10)
Legend of Grimrock is in één woord fantastisch. Het spel is wel moeilijk en ik denk wel dat je een RPG-gamer van de oude stempel moet zijn, wil je de gameplay van Legend of Grimrock kunnen waarderen. Maar zoals ik al zei, Legend of Grimrock is ook voor deze groep spelers gemaakt en mijn review is ook op deze groep mensen gericht. Hoewel ik zeker wel enige kritiekpunten heb op de game, weet Legend of Grimrock wel dat oprechte oldschool gevoel op te roepen die mij met ongenadige overgave in de game trekt. De puzzels zitten echt heel knap in elkaar en grafisch is dit de mooiste old school dungeon crawler die je ooit gezien hebt. Ik kan dan ook niet om de dikke tien heen.
Apr 11th, 2012 · Windows · read reviewDestructoid (9.5 out of 10)
I have to give Almost Human a lot of credit. The level design, enemy placement, and especially the puzzles are all, by and large, wonderfully crafted. There are a few instances where the "traps" seem more unfair than clever, but that hardly tarnishes what is otherwise a terrific experience. You'll be hard-pressed to find a modern game like Legend of Grimrock any time soon, but with a game of this quality, you won't need one.
Apr 10th, 2012 · Windows · read reviewYouGamers (91 out of 100)
Beautiful, atmospheric and decisively old school dungeon crawl that does proper justice to the classics of the genre. Keeps the gameplay simple and logical, is suitably difficult and pulls no punches when you mess it up, yet you simply can't put it down. Recommended.
Apr 13th, 2012 · Windows · read reviewEurogamer.de (9 out of 10)
Ihr wollt Old School? Bitteschön. Legend of Grimrock ist ein unfassbar wertvolles Geschenk an alle, die einfach mal wieder einen echten Dungeon Crawl hinter sich bringen wollen. Es ist so, als hätten FTL Games und Westwood Studios auf dem Höhepunkt ihres Schaffens ein gemeinsames Projekt in der Schublade vergessen und nun wurde es von Almost Human vollendet. Schrittweises Laufen mit 90-Grad-Drehungen, Pseudo-Echtzeitkämpfe, Magie und Alchemie, Mikromanagement und das Gefühl von null an die eigenen Charaktere von nackten Schwächlingen zu Helden zu entwickeln. All die Härten eines riesigen Dungeons sind auch vorhanden. Die Rätsel, die Fallen, die Monster. Spielt das hier nicht einfach nur. Genießt es.
Apr 10th, 2012 · Windows · read reviewMultiplayer.it (9 out of 10)
Legend of Grimrock è un tuffo nel passato che non lascia indifferenti. Gli utenti più vecchi lo ameranno, ritrovandoci quel gusto per il gioco di ruolo classico andato ormai perduto, ma probabilmente piacerà anche a qualche giocatore moderno. Soprattutto agli insoddisfatti delle esperienze che offrono sfide ridicole e tutte uguali a prezzi astronomici. Giocandolo si sente la puzza di quegli stretti corridoi infestati da mostri di ogni tipo e si torna a percepire il fascino del dungeon inteso come un luogo pieno di segreti e pericoli, e non come uno dei tanti buchi in cui andare a far strage di mostri.
Apr 5th, 2012 · Windows · read reviewGameSpy ( )
It would be easy to dismiss Legend of Grimrock as little more than a first-person party-based RPG nostalgia trip. A group of adventurers. A dungeon. The promise of loot. Magic, monsters, and mayhem. You wouldn't know it by looking at the likes of Mass Effect 3, but in what seems like an age ago, this was all you needed in a roleplaying game. This adaptation of the old Dungeon Master formula (which dates back to 1987) shows that this sort of RPG can not only exist in the fancy-schmancy era of modern RPGS, but succeed as well.
Apr 4th, 2012 · Windows · read reviewnewbreview.com (4.5 out of 5)
If you’re an old school gamer that longs for a challenge the old fashioned way, look no further. If you’re a younger gamer intrigued by old video game genres that no longer exist, look no further. Grimrock will be a superb introduction to the genre. Either way, you’re in for a treat.
May 3rd, 2012 · Windows · read reviewPC PowerPlay Australia (9 out of 10)
Your journey through Grimrock won’t ever end up in a tattered notebook in a box. But it provides the same kind of deep-seated satisfaction at having to work things out for yourself, that same sense of something tactile while exploring a virtual world. Mostly, it’s a wonderful reminder of a genre and style of play many thought we’d never see again.
Jun 14th, 2012 · Windows · read reviewEurogamer.it (9 out of 10)
Per tutti gli amanti delle mappe disegnate a mano e per chi si sente orfano di un certo tipo di giochi, Legend of Legend of Grimrock è quindi letteralmente "manna dal cielo", un titolo come non se ne vedevano da tempo e capace di riportare alla mente le decine di notti in bianco persi all'interno di questo o di quel dungeon. Per tutti gli altri, tralasciando la scelta della modalità più difficile (forse troppo ostica per i palati attuali), il titolo di Almost Human potrebbe essere il viatico per il recupero di tutta una serie di capolavori che il tempo o l'incuranza non hanno permesso di fare propri nel momento della loro uscita.
Apr 17th, 2012 · Windows · read reviewZTGameDomain (9 out of 10)
The game is a wonderful blend of mindbending puzzles, old school RPG combat and dungeon survival. If you’re a fan of RPGs in any way, shape or form, you owe it to yourself to give this game a shot, even if it’s just to see where RPGs got their start.
Apr 19th, 2012 · Windows · read reviewJeuxvideo.com (18 out of 20)
Legend of Grimrock n'est pas qu'un hommage à Dungeon Master ou un exutoire pour les nostalgiques d'une époque révolue. C'est surtout un dungeon crawler formidablement addictif, qui nous rappelle que les avancées technologiques ne sont pas le garant du plaisir de jeu. Beau, immersif, doté de combats exigeants, d'énigmes bien conçues et d'un level-design aux petits oignons, le titre de Almost Human est de surcroît doté d'une bonne durée de vie et d'une finition exemplaire. S'il fallait lui trouver un défaut, on évoquerait alors son classicisme : en prenant le parti de rester dans le giron du fondateur du genre, il se prive peut-être de la variété d'un Lands of Lore ou de l'inventivité d'un Stonekeep. Mais qu'importe, puisque le pari est aussi réussi qu'il était osé. Un achat obligatoire pour tout amateur du genre.
Apr 13th, 2012 · Windows · read reviewGameZebo ( )
If you're looking for a few minutes of light, relaxing play to take your mind off a tough day at the office, you should probably stay as far away from this thing as humanly possible. But if you've spent the last 20 years wishing that somebody would pick up that torch and then hit you over the head with it, the news is good, because your prayers have been answered. Legend of Grimrock is the real deal. It is excellent - and it's about time!
Apr 11th, 2012 · Windows · read reviewRPGFan (89 out of 100)
One of the best RPGs this year, a must-play for dungeon crawler enthusiasts.
May 14th, 2012 · Windows · read reviewGamingTrend (88 out of 100)
The free moving battles and challenging monsters offer a level of difficulty that isn’t seen in a lot of today’s games, but at the same time the game never feels cheap. Careful strategy, clever use of your environment, and proper preparation will win most battles and give you a sense of accomplishment. The puzzles in the game are numerous and most require some thought, but there is always a clue to solving them if you look around and think hard enough.
Apr 4th, 2012 · Windows · read reviewEveryeye.it (8.8 out of 10)
Il dungeon crawling torna di prepotenza in chiave grid-based grazie a Legend of Grimrock, che fa dell'avventura il suo più grande punto di forza. Ciò che stupisce, cattura e appassiona chiunque si cimenterà nell'impresa di scoprire il segreto ultimo di Grimrock è la perfetta commistione tra esplorazione, astuzia e combattimento dell'esperienza intera. Momenti concitati di battaglia si alternano a passaggi in cui dovremo usare le meningi per procedere, mettendo assieme gli indizi dispersi nei dedali del dungeon, anche in frangenti molto distanti fra loro. Sarà meglio armarsi di pazienza in questi casi, magari tornando sui propri passi, controllando le rune iscritte a muro e ispezionando ogni dettaglio per capire a cosa si riferisce quella maledetta pergamena scritta in rima. I pochi difetti non ci impediscono quindi di premiare questo titolo: un'esperienza così oscura, misteriosa e appassionante che ogni singolo videogiocatore non deve assolutamente lasciarsi scappare.
Apr 16th, 2012 · Windows · read reviewCheat Code Central (4.3 out of 5)
Legend of Grimrock is not a combat-focused game, and even its combat is more puzzle-like than anything else. The focus is on atmosphere and brain-teasers, both of which the game pulls off with absolute aplomb and unbelievably slick production, to the point where one can almost smell the grime and mold on the dungeon's walls. It's a tense and enjoyable throwback to a type of game that seemed to have long since faded from view.
May 2nd, 2012 · Windows · read review4Players.de (86 out of 100)
Das ist ein sehr gutes Abenteuer alter Schule, das wohlige Erinnerungen an Dungeon Master weckt. Hier gibt es nicht nur Hack’n Slay in stimmungsvoller Kulisse, sondern viele clevere Rätsel, tolle Geheimnisse und tödliche Fallen hinter der nächsten Ecke. Legend of Grimrock es nicht als episches Rollenspiel, sondern als Hommage an Dungeon-Crawler gedacht ist. Trotzdem gebührt den Finnen für diese Reise in die Vergangenheit ein großes Lob, denn sie ist nicht nur ansehnlich, sondern versprüht genau jene labyrinthische Faszination unter Tage, die vielen modernen Abenteuern in ihren kilometerlangen Schläuchen der Langeweile abgeht. Auch wenn die Charaktererstellung etwas mager ist und die Fähigkeiten zu linear entwickelt werden: Das hat richtig Spaß gemacht, das war endlich mal wieder ein Dungeon!
Apr 17th, 2012 · Windows · read reviewIGN (8.5 out of 10)
Underneath its gorgeous sheen and striking atmosphere, Legend of Grimrock is an unapologetic nod to PC gaming's earlier days. Playing it reawakens those same feelings of excitement I had back when I got into early dungeon crawler RPGs for the first time. There's something magical about the skillful way the dev team takes such antiquated game design and makes it feel new and fun again, pushing all the right nostalgia buttons in the process. But more importantly, everything about this well-crafted romp through deadly dungeons comes together to pull you into its mysterious realm and hold on.
Apr 9th, 2012 · Windows · read reviewGames Finder (8.5 out of 10)
This game does not hold back with a high difficulty level that is sure to keep you entertained. With support for custom made dungeons you’ll get even more game play hours from making your own brutal dungeon or playing through other player creations.
Jan 30th, 2014 · Windows · read reviewGamer.nl (8.5 out of 10)
Legend of Grimrock is voor de die-hard Dungeon Master-fan én degene die onbekend is met het genre dungeon crawler. Voor de eerste is het pure nostalgie, voor de laatste een uiterst uitdagende, verslavende en beklemmende gameplay-ervaring.
Apr 6th, 2012 · Windows · read reviewIndius (17 out of 20)
Legend of Grimrock mélange avec succès le passé et le présent du jeu vidéo, en faisant honneur à ses ancêtres dungeon-crawlers. Évidemment, pour certains le jeu sera trop old school tandis que pour d'autres il ne le sera pas assez, mais Legend of Grimrock est plus qu'un hommage, c'est avant tout un très bon jeu. Cette sombre plongée dans les entrailles d'un donjon très hostile parvient à être vraiment immersive et addictive, malgré (ou grâce à?) sa difficulté parfois horripilante. Une véritable réussite.
Apr 22nd, 2012 · Windows · read reviewComputerGames.ro (85 out of 100)
Taking into account that dungeon-crawlers were considered dead and buried, Legend of Grimrock does a very good job of reminding new RPG players why the genre was so popular in the Golden Age.
Apr 18th, 2012 · Windows · read reviewGameOver (Greece) (8.5 out of 10)
Η ενασχόλησή μας με το Legend of Grimrock κράτησε γύρω στις 14 ώρες για ένα απλό play (run) through, δίχως να ανακαλύψουμε πολλά από τα μυστικά του τίτλου. 14 ώρες στις οποίες βρεθήκαμε έρμαιο των αναμνήσεων και των συναισθημάτων μας. Πρόκειται για έναν τίτλο που εξυμνεί μια πιο αγνή εποχή για το gaming, με μια πιο περίπλοκη και σύνθετη εμπειρία για τον παίκτη. Με μια ατμόσφαιρα που τσακίζει κόκκαλα, εθιστικό gameplay και αχαρτογράφητη εξερεύνηση σε μάχες και γρίφους, αποτελεί έναν τίτλο που θα συγκινήσει τους παλαιότερους και θα μαγέψει τους νεότερους. Εμείς, απλά, τώρα ελπίζουμε στο φαινόμενο της χιονοστιβάδας, καθώς αν κρίνουμε από τις εξαιρετικές πωλήσεις του τίτλου, υπάρχει μεγάλη αγορά για πιο σύνθετα RPGs. Μήπως τελικά, τα dungeon crawlers είναι και αυτά σαν τα adventures; “They're not dead, they're undead”;
Apr 25th, 2012 · Windows · read reviewActionTrip (8.5 out of 10)
Legend of Grimrock (or LoG if you prefer) is an old-school RPG dungeon crawler the likes of which hasn't been witnessed since Dungeon Master or the Eye of the Beholder series.
Apr 19th, 2012 · Windows · read reviewHooked Gamers (8.4 out of 10)
Legend of Grimrock starts off a little ponderously, almost unwelcoming. Whereas its inspiration Eye of the Beholder treated the player to colourful red walls upon entering, Grimrock’s look more realistic and, as a result, a bit dull. The bestiary is a little less varied too and initially at least, there seems to be a lot less to do. In some ways, it is a reflection of the smaller scale of Legend of Grimrock; It simply is a lot smaller than the Eye of the Beholder games and a bit less ambitious too.
Apr 4th, 2012 · Windows · read reviewAbsolute Games (AG.ru) (84 out of 100)
И, пусть на прохождение это не влияет, запаситесь подборкой любимых мелодий в MP3-плеере — здесь нет своего саундтрека, за вычетом главной темы и зловещих шорохов. Не жадничайте, набирайте в плейлист часов на двенадцать — Legend of Grimrock если затянет, то не отпустит до самой развязки.
Apr 23rd, 2012 · Windows · read reviewPC Games (Germany) (82 out of 100)
Heutzutage gibt’s zwar reichlich Remakes und Retro-Spiele, doch oft gelingt es denen nicht, das Spielgefühl „der guten alten Zeit“ einzufangen. Legend of Grimrock hingegen meistert diesen Anspruch mit Leichtigkeit: Wer einmal Dungeon Master, Eye of the Beholder oder Stonekeep gespielt hat, wird sich in Legend of Grimrock heimisch fühlen! Klar, genau diese veraltete Mechanik dürfte manche Spieler abstoßen, vor allem, wenn man eher ein Ego-Action-Spiel oder einen Fantasy-Shooter erwartet. Ich persönlich find’s jedoch toll, dass Almost Human da so konsequent altmodisch geblieben ist! Vor allem die knackigen Rätsel haben mir gut gefallen. Hin und wieder wurde es zwar ganz schön fordernd, doch dafür war dann mein Erfolgserlebnis bei der Lösung umso größer – Sie wissen schon, so wie damals, als Computerspiele noch keinen eingebauten Autopiloten hatten.
Apr 11th, 2012 · Windows · read reviewGameStar (Germany) (81 out of 100)
Am meisten begeistert mich, dass Legend of Grimrock seine Spieler ernst nimmt und als denkende Wesen behandelt - nicht als stumpfe Konsumenten. Zudem verbreitet der Dungeon Crawler auch ganz ohne Zwischensequenzen und aufgepfropfte Story eine herrlich intensive Atmosphäre. Allerdings ist er mitunter bockeschwer - wer seinen Fokus aufs Lösen der teilweise fantastischen Rätsel legen will, sollte unbedingt den leichten Schwierigkeitsgrad wählen. Etwas traurig bin ich lediglich darüber, dass man bei aller Dungeon-Master-Verbundenheit zwei wichtige Aspekte anders - wie ich finde schlechter - gelöst hat: Respawnende Gegner brauche ich ebenso wenig wie Falltüren, durch die man weder zaubern noch kämpfen kann. Ansonsten: Bitte Nachschub, und zwar möglichst bald.
Apr 14th, 2012 · Windows · read reviewImperium Gier ( )
Jednak to, co najważniejsze w tej pozycji, to jej niesamowity klimat staroszkolnych dzieł. Odkrywanie kolejnych kwadratów w trybie turowym, wymyślny model magii, brak bohaterów niezależnych (w tym kupców), koncentracja na zagadkach i eksploracji kosztem historii – to wszystko cechowało gry fabularne trzydzieści lat temu. I teraz dzięki Legend of Grimrock miłośnicy tego typu tytułów mogą znów poczuć tę niesamowitą magię wynikającą z poznawania kolejnych części podziemi i pokonywania niebezpieczeństw oraz rozwiązywania łamigłówek. I za to chłopakom z Almost Human Games należy się szacunek.
Apr 8th, 2012 · Windows · read reviewDarkZero (8 out of 10)
What is here, though, is equal parts loving throwback, equal parts a viable, enjoyable RPG – a neat package that engages the player until the end, and proves that taking a game up on its plainly articulated challenge can be motivation enough to see it through.
May 16th, 2012 · Windows · read reviewGameSpot (8 out of 10)
All that said, this game costs 15 bucks. Given the level of intensity, the eminently satisfying challenge of the puzzles, and the surprising twists the story takes (not to mention the good loot!), it's fair to say that Grimrock offers more enjoyment than you'd have any right to expect given the low price point. If you're into the classic RPG motif, or if you just like a challenge that goes beyond crafting armor and performing endless fetch quests, Grimrock is worth your dime. Just don't be surprised if you find yourself up late one night, surrounded by empty pizza boxes, your face illuminated by the warm glow of your flatscreen, trying to figure out that darn lightning puzzle.
Apr 19th, 2012 · Windows · read reviewNZGamer (8 out of 10)
Overall the game is a good trip down memory lane. There is the hint of more downloadable content in the future, and its reasonable price on Steam (US$15) makes it a good little game to add to your collection for when you feel like something different.
Apr 24th, 2012 · Windows · read reviewThe Escapist ( )
A few minor issues don't dull much of what is otherwise an excellent modern take on a classic game type. Even if you're utterly new to this specific type of RPG, there's a lot of dungeon delving to enjoy in Legend of Grimrock.
Apr 26th, 2012 · Windows · read reviewGameWatcher / Strategy Informer (8 out of 10)
If you can get over the relative tedium of the dungeons you’ll be trawling through, there’s a deep indie RPG adventure here. Certainly it’s good enough to recommend to old codgers who remember the likes of Eye of the Beholder or Lands of Lore.
May 9th, 2012 · Windows · read reviewJoystiq ( )
By and large Legend of Grimrock's penchant for walking the incredibly fine line between chin-stroking challenge and hair-pulling frustration is superbly impressive. It will absolutely pounce if you let your guard down, but that's a major part of the appeal.
Apr 27th, 2012 · Windows · read reviewGameTrailers (8 out of 10)
Legend of Grimrock is an excellent throwback to a genre that seemed in danger of dying out, and with the promise of future dungeons and a level editor to extend the replay value, it comes highly recommended for those looking for something a bit more focused, more challenging, and more atmospheric than the typical RPG. If you’ve been wishing for a game that stimulates your gray matter as much as your bloodlust, you’ll find Grimrock offers a mountain’s worth of enjoyment at a molehill’s price.
Apr 19th, 2012 · Windows · read reviewEurogamer.net (UK) (8 out of 10)
Legend of Grimrock walks a very fine tightrope with outrageous confidence. With its ruthless adherence to 1990s design it shamelessly panders to nostalgia, but it never feels like it relies on that inherited fondness to get by.
Apr 18th, 2012 · Windows · read reviewPC Gamer (80 out of 100)
A very devoted homage that nevertheless brings back a golden era – provided you lived through it the first time.
Apr 17th, 2012 · Windows · read reviewGamingExcellence (8 out of 10)
Grimrock is hardcore with a vengeance, so be warned. It won't dole out puzzle hints; it won't tell you what your next objective is. Poison and other status effects will cripple your party, and the resources you find are limited. Heck, if you want you can even disable the auto-mapping, forcing you to resort to good ol' graph paper. It's difficult, and will not apologize for it.
May 23rd, 2012 · Windows · read reviewGamereactor (Denmark) (8 out of 10)
Nu tænker du måske, at spillet kun er noget værd, hvis man har spillet de føromtalte spil i genren. Det er heldigvis ikke tilfældet. Jeg har før i tiden selv spillet nogle timers Eye of the Beholder, men det fangede mig aldrig på samme måde som Legend of Grimrock har gjort det. Har du mod på et spil, der bryder lidt med konventionerne i nyere spil ved at skæve tilbage til de gamle af slagsen, så vil jeg til hver en tid anbefale dette kærkomne gensyn med en for længst svunden tid i spilhistorien.
Apr 27th, 2012 · Windows · read reviewMeristation (8 out of 10)
Almost Human ha realizado un notable trabajo desde el cariño y la tradición a un tipo de juegos que ya no se hacen, y sólo por eso ya merecen el aplauso, aunque lo cierto es que Grimrock tiene la suficiente calidad como para mantenerse por sus propios méritos y no necesitar del factor nostalgia. No es un juego para todo el mundo, requiere paciencia y una aproximación metódica con la que los jugadores más noveles quizás no estén acostumbrados a lidiar, pero es una gran experiencia si dejas que te atrape.
Apr 13th, 2012 · Windows · read reviewInside Gaming (8 out of 10)
Legend of Grimrock tries to recreate to classic RPG and succeeds. The retro gameplay is an ironic breath of fresh air for the genre. A high challenge and rewarding leveling system makes each enemy kill worthwhile and addictive. Solving puzzles is just as satisfying as slaying ogres, but sometimes the difficulty can get the better of you with a particularly hard puzzle of fight. Overall Legend of Grimrock is an entertaining treat for classic gamers and RPG fanatics that dares to do something new (or rather, old) with the genre.
Apr 25th, 2012 · Windows · read reviewGamereactor (Finland) (8 out of 10)
Almost Human on luonut todella puhdaslinjaisen ja onnistuneen päivityksen klassisesta genrestä, joka näyttää ja kuulostaa hyvältä, ja sen mekaniikat ovat kohdallaan. Vaikka se on uskomaton nostalgiatrippi on sillä myös paljon annettavaa nykyiselle pelaajasukupolvelle. Ainoa asia mitä Grimrock jättää kaipaamaan on lisää samaa mutta enemmän ja monipuolisemmin!
Apr 4th, 2012 · Windows · read reviewGamer.no (8 out of 10)
Ved å omfavne visse begrensninger skaper utviklerne en rollespillopplevelse man ikke kan få på noen andre måter. Og den rollespillopplevelsen er faktisk overraskende god – også i 2012. Resultatet er altså et underholdende og tilfredsstillende rollespill som byr på mange herlige timer med moro. Legend of Grimrock gjør strengt tatt ingenting som ikke Dungeon Master gjorde for godt over 20 år siden, men forhåpentligvis sikrer spillets store suksess så langt at utviklerne får mulighet til å ta konseptet videre i fremtiden. De lover også et nedlastbart grotteredigeringsverktøy, som kan gi spillet mye ekstra levetid.
May 7th, 2012 · Windows · read reviewGameblog.fr ( )
Legend of Grimrock tape très fort pile là où il visait : la vieille alchimie du Dungeon Crawling fonctionne dès les premières minutes de jeu. Et la qualité du gameplay, de l'ambiance et des énigmes pourrait bien dépasser le stade de la nostalgie. Il faut tout de même être prudent, cela reste un titre de niche, renseignez-vous correctement (en lisant ce test par exemple) avant de vous laisser séduire.
Apr 16th, 2012 · Windows · read reviewGames.cz (8 out of 10)
Po čertech dobré sklepní dobrodružství, které snad oživí spící žánr. Legend of Grimrock dokazuje, že nově natřené železo nestárne tak, jak by se mohlo zdát. Záběr mohl být širší a souboje komplexnější, ale první jakost v oblasti návrhu dungeonu ubíjí veškeré nedostatky k smrti.
Apr 10th, 2012 · Windows · read reviewEurogamer.se (8 out of 10)
Legend of Grimrock är ett spel från den gamla skolan ut i fingerspetsarna, från start till slut. För gamla rävar som jag är titeln något som saknats i mitt liv under det senaste decenniet, och jag gillar denna titel skarpt. Dock kan jag se bristerna i spelmekaniken som är mycket förlegad och kan skapa en del irritation om du inte är van med de lite klumpiga kontrollerna samt spelets grundläggande premisser med korridorer och strider som med lätthet kan beskrivas som enformiga när du har fått kläm på situationen. Men har du överseende med ovanstående brister kommer spelet att växa på dig och ju längre ner i Mount Grimrock du kommer, desto roligare blir det. Legend of Grimrock bjuder på en hel del överraskningar för dig som ger det en chans.
May 10th, 2012 · Windows · read reviewDarkstation ( )
In a way, The Legend of Grimrock is a lot like Dark Souls. The game rewards calculated, meticulous play and any severe injuries or deaths are likely a result of not taking in your surroundings. There are a lot of ways to die in Grimrock and if you’re not paying attention, taking the time to search out better gear and learn to craft potions, you’re going to have a difficult time with it. However, there’s a great feeling of accomplishment as you traverse each floor, defeating powerful monsters and figuring out puzzle solutions on your own.
May 23rd, 2012 · Windows · read reviewThe Controller Online (8 out of 10)
Whether you’re a fan of classic PC dungeon crawlers, looking to play one but can’t run any of the old games on your new PC, or just looking for something that’s different you won’t be disappointed with Legend of Grimrock. Almost Human have lovingly resurrected a dead genre and added just the right amount of modern elements. While the pace might not be quite what some gamers are looking for, there is a lot to love inside these bleak halls.
Apr 13th, 2012 · Windows · read reviewGame Debate (7.5 out of 10)
Legend of Grimrock will appeal to RPG fans and anyone who fancies a nostalgic dungeon crawler, just like they used to make ‘em. We’d have liked more level variety and the occasional control glitch was annoying, but this is a great way to while away the wee hours.
Apr 4th, 2012 · Windows · read reviewGame Informer Magazine (7.25 out of 10)
This Finnish indie PC project is a love letter to the titles from the ‘80s that made me the gamer I am today, like Wizardry, Might & Magic, and Dungeon Master. The developers hit their target of marrying old-school gameplay and puzzle solving with modern production values and UI conventions, but a few missteps in combat and puzzle design keep Legend of Grimrock from attaining the heights of the classics that inspired it.
Apr 4th, 2012 · Windows · read reviewLegendra ( )
Si quelques améliorations d'ergonomie ont été effectuées par rapport aux vieux Dungeon Crawlers de l'époque, Legend of Grimrock reste "old school" jusqu'au bout des ongles et déplaira donc fortement aux détracteurs du genre et de ses rigidités inhérentes. Attention donc, on pourrait critiquer le manque d'ambition du studio indépendant, proposant un hommage ou un retour aux sources à défaut d'une relecture moderne du genre, mais le titre d'Almost Human reste un Dungeon Crawler fort sympathique. Pas vilain graphiquement, prenant, doté d'un bon level design et de bonnes énigmes, il saura honorer ses ancêtres ou faire découvrir aux plus jeunes joueurs à quel point le genre peut être addictif.
Jul 17th, 2012 · Windows · read reviewMetro.co.uk (7 out of 10)
Dungeon Master is finally reborn, as a role-playing game that mixes the best conventions of old and new in a refreshingly different kind of first person adventure.
Apr 19th, 2012 · Windows · read reviewEdge (7 out of 10)
On its own terms, Legend Of Grimrock is a success. It recreates its idol and drinks deep from a reservoir of nostalgic goodwill. It can’t have the same gobsmacking impact as its inspiration, but this is a simple, engaging and occasionally baffling journey in its own right, with plenty of hooks to snare the newcomer.
Apr 12th, 2012 · Windows · read reviewIGROMANIA (7 out of 10)
Очевидно, что Legend of Grimrock создавалась с расчетом на тех, кто сутками просиживал в подземельях Eye of the Beholder и Dungeon Master. Но местами Almost Human спутали ретро-стилистику с устаревшими стандартами качества — по нынешним меркам в «Гримроке» слишком мало разнообразия.
Apr 20th, 2012 · Windows · read reviewGame Over Online (65 out of 100)
I found the first hour of LoG nostalgic, and the next hour tolerable, and the hours after that aggravating. The dungeon is bland and the enemies are flat and the combat interface is cumbersome – in others words, just like every RPG dungeon crawl in the 80’s. If you find the gameplay of modern RPGs like Skyrim too intimidating or overwhelming or whatever, and you can’t find copies of the older games or can’t seem to get them to run in Dosbox, then by all means, jump into LoG and have a good time.
Apr 27th, 2012 · Windows · read reviewThe Verge (6.5 out of 10)
The Finnish team at Almost Human has done a remarkable job of capturing the atmosphere and gameplay that made computer RPGs of the ‘80s and ‘90s so wondrous to sink time into, but even if you prefer that style of game to modern releases, it comes with some baggage.
Apr 13th, 2012 · Windows · read reviewDoes it directly compare to Dungeon Master, living up to those memories? Do you know, I've no idea. I played it when I was 10. But independently of its obvious spiritual father, it stands alone as a really great game that gripped me from top to bottom.
Apr 4th, 2012 · Windows · read reviewVaak sta je plots oog in oog met gigantische slakken, reusachtige spinnen, imposante skeletkrijgers en woeste ogres. Tel daarbij de vele puzzels, gesloten deuren en valstrikken en de moderne 3D-graphics die de dungeons er doen uitzien zoals we ze 20 jaar geleden moesten fantaseren en je hebt een game die door geen enkele dungeon crawler liefhebber mag worden gemist.
Apr 27th, 2012 · WindowsPlayer Reviews
Nostalgic dungeon crawler with pacing issues and a lack of variety
by Daniel Saner (3423)
The Good
It's a modern tribute to a much-beloved classic genre, and does a decent job with its main concepts. Exploring the dungeon and looking for secrets can be motivating for quite a while. There are a lot of items to find and monsters to fight. The dungeons also often look very nice, despite showing little variety. Especially the lighting effects are very convincing. A dungeon editor and more extensive modding capabilities allow players to extend the game with their own content.
The Bad
There is a glaring lack of variety in content. Too much of the dungeon looks the same, enemies may look different but the fights rarely require any real tactical thinking from the player. To top it off, character progression is almost entirely irrelevant to the game. It's not that the game is hard to beat, but that the choices have very little effect at all, and improving talents rarely makes any noticeable difference. Ultimately, the game looks like an authentic recreation of classic dungeon crawlers on the surface, but its problems with pacing and variety keep it from really reaching the same level of quality.
The Bottom Line
Legends of claustrophobia
You can't accuse Legend of Grimrock of making false promises. It never claims to revolutionise a genre or introduce novel concepts. What it wants to be is a traditional, nostalgic dungeon crawler action RPG. The obvious inspirations are even mentioned by name in the official description: Dungeon Master, Eye of the Beholder, and Ultima Underworld served as more than just a little inspiration. If you're familiar with those games, particularly if you played them around the time they were released, you will know that they're some big names to try and live up to.It's easy to dismiss this kind of tribute as unimaginative and formulaic, But when criticising games for not taking risks and sticking to established concepts, one tends to overlook that the reason these concepts became popular in the first place is that they're fun.
Three basic elements are responsible for the addictive qualities of dungeon crawler games. First, the exploration of environments riddled with traps, puzzles and secrets. Second, real-time combat against various monsters with some tactical challenge. Third, the collection of equipment and improvement of characters, in order to survive increasingly dangerous areas and fights. So, very systematically, I'm going to check how well Legend of Grimrock does in these qualities.
To the underground!
That you rarely journeyed above ground in the early titles of the genre, but spent your time exploring dungeons and caves, was probably mainly down to technical limitations of the time. Graphical performance and memory limitations meant that there was a trade-off between size and detail of the game world. Some games, like The Elder Scrolls: Arena, used procedurally generated worlds to fake expansive landscapes. The role models for Grimrock, on the other hand, went for spatially limited, but in return all the more detailed underground worlds.
So you start your game inside the titular Mount Grimrock, an unnaturally high and vertical mountain at the border of a typical fantasy kingdom that is not described in more detail. At its peak, reachable only by airship, old statues and an obviously artificial entrance into the mountain's interior are evidence of a previous civilisation's activities.
The king would like to know more about that, and explore Mount Grimrock further. This already earns him some sympathy in my book. Whereas most fantasy monarchs are primarily interested in power, wealth and territory, this one seems to care about science and knowledge, too. A quality that is sorely lacking from many real-world positions of power. Unfortunately, the king's efforts so far haven't proven very successful. Only very few expedition members have ever left the mountain alive, and their reports speak of brutal monsters and confusing hallways.
The characters players will take control of are not in the king's good graces. All of them are convicted criminals, and about to be thrown into the gorge of Mount Grimrock. This is not strictly a capital punishment, though. Chosen for their abilities in combat, the king hopes that these prisoners might have a chance to explore the mountain and survive its dangers. Should they manage to leave the mountain alive, they'll get a royal pardon. The court would gain knowledge about the secrets of Grimrock, the prisoners their freedom.
Just like back in the day, but prettier
Wide, open landscapes are no longer problematic to realise these days. Still, Legend of Grimrock profits from sticking to the claustrophobic undergrounds of its spiritual predecessors. While a small, independent development studio probably doesn't have the resources to compete with the massive game worlds of The Elder Scrolls or The Witcher, they can achieve pretty competitive results within the limited confines of a dungeon.
Those lend themselves exceptionally well to nice lighting effects. The flames of torches let pillars throw dramatic shadows, magical light sources douse caverns in a mysterious, blue aura. That's why it's a bit of a shame that while playing the game, you'll usually be carrying a rather calm light source with you, to find your way through the hallways. The visually most impressive moments are always when a torch happens to go out, or you have to create some darkness in order to solve a puzzle.
But the light also lets the walls of the dungeon itself look pretty decent, with a clearly visible profile on the rockface. If you're going to limit yourself to corridors of grey and brown stone, it's only fair if those look decent. It's only a small consolation, though, for the fact that there is very little visual diversity in the game. The walls changing their design every few levels has to be enough for the most part.
The enemies are very nicely modelled and animated, too. The group of heroes itself remains invisible, though, as the game is played strictly from a first-person perspective. The attack animations and spells are very simplistically rendered, as well. A few simple overlays and particle effects are all you get. You don't really see much of those anyway, though, as during fights you'll mostly be focussing on the buttons that you use to manually trigger all the actions.
Clicking in the dark
Each attack, each throw of a rock, each spell, has to be activated separately by the player. There are two action buttons per character, one for each hand. Weapons and items held there are activated through a click of the right mouse button, after which they will be locked for a certain period of recovery. The challenge of the fights therefore consists mainly of coordinating the timing of attacks, while manoeuvring the party of heroes around enemies to provide little surface of attack. The latter is naturally not very easy in a system of tight hallways with only occasionally a few wider rooms.
Spells are particularly challenging, since they have to be composed each time, using one or more runes out of a set of nine. Because there are only a few spells, the important ones are memorised quickly, but the many clicks required are still a challenge in the heat of battle. You can find the rune patterns on scrolls found throughout the game, or discover them through experimenting (same as with the alchemy system, where mortar and pestle, empty flasks, and herbal ingredients combine into potions).
Mages are additionally weakened by their energy resources for casting spells not really increasing much even for later parts of the game, while recharging only very slowly. Especially in longer fights, they tend to quickly end up rather uselessly trotting along with the other, still actively engaged fighters.
The fights lose their appeal very quickly. There is not much diversity, the tactics of all the enemy types are pretty much identical, and due to the grid-based movement, players can't get too creative either. Most fights end up in the same pattern: lure single enemies into an area wide enough to avoid their attacks, moving around them in circles, and attacking them from the sides or behind whenever one character's attack cooldown timer is up. A 2×2 area is almost always enough for experienced players to completely avoid taking damage, as long as there aren't multiple enemies attacking at once. The monsters, who for the most part stick close to fantasy genre archetypes, also don't show any signs of intelligence, and just attack whatever they can reach in a straight line.
Characters without character
The lack of depth extends to character progression. The heroes can belong to any of four races and three classes. You don't really have to think about any of that, nor do you need to make compromises. Ultimately, any character will simply focus on one of melee combat, ranged combat, or spellcasting. A relatively sensible default group is available if you don't feel like customising. There is hardly any reason to deviate from the standard group composition. There also isn't much point in changing their battle formation (characters in the back row can't take damage from enemies attacking from the front, but also can't attack them using most close-quarters weapons).
Much worse is the fact that decisions made during the game have practically no impact either. Characters gain experience and rise through levels, each time earning skill points that can be distributed across six talents per class. But compared to the length of the game, not nearly enough experience can be gained to make the system interesting. You'll get to reach maximum skill level, and the corresponding bonuses, in at most one talent per character by the time you reach the end of the game. There's virtually no point in investing in more than one or two skills, because then you'll never earn the more interesting rewards.
Most of the rewards only affect numeric values anyway, though. With time, your heroes will survive some tougher fights, are more resistant to specific dangers, or attack harder. You don't have to adjust your way of playing for any of that, so Legend of Grimrock plays very much identically from the beginning of the game to the finale. Spells and certain weapons can only be used if a minimum skill level is achieved. But because items are fixed, and you'll find the same ones in the same places every time you play, there are also strictly beneficial and pointless choices when deciding how to train your characters. If you don't train those skills that allow your heroes to benefit from the strongest weapons you find towards the end of the game, their talents are simply wasted, and you'll have a slightly harder time in later stages.
A one-off pleasure
In summary Legend of Grimrock does a good job imitating the genre standards of exploration, combat and character progression, but offers way too little diversity. You fight your way through several floors of rocky labyrinths, which are broken up infrequently with some more interesting rooms, click through numerous tactically identical fights which quickly become more tiring than challenging, and never feel like you have any real influence on your characters' development. Replaying the game a second time is not very tempting either, except for a personal challenge with a higher difficulty level or a more challenging group of heroes. Each playthrough will be identical, down to the location of every last treasure and rock.
This also impairs the offered «old school mode», which deactivates the automatically drawn map of the dungeon, and urges players to draw their own on grid paper. The game even comes with a template to print out and use. However, if you would like to try that mode, you should do so from the very beginning, or otherwise be okay with the fact that you'll remember much of the dungeon's layout and secrets from your first playthrough. It's not possible to change the level of difficulty, or switch on or off the automap, after a game has begun.
None of this prevents Legend of Grimrock from being quite a bit of fun the first time you play it through. If you can live with the visual uniformity of the dungeon, you can really enjoy exploring it. There are many secrets to discover, and notes scattered throughout tell a side plot about a previous explorer. Looking for every last secret might not be everybody's cup of tea, since you're mostly examining walls for less obvious buttons, which is closer to a hidden object game than to a mental challenge. Two or three riddles are also quite unfair, not really giving any hints on what you're supposed to do. But I never felt that this was the case for puzzles required to complete the game.
What could be a bit irritating to experienced players is the fact that you're not supposed to avoid the pits and trapdoors. Unlike what you might be used to from other games, they never lead directly to the death of your characters. They will drop down one level, and get hurt just slightly. Exploring the pits is therefore even necessary in order to find all items and secrets of the game. Given the genre conventions, it might have been helpful to point out that fact a bit more clearly.
The main adventure is taking on more interesting aspects as you get contacted by a mysterious figure who seems to know more about the history and background of the mountain. It only really falls apart towards the end of the game. The story twists towards a surprising revelation – and is then resolved in a final battle that is both logically inconsistent and dull to play. It's not that the fight is particularly difficult to win, it's actually easier than several fights in earlier parts of the game. But the pattern of attack and the circumstances of the area eradicate even the last pretence of tactics. It ends up being all about repeating the same trick a few dozen times. The ending is not very satisfying either, even though it's told through very pretty, hand-painted pictures, same as the story's introduction.
The dungeon editor that comes with the game might have helped its longevity somewhat. But because the game itself sorely lacks variety, creating your own dungeons and adventures is not all too motivating either. Only relatively few genuinely interesting modifications seem to have been released by the community. However, it's of course very admirable that the possibility is there in the first place.
Duration: about 15 hours
Skill required: medium
Mental challenge: low
Mar 6th, 2017 · Windows
Contributors to this Entry
Critic reviews added by Cavalary, CalaisianMindthief, PCGamer77, Caliner, Alsy, OFF, Jess T, Patrick Bregger, 666gonzo666, Shawn Snider, Yearman, Daniel Saner, Sciere, Igor Pokrovsky, Tim Janssen, Cantillon.