Diablo III
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Critic Reviews 87% add missing review
Eurogamer.fr (10 out of 10)
Les mots ne suffisent pas avec Diablo III. On peut analyser, essayer d'expliquer pourquoi on l'adore, comprendre. À Eurogamer, on aime prendre du recul sur les jeux, toujours proposer des explications, des réponses. C'est impossible ici. C'est viscéral : il nous faut revenir sur le jeu, encore et toujours, entre deux paragraphes. Un truc à vérifier. Passe-t-on de l'envie de jouer au besoin de jouer avec Diablo III ?
May 15th, 2012 · Windows · read reviewGiant Bomb ( )
It's such a rare thing that my interest in continuing to play a game keeps increasing not just toward the end of the game but past the end, yet somehow the more Diablo I play, the more Diablo I want to play. It doesn't do anything especially new with the action-RPG genre, but it does all the old things very, very well, and sometimes that's more than enough.
May 22nd, 2012 · Windows · read reviewJoystiq ( )
Even without those features, however, Diablo 3 is a masterpiece. It advances the classic form of Diablo 2 past the World of Warcraft era, including its own versions of mechanics like crafting and the Auction House that worked so well in Blizzard's MMO. At the same time, it remains Diablo - Torchlight added a pet that will sell items for you, among other innovations, but Blizzard has remained characteristically traditional on that. You go out, you kill monsters and pick up loot, you return to town to buy, sell, and upgrade. Rinse and repeat, forever and ever, amen.
May 21st, 2012 · Windows · read reviewThe Verge (10 out of 10)
Games this thoughtfully crafted don't happen very often, and the care that Blizzard has taken with Diablo 3 shows in every facet of its design and execution. It might not be perfect, but after 45 hours, I'm not sure where it missteps, and after 45 hours, I feel like I've only scratched the surface of what it has to offer. Diablo 3 is almost evil in how high a bar it's set for every PC action RPG to follow, and I wouldn't be surprised to see that bar remain for a very long time.
May 24th, 2012 · Windows · read reviewRPGamer (5 out of 5)
While legacy certainly has something to do with it, Diablo III goes beyond a mere nostalgia trip; it's a fundamentally improved experience that may once again change the ways developers look at creating RPGs. It takes the core experience that made Diablo II great and makes it less frustrating and, more importantly, much more accessible. Where Diablo II encouraged careful planning and forethought, Diablo III encourages experimentation and fun.
May 18th, 2012 · Windows · read reviewDigital Chumps (9.8 out of 10)
Diablo III is a narcotic substance constructed of ones and zeroes, relentlessly toying with your neural reward center, oozing dopamine and forcing you to abuse caffeine like you’ve never before dreamed of doing. It is the very definition of addiction. It’s everything Diablo II was except better. And in spite of a twelve year incubation period, that ought to be reason enough to believe.
Jun 21st, 2012 · Windows · read reviewActionTrip (9.6 out of 10)
Whether you're dual-wielding axes and swords, rapid firing a mighty crossbow, fist-fighting, throwing a spear, casting a powerful spell or indeed summoning a monster of your very own, this game will make you feel like a true hero - one that is caught in the eternal and epic struggle between light and dark. Diablo 3 is a truly memorable experience and one of the best video games we've played in recent times.
May 22nd, 2012 · Windows · read reviewGameWatcher / Strategy Informer (9.5 out of 10)
The true power of Diablo III lies in its replayability thanks to its versatility, which is the greatest kind of ability there is for a game like this. Playing through once from Act I all the way to Act IV’s conclusion isn’t going to be enough for most gamers and that’s perfect because it’s the way it’s meant to be. With all those dungeon randomisations, boss events, challenging difficulty, co-op play, loot gathering and the general mayhem of monster slaying, Diablo III is a ride that may tire if binged on religiously but one that’ll haunt your dreams long-term to get back to it, just like its predecessor.
May 29th, 2012 · Windows · read reviewZTGameDomain (9.5 out of 10)
Simply put, Diablo III is a ton of fun. With five character classes, three unlockable difficulty levels and the Blizzard statement that 70% of the loot isn’t available in Normal, there is tons of replay value. Anything bad I could say about the game is, in the end, a minor complaint, and none of it got in the way of my enjoyment. It lives up to the series pedigree and is the best game of its kind. If you like this style of game you should absolutely be playing it, and if you’re new to the genre it’s a great place to start.
May 22nd, 2012 · Windows · read reviewNZGamer (9.5 out of 10)
Blizzard haven't set out to reinvent the wheel with Diablo III, opting instead to release the ultimate version of a wheel that's already beloved by its niche audience. If you come into it expecting something different, there's a very real chance it might disappoint. If, on the other hand, what you want is a brand new, shiny version of a game you played twelve years ago, get set to forget about everything else - at least for a while - as D3 succeeds most assuredly at delivering exactly that.
May 23rd, 2012 · Windows · read reviewGamer Limit (9.5 out of 10)
While at first glance Diablo III seems to be a step back from it's predecessor, it's actually more complicated, and ultimately, a more satisfying experience.
May 24th, 2012 · Windows · read reviewGamezGeneration (9.5 out of 10)
Ja ich weiß, ich klinge sehr unkritisch oder gar wie ein Fanboy. Aber ich muss einfach sagen, man merkt, dass Blizzard in dieses Spiel über zehn Jahre Entwicklungszeit investiert hat. Diablo 3 ist schlicht und ergreifend, dass was es sein will! Nämlich eine wunderschöne Suchtspirale und erklimmt somit mit Leichtigkeit den Thron der Action-Rollenspiele auf dem PC. Diablo 3 ist mein persönlicher Favorit für das Spiel des Jahres 2012. Jeder muss für sich entscheiden, ob er diesen Jäger- und Sammelinstinkt hat oder eher auf eine komplexe Story, ein ausgeklügeltes Dialogsystem, abwechslungsreiche Quests und eine technisch-hochgradige 3D Welt steht. Für erstere führt kein Weg an Blizzards neuestem Meisterwerk vorbei, alle anderen werden den Hype um dieses Spiel wohl aber nie verstehen!
May 29th, 2012 · Windows · read reviewIGN (9.5 out of 10)
Twelve years. Twelve long years of waiting and fans are finally playing Diablo III, and, if my recent marathon sessions are any indication, they will be for the foreseeable future. So many systems from previous Diablo titles have been improved, making for an approachable, rewarding and deeply satisfying treasure hunting game. It's addictive on a level few games can match, so much so that it's easy to largely overlook its flaws. Sure, if you want you could really nitpick Diablo III’s design, but ultimately any minor grievances seem so trivial when compared to the enjoyment I had and will continue to have with Diablo III for years to come.
May 14th, 2012 · Windows · read reviewVandal Online (9.5 out of 10)
El mal ha regresado a Santuario y por fin ha llegado la hora de volver a defender a la humanidad de las huestes del infierno en un título que hace honor a su nombre y a la diversión habitual de la saga.
May 18th, 2012 · Windows · read reviewBGamer (94 out of 100)
Em produção durante vários anos, Diablo III é tudo aquilo que os fãs ansiavam, ainda que tenham estado à beira de um ataque de nervos devido aos problemas iniciais com os servidores. É mais um título da Blizzard capaz de nos agarrar durante muito tempo.
May 23rd, 2012 · Windows · read reviewGamingTrend (93 out of 100)
Getting back to to answer the question about what I thought Diablo III would deliver, I expected a game that would make me lose track of time, wish for bigger backpacks, and sacrifice real-life relationships. Thankfully, two outta three ain’t bad.
May 29th, 2012 · Windows · read reviewAusGamers (9.2 out of 10)
Getting online and into the game though, rewards players with one of the most engaging single-player and co-op experiences in the business, so if you have patience and can look past Blizzard’s biggest oversight, you’re in for one of the year’s best games.
May 21st, 2012 · Windows · read review1UP (A-)
Maybe the loot drops aren't balanced perfectly. Maybe the servers were down that one time you tried to log in. Yet few will argue that Diablo III isn't a beautiful and addicting action RPG. Even Diablo II wasn't the powerhouse we know it as today back at its launch. Only after a number of balance changes, expansions, and game-altering patches years after release did it achieve its legendary status. Ten days after its debut, Diablo III is a great game, and it will only get better over time as Blizzard has time to tweak and fine-tune the formula.
May 31st, 2012 · Windows · read reviewPC Games (Germany) (91 out of 100)
Ob Diablo 3 auch auf Dauer so erfolgreich sein wird wie sein uralter Vorgänger, weiß ich natürlich nicht. Was ich aber weiß: Diablo 3 ist ein verdammt gutes Spiel geworden, das fast alle meine Erwartungen erfüllt. Einzig bei der Story – ja, die ist mir wichtig! – hatte ich mir mehr erhofft, die teils lahme Präsentation und die vorhersehbaren Wendungen wären für meinen Geschmack vermeidbar gewesen. Doch mir ist natürlich klar, dass die meisten Leute von Diablo vor allem eine süchtigmachende Monsterhatz erwarten, und in dieser Hinsicht ist das Spiel ziemlich konkurrenzlos: Mit saucoolen Klassen, knalligen Kämpfen, Beute im Überfluss und einer wunderschönen Grafik löst das Spiel für mich seinen ehrwürdigen Vorgänger endgültig ab. Und ich glaube, ein größeres Kompliment kann man einem Hack & Slay kaum machen.
Dec 26th, 2012 · Windows · read reviewHooked Gamers (9.1 out of 10)
[Second review] All things considered, Diablo III is one of the best multiplayer games to date and we can easily see it being a staple on LAN-parties for years to come.
May 20th, 2012 · Windows · read reviewRPG Site (9 out of 10)
My entire experience with Diablo III became one of instant admiration and recognition for those that are clearly masters of their craft, and networking qualms aside, has certainly accomplished what it has set out to become - an entry that meets and in some cases exceeds the expectations I had individually set for it and I'm sure what the millions of fans worldwide have put upon it. Although the studio has gained plenty of flak since launch about how they handled the large influx of players, much of it certainly deserved, we may not even be having that discussion in a couple of months and instead be talking about how robust that feature actually is over all. Frequently imitated but never surpassed, Diablo III is yet another benchmark title in the Western RPG landscape.
May 17th, 2012 · Windows · read reviewUOL Jogos (9 out of 10)
"Diablo III" é uma sequência polida e afiada de um dos melhores jogos do gênero. É um RPG de ação levado ao extremo, reduzido, de certa forma, à sua essência: destruir os inimigos, coletar tesouros, ganhar experiência e ficar mais poderoso. A partir desses conceitos simples, "Diablo III" captura sua atenção e com pequenas, mas constantes, recompensas e um sentimento de poder e evolução ininterrupto, mantém você envolvido, jogando por horas a fio, voltando aos mesmos estágios para fortalecer seu personagem, seja com itens melhores ou com o puro ganho de experiência. Para os não iniciados, parece até um desperdício de tempo. Mas vamos admitir, é um tempo muito bem desperdiçado.
May 22nd, 2012 · Windows · read reviewLink Cable Gaming (9 out of 10)
“Within the last six years, my opinion on Diablo III has drastically changed and has quickly become one of the few titles I keep going back to.”
Nov 19th, 2018 · Windows · read reviewCheat Happens (9 out of 10)
Diablo III is bound to have its doubters, and that's to be expected after twelve years in development. Boiling the game down to its core mechanics and most basic principles though, there's no way to deny it - -Diablo III is one hell of a good time. Not everything works, but the majority of it does -- and splendidly so if you've got friends joining you in the process. But hey, you didn't need any free time did you?
May 22nd, 2012 · Windows · read reviewEurogamer.net (UK) (9 out of 10)
Diablo 3 is more than slick, and more than deep. It's a turbo-charged romp through the conventions of action, role-playing and online games that plays to the gallery but tears up the rulebook on the sly. It has been awfully compromised by its launch and by the lack of an offline mode, but it deserves better than to be remembered for that. And I'm certain it won't be.
May 21st, 2012 · Windows · read reviewGameOver (Greece) (9 out of 10)
Το single player προσφέρει δώδεκα με δεκαπέντε ώρες ποιοτικού dungeon crawling, ακολουθώντας γραμμικά την εξέλιξη της ιστορίας, χωρίς διάθεση να ρισκάρει, ξεφεύγοντας από τα κεκτημένα. Η ποικιλομορφία των κλάσεων, τα διαφορετικά επίπεδα δυσκολίας και το κυνήγι εξοπλισμού αποτελούν καλούς λόγους να επιστρέψουμε ξανά και ξανά στον τίτλο. Η πρόκληση στα ανώτερα επίπεδα δυσκολίας, παίζοντας online, αποκαλύπτει το πραγματικό πρόσωπο του παιχνιδιού, προσφέροντας πάμπολλές ώρες ποιοτικής διασκέδασης. Εν αναμονή του PvP update και περιμένουμε να δούμε αν θα αντέξουν οι servers της Blizzard.
May 21st, 2012 · Windows · read reviewMeristation (9 out of 10)
Diablo 3 es el mejor juego de mazmorras mata-mata que ha aparecido hasta el momento, cogiendo al juego estrictamente por lo que ofrece y sin tener en cuenta nada más. Es equilibrado, accesible, profundo, intenso, adictivo, variado, pulido y con capacidad para enganchar muchos años. Son las decisiones que rozan transversalmente al título las que lo alejan de la obra maestra que debería ser y que, por poner un ejemplo cercano, no estaban en Starcraft 2. A pesar de la temporal ausencia de PVP – aunque el título llega perfectamente preparado para asumirlo – nos encontramos ante un producto que ha venido para quedarse y que firma su candidatura a juego del año sin pestañear. A todos los fans del género y de los buenos juegos de PC en general, altamente recomendado.
May 22nd, 2012 · Windows · read reviewGirl Gamers UK ( )
Does Diablo III measure up with what I wanted from this long-awaited sequel? Well, it’s like I never left Sanctuary. The single-player game is less complex than before, obviously simplified for the wider audience, but the addition of co-op play more than makes up for it. The game has hidden treats for those willing to explore what is mostly a linear, and somewhat generic, story. It is also shorter than I expected, but the extra difficulty modes will keep players coming back for more. For every disappointment, missing feature or unwanted adjustment, Blizzard added or refined something to make the game even better.
May 21st, 2012 · Windows · read reviewGamesCollection (9 out of 10)
Mentre scrivo questa review da Blizzard arrivano scuse ufficiali ai fan per aver trascurato il carico di accessi al lancio (abbondantemente calcolato, visti i preorder confermati) e considerato tutto, metterei da parte le polemiche e ringrazierei Blizzard per averci restituito un titolo che farà giocare milioni di persone ad una delle più grandi lotte tra il Bene e il Male che si siano mai viste su PC. Diablo III avrebbe potuto essere una rivoluzione, ma non la è stata: dobbiamo accontentarci di un titolo dall’altissimo spessore artistico e con centinaia d’ore di giocabilità all’ultimo sangue. Vorreste rinunciarvi?
May 19th, 2012 · Windows · read reviewJeuxvideo.com (18 out of 20)
Diablo III est bien le messie qu'on attendait depuis 12 ans, mais il se fait à la fois ange et démon. Ce nouveau titre de Blizzard, où s'exprime mieux que jamais le souci du détail propre à l'éditeur, procure une expérience riche et jubilatoire qui confine à l'addiction. Mais le jeu a aussi sa part d'ombre, qui se manifeste dans son souci d'accessibilité à tout prix. En l'absence d'une construction de personnage digne de ce nom, ce troisième opus perd même la seule composante RPG que pouvait encore revendiquer le genre. Cependant, vous devriez comme nous finir par succomber au péché : une fois la souris en main (n'oubliez pas d'en prévoir une de rechange), on ne peut plus s'arrêter de jouer, et c'est un signe qui ne trompe pas. Diablo III réussit donc son pari en s'imposant comme le meilleur hack'n slash depuis Diablo II.
May 17th, 2012 · Windows · read reviewRPGFan (90 out of 100)
The game is fantastically playable, and utterly addictive. It is engineered from the ground up to minimize tedium and game-breaking character-building. It is a different beast altogether from Diablo II, but it retains enough of its predecessor's best features to ensure it feels like a sequel. It's certainly worth the dollars spent, and I have no doubt that many players will get tons of hours of enjoyment out of it. However, with the lack of variety in the loot system as it currently exists, and well as the removal of traditional skill-building, I have to question if the game will be able to last as long as its legendary older brother. Blizzard already has a massive user-base, and the framework is undoubtedly present for an incredible and long-lasting experience. With a little work, and new content added to keep things fresh, Diablo III should be thrilling players for many years to come.
May 30th, 2012 · Windows · read reviewgames xtreme (9 out of 10)
Even though it's had some launch issues and things didn't quite go as planned, the Euro servers have been pretty stable and we have had no issues getting a solid game experience from Diablo III at all, so we're not taking into account the server issues that plagued everyone else, Games Xtreme won't be marking the game down for that. Diablo III is a streamlined tactical experience that any fan should give a blast...with promised expansions on the way and the random generation of loot, dungeons and so on, the game offers tons of replay value.
May 22nd, 2012 · Windows · read reviewGameplay (Benelux) (88 out of 100)
Ondanks de valse start mogen we zeggen dat Blizzard alweer verschroeiend uitpakt en de concurrentie serieus het nakijken geeft. Maar of het goed genoeg is om Diablo II te onttronen...
May 30th, 2012 · WindowsHooked Gamers (8.6 out of 10)
All things considered, Diablo III is not only a great leap forward for the franchise, but also proof that fourteen year old concepts can stand the test of time. As with its predecessors, the game's longevity is found in multiplayer which we will highlight in another review. As such, there is no doubt in my mind that Diablo III will entertain the masses for years to come as they co-op their way to the depths of hell to rid the world of the scourge of evil again and again.
May 17th, 2012 · Windows · read reviewGamingExcellence (8.5 out of 10)
As much as I've played and want to keep playing this game, I've had a hard time rationalizing why. The fact is that this game isn't really as impressive as the vast majority of fans, myself included, were expecting.
May 31st, 2012 · Windows · read reviewGameSpot (8.5 out of 10)
Once upon a time, the Diablo series defined the hack-and-slash action role-playing game, setting the standard by which all games in the genre were measured. Now, Diablo III feels more familiar than genre-defining, relying on refining the same hooks that have always made this series so compelling. But what a refinement it is. The controls are responsive and pleasurable; the diversity of character classes and skill customization options is impressive; and the constant stream of gold and treasure you earn is irresistible. Blizzard has the recipe for crafting a habit-forming loot-driven action RPG down to a science, and in Diablo III, the results of that recipe are more exciting and more addictive than they've ever been.
May 22nd, 2012 · Windows · read reviewHasta los Juegos (8.5 out of 10)
En resumen, 'Diablo III' no va a defraudar a nadie. Se trata de un juego extremadamente divertido y adictivo que, a pesar de sus muchos defectos, va a seguir vendiendo sin parar. Además, tras los muchos problemas aparecidos durante su lanzamiento, ahora sólo puede mejorar.
May 29th, 2012 · Windows · read reviewJeux Vidéo Network (17 out of 20)
Diablo III est un excellent jeu, référence ultime du hack'n slash en ligne. Il aurait mérité d'ailleurs une bien meilleure note mais on ne peut que sanctionner la politique online de Blizzard. Entre deux erreurs 37, il est très difficile de décrocher d'un tel jeu !
May 23rd, 2012 · Windows · read reviewGameStar (Germany) (85 out of 100)
Ich bleibe dabei, dass Blizzards Monsterhatz auf den niedrigen Anspruchsstufen einen Heidenspaß macht und die 90er-Wertung verdient. Im Endgame mutiert Diablo 3 aber zu einem anderen Spiel. Genauer gesagt: zu einem schlechteren Spiel. Nicht etwa wegen des Item-Farmings, bei einem Action-Rollenspiel gehört die langwierige Sammelei dazu. Auch ins erste und zweite Diablo sowie in Titan Quest habe ich Monate, ach, Jahre investiert, nur um bessere Ausrüstung zu ergattern. Doch genau hier liegt der Diablo-3-Hase im Höllenpfeffer: Blizzard hat das Item-System offenkundig nicht durchdacht, neben ausgeglichenen Fundstücken fehlt einfach die Abwechslung. Schon klar, das war in Diablo 2 kaum anders, doch das bot zusätzlich noch Levelaufstiege. Und inzwischen zeigt fast jedes MMO, wie’s besser geht: mit facettenreichem Crafting, mit Upgrades, mit Verzauberungen.
May 18th, 2012 · Windows · read reviewComputerGames.ro (84 out of 100)
The difference between Diablo III and II isn’t as big a leap as the previous iteration, but again, nobody can say it’s a surprise. The modern Blizzard plays it a lot „safer” and they’ve mastered that art. The final product, however, was lighter than I expected and a lot more shallow in points where I’d hoped for more from one of the biggest juggernauts in the videogame industry.
May 29th, 2012 · Windows · read review4Players.de (83 out of 100)
Für das Solo-Erlebnis alleine würde ich nicht einmal 80% geben. Unter anderem, weil ich mit der Charakterentwicklung und ihrem vorgegebenen Fortschritt nicht warm werde. Ebenso wenig wie mit dem Onlinezwang, der bei Serverausfällen dafür sorgt, dass auch Solisten auf einen schwarzen Bildschirm starren. Erzählerisch und mechanisch bleibt man zudem meist blass. Die Geschichte wird mit Ausnahme der hervorragenden Render-Sequenzen nicht spannend genug inszeniert, das Kampfsystem ist von der simpelsten Sorte. Dennoch verbringe ich aufgrund der stimmungsvollen Gegenstands-Sogwirkung gerne meine Zeit mit dem Ausflug in die Hölle. Allerdings geht Blizzard kein Risiko und hat trotz viel versprechender Ansätze im zweiten Akt die Chance verpasst, das Genre wie seinerzeit mit den Vorgängern neu zu definieren. Man begnügt sich damit, "eines von vielen" Action-Rollenspielen zu sein. Und das ist gut gelungen.
May 15th, 2012 · Windows · read reviewGameSpy ( )
As long as you are aware of and accept Diablo 3's online limitations, I wholeheartedly recommend it. A week after launch, the servers are up and running smoothly, though "scheduled maintenance" still brings them down from time to time, usually in the wee hours of the morning. But solo players who would rather live their gaming lives offline -- or have less than perfect faith in the stability of their internet connections -- should probably hold out for the offline-friendly Torchlight 2 instead.
May 22nd, 2012 · Windows · read reviewFactornews (8 out of 10)
Il aura fallu beaucoup de temps à Blizzard pour sortir ce Diablo 3, mais le résultat en valait la peine. Que ce soit au niveau des nouvelles mécaniques de compétences, du dynamisme du gameplay ou de la brutalité et du sentiment de puissance inouï des combats, le bonheur est complet. Enfin presque : dommage que le jeu souffre de ce choix stupide du tout en ligne, entraînant de fait des problèmes techniques difficilement excusables pour un jeu qui aurait parfaitement pu s'en passer.
May 25th, 2012 · Windows · read reviewPCActu (8 out of 10)
Diablo 3 est un titre agréable, beau et plus que plaisant à jouer. Il tout aussi accessible pour le néophyte du genre que pour le « hardcore gamer », resté axé sur Lord of Destruction. L'histoire se taille ici une part belle et prolonge sans accrocs une histoire marquée par des personnages charismatiques, issus pour certains des précédents opus. D'autant que le contenu -armes, armures, etc- est gargantuesque! Cependant, le jeux accumule quelques bévues qui entache l'impression finale, tant par des bugs ou des oublis que par des choix peut être un peu faciles. Ainsi en témoigne la perte de l'orientation RPG du jeu, puisqu'il est par exemple impossible de personnaliser son héros.
May 19th, 2012 · Windows · read reviewCOGConnected / Canadian Online Gamers Network (80 out of 100)
Granted, Diablo 3 launch day did not go quite as planned and was a bit of a fiasco. Server issues and connectivity problems plagued all 3 regions. I am sure Blizzard will, or may have already by the time this review is posted, resolved the issues; however, considering how long I have waited to play the game the last thing I wanted to do was stop playing because of server problems. In the end however, Diablo 3 is a great addition to the series. The storyline is well-written and captivating. The game looks and sounds absolutely amazing and the countless hours players can spend exploring, collecting and achievement unlocking is endless. While the lack of character customization and reduction in the amount of players you can have in a room is a bit of a let-down; the reality is Diablo pushes the series forward in the right direction. I cannot wait to see you all in the world of Sanctuary!
May 17th, 2012 · Windows · read reviewLegendra ( )
Diablo III s'avère au final bien être le digne successeur de la saga. Les multiples références et monstres des épisodes précédents sont là pour nous rappeler que nous somme bien de retour dans le monde de Sanctuaire. Si à bas niveau le système de compétences tend à n'être qu'un système simplifié pour joueur casual, les modes plus difficiles obligeront le joueur à prendre le temps de réfléchir à la meilleure relation skills/runes. De même le système de craft contraint le joueur à passer du temps pour trouver l'équipement ultime, et nous change du simple équipement à droper ou à acheter. Le seul gros défaut que l'on peut reprocher au titre de Blizzard, c'est l’aspect mercantile qui vient s'installer avec l’Hôtel des Ventes, et surtout l'obligation de disposer d'une connexion Internet (et d'un compte Battle.Net), même pour se la jouer solo.
May 28th, 2012 · Windows · read reviewGames Finder (8 out of 10)
As of this review the game has definitely improved dramatically and well worth playing for any action RPG fan with Diablo fans in particular in for a real treat.
Jan 30th, 2014 · Windows · read reviewGames TM (8 out of 10)
It's moot to comment upon whether Diablo III lives up to the long-building hype, as expectations will vary even more widely than usual between the casual consumer and the hardcore fan. However, the close attention to detail given to capturing the look and feel of the first two Diablo games - even down to using the original sound effects - should tell you all you need to know about Blizzard's approach to the rest of the game.
Jun 7th, 2012 · WindowsMana Pool (7.8 out of 10)
This is a really good game, but Blizzard put its success in some jeopardy by their bizarre insistence that you can only play it online. What does this add, other than frustration? Security? I suspect not, I don’t think anything stops hackers forever. Starcraft 2 needed a Battlenet account to sign in and activate the game, but after that you could play offline quite happily. It’s a much better game for it. Enforced online play adds nothing at all for the player. I ought to give this nine or more out of ten for gameplay and value. It’s huge, challenging, detailed, beautiful and complicated. I won’t, because of a single stupid production decision. It’s still a great game, but not worth the current price. Stay your cash awhile, see if Blizzard listens to the community, and maybe you’ve got one of the best games of the last couple of years. But not until then. Right now you’ve basically got an averagely buggy launch of a high-profile new game, which you should not pay a premium rate for.
May 21st, 2012 · Windows · read reviewOMGN: Online Multiplayer Games Network (7.7 out of 10)
Diablo III is far from perfect. It’s got myriad questionable design decisions and logical fallacies keeping it from the greatness of its predecessors. But, that said, all games ultimately boil down to one question: “Is it fun?” And the answer is yes. All my curmudgeonly grousing is merely that -- empty words. When all is said and done, I’m still playing Diablo III. Maybe that’s enough.
Jun 1st, 2012 · Windows · read reviewCalm Down Tom (7 out of 10)
It's great when a massive game comes along and all your friends play together. When it comes with a strong community focus like in Diablo 3, this gets even better. The sad thing is that the underlying game has not been prioritised as highly as everything that surrounds it. When financial concerns override creative ones the result is content and not art. With a focus on an auction house no one wants, a scant, lowest common denominator storyline and a difficulty curve that keeps you in a coma-like state, Diablo 3 could have been so much more. Its a good game, but it has been engineered to keep you playing, not to entertain you. When I had finished with it I started playing something else and had the strangest feeling. “What is wrong with me? Why do I feel weird?”. Then I realised what was happening. I was starting to think. My brain was coming back online. Games can challenge, engage and excite us. Diablo 3 is gaming carbs; it fills you up and keeps you satisfied, but that’s all.
May 28th, 2012 · Windows · read reviewAdrenaline Vault, The (AVault) ( )
So is this a game worthy of your hard-earned money? It depends how much you enjoy the franchise, versus what other games you might have in queue. I enjoyed my return to Sanctuary, despite Diablo’s quirks. At least the first time. Despite playing to half the level cap of 60, I admit I lost interest in going further. The game is beautiful, and it’s easy to become distracted by all of the color, action and addictiveness of the gear hunt. There simply isn’t enough to keep me coming back for more of the same, not even the promise of that magic piece of gear. I had full intention of creating at least one level-cap character, but despite the beauty of the game, the gameplay itself has to maintain your interest. In my case, one playthrough was enough. There are simply too many other games out there awaiting us, especially this time of the year.
Nov 11th, 2012 · Windows · read reviewLevel 7 (7 out of 10)
Diablo 3 levererar en mycket genomarbetad men också väldigt gammaldags och statisk spelupplevelse. Att spelet blir en rolig flerspelarupplevelse efter 20-talet timmar förlåter inte att de inledande stunderna är dåliga med Blizzards mått mätt. Potentialen finns att framtida ändringar kommer höja upplevelsen och livslängden.
May 29th, 2012 · Windows · read reviewCPU Gamer (7 out of 10)
Knowing that Diablo III is going to have the backing of Blizzard’s dedicated post-release support puts the game in a great position to fully realize its enormous potential. The game we have now isn’t going to be the game we’re going to have by the end of the year. It’s a fun game that takes too long to get going anywhere, but its combat is so slick and refined that everything else around needs to step up to that level of quality. The universe of Diablo is most certainly destroyed, but the game is far from it.
May 31st, 2012 · Windows · read reviewAbsolute Games (AG.ru) (68 out of 100)
Все это, включая встроенный аукцион по анонимной купле-продаже игровых предметов, не дает ответа на главный вопрос: почему на Diablo 3 положили не два-три года, а 11 лет? Да, проект лихорадило — массовый исход персонала из Blizzard North, несколько «перезапусков», — но то, что появилось в итоге на прилавках, ни технически, ни идейно не оправдывает столь долгий цикл разработки.
May 24th, 2012 · Windows · read reviewArmchair Empire, The (4.5 out of 10)
There is absolutely no denying that Diablo III continues to maintain the high artistic standards that it has kept over the years. But the dumbed character and inventory systems, coupled to the ridiculous always-on connection and the breathtaking arrogance of the"you'll play how we tell you to play" attitude makes playing this title a damned shame instead of a hell of a good time.
Jun 6th, 2012 · Windows · read reviewPlayer Reviews
Lame start, awesome mid-game, but reward-less grind near the end.
by vedder (64434)
The Good
- Great fun in coop!
- Literally two clicks and you're in the middle of coop action
- Great polish
- Low system requirements
- Cool classes
The Bad
- Stupid difficulty curve
- Unrewarding itemization
- Unrewarding character leveling
- Activision game pricing
- Lots of server down-time which makes it impossible to play even singleplayer
- Boring in single player
- Lag can easily kill you
The Bottom Line
When Diablo was originally released, I couldn't really get into it. The monotonous clicking and looting wasn't my thing. While the atmosphere was nice, I felt the gameplay was to bland and repetitive. I skipped it and stuck with the likes of Baldur's Gate and Morrowind for my RPG experiences.
Having skipped the sequel I decided with the release of Diablo III to give the series another chance. Blizzard has since grown up to be one of the powerhouses of PC gaming. And though I skipped World of Warcraft and Starcraft 2 entirely, I did have good fun with Warcraft III despite not caring about RTS games at all. And if anything with Blizzard games you can expect a tremendous level of polish.
My first impression with the game was in the open beta weekend shortly before launch and my impressions were definitely positive enough to warrant a purchase on launch day. So my first point of irritation is the pricing of games released by Activision. While usually I can buy any PC game for €35 or less (I think the only exception in the last 5 years was Deus Ex 3, which was €40), I had to pay €46 for Diablo III and in most stores it went for €60. This seems to be the case only with Activision titles (i.e. Modern Warfare).
Seeing how on the open beta weekend was down the whole first day I didn't really expect to be able to play on the first day. And I was right, the servers were all down due to the massive surge of players trying to connect and a bug that had to be fixed. In the almost three weeks since release there have been 4 days that the game was unplayable due to server issues. Which is unacceptable.
So on next day I could start playing. I started with a barbarian character, but then decided on a wizard (which I had also been playing in the beta). Most of the classes have great attacks and abilities and deciding which one to start playing with was quite a difficult choice. I played through the game with a friend who went for Barbarian and from time to time joined some colleagues from work who played a variety of classes. Playing this game in cooperative mode is really awesome. Thrashing mobs together is just a lot of fun, particularly when the characters skills and attacks are chosen to complement each other. On the flip side of this coin, the rare moments when I found myself playing alone I didn't think it was fun at all. My wizard is great at killing large mobs of squishy enemies, but when it comes to small numbers of heavily protected mobs I have to kite like a madman, and that's not fun at all. In those cases I need another player to tank the mobs for me.
Minor annoyance during coop is the lag, which manifests itself in your character sometimes being teleported back a couple meters. Usually it's harmless, but in some instances it can mean the difference between life and death.
So despite the online and pricing issues my initial experience was definitely a good one. But there are some issues with this game that will impact the long-term fun you'll have. There are three really weird design choices the developers made that at times seriously made me consider just stopping the game entirely.
The first one is the difficulty curve used in the game. Whenever you start playing with a character you first have to complete the entire game in "normal" difficulty. A difficulty which in other games would have been called "super easy". In my first run through the game I died three times. All three times because I totally wasn't paying attention. And all three times could have been avoided by drinking one of my abundant potions which I never did in the entire first run. So the first run left a bit of a sour taste because everything was so ridiculously easy.
After normal comes the "nightmare" difficulty. In which I was challenged especially by the "champion" and "rare" enemies, but not at all by the bosses in the game.
Currently I'm at the "hell" difficulty. Which at the start throws enemies at you that you can never ever defeat until you've found the right loot appropriate to your level (an issue I'll discuss later on). Once you have that loot it's still a challenge, but all doable. And I must say that even though enemies become tougher with three players, the game is much easier with three players than with two.
I haven't touched the "inferno" difficulty yet, and I doubt I ever will. Also I will never ever start a new character, because no way am I going to spend six or more hours steamrolling the normal difficulty again...
The second weird design and perhaps my biggest annoyance with the game is itemization. In the normal difficulty you will find a lot of loot and quite often this loot will be an upgrade of whatever you have in use at the moment. It definitely feels as it should and feels like what made the original Diablo (for the small part I played) addictive. In the hub villages there are merchants. I doubt anyone who played the game bought more than three items at these merchants. I bought one piece of armor I was still missing at level 4 or so. And two rings that are rare to find near the start of the game. After that merchants will sell only absolute crap compared to what you find.
Near the 60% mark of the normal difficulty, it's also possible to have upgraded the blacksmith to his maximum. At this point you can craft items (with randomized stats) which are often better than what you find. My friends and I did this a lot and at 75% of normal difficulty we had items which are pretty much as good as it gets on normal. The last 25% all loot drops were crappy.
Then at the start of nightmare the game starts quite tricky, because the difficulty has jumped up and suddenly your top normal gear is no longer sufficient. But if you have to wait for your level appropriate gear to drop you'll be grinding that first level for a while. So basically you're forced to the auction house. Where you'll quickly discover that you can buy an item up to 10 times as good as the one you have for a couple thousand gold (from other players). So in no time at all the game becomes a breeze again. And most of the costs you make buying these super powerful items is by selling the crappy loot you find to players 10 levels lower than you.
And from this point on, you will NEVER EVER AGAIN equip an item you find in the game. Everything will be bought and sold on E-Ba-...err.. I mean the auction house. The auction house becomes the centre of the game. And while the combat stays fun, looting becomes a chore.
In addition to this we come to point three. Each class comes with a big range of attacks, passive skills, defensive skills, and runes to boost or transform skills. These unlock whenever your character goes level up. But Blizzard's intention with these skills was to have them all being equally useful. So when you level up the new skill you get isn't better than what you were using, but simply different. While I think this idea is amiable, in practice it doesn't quite work. Because after level 30 or so, you will only unlock more runes (about 3 of them per level). And 90% of them you will not want to use, because they don't fit with your build. On level 54 I got a new rune which was useful. It was the first useful thing I got from leveling for the last 6 or so levels. That's a week of play time.
To end on a positive note; the graphics are really cool. There's a lot of cool special effects, and the battles really look awesome, particularly when mobs get hit so hard they start flying around or get disembowelled. And the framerate stays high 100% of the time.
To sum up. The game can be blast to play, but starts out weak because of the incredibly low starting difficulty (which you can't skip) and just when the game starts picking up you'll notice that none of the new skills or loot you get are worth while and the whole game starts to revolve around the auction house. I'm currently at level 54 with my character, and I'll probably continue to play until I've reached the maximum 60, but for me the game has past its prime.
If you are torn up about buying this. I recommend waiting until the price has gone down. The game is great fun, but for only a limited amount of time. After that it turns into a grind with little rewards.
Jun 3rd, 2012 · Windows
Contributors to this Entry
Critic reviews added by Alsy, The Cliffe, Caliner, DarkDante, Nelson Vieira, ryanbus84, Patrick Bregger, Tim Janssen, Cavalary, chirinea, ALEX ST-AMOUR, Zaibatsu, Cantillon, Shawn Snider, PCGamer77, Riemann80, Samuel Smith.