X-COM: Interceptor

Moby ID: 570

Windows credits (1998)

160 people (82 professional roles, 78 thanks) with 189 credits.

Design David Ellis
Programming Lee Baldwin, John C. O'Neill, Wayne Harvey, Paul L. Rowan
Additional Programming Greg Hubbard, Scott Sherman
Music / Sound Programming Laura Barratt
Lead Artist Guy Sparger
Graphics / Artwork Janis Clayton, Tad Irish, Alex Kim, Ryan Murray, Eric T. Peterson, Henry Schwetzke
Music Roland J. Rizzo, Mark Cromer, Mark Reis, Steve Newton
Sound Mark Cromer, Mark Reis, Steve Newton
Additional Artist Mike Schmidt
Production Jeff Goodwin
Drums Implementation Laura Barratt
Saxophone Roland J. Rizzo
Digital Audio Engineers Mark Reis, Mark Cromer
Dialogs David Ellis
Documentation Anne Stone, John Possidente
Executive Producer William F. Denman Jr.
"A Tale of Two Cities" Charles Dickens
Associate Producer Wayne Harvey
Playtesting Robert E. Abe, Paul Ambrose, Kevin Bane, Timothy Beggs, Matthew Bittman, Eleanor Ross, James Crawley, Alan Denham, Michael Dubose, Ross Edwards, Grant Frazier, Mark Gutknecht, Joe Lease, Jason Lego, Timothy McCracken, Steven Purdie, Salvatore Saccheri, Greg Schneider, Jeff Smith
Quality Assurance Roscoe Possidente (Project Lead), Mike Seal (Backup Lead)
Acting / Voiceovers Anita Amrhine, Yvette Bazzell, Brandi Boone, Gillian Broomhall, Christopher Clark, Janis Clayton, Eleanor Ross, Mark Cromer, Michael Dubose, David Ellis, William F. Denman Jr., Brandon Gamblin, Wayne Harvey, Don Howard, Tsuyoshi Kawahito, Rosalie Kofsky, Darren Lambourne, John C. O'Neill, Andrew Parton, John Possidente, Roland J. Rizzo, Henry Schwetzke, Murray Taylor, Guy Sparger
Special Thanks To Marisa Ong, Cornyn Partners Advertising & Design
Product Marketing Manager Tom Nichols (USA), Adrian Turner (Europe)
Creative Services Reiko Yamamoto, Kathryn Lynch, Matthew Willis, Marisa Ong
Sales Stephanie Marsh, Rachael Mannick
Lead Localization Daniel Berner
Project Manager Localization Sarah Collins
Management Localization Karen Ffinch
Linguistically Quality Assurance Vansouk Lianemany, Eddie Lai
Translators Emanuela Boni, Patricia Winter, PĂ©a Eigler, Marianne Reynolds
Voice Recording for Localized Versions SDL International
Layout for Localized Manuals SDL International
X-COM Timeline David Ellis
Movie Soundtracks Mark Reis, Roland J. Rizzo
QA Director Ray Boylan
QA Supervisor Tom Falzone

Special Thanks

Wayne Special thanks to Lesley and my future daughter Lauren for all of their patience., I would really like to thank the Interceptor team for giving me the chance to lead this thing., This game could never have been as fun to build with any other team., Artists; thanks for helping to put Chapel Hill on the map!, Dad thanks for the support! Mom sure could use some of your fried chicken...., Jeff; thanks for all of your last minute production help!, Ken; thanks for backing us up. We won’t forget it., Localization - Daniel Sarah Karen Van - Thanks so much for making the dreaded internationalization part of the process so easy and painless!, The folks on X-COM Central [ Byron; Rakki; Qaj; Canuck; DAngel; Dragon X - Hope I didn’t miss anyone] - You RULE! Thanks for your support., Krud on UseNet - Hope you like the game!, We're done here - let’s go drink something.
John Special thanks and love to my wife Lisa Howe for all her support and patience through the life of this product., Thanks to the entire Chapel Hill team for making it great., Sectoids rule!, Also thanks to the following individuals and their companies:, Brett Schnepf (from Microsoft), Matthew Ployhar (from Microsoft), Justin Cooney (from Logitech), Dean Chang (from Immersion Corporation), Jason Della Rocca (from Matrox Graphics), Brian Bruning (from 3Dfx Interactive), Dr. Hanft, I'm off to another alien abduction!
Paul I would like to thank Maria for endless understanding and support and our dog Murphy who seems to take care of her better than I do., Thanks also to the entire Interceptor team for all their hard work and extra effort., Additionally I’d like to thank, Michael Abrash, and , Chris Hecker, for very timely set of articles two years ago., In addition:, Diana Gowen (Intel 3Dfx Interactive), and, Shu-Ling Wu (Intel 3Dfx Interactive), for doing that voodoo that you do, Larry Rowan (for a physics refresher), Our new art staff for giving us wings
Henry I would like to thank my family; Bill Hide Erich Christine & Barbara for their loving support and constant words of encouragement, a special thanks to Takeko and also, thanks to the Interceptor team for making this game possible.
Lee Thanks to Evelyn my patient and very understanding wife and to Chris; Dana; and Ma., Big shout outs to all the engineers; art; design; and sound teams for coming through like champs., Long live the lunch train **** ********** and *********; and while I’m on it **** you *******; ******; and **** ******., Dedicated to the memory of Dad; Grandma; and Uncle Carlisle.
Jan Way to go Team! Congrats to everyone youse guys deserve it. Thanks to everyone for giving me a chance and letting me infiltrate., Also I want to thank my family and friends in Canada for helping me get down here in the first place and for believing in me., I especially want to thank Jon for knowing me better than I know myself and for always being there for me., Thank you.
Dave Thanks to the entire Chapel Hill team for taking , Thanks also to the sound department the under-appreciated element of every project. WE appreciate you!, John and Anne thanks for the manual . Hey Anne! It’s cappuccino time! , Hey Byron; Canuck; Qaj; Rakki; ToxinD; DragonX; Leo . Hope you think the game is as cool as we do. Thanks for your input and for keeping the buzz going., Finally as always thanks to my wife Meghan who always believes in me and stands behind what I do., None
Tad Thanks to the INTERCEPTOR team for giving me the opportunity to help create an awesome product. It’s been one hell of a trip but we made it., A special thank you to Amy for putting up with the long-distance between us., To my family; thanks for the many years of support and encouragement. This is dedicated to you., The lunch train will never die! Say it with me
Eric I would like to say thanks to the TEAM who made this game possible. We - the team - have proven that a great game can be made in a respectable span of time once again congratulations., Finally; I would like to thank my love Miriam for putting up with all the overtime hours at the office for the last year thanks for always being by my side. In addition I would like to thank my family and friends for their constant support.
Team Audio The Hunt Valley Sound Department would like to thank all of our Audio Personnel Worldwide for their contributions - especially, Laura Barratt (for her drum work), Roland J. Rizzo, John Broomhall, Darren Lambourne (for being such an excellent Nasty Bad Alien Dude), and Spatializer and Dolby Labs for enhancing your audio experience., None, Also thanks to the following individuals and their companies:
Alex Patti Osterhout (formerly with Kinetix & NeTpower), Ben Cornforth (MultiGen Inc.), Paul Barkin (MultiGen Inc.), Christian Cole (MultiGen Inc.), Brian Mannlein (MultiGen Inc.), Eron Cohen (from in:sync), Greg Smith (from our Alameda office thanks for taking that day to show me the ins and outs of GameGen), First of all I like to thank God for providing me a strong foundation. Can’t believe it’s done and over with., The team here in Chapel Hill rock! It’s been loads of fun., Thanks to my parents for they’re love and support and all the goodies they would bring me filling up a once empty fridge., To my brother Myong; my niece Yoona; and nephew Daniel - I miss you guys., Shout out to everyone at Shady Grove[thanks for your prayers.], Special thanks to:, Id Software for Quake II[ the game that has kept me sane.], Lara Croft - for always being there., None
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Credits contributed by faceless, piltdown_man, Xoleras, formercontrib.