Shadow Madness

Moby ID: 5887
PlayStation Specs

Description official descriptions

Something is going wrong in the land of Arkose: cities destroy themselves, monsters attack innocent citizens, diseases spread among the people. A giant blast has destroyed a whole town, only a young guy named Stinger narrowly escaped death. Stinger engages himself on a quest to avenge his hometown's destruction. On his journey he meets the beautiful elven girl Windleaf and the robot Harv-5, who help him to reach his ultimate goal.

Although it all seems like a typical Japanese RPG, it is not. Shadow Madness was developed and produced in the USA, although, beyond any doubt, the Final Fantasy series has been the main source of inspiration here. The battles are random, like in many Japanese RPGs, and the battle system is almost the same like in Final Fantasy games: menu-based, with several sub-menu choices. The graphics are in 3D with polygonal characters in anime/manga style (what some people call "deformed").

Groups +



Credits (PlayStation version)

74 People · View all

Executive Producer
Engineering Lead/Battle Mode Programmer
World Mode/UI Programmer
3D/Vfx Programmer
Scripting Engine/AI Programmer
Tools/Support Programmer
Tools/Supoort Programmer
Intern Programmer
Art Director
Background Artist
FMV Artist
[ full credits ]



Average score: 62% (based on 11 ratings)


Average score: 3.6 out of 5 (based on 14 ratings with 0 reviews)

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Perhaps why Shadow Madness is influenced and deeply rooted in a Japanese RPG styling, is that excutive producer, writer and designer Ted Woolsey used to work with Squaresoft during the SNES era, and provided the English translations for Chrono Trigger, Secret Of Mana, and Final Fantasy VI.

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Identifiers +


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Contributors to this Entry

Game added by Unicorn Lynx.

Windows added by Rik Hideto.

Additional contributors: J. Michael Bottorff.

Game added March 13th, 2002. Last modified August 29th, 2023.