Command & Conquer: Tiberian Sun

aka: C&C 2, C&C:TS, Command & Conquer 2: Tiberian Sun, Command & Conquer: Soleil de Tiberium, Command & Conquer: Teil 3 - Operation: Tiberian Sun
Moby ID: 589
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Description official descriptions

Command & Conquer: Tiberian Sun is a real-time strategy game and the direct sequel to the original Command & Conquer, set in the year 2030.

The Earth is now heavily contaminated with the alien crystalline substance known as Tiberium and is becoming less habitable with time, while new life forms have formed in areas of serious contamination. While the Global Defense Initiative (GDI) still has a technologically advanced arsenal, it is also tasked with Tiberium research and abatement. The Brotherhood of Nod suddenly re-emerges from hiding, and its leader Kane, believed to have been dead since the assault on Sarajevo in the First Tiberium War, unveils himself to General Solomon on GDI's orbital station Philadelphia. As Nod's sneak attacks start scourging the world like decades prior, GDI prepares for self-defense. Meanwhile, survivors of Tiberium mutation who call themselves The Forgotten live separated from society, but are about to become relevant for both GDI and Nod efforts.

Tiberian Sun debuted an isometric engine which combines the use of 2D sprites with 3D voxels (short for volume elements). There are even larger differences between the two playable sides in terms of gameplay styles and visual design - GDI prefers brute force while Nod specializes in hit-and-run tactics and the element of surprise. Some of the technologically advanced units include hovercrafts, subterranean flame tanks (aptly named "Devil's Tongues"), mechanized walkers, etc. Each side now also has multiple support powers at their disposal, and some of the special technologies have direct counters - stealth units can be discovered by mobile sensor arrays, while subterranean units can be directed further from sensitive areas with concrete pavement. The campaigns, similar to those in preceding titles, have side missions which can aid in resolving main missions (e.g. destroying a nearby outpost will reduce the size of the enemy army in the main mission).

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Credits (Windows version)

220 People (191 developers, 29 thanks) · View all



Average score: 81% (based on 32 ratings)


Average score: 3.7 out of 5 (based on 130 ratings with 9 reviews)

A terrible disappointment; a crime against strategy games.

The Good
The excitement of waiting for a sequel for Command and Conquer; the false belief that a game with a long development time is a good game.

The Bad
Everything. This game took everything bad in the original C&C and made it worse, and then took all of the good things in C&C and made them terrible:
The AI is terrible. You'll have to work very hard to lose to the computer, or to two computers, or to six computers, including the campaigns which are ridiculously easy. A good multiplayer aspect would've covered it, but Westwood just has to keep using her Westwood Chat system, and it's buggy and laggy.

The game isn't balanced, with some of the units being an unbeatable powerhouse. The engineers were always annoying, but the new Superweapons are a menace, with one of them easily destroying a base on itself. The two sides are not balanced either, and the NOD is much better than the GDI.

The plot and movies. Yes, Kane leaves, ah, lives, and he should've stayed dead. The plot is uninspired and the movies are terrible, backed up by bad acting and having no real relation to gameplay.

The graphics and sound are B-A-D. The graphics are outdated, with no support for 3d rendering (why does the soldiers look like clowns?!?!), and the sounds is terrible, so you'll usually prefer to completely disable it.

The Bottom Line
This is a bad game which tries to ride the fame of the original; I hate it when companies do that, and I'll never buy a game from Westwood again before playing it thoroughly at my friend's house.

Windows · by El-ad Amir (116) · 2000

Misunderstood GREAT game! Forget other reviews, Probably best online multiplayer westwood game, Great air forces in this game!

The Good
This game had very imaginative units with distinctive looks and feel, from the GDI titans and Mammoth Mark II with the Starwars Return of Jedi look to them. They also had slow air bombers. GDI had the feeling of being a brute military force. They took longer to build their base but for the most part their units were stronger and slower. Now Nod had a very different look and feel to their design. They had units like the sneaky Cyborg Commando and subterrain transports, as well as stealth technology that allowed them to cloak. They also had quick UFO design planes with a weaker attack. Their units were in general fast and had weak armor, were very sneaky, and they built a base faster. This worked effectively and each had different strategies to their winning. This made for some fun multiplayer people, and since that is what this game was meant for then everyone who reviewed it without playing online forget about your review. This game surpassed Starcraft in many aspects. Westwood online offered a tournament and players could compete for rank and for 1st place that offered actual prizes. Also this game was not the mindless lets build mammoth tanks (tanks,tankstanks) and send them like other westwood games. It had strategy and you could rush someone who totally ignored a certain defense in the first 4 mins of game and win. Gdi had air transports for their super base destroying units. Of course this could easily be defended and if it didnt work u were done. So that was 1 strategy, others were for go for a quick air rush, you could go all out on defense for the base and prepare for a longer game as well. Nod had similar rush methods involving underground surprise attacks but could be stopped as well by a good player in which case he would win as the other player would be in shambles for money. There was more strategy to this game than most RTS as certain units worked great against certain things. A GDI disruptor only worked good on buildings not units, etc... Most people didnt notice this and said I miss mindless sending tanks and didnt see the depth of multiplayer gaming in this one. It was actually like chess but better. So after this westwood met the demand and since has put out WORSE AND WORSE GAMES year after year. It went Red Alert2, Yuri, Renegade, Emperor BAttle for dune etc.etcetc. The only thing great about singleplayer is the great movies but Westwood usually does pretty good job on those.

The Bad
Ok as for gameplay etc in singleplayer it wasnt the best of the Westwood games. Story was bad and most missions you didnt feel real strategy to take out your opponent. But multiplayer made up for this. No naval units, but that doesnt detract from the game but would prob lessen it anyways. I didnt much care for naval units in most westwood games. In very long games bases and defenses can become overwhelmingly tough, but not more than any game ie.. StarCraft, Red Alerts etc

The Bottom Line
Awhile ago this game and Starcraft used to be the funnest online RTS games out there. Just as CC1 was fun as well at one time. Overall I'd say CC1 is the best command & conquer then its succesor, Tiberian Sun. Red Alert series is next and didn't offer as much in strategy. This game is great and marked the end of the Westwood era of great online gaming. I now just hope Blizzard doesnt sell out like WW did and quit putting the TLC in the games. my mobyscore would be 4.0

Windows · by Jay Gand (4) · 2003

Uderrated, disliked and hated. I like it.

The Good
Graphics, sound, AI, balance, FMV... everything in it is GOOD, if not EXCELLENT. This is currently (summer 2001) the best rts-game I've played. With computers powerful enough, you can set resolution as large as your display can show (although menu only gives you choices up to 800x600, but with tweaking of ini files you can get it as high as you ever want).

The Bad
Well, some missions are pretty hard (I mean those missions with limited units... especially NOD has a lot of them). Some people say, that NOD is way stronger... If I remember right, in the original C&C NOD had no decent land units, and no air units at all (well... er... it had the nuclear missile... It was cool), so now it's GDI's turn to be the weaker side. And in single-player NOD has way harder missions than GDI. Another thing that is bad is that there are a few "super units" (namely Cyborg Commando and Mammoth Mk.2), which can destroy huge bases easily. Luckily, their number is limited to only one at a time.

The Bottom Line
A great real-time strategy game. Many people say it sucks - but I don't see any reason for that. It's a great game.

Windows · by Aapo Koivuniemi (41) · 2001

[ View all 9 player reviews ]


Subject By Date
now available as free download Rola (8481) Feb 15, 2010
tiberian sun patch v2.04 and high-res patch grr joel Feb 16, 2008



Dwight Okahara, Senior Sound Designer:

We had a blast with this game. We hooked up with the FBI to record explosives from their bomb detonation training course to bring realistic sound effects to the game


The design team started work on Tiberian Sun in 1995, just a few weeks after Command & Conquer shipped. The final design document was finished in late 1997. In July of 1998, in the 110 degree heat of the Nevada desert, a crew of more than 40 came together to film the story of Tiberian Sun. The game was completed in July of 1999.

German version

The German version replaces all the soldiers with cyborgs. Some violent scenes were cut from the cutscenes.

Online servers

The game's online servers were migrated from the official Westwood Online infrastructure to the community-run XWIS (XCC WOL IRC Server), under approval and sponsorship from EA's German office on 20 October 2005. The Westwood Online domains have acted as a redirect to XWIS services since then, requiring no additional steps from the user to access the servers short of registering an account.

References to the game

In 1999, German electronica-house-metal band Think About Mutation released the single Two Tribes, which featured a video with some Tiberian Sun footage and the band members wearing the helmet seen on the game cover. The cover of the single is a stylized Tiberian Sun cover, depicting a woman instead of a male soldier.


  • As of 2005, Tiberian Sun was the fastest selling game on the EA Games label (1.5 million copies within a month).
  • Between 1999 and 2000, the game won a single Gold- and three Platinum-Awards from the German VUD (Verband der Unterhaltungssoftware Deutschland - Entertainment Software Association Germany) for selling more then 100,000 units (Gold) and more then three times 200,000 units (Platinum) in Germany, Austria and Switzerland. As the Gold-Award is not counted into the Platinum-Award, all four awards total in between 700,000 and 1,700,000 units sold.


All tracks were composed and performed by Frank Klepacki (Westwood Studios) and Jarrid Mendelson (Digital Media House).

* - track was initially GDI-only, but was later enabled for Nod as well
** - track was initially Nod-only, but was later enabled for GDI as well

  1. Valves (03:27) (Klepacki)
  2. Dusk Hour* (04:11) (Klepacki & Mendelson)
  3. Flurry (04:11) (Klepacki & Mendelson)
  4. Mutants* (04:11) (Klepacki & Mendelson)
  5. Approach (04:42) (Klepacki)
  6. Gloom (03:37) (Mendelson)
  7. Infrared (04:26) (Klepacki)
  8. Mad Rap (04:29) (Klepacki)
  9. Red Sky (02:22) (Klepacki)
  10. Ion Storm / Storm Coming (04:14) (Klepacki)
  11. Time Bomb (02:04) (Klepacki)
  12. What Lurks (05:14) (Klepacki)
  13. Defense** (04:03) (Mendelson)
  14. Heroism (04:06) (Mendelson)
  15. Lone Troop* (04:39) (Mendelson)
  16. Pharotek** (04:38) (Mendelson)
  17. Scout (04:14) (Mendelson)

Installer/main menu track: Options Menu (03:27) (Klepacki)
Map selection screen track: Map Theme (01:06) (Klepacki)
Post-game track: Score (01:49) (Klepacki)

Additionally, a looping ambiental track is played separately from this list in campaign missions where ion storms are occurring:

  • Ion Storm Ambient (00:34)

The soundtrack disc of the game is included in the Platinum Edition and the Firepower bundle. It was also separately available for purchase. As of 2005 it has been available digitally on Apple iTunes, followed by other streaming services as they arrived. Note that the list is reordered and some tracks were cut out, and some tracks were slightly renamed.

  1. Timebomb (Klepacki)
  2. Pharotek (Mendelson)
  3. Lone Trooper (Mendelson)
  4. Scouting (Mendelson)
  5. Infrared (Klepacki)
  6. Flurry (Klepacki & Mendelson)
  7. Mutants (Klepacki & Mendelson)
  8. Gloom (Mendelson)
  9. Heroism (Mendelson)
  10. Approach (Klepacki)
  11. Dusk Hour (Klepacki & Mendelson)
  12. The Defense (Mendelson)
  13. Mad Rap (Klepacki)
  14. Valves (Klepacki)
  15. What Lurks (Klepacki)
  16. Score (Klepacki)

Frank Klepacki:

I didn't want to stray too far from the original C&C soundtrack, but it had to be more futuristic and ambient. From there I tried to capture the mood the designers wanted for each mission. I even brought in another composer for some of the in game scores, Jarrid Mendelson, who I knew would compliment my style for this genre of music. Also, you'll notice I put more development into GDI & NOD's signature themes for the movie sequences.


  • PC Gamer
    • April 2000 - #29 in the "All-Time Top 50 Games" poll
  • PC Player (Germany)
    • Issue 01/2000 - Most Hyped Game in 1999
  • PC Powerplay (Germany)
    • Issue 03/2005 - #3 Biggest Disappointment
    • Issue 02/2006 - #3 Hype Disappointment
  • Power Play
    • Issue 02/2000 – Biggest Disappointment in 1999
  • Verband der Unterhaltungssoftware Deutschland
    • 1999/2000 - Gold Award
    • 1999/2000 - Three Platinum Awards

Information also contributed by FloodSpectre, Grant McLellan, Karthik KANE, paul cairey, PCGamer77, Plok and Xoleras.


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  • MobyGames ID: 589
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Contributors to this Entry

Game added by robotriot.

Additional contributors: Terok Nor, MAT, Derrick 'Knight' Steele, Cochonou, Xantheous, Adam Baratz, Jeanne, paul cairey, Cantillon, Thomas Helsing, Patrick Bregger, Plok.

Game added December 17, 1999. Last modified July 11, 2024.