🕹️ New release: Lunar Lander Beyond

Zero Escape: Volume 2 - Virtue's Last Reward

aka: Kyōkūgen Dasshūtsū ADV: Zennin Shibō Desu, Zero Escape: Virtue's Last Reward
Moby ID: 59163

[ All ] [ Nintendo 3DS ] [ PS Vita ]

Nintendo 3DS screenshots

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First screen, where Sigma wakes up
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Inventory system; each object can be rotated around
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Dialogue post first escape room
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Phi and Sigma see the other prisoners from afar
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Zero the Third explains how the bracelets can kill the participants
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Dialogue sequence with Dio
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Sigma's internal monologue, shows overlaid on the background
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Dialogue sequence with Diana
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Tense scene with Alice
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Puzzle box that needs to be solved in one of the escape room

PS Vita screenshots

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Manual is provided in digital format on game cartridge.
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Opening cinematic.
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Main menu.
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Check help files to get familiar with the game-play and solving puzzles.
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In-game menu is hidden at the bottom of the screen during game-play.
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As you wake up, you find a mysterious girl trapped along with you in what appears to be an elevator .
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Need to reach number 9 on your bracelet in order to escape.
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A puzzle which uses SIXAXIS motion sensor to move the cubes through the labyrinth.
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You can doodle on your memo to help you solve the puzzles in each room.
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Each room contains the safe with passwords you need to unlock it. One password is for bonus content while other is for an item that will let you escape the room.
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Looks there are other people trapped in this place as well.
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When protagonist is pondering on the situation at hand, background screen will go darker.
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The whole cast.
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Mysterious Zero in form of an AI white rabbit.
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Your choices will affect the story and the possible ending you may reach.
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Found a clue magazine behind the sofa pillow in the lounge room.
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Most of the puzzles require a good think-through before you start tackling the problem.
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Scratch off the clothes on the poster to reveal clue for solving the puzzle.
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Key cards will let you enter ambidex room, the only place where you can affect the number on your bracelet.
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In ambidex room, you can choose whether to betray or ally with someone, who is at the same time facing the same selection concerning you.
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Starting to remember how you got here in the first place.
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Various characters have their own hidden agendas which may be uncovered in various playthroughs by selecting different paths.
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Check log if you've skipped too fast through some of the dialogues.
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A strange virus seemed to have infected him.
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Time to look for a solution on how to exit the room you are trapped in.
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This masked man seemed to have lost his memory, or so he claims.
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Mixing drinks at the bar.
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There are many locks which require correct password.
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Power distribution puzzle.
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Gotta put the correct numbers in all the empty slots.
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Something has happened to Alice.
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Combining things in your inventory.
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Find out how much each of the dices weighs.
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Safe puzzles you find will be stored in your archive so you won't have to remember them.
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All the characters impatiently waiting the voting poll results.
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Pondering on who you want to go with and through which door.
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Traveling through the map.
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Ambidex room poll results.
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Roll all the dices on the right place.
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Unlike in the original game, this time you can see all the story branches and can quickly jump to any reached point in the story to try and branch it differently.
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