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PlayStation All-Stars Battle Royale

aka: Title Fight

[ All ] [ PlayStation 3 ] [ PS Vita ]

Critic Reviews 71% add missing review

games xtreme (8 out of 10) (80%)

It's a mixed package and I find playing it is fine, but not for long periods of time. It does not engage me as much as say, Mortal Kombat or Soul Calibur but then it is a different beast than those titles. It is different yes, but anybody who has played Super Smash Melee on the Nintendo systems will find it familiar and may get to grips with the tactics for each fight quicker than others. Yes I did enjoy it provided I kept sessions relatively short in single player. Multi Player I found myself on line for longer than intended as it is quite addictive and for me that is where the most appeal lies. It's bruising, hyper speed combat across a wide range of battlefields and there are plenty of offensive weapons to add spice to the menu. Whether it has the long term appeal to keep lobbies open remains to be seen. It may not appeal to traditional beat em up fans, but it does provide a welcome change from the traditional one on one street fighter style game.

May 28th, 2013 · PlayStation 3 · read review

PlayStation Trophies (80 out of 100) (80%)

Not only is PlayStation All-Stars Battle Royale surprising good, it's also surprisingly individual. It would have been easy to simply copy the blueprint provided by Super Smash Bros wholesale. Instead, while the basic premise is the same, the gameplay is different enough to separate it from Nintendo's offering. Whether or not it will ever be able to move out of Mario and co's shadow is another matter...

Nov 30th, 2012 · PlayStation 3 · read review

Gameplay (Benelux) (79 out of 100) (79%)

Dankzij een lage instapdrempel en een rijk gamma aan geliefde personages is PlayStation All-Stars Battle Royale de ideale partygame. Alleen jammer dat de story mode zo snel gaat vervelen.

Dec 21st, 2012 · PlayStation 3

GamezGeneration (7.5 out of 10) (75%)

Ich bin kein großer Fan von Spielen wie PlayStation All-Stars Battle Royale, das muss ich zugeben. Das liegt einfach daran, dass ich ein sturer Einzelspieler bin, der nicht viel mit anderen zusammen spielt. Dennoch hat mich das Spiel schnell in seinen Bann gezogen, aber genauso schnell wurde es auch wieder eintönig, da ich auch nicht Lust habe fĂŒr jeden einzelnen Charakter die Kampagne und die Challenges zu beenden. Der Online-Modus ist schon viel interessanter, aber wirklich Spaß macht es nur mit Mitspielern, die direkt neben einem sitzen. Alles in allem kann man das Spiel jedem Genre-Fan empfehlen, diese werden sicher ihren Spaß haben, andere Zocker wird dieses Spiel aber eher nicht ĂŒberreden können.

Dec 13th, 2012 · PlayStation 3 · read review

PlayFrance (7.5 out of 10) (75%)

Alors que beaucoup s’attendaient Ă  une simple resucĂ©e du Super Smash Bros de Nintendo, PlayStation All-Stars Battle Royale se risque Ă  offrir une formule quelque peu diffĂ©rente qui pourra dĂ©router les habituĂ©s de la sĂ©rie concurrente. Mais une fois passĂ©e l’inĂ©vitable phase d’apprentissage, on dĂ©couvre un jeu Ă  l’action dĂ©bridĂ©e qui ne manque pas de profondeur grĂące Ă  la variĂ©tĂ© des coups disponibles pour chaque personnage. Alors certes on aurait aimĂ© une plus grande diversitĂ© dans les modes de jeu et un casting un peu plus Ă©toffĂ©, mais la premiĂšre incursion de SuperBot Entertainment dans l’univers des jeux de combat façon Smash Bros a tout de mĂȘme de quoi sĂ©duire les amateurs du genre.

Nov 23rd, 2012 · PlayStation 3 · read review

4Players.de (74 out of 100) (74%)

Der Versuch, mit Battle Royal ein GegenstĂŒck zu Nintendos Smash Bros-Titeln zu realisieren, ist Sony gelungen: Die bunt gemischte Auswahl an Charakteren kann sich neben den schicken Kulissen sehen lassen und auch die Mehrspieler-Duelle zĂ€hlen dank des guten Netzcodes sowie plattformĂŒbergreifenden KĂ€mpfen zu den StĂ€rken des All-Star-Ensembles. Alleine verliert man trotz vieler Aufstiegsmöglichkeiten und Freischaltkram aber schnell die Lust an den PrĂŒgeleien und den belanglosen Story-Fetzen. Das Kampfsystem ist zwar verglichen mit großen PrĂŒgelspielen wie Tekken eher rudimentĂ€r, punktet aber trotzdem mit individuellen Kombos fĂŒr jede Figur. Das grĂ¶ĂŸte Problem ist die Übersicht: Wenn sich vier KĂ€mpfer in den interaktiven Arenen tummeln, wird es nicht nur extrem chaotisch, sondern man verliert auch schon mal den Durchblick.

Dec 14th, 2012 · PlayStation 3 · read review

Jeux Vidéo Network (14 out of 20) (70%)

Pas franchement surprenant, Playstation All-Stars Battle Royale se contente du minimum, avec un casting peut-ĂȘtre un peu lĂ©ger et des modes de jeu dĂ©jĂ  vus. Mais ce qu'il fait, il le fait bien, en proposant des combats Ă  la fois spectaculaires et drĂŽles, tout en restant accessible. On doute cependant que cela vous occupe trĂšs longtemps...

Nov 20th, 2012 · PlayStation 3 · read review

Jeuxvideo.com (14 out of 20) (70%)

Sans prĂ©tendre renouveler le concept du jeu de combat en arĂšnes Ă  la Smash Bros, PlayStation All-Stars Battle Royale fait partie de ces titres qui vous offrent un plaisir de jeu immĂ©diat tout en se rĂ©vĂ©lant plus technique qu'il n'y paraĂźt sur la durĂ©e. Avec un contenu plus fourni et plus inspirĂ©, le jeu aurait certainement pu faire l'unanimitĂ© auprĂšs des fans de Sony qui auront quand mĂȘme du mal Ă  rĂ©sister Ă  l'envie de dĂ©couvrir ce cross-over entre les figures les plus marquantes de la firme.

Nov 20th, 2012 · PlayStation 3 · read review

Games TM (7 out of 10) (70%)

There's a pleasing variety of characters, from the metallic bulk of Big Daddy to the nippy Sly Cooper, but there simply isn't enough of them. A big part of the appeal of games like Super Smash Bros or Marvel vs Capcom 3 is dipping into a huge cast of characters to find your favourites. This feels a few characters too short - Crash and Spyro are the notable absentees from Sony's glory years, and while we'll never know the full story of what hoops SuperBot had to jump through just to get the characters here, DLC notwithstanding, this end result feels a good few faces short. This doesn't quite seem like the end game for Sony, then, but rather the birth of a new series that should prove to be as long-running and successful as Smash Bros, if this debut is anything to go by. And that's one comparison we're sure Sony won't mind at all.

Dec 20th, 2012 · PlayStation 3

TigerChainsaw (6.8 out of 10) (68%)

If you are going to copy an idea, you better make yours better than the original. Unfortunately, Sony didn’t live up to the Nintendo stamp for crossover battle royales. Missing characters and lack of quality cut scenes make this a game to bring out only when you have company that needs to be entertained for a half hour. It’s not surprising this hasn’t seen a sequel. If they ever do produce one I hope they get it right because this could be a ton of fun.

Apr 20th, 2020 · PlayStation 3 · read review

Giant Bomb ( ) (60%)

This frantic fighting game just doesn't pack in enough PlayStation flavor to truly earn the title of "All-Star."

Nov 27th, 2012 · PlayStation 3 · read review

Video Game Critic, The (C) (50%)

The solo mode is very easy on the default "legend" difficulty, and the still-image intros and endings are not very satisfying. I thought the four-player mayhem was a mess, but my friends seemed to enjoy the chaos and they defended the game. Playstation All-Stars a freak show of sorts, but it should attract the attention of Sony fans and fighting game enthusiasts.

Jan 19th, 2013 · PlayStation 3 · read review

Player Reviews

All-Stars? Not really, more like the A.T.M. B-list. Where's Crash, Abe, or Lara?

The Good

  • Characters play differently, but share a common control layout that makes it easy to specialize with one, but also easy to play as another in a pinch.
  • The 'kill count' mechanic allows you to play all-out and not worry about health bars - this game plays very frantically most of the time.
  • The background changes, attacks you, and is a a big factor in the match.
  • Control is very tight - it avoids the problem of having 'special moves' requiring complicated controls, and instead uses combinations of directions and buttons to achieve a good range of moves for each character.
  • It's a bit like 'hungry-hungry-hippos' in that you are constantly trying to build up your special meter by pummeling and stealing energy from the other characters - with the balance of having each 'level' of attack have a greater change of success, but taking a longer time to build to.
  • The third level moves are great homages to the games - Sweet Tooth gets his mecha-truck for the duration of his, Dante hits his devil trigger, Raiden's makes all of the enemies stuck under cardboard boxes that you slice up with a sword - well done.

  • The character sizing was done very well, especially since they were dealing with SD characters and anthropomorphic characters interacting with realistic humans.
  • The art style makes a good compromise that results in a look that's both unified and distinct for each character and setting. The realistic looking settings get a treatment similar to cell shading to help them blend better.
  • The frame rate is very solid, even with large amounts of particle effects, rain, active backgrounds, etc. Some special moves even kick in a slow-motion effect that is done well.
  • The opening scene does a good job of illustrating the concept.

  • The character introductions are told over paintings that are well done, probably by the original art designers.
  • There IS some attempt to incorporate limited story arcs within the character rivalries.
  • The voice acting is well done, I'm sure the more recent characters (Fat Princess, Raiden, Cole, etc) are done by the same actors, while the older characters (Sir Daniel) are done well.
  • The sound effects are well designed.
  • The music (most of it) is fitting.

**The Bad**
  • There should have been more or different characters, see my summary below.
  • The character balancing is a little off; some characters are pretty inoffensive while others are problematic to fight.
  • The 'kill moves' are not created equally.
  • The backgrounds can interfere with your match, you will definitely have favorites.
  • For a game that has a lot of drop offs on the side of the arenas, and 'blast' moves that shoot enemies away - the lack of penalty for 'ring-out' is annoying, just a minor daze effect - it should be chocked up as a death.
  • The double-jump mechanics can slow things down.
  • I'm not big into 'online tournament' play, so the idea of needing to play through with a character dozens of times to 'unlock' different banners is pointless to me.
  • The fact that you have to pay to unlock the third outfit for a character when the outfit is already in the game (usable by the computer) is annoying. As is having to pay to unlock the four additional characters - if it was 'pay to get them now, or unlock them via play' I'd be fine with it.

  • I don't really have any complaints here.

  • It took me about 5 minutes on the toilet to come up with a better story for this game, complete with better motivations for the 'boss' as well as the player characters. That's not good. See my summary to see what I came up with.
  • Some of the character 'rivalries' are insultingly insipid. Sweet Tooth fights Kratos because he knocks his ice cream cone on the ground. Which he was going to eat with his mask on, somehow.
  • While the main theme 'brace yourself' is pretty decent, the remix that plays during the menu screen is grating, especially considering the amount of menu flipping you have to do to 'customize' your profile banner, minion, etc.

**The Bottom Line**
This was a good idea, but it missed its potential by a long shot. Let me clarify something - I was 10 when the Playstation came to North America - I AM the Playstation generation. And this game contains very few 'All Stars' in my opinion. While I applaud the inclusion of Sir Daniel and Parappa, there is a whole stable of other characters that defined the console in the 90's, some of whom even featured in games in the last 5 years. Here's my 'missing' main roster by era, including the publisher that holds rights:

    Playstation era:
  • Spyro (Spyro the Dragon, Sony)
  • Gex the Gecko (Gex 3: Undercover Gecko, Square Enix)
  • Lara Croft (Tomb Raider, Square Enix)
  • Gabe Logan (Syphon Filter, Sony )
  • Sofia (Battle Arena Toshinden, Sony)
  • Raziel (Legacy of Kain : Soul Reaver, Square Enix)
  • Abe (Oddworld: Abe's Odysee, EA)*
  • Crash (Crash Bandicoot, Sony)
  • Black Lotus -or- Kannuki (Bushido Blade, Sony)*
  • Sarge (Army Men, 3DO)*
  • Miyamoto Musashi (Brave Fencer Musashi, Square Enix)
  • Claire Redfield (Resident Evil 2, CAPCOM)*
  • Lenneth (Valkyrie Profile, Square Enix)*
Playstation 2 era:
  • Samanosuke (Onimusha, CAPCOM)
  • Number 47 (Hitman, Square Enix)
  • Dante (as seperate character)(Devil May Cry, CAPCOM)
  • Sora (Kindgom Hearts, Square Enix)*
  • Rau (Mark of Kri, Sony)*
  • Kite (.HACK//INFECTION, Bandai)*
  • Lara Croft (alt costume) (Tomb Raider: Legend, Square Enix)
  • Rayman (Rayman 3 : Hoodlum Havoc)
  • Lu Bu (Dynasty Warriors 4, Koei)
  • Kazuma Kiryu (Yakuza, Sega)
  • KOS-MOS (Xenosaga, Bandai)*
  • Gene (God-Hand, CAPCOM)
  • Wander (Shadow of the Colossus, Sony)
Playstation 3 era:
  • Lara Croft (as separate character) (Tomb Raider 2013, Square Enix)
*These games would also make great stages
I'm not naive, I do understand how publishing rights and intellectual property works, and that it is difficult, but look at how many of those properties are owned by Sony already - those would have been easy. EA signed for Isaac from Dead Space, same argument. Namco/Bandai signed for Heihachi, that sould have opened doors. CAPCOM already has a character in the game, same argument. I know Square Enix is a big damn deal, but they are not making money on Gex or the previous version of Lara Croft ATM. It couldn't hurt. I just feel like this game is MAINLY PS3 characters from games I haven't played. Gravity Rush? That's a PS Vita game! How many people have even played it? All-Star? Seriously?
As for the story - it sucks. The matte paintings of the characters with voice over are lazy Twisted Metal 2 era offerings. Their story is - Polygon Man, for some reason, sends out fliers (even though he's just a head) stating that there's a 'gathering of special people', and each individual in this game goes there to fight, or find cake, or to check it out, or gets lost. And then they fight to the death, and then go home with a 'special energy' if they win. And you get another matte painting with voice-over ending.
Here's my better version I thought of in 5 minutes - Polygon Man is angry at being deemed unworthy as being the mascot for the Playstation (which is true). It is established that the 'worlds' of the games in the Playstation library exist in a Reboot-esque network, and Polygon Man tears chunks of them along with the Playable Characters into his own server, with the intention of seeing if they are indeed superior mascots. They must fight and defeat the other characters to gather enough power restore themselves back to their own world, and depending on the character may restore the other characters, enslave them, or delete them. Each character intro shows the character in his own environment, and then an area being ripped out of that reality. Each ending shows them restored to their own reality using that games graphics or a close approximation of. Instead of having only one interaction with one 'rival' character, use an expanded roster to have an 'ally' character, have the single player story mode feature 2 on 2 fights instead of free-for-alls, create a 'teams' dynamic, make people who have been defeated into the Polygon Man slaves for the free-for-alls, do a doppelganger fight - so many easy things to give it more feeling and intrigue.
This isn't a bad game, but it's no Smash Brothers. I don't foresee a sequel happening in this case, because people won't be playing this one for years. A great idea, but only a good execution. If they had continued to introduce new characters over time it would have had great potential, but that doesn't seem to have happened. They dropped a few new arena's that should have shipped with the game, and have added 'mascots', and 'costumes'. These are not the improvements we need to see. I'm glad I got this one free as part of the 'Playstation Plus' membership. This is another game really geared towards online players, at the expense of having more polished content. The focus on unlocking banners and little mascot things is unwelcome with such established characters. What interaction there is (i.e. between Sly Cooper and Nathan Drake) comes across as very welcome, but ultimately limited.

by Kyle Levesque (905) on Sep 28th, 2014 · PlayStation 3

Plus 8 player ratings without reviews

Contributors to this Entry

Critic reviews added by Cavalary, Big John WV, Cantillon, Alsy, Patrick Bregger, Tim Janssen, Seth Newman, Alaka.