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The Settlers II: Veni, Vidi, Vici

aka: Die Römer, Die Siedler II: Veni, Vidi, Vici, The Romans

[ All ] [ DOS ] [ Macintosh ]

Critic Reviews 84% add missing review

Yiya (1 out of 5)

Es ist wirklich erstaunlich, wie sich Siedler 2 gehalten hat. Auch heutzutage sieht das Spiel recht ordentlich aus und bietet eine wunderbare Kombination aus ansprechender Grafik und übersichtlichem Spieldesign. Nach wenigen Minuten ist man wieder "drin" und kann sich über ein Aufbaustrategiespiel freuen, das viele Möglichkeiten bietet, eine einfache Steuerung hat und alles andere als stressig ist. In anderen Bereichen, wie beispielsweise Missions-Design, hat sich jedoch in den letzten 10 Jahren einiges getan. Da wirkt das Spiel ein wenig altbacken. Wer keinen High-End-Rechner hat und einfach ein anspruchsvolles und durchdachtes Aufbaustrategiespiel will, bekommt auch heute noch mit Siedler 2 ein wunderbares Spiel.

Sep 17th, 2006 · DOS · read review

Electric Playground (10 out of 10)

The original Settlers has remained the favorite at my house, especially for my wife, since it was released two years ago. We have never put the manual (needed for the copy-protection) away. Guests to our place have occasionally mistaken the manual for a "coffee table book". Needless to say, games that are played to death are the most in need of sequels. The more I've played Settlers, the more I've wished for improvements. So does Settlers II live up to all of my expectations and demands on it? You bet your sweet bippy.

Nov 29th, 1996 · DOS · read review

Świat Gier Komputerowych (29 out of 30)

Settlers 2 - Veni, Vidi, Vici na pewno spodoba się każdemu miłośnikowi strategii - zarówno temu, kto grał już w Osadników, jak i temu, kto zrobi to po raz pierwszy. Gra, tak jak poprzednia część, charakteryzuje się wysoką grywalnością i potrafi wciągnąć na wiele godzin.Już teraz można stwierdzić, że będzie to niewątpliwie hit na najbliższe miesiące.

Jun 1996 · DOS

PC Team (95 out of 100)

D'une logique implacable, Settlers 2 est tellement prenant que vous y passerez vos nuits !

Jun 1996 · DOS · read review

Gameplay (Benelux) (93 out of 100)

Het gebeurt zelden dat ondergetekende zijn kostbare nachtrust laat vallen en de wallen onder mijn ogen zijn dan ook niet meer om aan te zien. Onze gewaardeerde hoofdredacteur zal goede argumenten moeten bovenhalen als hij dit exemplaar van Settlers 2 nog ooit wil terugzien.

Jun 1996 · DOS

PC Player (Denmark) (92 out of 100)

Der er tydeligvis kælet for detaljerne i Settlers II, og det har resulteret i en ekstremt høj spilbarhed. Der er således ingen tvivl om, at Settlers II ligesom sin forgænger vil besætte sig på utallige computerejeres harddiske. Hvis du er bare en smule interesseret i nybyggerspil, har du allerede spildt nok tid - se at komme ned og få løbt Settlers II!

1996 · DOS

PC Games (Germany) (91 out of 100)

Meine Güte, was für ein schönes Spiel! Wer einmal damit anfängt, kann nicht mehr damit aufhören - eine Schale Erdnüsse ist nichts im Vergleich zu Die Siedler 2.

May 1996 · DOS

Power Play (89 out of 100)

Obwohl man immer noch etwas verbessern könnte (Grafik der Katapulte läßt dieser scheinbar immer nur nach rechts unten schießen, auch wenn der Gegner auf der anderen Seite steht, Zugänge der Häuser ebenfalls immer unten), habe ich bisher keinen komplexeren, durchdachteren und intelligenteren Strategie/Wirtschafts-Mix gespielt, der nebenbei noch solch einen Höllenspaß bereitet. Die Liebe zum Detail ist immens, stets gibt es noch etwas Neues zu entdecken. Mit welcher Hingabe und Variabilität die 32 Berufsgruppen dieser kleinen Racker animiert wurden, ist für ein heutiges Produkt schier unglaublich. Reges Leben, wohin das Auge schaut. Daß man neben der grafischen Evolution nicht sooo viel Neues im Vergleich zum ersten Teil zu finden ist, stört mitnichten, denn „Die Siedler“ hatten schon immer internationales Format und unbestechliche Klasse.

May 1996 · DOS · read review

Privat Computer PC (89 out of 100)

Der er kenkelte skønhedsfejl ved Settlers II, men helhedsudtrykket er rigtig godt, og spillet udmærker sig på næsten alle områder. Jeg tør ikke love at Settlers II er det spil, man finder frem og spiller igen om 5 år, men det er uden tvivl superb underholdning, så længe det varer.

1996 · DOS

PC Joker (86 out of 100)

Fassen wir zusammen: Gegenüber den Siedlern der ersten Generation hat die Komplexität ein wenig und die Präsentation deutlich zugelegt, während das Gameplay nach wie vor Suchtcharakter aufweist. So tummeln sich nunmehr bis zu 65.000 mit Gouraud-Shading veredelte Männchen in vielfach animierten SVGA-Landschaften, zudem entwickelt jeder der vier enthaltenen Volksstämme seinen eigenen Baustil. Dazu kommen ebenso passende wie abwechslungsreiche Musikstücke und etwas Sprachausgabe. Noch entscheidender wirkt sich freilich aus, daß die im Vorgänger etwas umständliche Maussteuerung gründlich renoviert wurde und jetzt mit viel Komfort (Hotkeys, Fenstertechnik im Stil von „Windows“ etc.) und grundsolider Funktionalität aufwartet. Daß der Zwei-Spieler-Modus wegen des geteilten Bildschirms und der fehlenden Modem-Option nach wie vor etwas unübersichtlich ist, läßt sich damit durchaus verschmerzen - die Zweitsiedler sind fraglos eines der, wenn nicht sogar das Spieleereignis des Jahres!

Jun 1996 · DOS

Coming Soon Magazine (86 out of 100)

Ever had fantasies about controlling someone's destiny or being able to tell them what to do and where to go and have them obey every word? Settlers II gives you the chance to do exactly that. The Settlers have left you in charge. You're the big kahoona, the big cheese, the big guy. Just pick yourself a title and start ordering people around!!

Feb 1997 · DOS · read review

The Retro Spirit (5 out of 6)

The Settlers II endar opp med å vera eit ganske behageleg strategispel som utviklar seg i eit roleg tempo. Han inneheld ein heller hyggeleg atmosfære der du vert vinka til av små pikselfigurar og du skapar eit eige lite sjølvdrivande samfunn frå ei gruppe skipbrudne stakkarar. Spelet tek tid og krevjar dermed sitt av tolmod, men med mulegheita til å lagra spelet til ein kvar tid så kan det lett spelast i fleire sesjonar. Ein koseleg gammal klassikar som fortener utmerkinga «Golden Dos Spirit».

Oct 21st, 2008 · DOS · read review

The Good Old Days (Staff Reviews only) (5 out of 6)

Essentially, The Settlers II is a more-of-the-same sequel without even a shred of real originality. It's a bit more comfortable to play, but looks inferior to its predecessor and lacks the essential map generator. Personally, I found the catapults quickly becoming annoying. So is this the ultimate version of the series to play, as it seems to be common consensus? I wouldn't go as far. The PC port of the original, with its increased graphical resolution, remains unbeaten. Still, you could do much worse than play this one.

Jan 9th, 2016 · DOS · read review

Pelit (83 out of 100)

Strategista haastetta ei Settlers II juurikaan tarjoa, vaan se kuuluu vankasti näpertelypelien sarjaan (tyyliin SimCity 2000 ja Transport Tycoon). Ihan kivan viihdyttävän rentouttavaa sitä on pelata, ei siinä mitään, mutta kannattaa varmaan kokeilla demolla ensin.

Jun 1996 · DOS · read review

PC Action (Germany) (81 out of 100)

Die neuen Gebäude und die innovative Technik kombiniert mit dem bewährten Spielprinzip verheißen nur das Beste. Einziges Manko bleiben die unzureichenden Militär-Optionen, Fans können aber dennoch bedenkenlos zugreifen. Diejenigen, die den ersten Teil „verpaßt“ haben, erhalten nun eine „zweite“ Chance - diese sollten sie nutzen.

May 1996 · DOS

High Score (4 out of 5)

Nackdelen med Settlers II är att det är långtifrån buggfritt. Men i slutänden är det bara att konstatera att Settlers II, buggar till trots, är ett oerhört kul spel.

Aug 1996 · DOS

PC Player (Germany) ( )

Siedler 2 ist für Planexperten ebenso geeignet, wie für den geduldigen Gelegenheitsspieler - es kein konstruktiveres, friedlicheres Strategiespiel. Die Kampfanimationen sind herzerweichend süß geraten; Zivilgebäude brennen zwar nieder, doch verletzt wird dabei niemand. Ein Fest für Fans des Aufbau-Genres!

May 1996 · DOS

Computer Gaming World (CGW) ( )

All in all, Settlers II is a fine strategy game. It's orientation towards economic rather than military action may turn some gamers off and it's truly appalling documentation may cause some people to leave it on the shelves in protest, but basically it delivers what most strategy games should: a fun and engrossing experience which challenges your brains without getting on your nerves.

Nov 1996 · DOS

PC Soluces ( )

Settlers 1 était un jeu génial, alors que dire de Settlers 2 ? Un jeu super-génial, un jeu bouleversifiant, un jeu claque-dans-la gueule ? Eh oui, Settlers 2 est encore mieux que le premier : plus d'unités (64 000 en même temps sur la carte), plus de constructions (29 bâtiments différents dont un chantier naval et une forteresse imposante), plus de scénarios (avec un mode campagne s'étalant sur dix scénarios), plus de fun quoi !

Jul 1996 · DOS · read review

Computer and Video Games (CVG) ( )

Though it starts off a bit boring - just following orders, waiting to be told what to do - it gets better. Much better. Just like the first game, the little people can be left alone overnight to do what they want, and they won't all die. Slow moving, but top quality.

Aug 1996 · DOS · read review

GameSpot (7.3 out of 10)

The Settlers II is one of those brilliant little strategy games that mixes a bit of economics, a bit of combat, and a whole lot of watching cute little men stroll around the screen hitting things with various implements of destruction. The problem is, despite very pleasing economic models and visual delivery, there really isn't enough to do to make long-term world-building very satisfying.

Sep 6th, 1996 · DOS · read review

Gamesmania.de (70 out of 100)

Pro: Besonders gelungen sind die witzig animierten Siedler, welche durch die ebenfalls toll aussehende Landschaft wandern. Jede der über 30 Berufsgruppen sieht anders aus und hat andere Eigenschaften und, wenn man genau hinschaut, kann man sogar Tiere im Wald und Fische im Meer erkennen. Neu ist auch das verbesserte Militär, mit dem man jetzt Katapulte und Spähtürme bauen kann. Positiv ist, daß man die Siedler auch ohne Kämpfe spielen kann. Die Militärgebäude benötigt man dann lediglich um das Gebiet zu erweitern.
Contra: "Die Siedler II" hat eigentlich keine richtigen Schwächen, die das Spielvergnügen trüben könnten. Lediglich die hohen Hardwareanforderungen machen das Erstellen einer Boot-Diskette auf 8MB-Rechnern fast unumgänglich. Außerdem vermisse ich eine Null-Modem oder Netzwerk Funktion für den Mehrspieler Modus.

1996 · DOS · read review

PC Gamer (65 out of 100)

[I] enjoyed Settlers II quite a bit...for about ten hours. The graphics are lovely, and it's fun to watch all your minions hewing wood and drawing water. But it takes many hours and lots of frustration to reach the stage where serious military activity kicks in. [...] A lot of players will probably succumb to sheer complexity of the initial building phase before they even get a healthy colony going.

Sep 1996 · DOS

Imperium Gier ( )

To tyle o grze. Przejdę teraz do podsumowania. Gra się fajnie (ale i tak wolę Dark Reign 2, choć te parę lat nieco postarza Osadników). Co do jakości grafy nie mam zastrzeżeń ponieważ była ona robiona w o ile się nie mylę '96 więc co do niej raczej się nie wypowiadam. Dźwięk moim skromnym zdaniem też nie jest najgorszy. Gra się świetnie i chyba nikt nic do tej gry nie ma!

May 20th, 1998 · DOS · read review

Player Reviews

Comes highly recommended
by tony cowling (2)

The Good
This is one of those games where you can set up your little settlement and then just sit back watching them go about their daily lives, cutting down trees, hunting for food and mining the various types of valuable substances which can be found in the mountains, the little people are extremely small but animation is fantastic through out especially on the backgrounds as you can see deer running in the forests, bunny rabbits hopping across the landscapes and the trees swaying in the wind. The graphics them selves are 2D but with the isometric view you get a cool 3D effect with each and every building being lovingly designed by the people at Blue Byte software with attention to detail second to none.

You start with a completely blank canvas and your HQ in the middle of the playing field, you are restricted within a boundaries at first but this can be extended once you build a watch tower and barracks but first you must start with the basics, build a forester and a woodcutter, these will cut down the trees and replant them so as to keep the stock maintained, from here on you build all of the available places of course remembering to send out the scout to discover water and other valuable stuff needed for you to succeed.

Once you begin making your way through the various chapters of the game you will discover new buildings and you will encounter other tribes, its at this point that you have to keep extending your empire by building barracks and watch towers to train your villages in the art of combat.

Each chapter can take quite a few hours to complete, in fact this game could ruin your life as you may find yourself turning up late to any plans you may have just so you can squeeze and extra hour out of the game. Its clear that a lot of time and effort was put into this game and it was a shame that it wasn't big in the USA, coming from a small company and selling by the bucket load in Europe it may have stopped Blue Byte being sold to Infogrames, the reason for the failure in USA was due to extremely bad marketing by SSI, they failed to get enough ads out and the magazines just looked it by and who knows, if the series had been such a massive success as it is in Europe they just might still be there own company.

The sheer amount of detail in your settlement when you have progressed on to the later levels will impress, your village becomes a large town and features loads of little people going about their daily lives, I didn't think it could get much better than this but the sequels proved me wrong and im eagerly awaiting number 4 in the series

The Bad
The main flaw with this otherwise brilliant game, combat is a case of just er..... watching and hoping that your man wins, some interactivity on this would have been fantastic and really raised the tension levels when you go to take on the evil forces.

The Bottom Line
Just go out and buy it NOW, you will not be dissapointed.

Feb 19th, 2001 · DOS

A wonderful game for late hours
by frin (152)

The Good
This game is the best in Settlers series. It has the good old graphics which was "improved" in Settlers III..but I still prefer the old style. It even has some MIDI and CD tracks. It's great also because there are more tribes and there are differences in building types between them.

I wish Blue Byte made one more game like this.

The Bad
The only problem is that it doesn't have the map editor and at the moment you can't get Mission CD anymore and when I bought that game Mission CD was not yet available. And also you may experience some problems with sound setup under Windows.

The Bottom Line
Get this game if you really like strategies.

Dec 26th, 2009 · DOS

A delightful game.
by Tomer Gabel (4631)

The Good
This is one of the best strategy games ever, even better than its predecessor Serf City: Life is Feudal. Truly a magnificent game with great graphics, fast and efficient engine, excellent gameplay and replay value and the best of all - truly magnificent music I really enjoy.

The Bad
Nothing. It may not be perfect, but I can't think of anything truly unlikeable.

The Bottom Line
A great sequel to a great classic, this game will keep you occupied for a long time.

Dec 19th, 1999 · DOS

Interesting concepts, but annoying in the end
by Maury Markowitz (271)

The Good
There's certainly no lack of resource-constrained real-time strategy (RTS) games out there, but I think Settlers managed to take a really unique path and come up with a game that sits on the brink of being truly excellent.

All RTS games have to decide where they are going to focus. Some, like the classic Command & Conquer, focus on the production of fighting units, reducing all other aspects of the game to a bare minimum. For instance, there's only one type of resource, and collection time is limited primarily by the expense of the collectors. There's no real "economy" to speak of.

Settlers, on the other hand, focuses on the economics more than anything else. The game has a reasonable system for not only defining and collecting resources, but also moving them around the settlement, which I think is interesting. As the user adds new buildings to their settlement, the supplies needed to build it have to first be transported to the building site, and when its finished, the goods it produces have to be returned over the same route. Contention for the routes can lead to real delays in moving supplies around the colony.

Settlers has no user-controlled combat. This is both the most unique and oddest aspect of the game. Instead, Settlers uses a sort of "area of influence" or "projection of power" concept, where your buildings, notably military, project your power in an area around them. If you build a barracks, for instance, you will "capture" a certain amount of area around it. The net result is "your territory", the borders of which are displayed on the map as a series of flags.

Combat is abstracted away almost completely. All the player has control over is sending troops from one of their military buildings to attack troops in another. If they win, the opponent loses control of that area, and their settlement shrinks. There's no real concept of things like attacking their buildings to "hurt" their settlement, it's all about area.

The game progresses by building the economy, which makes newer types of buildings possible. These are then used to project power further afield, thereby capturing more territory and natural resources. So while Settlers has no direct combat, to speak of, the game nevertheless progresses in a fashion similar to most other RTS's.

The Bad
There are two problems with the game, which in my mind are serious enough to make it an overall failure.

The main problem is that you have no control over the people. Everything in the game is done through a simplified "planting of the flag" (of various sorts), at which point the settlers will start doing whatever you request. For instance, you can plant a literal flag and then ask you scout to go to that location. You can't, however, control your scout directly. I found the random movements that resulted to be extremely frustrating.

But its a side-effect of this system that is truly aggravating. Since territory is gained or lost via "projection of power", and that power is in turn defined by the presence of troops, its possible to loose swaths of land because your trooper arrives a second later than "his" (the computer). In this case the border moves, and all of your buildings in the area are destroyed!

Settlers REALLY needs some sort of direct manipulation system -- I should be able to tell my troops what to do directly. After all, its combat that attracts most people to the RTS genre in the first place. With the combat being so abstract, you also end up with things like catapults that don't actually fire at the enemy, per se. It's all just weird.

The other problem is a little more piquane: the designers simply didn't know where to stop when it comes to detailing the resource movement. To start with, every building must have a road to it. I found this to be somewhat unrealistic at a minimum.

But more annoying is the fact that the road to the building ALWAYS faces a single direction, the "southwest", which means you have to route the roads around the buildings in order to connect them up. And those roads take up room on the map, which means you end up with these spaghetti pathways that makes building annoyingly difficult some times. This is really poorly thought out.

As if that weren't enough, the actual terrain "under" the roads effects travel time over them. If the road goes uphill, goods will take longer to move. This is really nothing more that superfluous -- it adds nothing to the gameplay at all, and requires the user to micromanage ROAD BUILDING. Borrring!

The Bottom Line
A very interesting and unique RTS that I would recommend to anyone. I found it frustrating to play, personally, but many others praise even the parts I don't like.

I really think that a few basic changes would dramatically improve the gameplay. For one, it needs a real combat model, even a simplified one from something like C&C. For another, there should be more ways to damage the enemy than simply chipping away at their border. Attacking their buildings directly would greatly add to the game, IMHO.

May 19th, 2006 · DOS

Plus 72 player ratings without reviews

Contributors to this Entry

Critic reviews added by mo , Scaryfun, mareckuss, Alsy, Cantillon, Apogee IV, Wizo, Patrick Bregger, Jeanne, Mr Creosote, Daedolon, Joakim Kihlman, Big John WV, Tim Janssen, PCGamer77, ModernZorker, ti00rki.