Mortal Kombat II
Description official descriptions
The Mortal Kombat fighters, plus several new ones, return for a tournament held by the evil Shang Tsung of the Outworld. The action is one-on-one as before, and famed for its high level of violence and blood (other than the sanitised Nintendo version). There are 5 difficulty levels and optional credits, as well as the usual two player mode including same character duels.
To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature.
- モータルコンバットII ～究極神拳～ - Japanese spelling
- 真人快打2 - Chinese spelling (simplified)
Credits (Arcade version)
49 People (30 developers, 19 thanks) · View all
|Mortal Kombat II Cast of Characters|
|Senior Hardware Technician|
|DCS Sound System|
|[ full credits ]|
Average score: 85% (based on 57 ratings)
Average score: 3.8 out of 5 (based on 282 ratings with 12 reviews)
More, more MORE! MK2 set out to topple the original arcade hit by adding as much features and secret thingies as they could think of at the time. It may not be revolutionary, but it certainly wins by it's use of sheer brute force and it is one of the best sequels to any arcade game ever.
For starters you have new moves, new characters (12, which seem like a frigging thousand when compared to MK1's measly lineup) which include the remarkably smart addition of Shang Tsung (and yes, you can morph into any other character mid-game) and the only thing better than ninja warriors: Ninja warrior BABES!! You also have 2 standard fatalities for each character (though more for some), a new "friendship" and "babality" feature which are amusing though remarkably gay, 3 secret characters and additional stage-specific fatalities as well as plenty of glitches and funny things to mess around with (like Johnny Cage's Triple decapitation).
Technically speaking the game didn't make so much of a quantum leap, with only slightly sharper graphics but with way more colorful and interesting backgrounds and better character designs. All of which have perfectly been translated to the pc (though aurealy speaking the port seems to have taken a hit and the sounds don't feel the same as in the arcade, particularly the music).
Finally the general storyline has managed to expand on the original mythos and not become boring or lame, and the whole game still has that interesting dark edge that no other fighting game had in it's time.
Gameplay wise things are still the same, only to spice things up they resorted to adding cheap moves to some characters to make more of a difference, thus you have Kitana with that super-cheap fan stun move, Milenna's teleport kick or Baraka's overpowered blade slice, etc... nothing nowhere near MK3 but still.... Oh, and Shao Kahn may not qualify as an SNK-sanctioned "King of Cheapness" boss, but he sure is an overpowered sob! He's beatable, but I sure enjoyed more fighting Shang Tsung than this doofus. And Kintaro doesn't have a fraction of the charisma good ol' Goro had! All you could think while you fought him was that Goro sure was a kickass boss...
The Bottom Line
Bitching aside, after Kombat-mania setted in, this game had a really tough act to follow. It had to live up to incredible hype with and cope with those kickass commercials and that freaky kid yelling "Mooooooortaaaaaaaal Koooooooombaaaaaaaaat!!" and heck, any sequel that survives that is a winner in my book, especially if it also manages to be a fantastic action game. Bigger and better than 1, I played the hell out of this one and had a blast doing so, no one who considers himself an arcade gamer or fighting aficionado can let this one pass up.
DOS · by Zovni (10504) · 2003
I've played and own just about every version of this game and each one has one or two things that bother me...save for this 16 bit translation. Why you ask? Well...despite the fact that the Saturn version looks most like its arcade cousin its missing a few things, i.e. a majority of Shao Khan's voice samples...and in a 2D game that isnt a graphical powerhouse those little touches are missed (although the music was of high quality). The 32x version has clean looking characters but the backgrounds look muddy and suffer from being rendered by the Genesis' main hardware. Finally the regular Genesis version animates well but is lacking in music, sound effects and visual presentation. Okay okay I'll get to the SNES review already...heh...
The SNES version keeps most of what made the arcade game so great...It kept a variety of Shao Khan's voice samples (most importantly: character voice introductions) in addition to the "awed hush" of the crowd when an unexpected move is landed. The music is rather well done and sounds most like the arcade soundtrack, although you can tell it is being pumped out of the SNES' Sony sound chip. The graphics are strong and the characters animate decently enough (exceptional for a 16 bit translation). The backgrounds are rich with color and parallax scrolling. The little touches I've mentioned go a long way to sell this version of the game and that is why I prefer it to the other ports.
Aside from the diminutive appearance of the characters this game is FLAWLESS.
The Bottom Line
MK2 for the SNES is a superbly violent distraction for any retro gamer fan. If you don't own an SNES pick up any of the other ports (steer clear of the game gear version...eeek) ...despite their shortcomings they are imbued with the spirit of Midway's arcade classic.
SNES · by Stefan Grammer (5) · 2007
Great game with good graphics. Great characters and cool levels.
Nothing, except the difficulty. When I first played it it was insane, then I realized how easy!!!! the first few stages were. When I get to the later stages, there very hard. So bascially keep practicing to get further, of course.
The Bottom Line
Genesis · by Joey Perkins (3) · 2005
There were strong rumours of animal fatalities called animalities. This was untrue but as a result they were included in Mortal Kombat 3.
Baraka was at one point going to have a blade spin move, but this was removed to balance him out more. However, this move did eventually get restored for Mortal Kombat Trilogy.
In the original Mortal Kombat, a glitch would allow Johnny Cage to knock off a phantom head off an enemy if the uppercut move had been executed quickly enough, though this only worked on Kano, Scorpion and Sub-Zero. In Mortal Kombat 2 this became an actual fatality, but Cage knocks off 3 heads now instead of one.
In some versions of the game ERMAC flashes onscreen. This is an error message (ERror MACro) that was not removed but many people believed it was a secret character. He was later added as an actual character in Ultimate Mortal Kombat 3.
Kano and Sonya are the only 2 characters not to return from Mortal Kombat, although they can be seen chained in the background of Shao Kahn's stage.
Game Boy version
Missing characters from the Game Boy version: Baraka, Johnny Cage, Kung Lao, Rayden, Kintaro, and Noob Saibot.
General gameplay trivia
- In every version of the game (apart from the Amiga) in order to perform Babalities and Friendships it is required to meet special demands. For Babalities the player is not allowed to use High Punch in the second or third round. The same goes for Friendship but also Low Punch is not allowed. The Amiga version does not have these requirements.
- The Super Uppercut move (different move combination for each character) can be used either in the Kombat Tomb or The Pit sceneries. In the former it can be additionally extended by holding the "Down" button making the opponent fall from the spikes. The Super Uppercut move in the Dead Pool scenery was based on the same combination for each character.
- In order to fight Jade, the player has to win the first round in the last match before the question mark. In this round the player should use only Low Kick moves and directional movements (in the Amiga, GameBoy, Game Gear and Master System versions only kicks should be performed).
- In order to fight Smoke, the player has to be on the Portal scenery. As the fight goes, sometimes Dan Forden's head appears in the bottom right corner of the screen. In the time when his head is on the screen, the player has to hold "Down" and press F1 (DOS version) or Start (consoles) or Fire (Amiga version).
- In order to fight Noob Saibot, the player has to win 50 matches in a row in two-player mode. The Amiga, DOS and Sega Genesis versions require only 25 matches.
- After winning 250 matches in a row the player can play a "Pong" game (confirmed in DOS and Arcade versions).
On September 30, 1994, Mortal Kombat II, with the exception of the Game Boy version, was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
In addition to the indexing, on February 8, 1995, all versions except Game Boy were also confiscated for violating §131 of Germany's penal code (for showing gruel violence against humans etc.). But due to the 10 year limitation for confiscations, all versions are no longer confiscated since February 8, 2005.
Jax was originally going to be named Stryker, a name that would later be used for a whole other character in Mortal Kombat 3.
In the early arcade test versions of the game, the word "Otomix" appeared on Johnny Cage's pants (worn by actor Daniel Pesina during the filming), but the sign was removed in subsequent upgrades. Otomix is an established supplier of athletic and martial arts wear.
Three of the cast members for Mortal Kombat and Mortal Kombat 2 filed a lawsuit against Midway shortly after the game was released. The claim? The physical instructors/martial artists Elizabeth Malecki (Sonya Blade), Catalin Zamiar (Kitana/Milenna) and Philip Ahn were under the impression that they were hired under typical acting contracts and were entitled to a small modicum of benefits including royalties of title sales, etc. The plaintiffs banded together against Midway, who took the case to court.
Eventually the judge failed on Midway's behalf, citing that the work done by the plaintiffs for Midway was done strictly as a "work-for-hire" and Midway owned all the property and benefits on the characters/titles/etc.
As a side note, it has always been rumored that this lawsuit was what prompted Midway to take Kitana and it's variations from Mortal Kombat 3.
- Noob Saibot, a secret character, spelled backwards is Tobias Boon, the last names of the two game creators.
- The "Toasty!" face is sound designer
Unlike the predecessor, the SNES version kept the blood and fatalities. However, in Japan all blood was coloured green and the screen goes black and white during a fatality.
- Game Informer
- August 2001 (Issue #100) - #97 in the "Top 100 Games of All Time" poll
- Game Players
- January 1995 - Best SNES Game in 1994
- January 1995 - Best SNES Fighting Game in 1994
- January 1995 - Best Genesis Fighting Game in 1994
- March 1995 - Best Fighting Game
Related Sites +
MORTAL KOMBAT I I information site
FAQ guide and character moves/strategies site for Mortal Kombat I I (1993).
Video memories of Mortal Kombat
The Angry Video Game Nerd, James Rolfe, talks about his memories of the <i>Mortal Kombat</i> series. Mostly the arcade versions but he also discusses how the U.S. version on the SNES was not changed.
Wikipedia: Mortal Kombat II
Information about Mortal Kombat II at Wikipedia
- MobyGames ID: 600
- Wikipedia (en)
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Contributors to this Entry
Game added by IJan.
PlayStation 3 added by Corn Popper. SEGA Saturn added by Exodia85. SEGA 32X added by Kartanym. Game Gear added by Supaiku. Amiga added by Martin Smith. PlayStation, SEGA Master System added by Freeman. Genesis added by Satoshi Kunsai. Arcade added by The cranky hermit. Game Boy added by quizzley7. SNES added by phlux.
Game added December 19th, 1999. Last modified September 18th, 2023.