Leisure Suit Larry: Reloaded
Description
Leisure Suit Larry Reloaded is an enhanced remake of Leisure Suit Larry 1: In the Land of the Lounge Lizards (1991), which is in turn a remake of Leisure Suit Larry in the Land of the Lounge Lizards (1987) inspired by Softporn Adventure (1981). The game was conceived through crowd-funding and was designed with the help of some of the original creators.
Aside from the graphics overhaul, the gameplay of this 3rd-person point-and-click adventure stays close to the original version. Actions are still done through the icons similar to those of the original interface and there is still an age verification prior to starting the game, with the original cheat code to bypass it present as well. Players guide Larry in his quest to find true love through a number of familiar places. The original music is still present with remixed themes. The original environments have been redrawn with new touches.
There are now many more items to interact with and they are usually there to provide a witty pun. The characters are voiced and there are some new and redesigned puzzles, new songs, and a new ending. In the casino game there is now a mechanic that prevents the player from going broke completely and get stuck. This version introduces Jasmine as a new girl, with some puzzles to reach her, and a new location.
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Credits (Windows version)
102 People (91 developers, 11 thanks) · View all
Executive Producer | |
Produced by | |
Designed by | |
Written by | |
Original Design and Creation | |
Chief "Happy Ending" Officer | |
Music | |
Theme Song | |
Production Coordinator and Corporate Strategy | |
Kickstarter Portal | |
Comunity Manager | |
Voiceover |
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[ full credits ] |
Reviews
Critics
Average score: 62% (based on 20 ratings)
Players
Average score: 4.0 out of 5 (based on 24 ratings with 4 reviews)
Larry doesn't need to be reloaded
The Good
I am a big Leisure Suit Larry fan. The original version was my first adventure game. In introduced me to a magical genre that occupied my entire gaming interests at the dawn of my hobby. I solved it without any outside help. I was thrilled every time I found the right solution to a puzzle. I learned many English words playing that game. And much later, having discovered all its sequels, I enjoyed them as well and was always thankful to Al Lowe for creating all these gems that constituted an important bloc of classic adventuring.
Leisure Suit Larry Reloaded is not a remake of that game - it is a remake of its remake. First things first - I'm glad they decided to make it, and that despite the fact I think there was no need to make it. Allow me to explain: I'm glad somebody out there tries to keep the stagnant series (as well as the entire adventure genre) alive. I'm glad that they didn't make yet another embarrassing collection of inane mini-games and slapped Larry's name on it. I'm simply glad to discover that there are people who loved these games so much that they were determined to release a remake which, as they knew as well as anyone else, would never enter mainstream gaming the way the originals did. They created it out of passion, and that's a sentiment I appreciate most by game developers.
A lot of love was obviously put into this remake. They carefully preserved all the original's content and added some new stuff as well. The best part is decidedly the interaction. Leisure Suit Larry Reloaded has much more text than the earlier versions, with varied feedback to actions that are anything but essential to solving the game's puzzles. You'll get many more different responses from trying to use every item on every person you meet, circle through available actions in any situation, etc. There are many more funny comments, and even the old dialogues are greatly expanded.
There is a bit more content in the game world as well. For example, there are new minor characters in the casino, as well as a couple of new areas that weren't there before. One of these areas leads to a new girl with dialogues and a new set of puzzles, built in such a way that completing her arc is necessary to succeed in the final "confrontation". And all the dialogues are voiced, which is always a nice option to have.
The Bad
I feel bad criticizing this game, because it is essentially an independent effort that needed crowd funding to materialize, and it would be unrealistic to expect blockbuster production values from it. But if viewed objectively, regardless of budget and other similar considerations, this version loses to the first remake on all fronts.
The 1991 edition had cutting-edge graphics that aged gracefully. In this remake, they tried to recreate the style of Love for Sail, made five years afterwards. Unfortunately, it looks nowhere as appealing as that final installment in the classic series. Background graphics are annoyingly bright, there is something crude in the coloring, and artistically they are nowhere near any of the series' earlier installments. There is a severe lack of animation, and even the new versions of full-screen portraits of the girls are rather underwhelming, to say the least. It's a pity, but these graphics have very little of the charming aesthetics that made earlier games so attractive.
I dare say that even if this game managed to re-capture the visual magic of Love for Sail, it wouldn't matter any more. Seventeen years have passed, and cartoony 2D has long become a relic of the past. Probably they had serious budget constraints, but maybe cel-shaded 3D would have been a better idea. The remake we receive now looks like a barely adequate product from almost two decades ago, I don't quite see the necessity of being so uncompromisingly retro. I had similar feelings for the two Phantasy Star remakes: why was there a need to remake anything in an outdated visual style if the original versions were already top of the line for their respective epochs?
They added more responses and a few new puzzles. Alas, there is nothing particularly interesting in them, and one of the puzzles comes with an infuriating bug - a certain action leads to the desired outcome only if an invisible trigger has been activated before. I don't think Leisure Suit Larry needed any new puzzles. If it needed anything at all, it would probably be gameplay features that would make it closer to modern gaming. How cool would it be, for example, to navigate Larry through a seamless 3D Lost Wages, allowing him to physically interact with the environment? Or maybe I'm just having a foolish dream and that kind of game would be bound to fail. Maybe the old adventure style is completely incompatible with any achievement of modern gaming. In that case, I can only repeat the question: why did we even need a remake? And even more so, why did we need a remake of an already excellent remake?..
The Bottom Line
I was excited to try out this game, and I respect its creators for their dedication and their determination to keep the long-hibernating series above the surface. And yet, as sorry as I am to say it, I don't think it does justice to the earlier versions. This nostalgically appealing game needed major overhauls to fit modern standards, but instead what we have here is a slightly upgraded version with disappointing visuals and unnecessary extra content. As much as I wanted to like this remake, I cannot recommend it over the game's ultimate version in any way.
Windows · by Unicorn Lynx (181664) · 2013
A worthy remake of a worthy game
The Good
Leisure Suit Larry was actually one of the first games I played, and certain the first adventure game and Sierra game I ever played. It was 1990, and I wasn't even 10 years old yet, and of all the Sierra games that I could have played first, the single least appropriate one had to be it! Granted we only got to play it for a precious few minutes before I had to quit, and my brother removed it for reasons that I didn't (then) understand, it stayed in my mind for years. We ended up playing other LSL games much later, but I never got the original until around 2000 to fully experience it in all its glory!
With the obligatory nostalgic rambling aside, how does this game compare to the original and the (first) remake? The game itself has very similar puzzles, but there's enough addition to it so that even old time fans will find it a challenge. But the puzzles aside, the game is hilarious on a scale that even the first incarnations couldn't even touch. The City of Lost Wages, while still consisting of the same locations, is far more hilarious and in tune with the humor that was developing during the early days of LSL.
The original game was extremely raunchy for the time. In 1987, there was simply nothing else like it. A nude painting in a bar? A flasher outside a cheap wedding chapel? And a game that kills you if you flush the toilet (which you can actually use for its purpose... on screen!), and most shockingly of all, allowing you have sex with a prostitute. Although it is extremely tame by today's standards, it was a shocker. The look and feel of Lost Wages was sleazy, but it could be sleazier. The 1991 kept most of the original dialogue with few additions, but it demolished just about all the sleaziness of Lost Wages. They turned the city into a pastiche of late 80s aesthetics and early 90s cartoon style characters. They had some additional options, including the sniff/taste and zipper, which did nothing for the vast majority of all objects in the game.
To say that LSL reloaded fixed this is an understatement. Gone is the flashiness of Lost Wages of the 1991 remake, and the sleaze of the original is back with a vengeance. Every single aspect of Lost Wages and its people just reeks of depravity and boy is it glorious. The prostitute in the original game was said to be not attractive, but it didn’t seem like that all, the 1991 remake made her only slightly scruffy, but otherwise OK. It was LSL Reloaded that finally got it right, the hooker there is so legitimately terrifying that it really does feel like you’re committing a sin by interacting with her. The interaction between Fawn and Larry makes him look even more naïve than he was in the first two remakes (seriously, marrying a woman you just met? How desperate do you have to be for that to happen?) since it not only pokes fun at the entire sham of a ceremony, but it transforms them, perhaps sounding even more like a broken record, into the biggest pairs of hilarious lowlifes that you wouldn’t approach even in a hazmat suit.
The humor of LSL has always been about social satire and sexual innuendo. The social satire is somewhat lacking in this game, due to it actually being based in 1987 and not 2013 (and thus most of the jokes would fly over most peoples’ heads). But whatever it lacks in social satire, it makes up for it in sex jokes. Almost everything has some hidden joke in it, and using the whole bodily function/sniff icon will give you a unique answer to just about everything, something that the 1991 remake could have done, but didn’t.
In short, it’s a spectacular example of what would happen if you let a dirty old man rewrite something he originally did decades prior with a mind full of stuff he had wished he did originally!
The Bad
Maybe I’m just a nostalgia laden guy and can’t really rip on the game, especially since it succeeded in making me laugh so hard, and reinvigorated my interest in adventure games, but there is one minor issue I wish they could have addressed. In the gambling mini-games located throughout Lost Wages, if you play them and lose, then restore your game, your bet resets to the lowest amount. Given how long it takes to get the bet back up to maximum, it’s extremely annoying and frustrating when you have to play and you want to max out your winnings (the game allows you go actually get more than 10K, but you’ll never need anywhere near that kind of money in the game). That’s basically the only thing that really irked me about the whole thing.
The Bottom Line
The game runs on nostalgia first, but it still holds quite well as an adventure game, and I would recommend it for newbies and veterans alike.
Windows · by Salim Farhat (69) · 2014
A good remake of a classic, but perhaps not as classic material itself
The Good
Leisure Suit Larry Reloaded is a remake of Leisure Suit Larry in the Land of the Lounge Lizards, that came out originally in 1987 and was remade by Sierra in 1992. Out of the two remakes Reloaded differs the most from the original, but is it enough to make the game actually good?
LSLR is definitely the best version of the game. The game looks and sound great and a lot of old game design that isn't seen as good game design in modern standards have been ironed out. For an example LSLR doesn't have any dead ends and while you can still die, the deaths are treated like jokes after which Larry is replaced to the game world so, that the player can continue the game without need to restore a previous save.
The voice acting of the game is great and every crook and cranny is filled with jokes, that beg the player to prod every little thing on the highly detailed game art. This all is lazed with a great sound track by Austin Wintory, who brings in jazzy big band sounds to the world of Lost Wages.
LSLR has also been expanded by an addition of a new girl, a couple of new puzzles and almost all of the old puzzles have been remodeled a bit, so that even the old players have a bit more pondering to do.
The Bad
While the game has been modernized it's also a bit too evident that the game design itself is firmly rooted to the 80's. The gameplay could have been modernized in much heavier hand that was done here. For an example the tedious casino games are still present and mandatory in the game, as Larry can't conquer Lost Wages with out capital. So instead of trying to make the casino games as a puzzle, the player is forced to play either blackjack or slot machines in order to gain capital. And while you can't die when you run out of money, it's still the fastest way to save/restore vigorously when gathering enough money to complete the game.
Another point is the navigation in Lost Wages, which is again done with a taxi cab. This time they've tried to make the driving a bit more fun by having a penis shaped road with amusing road signs, but the joke does get old pretty soon, so you just hope you would have means to skip it altogether.
Animation and character design are also a bit of a hit and miss. While Larry has been animated properly most of the other characters have barely basic animations. Also the design is all over the place and especially the Kickstarter backer characters stand out way too much from the game style. which is a shame really.
The Bottom Line
Leisure Suit Larry Reloaded was a game that was funded with Kickstarter by the fans of the series in order to allow the creator of Larry Al Lowe with the help of Josh Mandel bring back Larry like he was intended to after Magna Cum Laude and Box Office Bust fiasco's. And in that they did succeed, as LSLR is definitely a Larry game. But at the same time they could have done so much more with the remake, so now it is a bit like glass half full / half empty like of scenario. The game is good for what it is, but it's easy to see how it could have been so much more.
Windows · by tomimt (397) · 2013
Discussion
Subject | By | Date |
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Update/patch for a DVD version | Jay-Jay-Jedi | Sep 18, 2022 |
Trivia
Birthday of Al Lowe
The number on the back of the beer coaster, 7-24-46, is the birthday of Al Lowe.
Kickstarter credits
The game was made possible by a successful crowdfunding campaign at Kickstarter. To view the entire Kickstarter credits within the game Larry has to do the following: Go to the 7th floor of the casino and get the coverall. Go outside, find Tim the-guy-in-the-barrel and give him the coverall. He finds in its millions of pockets a key, a $655,182 cash check and a paper attached to the check. The paper is the list of all the 14,081 Kickstarter backers. The cash check amount was the received pledges from the crowdfunding campaign. Important: this doesn´t work if you buy an apple from him or if you search through the coverall before.
Nudity
There is a bit of nudity at the end of the game. The bubbles in the jacuzzi are blocking the view on Eve's entire beauty. To change that, all Larry has to do is to use the valve ten times to reduce the bubbles to zero while he is sitting in the jacuzzi next to her. Eve´s response during this is a reference to the box cover picture of On-Line Systems (later Sierra) early game Softporn Adventure. In that picture, Roberta Williams and others are sitting naked in a hot tub, their femaleness barely covered by bubbles. Softporn Adventure was the inspiration for the animated Leisure Suit Larry series.
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Contributors to this Entry
Game added by Barbarian_bros.
Windows Phone added by POMAH. iPad, iPhone, Android added by tomimt.
Additional contributors: djindio, k0SH ., Victor Vance.
Game added June 29, 2013. Last modified September 4, 2024.