Wing Commander: Privateer
Description official descriptions
On the fringe of Human space, near the Kilrathi border, the industrial machine is running full-tilt to feed the war effort, and there is a lot of shipping - but also a lot of pirates, Retros (religious fanatics who want to destroy technology), military, militia, merchants, mercenaries, and privateers. In the darkness, a battle between ships has woken up something ancient, powerful, and deadly.
Wing Commander: Privateer is a space trading and combat simulation. The player assumes the role of a privateer. Start with the lowly scout, and upgrade to one of the three other superior ships: Galaxy (superior cargo space), Orion (superior protection), or Centurion (superior offense). Buy optional equipment such as armor, engines, shields, weapons, launchers for torpedoes/missiles, and more. Take on missions (multiple sources, from the cheapest mission computer, to fixers who has the toughest but most rewarding missions) and earn money for upgrades. Use spare cargo room to trade commodities to further add to the account. Missions can vary from search and destroy to Fedex (i.e. delivery) to bounty hunting, and more.
The game is set in the Wing Commander universe, but is more of a free-form game similar to Elite. While there is a central plot, the player can deviate from it somewhat and can continue playing the game after completing the main story missions.
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Credits (DOS version)
58 People (44 developers, 14 thanks) · View all
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Reviews
Critics
Average score: 80% (based on 16 ratings)
Players
Average score: 4.0 out of 5 (based on 84 ratings with 14 reviews)
Total Freedom! Choose your career. Make your own destiny.
The Good
The freedom to do what I want, when I want, the way I want, and for as long as I want to! If I want to be a pirate... I can. If I want to be a merchant... I can. If I want to be a mercenary... I can. And so on. The only thing I don't understand is why they haven't re-made this game with better graphics and why Privateer II was such a step backward. If they has stuck with this same game and just improved the graphics... they would have had a sure-fire winner.
The Bad
The graphics are very old. I think they call it a 2.5D game engine instead of a 3D flight engine like most modern games of it's genre. If you can look past this though... it has unlimited enjoyable game play.
The Bottom Line
Space Sim that puts you in the role of fortune seeker. Though there is a core story, you are free to take the life of a merchant, mercenary, smuggler, pirate, military employee and more.
DOS · by Jesse French (2) · 2001
The Good
I like the way that you did not have to stay within the story line, you can go off and just have fun with the game, and when you got into the story line it was very nice and fun to see what you would come up to next..
The only prob. that I had with the game was at the end, I realy could not make it no matter what I did, so as for the ending I do not know what happens.
Overall I wish that they would make games like this a lot more Privateer2 was not even close to privteer in my book, but it was ok in the long run..
The Bad
The bloody ending, could not get through it, even in god mode I could not..
that is all that I found that I did not like about the game..
The only prob that I have with it at this time is that I can not get it to run with my win.98se, I cannot get the dos config right.. I am not a programer...
The Bottom Line
Over all I have been playing a lot of games all the way back from the old com.64 to the ne stuff, and I have found that This game is one of the top 5 games that I would like to play more then most, even some of the new stuff like Half-Life..
DOS · by Lord Dragon (2) · 2001
The Good
The gameplay is immersive. This is one of the few games where it's more fun to avoid the main plot and just concentrate on exploring, trading, and upgrading your ship. Getting to play blockade runner with a hold full of illegal drugs by dive-bombing a planet on full-afterburner with a half-dozen confed ships on your tail is still possibly the most fun ever offered up in a WC game. Plus the idea of being able to switch "sides" at will between several competing groups is nice - it's theoretically possible to be allied to the pirates, the Kilrathi, and Confed all at once. And the music was some of the best MIDI work they had.
The Bad
The gameplay is blatantly ripped from Elite. I'm still amazed David Brabden didn't sue Origin - every aspect of the game EXCEPT the plotline is straight out of that classic, even down to most of the specific items you can trade in. Also, it got mind-bogglingly difficult towards the end of the plotline, with missions that took more than an hour to complete and far more bad guys than was really necessary. (and the add-on mission pack took that difficulty and upped it further. I know VERY few people who managed to complete it.)
The Bottom Line
Want to play Elite 3.0? Here ya go. Skip the plotline and just explore.
DOS · by WizardX (116) · 2000
Discussion
Subject | By | Date |
---|---|---|
disk 5 | John Sheehy | Dec 17, 2007 |
Trivia
Ending
When you finish the game, your character was having a conversation with the admiral... Then all of a sudden they started talking back and forth about the game and its creators!
Hidden game
There is a hidden text adventure. Information on how to access it can be found in the hint section.
Manual
Although Privateer's player's guide was quite run-of-the-mill compared to other Origin game manuals it did come with a short story. The Frontiersman: Interview With A Privateer was the account of an interview conducted to our very own Brownhair (with all names changed to protect the innocent, of course) and which told us his story to the point were he sets sail to the Gemini sector. The story also explains his relationship with the Retros and adds a more somber tone to the game, particularly to it's add-on, Righteous Fire.
Player character
According to an early Origin press release the player character (brownhair)'s name is Grayson Burrows.
System requirements
On the box of the German disk version of privateer there was as hardware minimum requirements announced a 386 DX with 25 MHz. But on the first pages of the manual suddenly they wrote that the minimum is a 386 DX with 33 MHz. From nowadays viewpoint, when clock speed is counted at hundreds, nothing important, but in 1993 this was rather annoying when you just owned a 25 MHz machine.
Awards
- GameStar (Germany)
- Issue 12/1999 - #59 in the "100 Most Important PC Games of the Nineties" ranking
Information also contributed by Benjamin Dunham, Kasey Chang, xcorn1602 and Zovni
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Related Sites +
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Privateer entry on Old Skool PC - Classics Reunited
Nifty site with lots of info on Wing Commander: Privateer. Game details, overview of all the ships in the game, stats on everything from weapons to commodities, the NavMap, list of planets and bases, mission walkthrough, desktop themes... even some soundtrack files. Also has some links to patches and editors.
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Contributors to this Entry
Game added by IJan.
Additional contributors: Terok Nor, test test, Zeikman, Patrick Bregger.
Game added February 19, 2020. Last modified June 14, 2024.