Battle Arena Toshinden
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Critic Reviews 77% add missing review
Electric Playground (10 out of 10)
In my opinion Tohshinden represents the finest that video gaming has to offer in 1995. It is destined to be remembered as one of the healthiest shells in the PlayStation's initial launch cannon.
Sep 9th, 1995 · PlayStationGame Players (98 out of 100)
If you buy only one title for your Playstation, make sure it's this one. It's the kind of game that not only 'wows' your friends, but it'll also hold up over time.
Aug 1995 · PlayStationComputer and Video Games (CVG) (96 out of 100)
Quite simply this is the best fighting game ever to grace the CVG games room. Obviously the graphics are a major influencing factor, but it also plays exceptionally well. Much of this is down to the 3D graphics which, unlike Virtua Fighter, really do add a new dimension to the gameplay. It's a far more action orientated game, with plenty of special moves and Samurai Shodown-style sword slashes. It is a little easy though, and expert gamesters will probably be most at home in very-hard mode.
Mar 1995 · PlayStationFreak (92 out of 100)
וואוו! טושינדן מהווה מכת פתיחה רצינית ביותר לפלייסטיישן. זה משחק שמאפשר לטעום את הביצועים המדהימים שהמכשיר הזה מציע! שימו עליו עין!
May 1995 · PlayStationGamePro (US) (4.5 out of 5)
All in all, Toh Shin Den is a great fighting game. The texture-mapped polygon look is amazing, and the sidestepping feature brings something new to defense. With a little tweaking of the controls and fighting angles, this fighter could have been a perfect contender.
Mar 1995 · PlayStationVideo Games & Computer Entertainment (9 out of 10)
Battle Arena Toshinden will forever change the way you look at fighting games (at least until you see Tekken in a few months). It's exciting to see where the next level of gaming platforms is taking us. Just think, this game is being released in the early months of Playstation's existence. What will be seeing two years from now?
Sep 1995 · PlayStationVideo Games (86 out of 100)
Unbelievable! Takara ist mit seinem Playstation-Debüt ein echtes Meisterwerk gelungen. Die Spielbarkeit von Toh Shin Den ist in jenen traumhaften Regionen des Beat‘em Up-Genres anzusiedeln, in die im klassischen 2D-Bereich nur solche Meilensteine wie Street Fighter oder die besten SNK-Fighter vorstoßen konnten.
Sep 1995 · PlayStationGameFan Magazine (86 out of 100)
The Japanese version of Toshinden is one of my favorite fighting games ever and is quite obviously on the the most groundbreaking home games of all time. This is still true of the American version, but the "minor" changes inflicted on a near-perfect game by SCEA caused TSD to slip slightly on the Nick Rox Joy Chart. Although still a fantastic game, the new voices and broke L and R buttons caused me much heartbreak.
Sep 1995 · PlayStationGame Revolution (B+)
Although Battle Arena Toshinden doesn't have anything that we haven't seen before in a polygonal fighting game, is a very good example of the genre. If you are a fan of VS fighting games, or if you have a few friends you've been dying to beat up, this game should keep all of you entertained for a long time.
Jun 4th, 2004 · PlayStation · read reviewFusion (B+)
Toshinden is the best piece of software now ready for the PlayStation. The theme may scare away a few buyers, but the majority will appreciate the excitement and visual richness.
Aug 1995 · PlayStation · read reviewElectronic Gaming Monthly (EGM) (32.5 out of 40)
Toshinden is the most visually impressive fighting game I have ever seen. The game plays well and the characters are all pretty cool. Unfortunately, once you've seen all it has to offer, it loses it's appeal. Don't get me wrong. I enjoy Toshinden, but it gets tiresome. The American version as changed voices and music. Most of you won't really care, but if you've played the import game, it is rather annoying. Toshinden is cool. Show it off to your friends.
Sep 1995 · PlayStationGamePro (US) (4 out of 5)
With it's stunning visuals, Battle Arena Toshinden is as fun to watch as it is to play. Had there been more technique involved, this arena could have been a real contender. It's a formidable effort, but fighting buffs may pick this game clean too quickly.
Sep 1995 · PlayStationCD Player (8 out of 10)
Atemberaubend, was Takaras Grafikspezialisten aus der Playstation kitzeln. Jede «Tohshinden«-Arena ist ein Augenschmaus: Ob schimmernde Wolken, Lichtkegel oder glühende Höhlen — überall möchte man stundenlang den Hintergrund genießen. Doch dafür bleibt keine Zeit, denn die Gegner verlangen Ihr ganzes Können: Um Peitschenhieben, Lanzenstichen und schweren Betonklötzen zu entgehen, ziehen Sie alle Register dieses spielerisch durchdachten Beat‘em-Ups. Statt wie bei «Tekken« viel Wert auf Kombos zu legen, zählen clevere Angriffe und der rechtzeitige Einsatz der vielfältigen Special-Moves. Die Tekken-Helden beherrschen mehr verschiedene Schläge, dafür ist Tohshinden nicht so hektisch, sieht eindrucksvoller aus und macht Prügel-Anfängern deutlich mehr Spaß, endlich in drei Dimensionen zu kämpfen
1996 · PlayStationToh Shin Den by Takara is the ultimate fight of the underground world. This fight, which has not been held for a long time, is called the Techo-Rage and has brought together eight of the world's best travelling fighters. Some of them have come for personal glory while others have come for their loved ones. They are prepared to do their utmost to gain victory. Will you be strong enough to help bring one of them to glory?
Jan 13th, 1996 · PlayStation · read reviewMega Fun (78 out of 100)
Nach kurzem Anspielen scheint Toh Shin Den, höchstwahrscheinlich seiner Grafik wegen, noch das Prügelspiel schlechthin zu sein, doch schon nach wenigen Viertelstunden macht sich die fehlende Spieltiefe in nicht geringem Maße bemerkbar. Spielt man Toh Shin Den allerdings länger und lernt die dritte Dimension, ein Feature, das bisher kein anderes Beat‘em Up bieten kann, zu nutzen, kehrt doch etwas an Spielbarkeit., Taktik und somit Spielspaß zurück. Zu zweit gezockt sieht Toh Shin Den dann schon ganz anders aus: Dadurch, daß menschliche Gegner, zumindestens einige, intelligent und meist mit eigener Taktik spielen, wird Toh Shin Den dann doch noch zur Herausforderung, die in Verbindung mit der genialen grafischen und musikalischen Präsentation Riesenspaß garantiert.
Aug 1995 · PlayStationRetro Archives (14.5 out of 20)
Initialement présenté comme un titre pensé pour supplanter Virtua Fighter et prendre la Saturn à son propre jeu, Battle Arena Toshinden restera avant tout comme un des premiers jeux de combat à avoir réellement mis à contribution la 3D avec l'inclusion du pas de côté, et comme un annonciateur des prouesses techniques à venir avec ses textures et ses décors. S'il laisse aujourd'hui l'impression, à l'instar de son inspirateur, d'un programme un peu primitif avec assez peu de contenu, sa relative simplicité a au moins le mérite de le rendre accessible aux joueurs ayant envie de pouvoir tenter leur chance sans prendre le temps de maîtriser cent cinquante attaques spéciales à la perfection. Rapidement supplanté par ses successeurs – et par la saga Tekken – le titre de Tamsoft n'en demeure pas moins une porte d'entrée valable dans l'univers des jeux de combat en 3D. Un fragment de l'histoire de la PlayStation.
Jan 23rd, 2023 · PlayStation · read reviewIGN (7 out of 10)
The graphics are also equally impressive. In fact, one might even say they were gorgeous. The backgrounds are nice, and the detail in the characters' faces is exceptional. The game also makes good use of light shading. Not as impressive as, say, Tekken 2, but then again, BAT was part of the PlayStation's initial launch group. The game makes good use of the basic fighter preset - kick, punch, etc.- and throws in a few cool projectiles to boot. Unfortunately, Toshinden does tend to respond a little slowly. And in fighters, that can mean everything.
Nov 21st, 1996 · PlayStation · read reviewMAXIMUM Magazine ( )
Battle Arena Toshinden looks good (although the animation on the fighters is not a patch on similar games in the genre) and plays entertainingly enough - however, Namco's Tekken title (out officially in November) is faster, smoother, has more moves and far more characters to master. Our advice would be to leave this on the shelves and wait for the Namco title - it's a whole generation beyond this release.
Oct 1995 · PlayStationThunderbolt Games (6 out of 10)
Despite its gameplay flaws, I still view Toshinden as somewhat of a breakthrough game on the PlayStation. It introduced the wonders of 3D fighting to the console gaming world and that in itself is something I look back fondly on. But, as a fighting game compared to the many great brawlers available today it just doesn’t have the gameplay depth to compete. Go out and pick up a used copy of Battle Arena Toshinden if you want to experience a little piece of videogaming history, but don’t expect much more than that or you’re bound to be disappointed.
Jul 29th, 2004 · PlayStation · read reviewThe characters are a bit blocky with visible polygon seams, and the stages do a lousy job of blending photo-realistic backgrounds with chunky polygon foregrounds. While not as deep as Tekken, Toshinden is still a respectable game, and unlike many other fighters, its matches don't run very long. Its age is clearly showing, but Toshinden is an interesting game to look back on.
Oct 6th, 2001 · PlayStation · read reviewPush Square (5 out of 10)
Tamsoft's Battle Arena Toshinden epitomises how the ageing process changed gamers' perspectives from being bedazzled by the outstanding 32-bit visuals of PlayStation's first 3D fighter in early 1995 to feeling unimpressed by primitive polygonal graphics as a PS Classic title in 2018. Its classic status is undermined by slow, unresponsive controls for moves like Super Attacks and sluggish weapons-based combat, as well as rudimentary gameplay options and no story mode. This is unfortunate, because an energetic soundtrack is a highlight, plus innovations like circling and counter-attacking opponents meant that Battle Arena Toshinden was not a load of old tosh. PSone was finding its feet in the fifth generation console face-off in 1995, so launch games like Battle Arena Toshinden have historical significance by ensuring that at the call of 'Bout 1, fight' Sony's first console came out swinging.
Dec 1st, 2018 · PlayStation · read reviewHonestGamers (Staff reviews only) (3 out of 10)
Ultimately, Battle Arena Toshinden is a forgettable fighting game overshadowed by its brothers. Genre titles released well before Battle Arena arrived on the scene manage to outperform it in terms of speed and all around entertainment. That alone set the game up for obscurity, and with the eventual release of games like Tekken and Soul Blade, Battle Arena became an even less desirable choice. From there, the game had nowhere to go but the cold limbo of obsolescence, where it joined myriad WWF/E video games and a handful of forgotten launch titles. There you can still find it, and possibly you’ll even enjoy it… if you're willing to forget all of the advancements showcased in modern fighting games.
Mar 29th, 2013 · PlayStation · read reviewPlayer Reviews
Could have been a contender
by Alex L (1108)
The Good
The graphics hold up pretty well, considering the game is 20 years old. The character model are better than Virtua Fighter and arguably as good, if not better than those in Tekken 1. The arenas are also fully 3D and feature ring outs, which was a fairly rare feature in 1995.
The characters are pretty good. The English version has cheesy accents dubbed on, Duke speaks with a French accent, Rungo sounds like a caveman. All good fun. Sofia has a long whip and reminds me of Poison from the Capcom games. Eiji is the generic "Ryu" of the game. There's an old man called Fo who has claws, he lacks the charm of Shun from Virtua Fighter or the coolness of clawed Voldo from Soul Edge. And that's one of the games' shortfalls the characters are cool, but forgettable.
The Bad
The game's special moves are more complicated than they should be, often quarter circle forward and an attack button. While you would expect this in Mortal Kombat, the moves are hard to pull off consistently, due to the games below average collision detection. If playing against the computer AI, the game will often allow the AI the first hit, even if you executed it first. The final boss is also incredibly strong with the ability to pull off multiple fireballs which do 50% damage if all of them hit. The characters are unbalanced in terms of difficulty, one character has an incredibly long staff weapon that can reach across the arena. For whatever reason games like Tekken seemed balanced, even hard bosses like Hitachi seemed beatable. The weapons were evenly balanced in Soul Edge, even if some were long or short-ranged, they all seemed fairly matched.
Stage music is J-Pop techno, think Ridge Racer music, but nowhere near as good or memorable. Mainly corny tunes. There's a few rock tracks, these are also generic and forgettable.
The Bottom Line
Battle Arena Toshinden was a very early game in what turned out to be Playstation's massive library. It is forgettable and often frustrating. It has some unique features for the time, such as real 3D arenas and a roll the player can use to dodge fireballs or other attacks. Compared to Virtua Fighter or Tekken it lacks the polish and indefinable X-Factor that made them classics.
I would recommend it to beat 'em up fans or serious Playstation collectors that want to explore the system's early games. The game has a cult following, but there are loads of much better fighters on the PS1.
Sep 11th, 2015 · PlayStation
Contributors to this Entry
Critic reviews added by jean-louis, Big John WV, Tim Janssen, Crawly, Patrick Bregger, Alaka, shphhd, Jeanne, Alsy, nyccrg, Donatello, Wizo, SoMuchChaotix.