Street Fighter II: The World Warrior
Description official descriptions
Street Fighter II is a fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They must then use their combat strengths to defeat the other seven fighters followed by four boss characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has his or her own reasons for wanting to win against the others.
Each character has his or her own selection of basic fighting techniques based on three styles of punches and three styles of kicks. The effect of each of these changes depends on the characters orientation (ducking, airborne or standing still). Street Fighter II has a "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex.
- ストリートファイターⅡ - Japanese spelling
- 스트리트 화이터 II - Korean spelling
Credits (Arcade version)
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|[ full credits ]|
Average score: 80% (based on 48 ratings)
Average score: 3.8 out of 5 (based on 194 ratings with 8 reviews)
It is part of the history of all of us, brings a lot of memories, i felt in love with SF2 in the arcade and im still with that conversion, really great, big sprites, nice digitalized voices, beautiful and colorful backgrounds and one of the best points: the music, every song captured perfectly the personality of each character.
Each character has his story and his reason to end with M.Bison, there are a lot of feelings in there: self-acomplishment, vengeance, showing to the world how cool you are...
I always missed playing with the four bosses and some attacks maybe were too powerful and you could kill your enemy with only two or three of these.
The Bottom Line
One of the best games in videogaming history. Select your character and prepare to become a true World Warrior!
SNES · by Depth Lord (934) · 2004
I'm glad I could buy Capcom's Street Fighter II for my DOS system, if this was still 1992. The graphics are dead-on, and the game doesn't eat too much disk space, but . . .
. . . the slowest game of 1992, I'd say. Let's see . . . the Super NES is using the same CPU as an Apple II GS, except it's running at 3.75 MHz or so, has very little RAM (kilobits, mind you), and the game is on a 2 MB cart with extreme compression . . . the average 1992 PC is running a 386 or 486 CPU, either which is 32-bit, and the slowest clock speed is at around, if memory serves me right, I think between 10 and 33 MHz . . . yet the game runs slow. Then the digitized sounds have either a "white noise" or is "tiny", depending on if the card is a SoundBlaster 2.0 or 16. Also, no GravisPad support, and the joypad was at least one year old, no more than two, but was the new joypad standard for PC, Mac, and CD-i. To top it off, keyboard is impossible, and the two buttons used on any joystick or joypad relys on you pressing the button longer to select which "arcade" button is chosen for the moves. This leaves you with, well, a terrible experience topped with the bad sounds.
The Bottom Line
If you see a box at CompUSA or Best Buy that reads "Street Fighter Series" for PC CD-ROM, and it's only like $1.99, avoid it like the plague, a world war, intergalactic invasion and the Wrath of God all rolled into one. This game IS THAT BAD!
DOS · by Fake Spam (85) · 2006
I first played the game over ten years ago now but I still enjoy it just as much now. The whole challenge and concept of the game is great, so are all the characters, as are the graphics, and stage music, especially Ken's and Ryu's, very memorable tunes. Playing the game is a very enjoyable experience, to this day.Its my favourite fighting game and one of my favourite video games of all time
The AI of the game would irritate me sometimes, when facing Ryu, at times, he would just persist in doing his fireball repeatly, making it hard to counter the move, and irritating and annoying at the same time.
The Bottom Line
The best there was, the best there is, the best there ever will be..
SNES · by Big C (56) · 2003
One interesting quirk about the Commodore 64 version of the game is that the special moves printed in the manual for each character were just plain wrong.
Street Fighter II for Super NES was the first game for the console to feature 16 Megabits (2 Megabytes) of memory. At the time, the biggest games released for both Super NES and Sega Genesis had 12 Megabits.
Ryu and Ken
Something few people (at least nowadays) realize about Street Fighter II is why on the original release Ryu and Ken where carbon copies of each other. Sure, the tradition of having two very similar main antagonistic characters is present on pretty much all 1-on-1 fighting games since it works as a standard dramatic component, but the reason for said tradition's creation on SF2 was purely practical: the original arcade version of the game didn't come with different palettes, so there was no way to have two players controlling the same character without getting confused. Thus having Ryu and Ken available was the only real way in SF2 to have a fair and completely even fight.
Remember the Sheng Long controversy? Whenever Ryu won a match he would say his trademark phrase just as anyone else, but his was a little more cryptic than the others: "You must defeat Sheng Long to stand a chance" Who the hell is Sheng Long?? That was what most western SF2 players though. The answer as usual was in a botched translation effort: Sheng Long is the chinese pronunciation of Sho-Ryu, as in Sho-Ryu-Ken, aka the Dragon Punch. Ryu was saying that you had to master his technique in order to beat him, but for some odd reason that we'll never know English, Chinese and Japanese got all mixed up in some poor translator's head and the "Sheng Long" was phonetically transcribed as it was, and coupled with Ryu's cryptic message gave the impression that he was talking about some hidden character.
The rumor flew around from day one (among other famous SF2 hoaxes like the one about you being able to ride Guile's Jet or beating up the bystanders in some stages), but it really spread like wildfire when as an April Fool's joke EGM published an article about how there really was a secret character named Sheng Long unlockable via ungodly gaming prowess (beating all characters in "perfect" matches). Regardless of how ridiculous the rumor was, every kid out there poured coin after coin in the SF2 machines and spent hours in front of the home versions in an effort to unlock said character.
References to the game
- In the music video Juicy, by The Notorious BIG, he has a couple of homeboys play Street Fighter II for SNES on a big screen. Even in the song, after the chorus, he starts the third verse by saying: "Super Nintendo, SEGA Genesis, When I was dead broke, man I couldn't picture this!"
- In the 1993 movie City Hunter starring
Jackie Chan, there's a part where Jackie, who is playing private eye, fights villains on a shipboard. Accidentally he gets smashed into arcade machine... with Street Fighter II running on it. After electric shock he transforms into Honda, then Chun-Li, Guile, Dhalsim (stretching limbs included) and fights an enemy who transforms into Ken.
In Zangief's ending former Russian prime minister Mikhail Gorbachev does a cameo.
According to publisher Capcom, Street Fighter II has sold 6.3 million copies worldwide since its initial release (as of June 30, 2016).
Street Fighter II games
Street Fighter II is the first of no less than five Street Fighter II games:
- Street Fighter II - the original that started it all.
Street Fighter II': Special Champion Edition- allowed you to play the boss characters Balrog, Sagat, Vega and Mr. Bison. Street Fighter II Turbo: Hyper Fighting- introduced new moves, faster game speed and different colors for the character costumes. Super Street Fighter II- this one introduced characters Cammy, Fei Long, Dee Jay & T. Hawk and added even more moves. Super Street Fighter II Turbo- final and most polished version, this one introduced secret character Akuma.
SFLIUSince the (US Gold) DOS version release was rather late, some PC enthusiasts 'released' a home-made clone of the game in the meantime. Though not being an exact 1:1 copy, the project (referred to as SFLIU, more details on http://syste.ms/sfliu.html) features the basic fighters' moves and specials and even allows for the specific arcade sound effects (like Ryu screaming out "Hadoken!") to be played via PC speaker, a feature not implemented in the official US Gold release. Unfortunately, the SFLIU graphics and gameplay are poor compared to the real thing, but some hacks and patches that came later on provided some new innovating moves not found in the original Street Fighter game.
- Commodore Format
- July 1993 (Issue 34) - Modern Classics: Beat-'em-ups
- November 1994 (Issue 50) – #19 The All-Time Top 50 C64 Games
- November 1994 (Issue 50) – #9 The Bottom 10
- July 1992 (Issue 36) - Game of the Month
- November 1997 (Issue 100) - ranked #3 (Titles That Revolutionized Console Gaming) (Arcade version)
- Game Informer
- August 2001 (Issue #100)
- #22 in the "Top 100 Games of All Time" poll
- 2001 – #30 Top Game of All Time
- Power Play
- Issue 02/1993 – #3 Best SNES Game in 1992
- Retro Gamer
- October 2004 (Issue #9) – #27 Best Game Of All Time (Readers' Vote)
- The Strong National Museum of Play
- 2017 – Introduced into the World Video Game Hall of Fame
Related Sites +
- MobyGames ID: 6239
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Contributors to this Entry
Game added by Alexander Schaefer.
SNES added by Richard Firth. Wii added by Corn Popper. Commodore 64 added by Shoddyan. Wii U added by ResidentHazard. ZX Spectrum, Atari ST, Amiga added by Martin Smith. Arcade added by The cranky hermit. Browser added by glik.
Game added May 4th, 2002. Last modified September 24th, 2023.