Micro Machines 2: Turbo Tournament

aka: Micro Machines 2: Edition Spéciale, Micro Machines 2: Special Edition
Moby ID: 627

[ All ] [ DOS ] [ Game Boy ] [ Game Gear ] [ Genesis ] [ SNES ]

DOS screenshots

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The main menu
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Picking a track.
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Up to 16-player support!
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Driving through the dirt.
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Nuts and bolts make for messy racing.
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Gaining up on him.
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Watch out for those drills.
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Going on the pool table.
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Bonus!
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Snazzy car
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That looks tasty.
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Starting a league.
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Don't fall off the tree house.
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Custom-made tracks
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Going to the track editor.
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Let's give it a new paint job.
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We can change the look of the track, too.
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The first track of them all
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Watch out for spills.
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Don't go down the falls.
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Finishing results
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Musical lane
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Time for a trial
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Driving over the dinner table.
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Choosing players: I prefer racing in a girls-only club. :)
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Choosing players again: this time, I made a little exception for this rasta guy and his cute hat. ;)
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Vehicle presentations are much more interesting than in "Micro Machines 1" - to point out the first obvious thing, these images are much bigger.
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You can even race garbage trucks in this game.
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Taking a sponge ferry to cross the sink. :)
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Generally... MM2 graphics are still a bit of a disappointment for me, decorations are relatively scarce and not very sharp...
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...floors are usually rather ugly and even more "sloppy"... However, this chair top was a nice idea, for some reason I have a particular fondness for this piece of decoration.
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Another interesting new vehicle: hovercrafts.
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Strangely, in two levels the "virtual camera" seems to be higher above the racing table and cars appear yet smaller. This is the "small" version of the pool billliard table...
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...and a large one. A bit of a waste of opportunity - in some variants of billiard balls are white + colored, here all are uniform.
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The same phenomenon occurs in case of two tracks which resemble... well, simply toy racing tracks, which are assembled from parts and used for racing little toy cars.
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Here we even find an advertisement for the game we are playing...
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...and here is a "large" version of this kind of track, clearly assembled from pieces and with some educational value ("pay attention to traffic lights!").
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On this level we are racing on top of a pinball table (which really could have been yet more varied and used a better colour palette).
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Beach levels are quite interesting because of slopes formed by sand.
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"Sloppy" graphics again (just not very sharp, poorly outlined, with little detail...)... still, the frosty garden is technically interesting because riding such a surface is obviously different.
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Another vehicle introduction: monster trucks! (Which look much better here than on the table.)
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Water splashes even on the description bar. :)

Game Boy screenshots

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Title Screen
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Player 1 Select Driver
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ATV's
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Sports Cars
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Beach Buggies
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Monster Truck Bonus Game

Game Gear screenshots

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Developers Screen 1.
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Title Screen.
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Main menu.
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Game selection.
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Player selection.
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Intro, qualifying race.
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Your oponnents.
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Starting grid.
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Racing...
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Race results.
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Trying to stay over the boards...

Genesis screenshots

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Main Menu
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Choose your character
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The ATV Training Challenge
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A zany cast of characters in this race
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And they're off...
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Woo! second place
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Walter ain't happy at all
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Rally racing ... with drills?
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off the deep end of the work table
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Not a happy camper
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Hey guys, wait for me!
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Mind that drill if you don't want to fall off
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The End, Looney Tunes style
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oohh, nice car
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A bonus for beating the challenger
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One on one
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A drag through the nails
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The four single player game modes
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Go off road
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Machine with a Golden Gun
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ATV fury ... kinda
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Flower Power
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Win those points to move up the super league tables
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Drag it around the rim...
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The Bathroom sink rim. Nice tiles by the way
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Why am I always red?

SNES screenshots

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SNES Opening Screen
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Driving round a desk
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Tearing up a kitchen table
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Monster Truck Bonus Stage
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Selecting one of the many drivers available
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A selection of current opponents you're racing
Are we missing some important screenshots? Contribute.