- Dungeon Keeper (1997 on DOS, Windows, 2012 on Macintosh)
Dungeon Keeper is an adaptation of the 90's series of real-time strategy games, for mobile devices. The basic concept of the game is identical. The player has to build and design a dungeon to attract and train minions. These are used to defend the dungeon against players and other minions that attempt to invade the dungeon and kill all their inhabitants. The controls are tailored for mobile devices, with pinching for zooming, swiping for moving around, and touching and holding to select and move items or structures.
The game is free-to-play and relies heavily on micro-transactions. To design a dungeon, the player first has to dig out parts of the game world with imps, manage resource generation, build structures that produce units and construct defenses. The most important room in the game is the dungeon heart that needs to be protected at all costs. The player can determine the dungeon's entrances and then place traps such as retractable spikes, cannons and walls with razor blades, or magic spells like bombs and flames, to kill the invaders. It is also possible to turn opponents into chickens and squish them or summon a dragon that breathes fire all over the screen. Spells have a mana cost and a limited duration. Just like in the original game, it is possible to build doors to just hold enemies back for a while. Different types of rooms can be constructed and these are needed to attract specific types of minions. Once set up, a room like the library offers to research further novelties to expand the dungeon, while a hatchery provides food for the minions to raise the unit cap. Once a room has been set up, it can still be moved around to another location if there is space available. The same process is used for managing traps. Next to imps, familiar minions are skeletons, trolls, bile demons, mistresses and warlocks. Unlike the original game, it is not possible to possess a body and watch through the eyes of one of the minions.
Just like in the original game, units can be slapped with the hand of evil to motivate them and boost their efficiency, but now the player's actual hand is used through swipes. Once a proper dungeon has been set up, it can be tested in practice matches or in multiplayer against another human player for a certain amount of gold, similar to Clash of Clans. Players are matched against other keepers with a similar strength. A player does not need to be online to defend their dungeon, as this can be done automatically, but they can watch the attack through a push notification and intervene, or retaliate afterwards if they're not online. While actively playing, a persistent internet connection is however required. There is a single-player campaign where both offensive and defensive scenarios are offered with increasing difficulty. When attacking with just the minions, spells tied to characters can still be used and the player can decide which minions to deploy as well as when and where. Once a room has been claimed with a flag, it can be used as a new entry point. Raids have a short time limit, so players are encouraged to loot and attack aggressively.
Gold, the basic currency, is also gathered through victories over other players and can be spent on structures and upgrades. It is stored in treasuries that invaders can steal from. The other two in-game currencies are rock and mana, and the three of them are needed for most basic actions. Gems are the premium currency in the game. They are especially used to rush time to speed up the digging, or to build structures and upgrades, and can be bought in large packs. Contrary to the original games, the dungeon is meant to be kept over time and not started over with every session. That also implies that a match or a dungeon cannot be lost. When a dungeon is invaded, damaged and looted by other players, the only consequence is a small loss of resources as all other damage is repaired automatically. Players can work together and organize themselves in guilds to share resources and minions.
Credits (Android version)
233 People (209 developers, 24 thanks) · View all
|Studio Technical Director|
|Chief Operating Officer, Core Mobile|
|Senior Creative Director|
|Development Director II|
|Lead Software Engineer|
|Senior Product Manager|
|Director of Audio and Media|
|Senior Product Marketing Manager II|
|Assistant Development Manager|
|Assistant Producer II|
|Senior Systems Administrators|
|[ full credits ]|
Average score: 26% (based on 14 ratings)
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- MobyGames ID: 63365
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Contributors to this Entry
Game added by Sciere.
Additional contributors: Plok.
Game added February 2nd, 2014. Last modified April 10th, 2023.