Quake III: Arena

aka: Q3, Q3A, Quake 3, Quake Arena, Quake III: Arena (Elite Edition)
Moby ID: 649

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Releases +

Windows

Dec 1999 Release
Published by: Activision, Inc.
Developed by: id Software, Inc.
Additional Development by: Raster Productions L.L.C.
Distributed by: Activision, Inc.
Cutscenes by: Digital Anvil
Motion Capture by: House of Moves, Inc.
Music by: Front Line Assembly, Sonic Mayhem
Sound by: Soundelux Showorks
Countries: flag Australia
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Dec 2, 1999 Release
Published by: Activision, Inc.
Developed by: id Software, Inc.
Additional Development by: Raster Productions L.L.C.
Distributed by: Activision, Inc.
Cutscenes by: Digital Anvil
Motion Capture by: House of Moves, Inc.
Music by: Front Line Assembly, Sonic Mayhem
Sound by: Soundelux Showorks
Package Design by: Focus2
Countries: flag United States
Comments: Elite Edition
UPC-A: [ Please login / register to view ]
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Dec 2, 1999 Release
Published by: Activision, Inc.
Developed by: id Software, Inc.
Additional Development by: Raster Productions L.L.C.
Cutscenes by: Digital Anvil
Motion Capture by: House of Moves, Inc.
Music by: Sonic Mayhem, Front Line Assembly
Sound by: Soundelux Showorks
Package Design by: Focus2
Manual by: Focus2, Ignited Minds, LLC
Countries: flag United States
ASIN: [ Please login / register to view ]
eBay Product ID: [ Please login / register to view ]
UPC-A: [ Please login / register to view ]
Game Manual: [ Please login / register to view ]
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Dec 15, 1999 Release
Published by: Activision, Inc.
Developed by: id Software, Inc.
Additional Development by: Raster Productions L.L.C.
Distributed by: Activision (UK) Limited
Cutscenes by: Digital Anvil
Motion Capture by: House of Moves, Inc.
Music by: Front Line Assembly, Sonic Mayhem
Sound by: Soundelux Showorks
Countries: flag United Kingdom
eBay Product ID: [ Please login / register to view ]
EAN-13: [ Please login / register to view ]
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Countries: flag United Kingdom
Comments: Elite Edition
EAN-13: [ Please login / register to view ]
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Dec 15, 1999 Release
Published by: Activision, Inc.
Developed by: id Software, Inc.
Additional Development by: Raster Productions L.L.C.
Distributed by: ATVI France SARL
Cutscenes by: Digital Anvil
Motion Capture by: House of Moves, Inc.
Music by: Front Line Assembly, Sonic Mayhem
Sound by: Soundelux Showorks
Countries: flag France
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Dec 17, 1999 Release
Published by: Activision, Inc.
Developed by: id Software, Inc.
Additional Development by: Raster Productions L.L.C.
Distributed by: Leader S.p.a.
Cutscenes by: Digital Anvil
Motion Capture by: House of Moves, Inc.
Music by: Front Line Assembly, Sonic Mayhem
Sound by: Soundelux Showorks
Countries: flag Italy
EAN-13: [ Please login / register to view ]
Game Manual: [ Please login / register to view ]
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Countries: flag Italy
Comments: Elite Edition
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Dec 18, 1999 Release
Published by: Activision, Inc.
Developed by: id Software, Inc.
Additional Development by: Raster Productions L.L.C.
Distributed by: Tsukuda Original Co.,Ltd.
Cutscenes by: Digital Anvil
Motion Capture by: House of Moves, Inc.
Sound by: Soundelux Showorks
Countries: flag Japan
Comments: Tsukuda Synergy release
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Dec 27, 1999 Release
Published by: Acer TWP Corp
Developed by: id Software, Inc.
Additional Development by: Raster Productions L.L.C.
Cutscenes by: Digital Anvil
Motion Capture by: House of Moves, Inc.
Music by: Front Line Assembly, Sonic Mayhem
Sound by: Soundelux Showorks
Countries: flag Taiwan
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Aug 3, 2007 Release
Published by: id Software, Inc.
Developed by: id Software, Inc.
Additional Development by: Raster Productions L.L.C.
Distributed by: Valve Corporation
Cutscenes by: Digital Anvil
Motion Capture by: House of Moves, Inc.
Music by: Front Line Assembly, Sonic Mayhem
Sound by: Soundelux Showorks
Countries: flag Worldwide
Comments: Steam release
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Windows Patches

2000-01-13

Point Release 1300

2000-02-17

v1.16h patch - bug fixes, Windows versions no longer work with Linux serial keys, added min/max pings to server settings, added ping information to server browser, added mod UI, added auto-downloading and allowing downloads from the menu, added cl-paks only sent to pure servers, made sure file system restarts if a pk3 was auto-downloaded, server browser shows mod running

2000-02-18

v1.16i patch - fix for CD key display

2000-02-21

v1.16j beta patch - Zombie/Ghost unpure clients no longer remain connected, Recursive File System error corrected when running mods with logfile set to 1, the auto-download rate is controlled by 'sv_maxRate', specify this value in bytes per second (the maximum band rate caps out around 25K per second)

2000-03-15

v1.16n patch - unlatched sv-pure, added designer models, fixed gamestate reload when running mods in pure mode

2000-05-03

v1.17 patch - security fix for exploit related to VM-based mods, protocol number changed to 45, fixed crashes relating to callvote to single player game type and to bot initialization on some systems

2000-09-22

v1.25 patch - protocol number changed to 45, fixed autodownload code, fixed dropped sounds bug, new pure server code, new encryption, global rankings support added, added the Defense Award and medal for defensive actions in team play, modified physics so that both dll and qvm physics match, optimized memory usage when playing with mods changing qvms, added headmodel support to allow players to switch heads between models, CD check disabled, .pak file support increased from 64 to 1024 files, other changes

2000-10-13

v1.25y patch - bug fixes, restored movement physics, /kicknum command renamed to /clientkick, new /fdir command, fixed callvote/spectator bug, re-enabled "Lagometer", re-enabled map diagnostic commands

2000-12-13

v1.27g patch - protocol number changes to 48, bug fixes, improved bot AI, added better error handling to auto-downloading, added "noglobalsound" option for items, CD keys are no longer overwritten, speed tweaks, VM Optimazation to bring vm speed closer to DLL speed, cinematic support made available to mod developers, removed global rankings support

2001-01-10

v1.27h patch - fixed James model bug, CD key is read correctly when starting from Q3A vs TA shortcuts, handicap exploit fixed, bot routing bug fixed, potential 20 FPS increase for some clients, sensitivity restored

2001-06-18

v1.29f patch - protocol number changed to 66, bug and crash fixes, fix to sound issues on Windows NT 4.0 on version 1.27h, voteable maps are based on the client’s gametype instead of the server's, set predictable player events to zero on spawn, other changes

2001-07-26

v1.29g patch - bug fixes, fixed missing audio in Windows NT 4.0 after patch 1.29f

2001-07-31

v1.29h patch - mouse sensitivity and wheel issues have been addressed, fixed a server crash exploit, frame rate should be back to normal for those that experienced problems, fixed Windows NT 4.0 sound, in_mouse set to -1 will provide 1.17ish sensitivity, in_mouse set to 1 will provide current sensitivity, installers will now give users the proper .pak files (this has been causing some connection and pure issues)

2001-09-27

v1.30 patch - protocol number changed to 66, fixed sound bug (with Graeme hints), bug fixes, command tweaks, map making changes, added auto-update system, new maps (pro-q3dm6, pro-q3dm13, pro-q3tourney2 and pro-q3tourney4), new compression in network code, new anti-cheat measures, new toggleable weapon effects (railgun, rocket launcher, plasma gun, lightning gun), other changes

2001-12-21

v1.31 patch - fixed Doppler effect, changed protocol from 66 to 67, fixed simple developer 1 cvar cheat hack, changed a few warnings to developer warnings, rcon commands no longer fragment, sent buffered to the rcon client, fixed connection issues / broken userinfo, only printing R_AddPolyToScene warnings with +set developer 1, various dedicated server issues fixed

2002-10-07

v1.32 patch - protocol number changed to 68, network/protocol optimizations, added mouse wheel support in the console, PunkBuster improvements

2006-05-08

v1.32c patch - security fix for CVE-2006-2082: directory traversal / information leak in Quake III: Arena auto download feature


Releases contributed by Jeanne, Abhisit Chanmana, gbcat, Sciere, Plok, DarkDante, Corn Popper.