Batman: The Caped Crusader
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Critic Reviews 76% add missing review
Crash! (93 out of 100) (93%)
The caped crusader doesn't seem to have aged well on the Spectrum. First there was Jon Ritman and Bernie Drummond's isometric Batman (93%, Issue 28) arcade adventure which, while a great game, featured a distinctly plump superhero. For the new game the hero's thankfully slimmed down, but now he's started misplacing his false teeth!
Jan 1989 · ZX Spectrum · read reviewYour Sinclair (92 out of 100) (92%)
Before the Teenage Merchandising Totals there was Batman, the original Hero of Hype. This is the second of his 3 Ocean games (sandwiched between 3D and The Movie) with 2 separate scenarios and the action laid out in comic strip panels. Depending on which side you load, you're either trying to foil The Penguin's latest world domination plot, or else out to congratulate The Joker on disposing of that irritating git who's been tagging along with you for years... (what? Oh, sorry)... or else out to apprehend The Joker to free your kidnapped buddy Robin. (Ahem.)
Apr 1991 · ZX Spectrum · read reviewZzap! (92 out of 100) (92%)
I reckon the most outstanding thing about Batman is the incredible presentation. The way that the screens overlay each other in different shapes and sizes is just the right way to capture the feel of a comic book. Special FX have done the right thing in not trying to produce a 64 emulation of an Amiga game, but designing it to get the best out of the 64's capabilities - and boy have they managed it! Fans of beat 'em ups, arcade adventures and the caped crusader himself have absolutely no excuse for missing this, other than a lobotomy!
Mar 1989 · Commodore 64 · read reviewACE (Advanced Computer Entertainment) (913 out of 1000) (91%)
This is a wonderful arcade puzzler. The C64's better graphics add to the game.
Feb 1989 · Commodore 64 · read reviewCommodore Format (91 out of 100) (91%)
Batman the Caped Crusader is basically a highly playable treat oozing atmosphere, and two completely different adventures make it an all round winner.
Feb 1991 · Commodore 64 · read reviewACE (Advanced Computer Entertainment) (910 out of 1000) (91%)
Keep the Speccy gameplay and objectives and improve the graphics and you're left with a great arcade adventure with plenty of puzzling and object manipulation to keep you busy. The two different games come on two separate disks included in the package so once you've completed one it's a simple case of booting up the other disk and starting in at that.
Apr 1989 · Atari ST · read reviewACE (Advanced Computer Entertainment) (903 out of 1000) (90%)
The screen display is great - there's even an option to play with the backgrounds in mono or full colour. The game plays well, though it is sometimes annoying to try a low kick on an opponent and end up in the utilities screen. Overall, it's fun to play, and will keep arcade (and Batman) fans happy for a long time.
Jan 1989 · ZX Spectrum · read reviewAtari ST User (9 out of 10) (90%)
Holy broken bones, this game is amazing. It features all the best aspects of an arcade adventure while capturing the magic of a comic strip. Batman is alive and well and fighting it out on your ST screen - a must for my son's birthday and for daddy to play in secret.
Apr 1989 · Atari ST · read reviewInfo ( ) (90%)
The user interface is very good, and more sophisticated than it initially appears. It operates by popping up an options screen (instantaneously, I might add) on which are various icons for manipulating objects and reading your vital signs. They are activated by moving - what else? - a Bat-cursor over them. There is not, unfortunately, a save feature. There are two separate adventures on the dis one with the Joker and the other with the Penguin. Holy joysticks! If you're a Bat-fan, don't miss this Bat-venture.
May 1989 · Commodore 64 · read reviewYour Sinclair (9 out of 10) (90%)
So, yet another triumph for Ocean, and without doubt Special FX's finest achievement so far. I know what I want for Christmas...
Jan 1989 · ZX Spectrum · read reviewComputer and Video Games (CVG) (89 out of 100) (89%)
A tune plays throughout, but is nothing more than a parody of the Batman tune. In game effects are nice, not brilliant, but nice. Quite a fun game but, to my mind, not nearly as good as the first one. Nice packaging, though.
Feb 1989 · ZX Spectrum · read reviewYour Amiga (85 out of 100) (85%)
Batman features some very nice animation and graphics, as well as a respectable array of sound effects. The music is an '90 remix of the TV series theme which, although well done, does grate after a while (thank God you can switch it out). All in all a damn good game. I look forward to Ocean's next one.
Jun 1989 · Amiga · read reviewOne, The (84 out of 100) (84%)
Once again the Amiga conversion is practically identical to the ST, with one notable exception - the soundtrack. This may seem like a fairly cosmetic difference, but just wait until you hear the classic Batman theme tune bursting from your monitor in glorious remixed stereo. It may not be to everyone's taste but it's certainly given an 80's feel to the classic.
Dec 1988 · Amiga · read reviewOne, The (84 out of 100) (84%)
The gameplay is frustratingly difficult, in fact it's precisely as difficult as this sort of game should be, causing hours of searching and punching and puzzling. The frame overlaying technique is highly effective, as the gradual build up of previously visited screens does wonders for creating a real, environment. The lack of a Robin character and the obscurity of some of the puzzle solutions are the only drawbacks that I can find in this otherwise superb licence.
Dec 1988 · Atari ST · read reviewComputer and Video Games (CVG) (83 out of 100) (83%)
The feline fighting action isn't bad and there's two adventures to solve. One of the better budget games doing the rounds.
Mar 1991 · Commodore 64 · read reviewGames Preview (82 out of 100) (82%)
Grafikken er god, varieret og frem for alt tegneserieagtig, mens lyden ogsÄ er ganske velprogrammeret. Selve gameplayet er fÊngslende, selvom det mÄ indrÞmmes, at Batman er mere adventure end arcade. Men problemerne er, for de flestes vedkommende, hverken ulogiske eller unÞdvendigt svÊre, og alt i alt er 64-versionen ret vellykket.
Jan 1989 · Commodore 64 · read reviewAmiga Action (79 out of 100) (79%)
Do battle with two of Batman's most deadly adversaries. Guide Batman around the Penguin's and Joker's hideouts, collecting and using a selection of objects to get to the big bosses themselves.
Jan 1991 · AmigaGames Machine, The (UK) (76 out of 100) (76%)
Highlights of colour cause clash, but a monochrome mode may be selected, along with a screen background colour. Characters are detailed and Batman looks taller than his C64 counterpart. Zombie-like henchman are slow and less damaging than on the Commodore, increasing playability.
Feb 1989 · ZX Spectrum · read reviewJoystick (German) (7.5 out of 10) (75%)
Bei Batman handelt es sich um ein Action-Adventure höchster Klasse, wobei der Comiceffekt stark zum Tragen kommt. Schon der Einladevorgang ĂŒberrascht positiv durch eine kurze Wartezeit und mit einem guten Titelbild, das von sehr guter Musik begleitet wird. Das Spiel glĂ€nzt durch seinen Spielwitz und gute Grafik. Batman ist sehr bedienungsfreundlich, da alle wichtigen Funktionen durch nur ein einzelnes MenĂŒ schnell erreicht werden können. Alles in allem ist Batman eine sehr gute Umsetzung, bei der nicht nur die Comic-Freunde zugreifen sollten.
Mar 1989 · Commodore 64Computer and Video Games (CVG) (74 out of 100) (74%)
Quite a fun game but, to my mind, not nearly as good as the first one. Nice packaging, though.
Feb 1989 · Commodore 64 · read reviewGames Machine, The (UK) (74 out of 100) (74%)
The Dark Knight returns to 16-bit. Graphic definition is identical to that on the ST but colours are subtler. The Batman music remix uses some nice sounds and with a few sampled sound effects, the soundtrack is very effective. This is the best presented version yet of this comic license.
May 1989 · Amiga · read reviewGames Machine, The (UK) (72 out of 100) (72%)
A game better suited to 8-bits but still worthy of some hours head-scratching and joystick-thrashing on the ST.
Mar 1989 · Atari ST · read reviewASM (Aktueller Software Markt) (8.6 out of 12) (72%)
Mag diese Spielprinzip, eine Mischung aus Labyrinth- und Actionspiel mit einem Hauch Strategie, auch schon etwas abgegriffen und in zahlreichen Ă€lteren Games verwendet worden sein (ich denke da an die Wally-Serie von MICROGEN), so ist es OCEAN doch gelungen, durch ein abwechslungsreiches Geschehen viel Spannung und SpaĂ zu erzeugen. Es ist auĂerdem beileibe nicht einfach, die vielen GegenstĂ€nde richtig zu kombinieren und anzuwenden, da mĂŒĂt Ihr schen ein biĂchen grĂŒbeln! Da BATMAN letztendlich auch technisch auf beiden Rechnern passabel programmiert wurde und den Spielehungrigen gleich zwei Games in einer Verpackung offeriert, kann ich Euch nicht vom Kauf abhalten. Weihnachten ist zwar schon vorbei, aber vielleicht laĂt Ihr Euch ja vom Osterhasen einen BATMAN ins Nest legen.
Jan 1989 · Commodore 64 · read reviewASM (Aktueller Software Markt) (8.6 out of 12) (72%)
Gerade die jetzt eingetroffene Amiga-Fassung erzeugt eine herrliche Comic-AtmosphĂ€re und bietet gegenĂŒber den 8-Bit-Fassungen einiges an zusĂ€tzlichen, gut gestylten Grafiken. Sie sind ĂŒbrigens nahezu identisch mit den ST-Grafiken dieses Spiels, hĂ€tten aber nach meinem Geschmack etwas kontrastreicher angelegt werden können. Auch der Sound klingt etwas dĂŒnne, weil zu monoton, aber die Spriteanimation geht in Ordnung. BATMAN ist somit auch fĂŒr den Amiga ein Ă€uĂerst unterhaltsames Spielchen.
Mar 1989 · AmigaGames Machine, The (UK) (71 out of 100) (71%)
Batman is a decidedly short fat sprite, so perhaps it's logical that his punches have little effect on the enemies. His energy takes a pounding by the constantly marauding minions who, like the Caped Crusader, are colourful defined and walk with a loping swagger. Few sound effects and middle-of-the-road music reside.
Feb 1989 · Commodore 64 · read reviewCompute's Amiga Resource (14 out of 20) (70%)
I have two other complaints: There is no pause button, and it's too easy to move accidentally to the status screen while fighting enemy thugs. Other than these complaints, Batman, The Caped Crusader is a great graphics adventure.
Dec 1989 · Amiga · read reviewCommodore Computing International (70 out of 100) (70%)
All in all, Batman will please arcade adventurers and is only let down by its lack of a save option, though I still think there is a lot more potential for a more arcade oriented Bat-game than has yet been achieved.
Feb 1989 · Commodore 64 · read reviewASM (Aktueller Software Markt) (7.6 out of 12) (63%)
Mag diese Spielprinzip, eine Mischung aus Labyrinth- und Actionspiel mit einem Hauch Strategie, auch schon etwas abgegriffen und in zahlreichen Ă€lteren Games verwendet worden sein (ich denke da an die Wally-Serie von MICROGEN), so ist es OCEAN doch gelungen, durch ein abwechslungsreiches Geschehen viel Spannung und SpaĂ zu erzeugen. Es ist auĂerdem beileibe nicht einfach, die vielen GegenstĂ€nde richtig zu kombinieren und anzuwenden, da mĂŒĂt Ihr schen ein biĂchen grĂŒbeln! Da BATMAN letztendlich auch technisch auf beiden Rechnern passabel programmiert wurde und den Spielehungrigen gleich zwei Games in einer Verpackung offeriert, kann ich Euch nicht vom Kauf abhalten. Weihnachten ist zwar schon vorbei, aber vielleicht laĂt Ihr Euch ja vom Osterhasen einen BATMAN ins Nest legen.
Jan 1989 · ZX Spectrum · read reviewPower Play (63 out of 100) (63%)
Ein Spiel ĂŒber eine Comic.Figur zu gestalten, ist nicht einfach: es mit einem Action-Adventure zu probieren, liegt nahe, Leider hat man bei Batman die Action etwas ĂŒberbetont: Pausenlos wird man angegriffen, es ist fast unmöglich, den Gegnern auszuweichen. Wenn man einen Gegner trifft. ist dieser nur fĂŒr wenige Augenblicke paralysiert und greift dann wieder an. So war Batman bei meinen zahlreichen Spielversuchen immer dann hinĂŒber, wenn ich etwa ein Viertel eines Falls gelöst hatte. Die Knobelei um die GegenstĂ€nde ist hingegen recht gut gelungen; allerdings sollte man gut Englisch verstehen, um die Hinweise in den Texten zu kapieren. Technisch kann man von Batman nicht mehr erwarten: stimmungsvolle Grafik und Musik und sehr flĂŒssige Sprite-Animation bestimmen den Bildschirm. Aber die PrĂŒgelei, bei der man zu viel einstecken muĂ, trĂŒbt den SpielspaĂ gewaltig.
Jan 1989 · Commodore 64 · read reviewPower Play (61 out of 100) (61%)
Die Grafik leidet etwas unter akuter Farbarmut, da das Programm den hochauflösenden Modus des CPC benutzt. Wer gerne Action-Adventures spielt und zudem Batman mag, wird zufrieden sein.
Feb 1989 · Amstrad CPC · read reviewAmiga User International (6 out of 10) (60%)
All in all, Batman will please arcade adventurers and is only let down by its lack of a save option, though I still think there is more potential for a more arcade orientated Bat-game.
May 1989 · Amiga · read reviewAmiga Computing (52 out of 100) (52%)
The most serious fault is that The Caped Crusader is unsure of what type of game it wants to be. It is a cross between an arcade adventure, a good old platforms and ladders and a beat-' em-up. It doesn't really work.
Jun 1989 · Amiga · read reviewRetro Archives (9 out of 20) (45%)
Câest sans doute sur Commodore 64 que Batman : The Caped Crusader trouve sa meilleure itĂ©ration. Une grande partie des faiblesses de la version ST sont toujours lĂ , mais la jouabilitĂ© fonctionne un peu mieux, lâaction est plus nerveuse, la difficultĂ© lĂ©gĂšrement moins punitive lorsque lâon sait oĂč lâon doit aller et pourquoi â et la rĂ©alisation est irrĂ©prochable. Dommage que les niveaux sâĂ©tirent toujours en longueur sans rien proposer de plus intĂ©ressant que de longs aller-et-retours.
May 23rd, 2020 · Commodore 64 · read reviewRetro Archives (8.5 out of 20) (42%)
Batman : The Caped Crusader ne cesse de nous rappeler quâil est beaucoup plus Ă lâaise sur les systĂšmes 8 bits. MĂȘme si le jeu nâest pas miraculeusement devenu passionnant en dĂ©barquant sur la machine de Sinclair, il offre au moins une version sĂ©rieuse oĂč les joueurs les plus dĂ©vouĂ©s pourront espĂ©rer progresser.
May 23rd, 2020 · ZX Spectrum · read reviewRetro Archives (8.5 out of 20) (42%)
Simple clone de la version ST, Batman : The Caped Crusader sur Amiga bĂ©nĂ©ficie au moins dâun thĂšme musical qui a gagnĂ© en qualitĂ© â on aurait vraiment aimĂ© quâil soit accompagnĂ© de quatre ou cinq autres morceaux, mais on fera avec. Pour le reste, le jeu est hĂ©las toujours aussi frustrant au dĂ©but, et toujours aussi inintĂ©ressant aprĂšs.
May 23rd, 2020 · Amiga · read reviewRetro Archives (8 out of 20) (40%)
MĂ©langeant aventure, rĂ©flexion, action et beat-them-all, le titre de Special FX Software Ă©choue hĂ©las Ă mĂȘler harmonieusement ses composantes, abandonnant le joueur dans un titre largement incomprĂ©hensible oĂč il n'a jamais le plus petit indice quant Ă ce qu'il est censĂ© faire. Entre des combats atrocement dĂ©sĂ©quilibrĂ©s, des Ă©crans envahis d'adversaires, une jouabilitĂ© oĂč le simple fait de parvenir Ă donner un coup de poing est un exploit et des Ă©nigmes Ă la logique lunaire, on a bien du mal Ă s'accrocher plus de cinq minutes dans deux aventures qui auraient pourtant pu ĂȘtre sympathiques si elles avaient bĂ©nĂ©ficiĂ© d'une particule de game design. En l'Ă©tat, comprendre comment jouer doit facilement reprĂ©senter la moitiĂ© de l'expĂ©rience de jeu en elle-mĂȘme, et le rĂ©sultat n'en vaut clairement pas la chandelle. Dommage.
May 23rd, 2020 · Atari ST · read reviewRetro Archives (7 out of 20) (35%)
Batman : The Caped Crusader sur CPC reprend Ă peu prĂšs tous les dĂ©fauts de la version ST, en y ajoutant en plus une rĂ©alisation indigne de la machine dâAmstrad. Alors certes, le gameplay nâest que trĂšs marginalement infĂ©rieur Ă ce quâil Ă©tait dĂ©jĂ Ă la base, mais sincĂšrement, combien de joueurs seront prĂȘts Ă sâessayer Ă cette version aujourdâhui?
May 23rd, 2020 · Amstrad CPC · read reviewRetro Archives (7 out of 20) (35%)
Bel essai, mais ratĂ©. En alliant une action trop rapide Ă une jouabilitĂ© imprĂ©cise, Batman : The Caped Crusader sur Apple II se rĂ©vĂšle difficilement contrĂŽlable, et on ne peut pas dire quâon sâamuse beaucoup lorsquâon y parvient enfin. Mieux vaut retourner jouer Ă Prince of Persia.
May 23rd, 2020 · Apple II · read reviewRetro Archives (7 out of 20) (35%)
Comme souvent, la version PC de Batman: The Caped Crusader a le mĂ©rite dâexister, et pas grand chose dâautre. Ce nâest pas trĂšs beau, ce nâest pas trĂšs jouable, la musique est atroce et on sâennuie ferme. Que du bonheur.
May 23rd, 2020 · DOS · read reviewAll Game Guide ( ) (30%)
Batman: The Caped Crusader could have been so much more. A new set of controls and the game would probably have been very good.
1998 · Commodore 64 · read reviewComputer Gaming World (CGW) N/A
All in all, though, true batophiles will probably like this game even though it fails, in some aspects, to reproduce the crime-fighting/ crook-stomping Batman that we expect. There is certainly enough "Pow!" and "Socko!" for most.
May 1989 · Commodore 64Computer Gaming World (CGW) N/A
All in all, though, true batophiles will probably like this game even though it fails, in some aspects, to reproduce the crime-fighting/ crook-stomping Batman that we expect. There is certainly enough "Pow!" and "Socko!" for most.
May 1989 · Atari STAmiga World N/A
The obsolete interface is clumsy and unforgiving, and when you try to quit, the DOS-based copy-protection causes your drive to emit scary, unfamiliar noises that don't stop until you switch off your computer. Worst of all, the game regularly requires you, as Batman to pick things off the street and eat them - a nasty piece of business that young Bat-fans might imitate. Holy stomach-pump, Batman, warm up the Bat-ambulance!
Dec 1989 · Amiga · read reviewPlayer Reviews
"I'm Batman! ...where's me bat-teeth?"
The Good
Yet another C64 game I have been wondering about not long ago. And one of those C64 games that we would load up time to time to experience its excellent audio-visuals, mess around a little with, have no idea what we are supposed to do.
The graphics is very neat! It's some colorful, well pixellated low-res C64 graphics, which reminds me of Lego bricks (you may decide for yourself whether it's a good or bad thing, I surely like it). Despite taking advantage most of the system's color palette, the graphics still retains that dark Batman feel. Every room in the game opens up in separate windows, mimicking comic book panels. I really like this unique effect, and it does not obstruct the gameplay. At the beginning of the game look at Batman sliding down on the firefighter pipe into the batcave! His sprite is well animated, look at him walk all macho and determined! Batman himself looks a bit tiny, not beacuse of the space he takes on the screen, rather because he looks like those old action figures with messed up anatomy to appear more buff. The loader/title picture also deserves admiration (if you had a non-pirated copy ;), it's very well drawn.
The music. Oh my God, the music is excellent! It is some inspired piece that ties very well with anything Batman related. It's dark and intense all the way trough. It starts out quiet and stealthy. SUDDENLY, IT GOES MAD, ALL EXPLOSIVE! At the height point the SID chip starts yelling the 60s Batman theme ("NANANANA") in a sinister way! It's very adrenalin inducing, it makes you ready to kick some behind! I can't get enough of it! There are no sound effects but this time neither need to be.
The game consists of two missions, one with the Penguin and one with the Joker. These are actually separate games that can be loaded up independently. It's all coolness until you learn more about the gameplay, I will talk about that below. Let's just say that I prefer the mission with the Joker. It's much more playable because at least it makes some sense. You gotta find all the bombs, you gotta find something to deactivate the bombs with, you gotta seek and beat the sh*t (or at least an item) out of the Joker, and you gotta save Robin. So that one is at least pretty straightforward to get into.
Things I compliment.
Every item of interest laying in a room are clearly marked as yellow boxes with Batman-logos, you can't miss them. When you pick up something, you are notified in a pop up window about what item you just obtained. In case your inventory would be full (probably with "red herrings"), or you forgot what an item residing in inventory is supposed to be, you can drop them and leave there or pick up again.
In the upper-left corners of some rooms there are text boxes giving some hints (although vague).
There is also an indicator of how much did you progress in the game in percentage.
The inventory screen has point-n-click interface.
The Bad
After a little deeper inspection, the gameplay appears to be an interesting, if a bit late experiment to combine the once distant poles of computer gaming: graphic action, and adventure of the puzzle solving kind. As such, it's quite rough and not thoroughly thought out. Add in some campiness of the 60s Batman show, and the result is... I don't know whether to clearly file it under "BAAAD", but it's definitely... questionable, to say the least.
A minor annoyance first. You press down+fire button to pick up an item or to bring up the combined inventory/stats/menu screen. This makes the music stop. When you return to the game, the music restarts from the beginning! To play the game as it is supposed, you got to be constantly picking up items and manage the invetory, so there is barely a chance to let the full music loop play out!!! This makes me almost not wanting to play and just continue to just scoop around.
Another minor annoyance. Speaking of the inventory screen, it is confusing. Here the detailed graphics works at disadvantage, it looks pretty but not very functional. The icons are small, and all the pixel deatils crammed into that small space at this resolution does not help. And also the icons are pretty abstract. There are some icons doing different actions, and they are marked with three similar hand gestures that could mean anything. It takes time until you remember what is what. Don't even bother about the meaning of all the different icons and graphs at the bottom of the screen. The point is if they wanish, you die.
Frustrating is, fighting is nearly useless. The enemies spawn randomly and constanly in most of the rooms. They are either henchmen or little annoying toys of the foe of the selected mission. They are constantly firing at you or bombing you from above, and you can't do much of anything about it. Not sure how much damage they do if they do any at all. Punching or kicking them make them bounce back a little. Hit them enough times and then they leave the room. But they take many hits, and things spawn in their place shortly, so it's just a waste of time mostly. Worse yet, there are some more aggressive enemies that punch you whenever they can. In that case Batman gets immobile for a while. Amusingly, when Batman gets punched, he suddenly goes from macho and determined, to a stance that looks like an anime schoolgirl trying to hold her skirt down in a windstorm XD When you obtain and use the batarang, you get unlimited ammo you can throw at the enemy, and it freezes them... for about one milisecond.
The inventory puzzles. Yeah, we got lots of that. They are the main element of the game. And they remind me of Monty Python jokes for some reason. The first mission with the Penguin is a waste in my opinion. The goal is to shut down the Penguin's computer that controls the army of robotic penguin toys. Well, good luck with that. Watching the longplay on YouTube, all I can say that wow, it's abstract. You don't even get to face the Penguin. You gotta be a lunatic to get into this one.
Regardless of all the dangers, poor old Batman is slowly dying anyways. No, really! His heatlh constantly drops. Even when he is not bombarded. Even when he is wearing the gasmask in poisonous areas. Even when you are looking at the inventory screen. He is also old like an aged grapms. He needs to get the bat-ears to hear Robin shouting, and bat-teeth to be able to eat food (for regaining some health), lol.
Somewhere to mention, that the USA/NTSC/floppy disk/Data East release (or how to differentiate it) is slightly different to the probably more known UK/PAL/tape/Ocean release. It's much harder because it spawns the more aggressive enemies very frequently. This version is notable for its slightly different arrangement of music.
The Bottom Line
A nice and interesting, but flawed and aged game. You got to be pretty determined and forgiving to enjoy playing it. If so, I recommend the second mission with the Joker.
by 1xWertzui (1135) on Jul 31st, 2017 · Commodore 64
Contributors to this Entry
Critic reviews added by Martin Smith, Tim Janssen, Hello X), FatherJack, Jo ST, lights out party, ĐггО ĐŃŃгД, Patrick Bregger, Alsy, Scaryfun.