Description official descriptions
Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.
Shops must also be included so that the visitors can buy food, drinks, and souvenirs - the cunning player will combine salt, sugar, and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.
You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.
It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.
- Park לונה - Hebrew spelling
- テーマパーク - Japanese spelling
- 主题公园 - Simplified Chinese spelling
- 테마 공원 - Korean spelling
Credits (DOS version)
65 People (43 developers, 22 thanks) · View all
|Graphics / Artwork|
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|Theme Park on Windows XP?!||nathalie verdonschot||2007-09-09 12:33:30|
1001 Video Games
Theme Park appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
There were two versions of Theme Park sold for Amiga computers. One was an AGA version of the game with 256 color graphics and was pretty much the same as the PC version. The other version was a trimmed down version for non AGA stock Amigas like the A500.
CD version of the game contains several enhancements in regard of disk version. Introduction sequence is played in full screen and during the game there are 15 animation cutscenes presenting possibilities of the facilities you may build. They can be played after using magnifying glass icon over the buildings.
Also, the animation for the Flight Simulator Ride contains gameplay footage from another Bullfrog Game, Magic Carpet
Theme Park was originally going to be a Disney Land game but that was scrapped when they decided they would lose too much control over the development of the game's content.
While the original Mac version of Theme Park can be started even on late Macs with OSX 10.4 "Tiger", the game has no speed restraints, so that a year in-game may pass in a few seconds.
Theme Park (CD version) was bundled with IBM's "Aptiva" line of multimedia computers.
If the player creates a roller-coaster with an impossibly long and steep fall followed by a sharp 180 degree turn, people will fly off once in a while.
The UK edition was sponsored by Midlands bank.
- Amiga Joker
- Issue 02/1995 – #2 Best Simulation in 1994 (Readers' Vote)
- GameStar (Germany)
- Issue 12/1999 - #82 in the "100 Most Important PC Games of the Nineties" ranking
- Power Play
- Issue 02/1995 – Best Economical Simulation in 1994
Information also contributed by Apogee IV; Pwa and Ricky Derocher
Related Sites +
Theme Park Strategy Guide
posted on Cheat Code Central
- MobyGames ID: 675
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Contributors to this Entry
Game added by robotriot.
PlayStation 3, PSP added by Picard. PS Vita added by Fred VT. Genesis, PlayStation added by PCGamer77. SEGA Saturn added by Tibes80. Amiga added by Famine3h. Jaguar added by Kartanym. SEGA CD, Amiga CD32, Macintosh added by Kabushi. SNES added by Silverfish. Windows added by lights out party. FM Towns, PC-98 added by Terok Nor. 3DO added by quizzley7. Nintendo DS added by phlux.
Additional contributors: Matthew Bailey, Jeanne, Shoddyan, Alaka, Martin Smith, Игги Друге, Crawly, ケヴィン, CaesarZX, Patrick Bregger, mailmanppa, FatherJack, Sangyub Lee.
Game added January 5th, 2000. Last modified March 8th, 2023.