Moebius: Empire Rising

aka: Jane Jensen's Moebius: Empire Rising, Moebius
Windows Specs [ all ]
Buy on Linux
Buy on Macintosh
Buy on Windows


Moebius: Empire Rising is a 3rd-person point-and-click adventure game written by Jane Jensen, creator of Gabriel Knight series and Grey Matter. The game was funded as part of Jensen and Robert Holmes' first Kickstarter campaigned CSG (Community Supported Gaming) cycle with their 2012 founded Pinkerton Road studio. Much of the development was also done by Phoenix Online Studios, known for their Cognition episodic series.

Tagged both "A Metaphysical Thriller" and "Paranormal Mystery Adventure" by the publisher, Moebius follows the globe-trotting escapades of Malachi Rector, an antiques dealer extraordinaire who makes his living appraising historical artefacts for high-paying customers. Joined by ex-military Captain David Livingstone Walker as brawns for Mr. Rector's brain, the duo is drawn into high-stakes political intrigue and paranormal theories regarding the nature of history: why does a secret government agency hire Malachi to compare the facts of life of a recently murdered young woman to other women of history?

Apart from standard point-and-click adventuring of inventory and dialogue puzzles, Moebius offers challenges centred on analysing people, and matching them with known historical persons and facts of their life. Malachi also makes much use of his cell phone in investigating persons and topics, and keeping in touch with his clientele. The game blends two- and three-dimensional graphics, and employs cutscenes with cinematic aspirations.

Groups +



Credits (Windows version)

466 People (388 developers, 78 thanks) · View all

Directed by
Written by
Designed by
Executive Producers
Art Direction
Assistant Designer
2D Artists
Programming Direction
Interface Programming
Interface Graphic Design
Tech Artist
Animation Lead
Cinematic Direction & Editing (Cutscenes)
[ full credits ]



Average score: 55% (based on 8 ratings)


Average score: 3.8 out of 5 (based on 12 ratings with 1 reviews)

Good Jane Jensen, bad Phoenix Studios

The Good
I very much liked the story, I though it was excellent and as a fan of Ancient Roman history I though the historic references were a very nice touch. Story wise it one of the best adventure games that were made in recent years that I played, Jane Jensen clearly didn't lose her touch for telling a good story and while it isn't as brilliant as Gabriel Knight it is still better that a lot of other adventure games.

Malachi being a misanthrope didn't really bother me and the strong homo-erotic innuendos were a nice addition and not something you see often from a main character in a computer game.

The Bad
The main failing of the game is the extreme limited gameplay, there is little objects to explore and people to speak to that aren't linked to the game progress, there is also a very limited freedom to try solutions, for example you could use your inventory items on a very limited numbers of hotspots, you can't try to combine two items unless it certain you succeed, in fact you can't even pick up items until you come across the problem that you will need them for solving. This all make Moebius the most rigid and linear adventure game I ever played.

The puzzles were nothing special and were no problem to experience player such as myself (no need to use the hint system) some of the detective work where you need to make observation about the characters you meet could be very frustrating since quit often you given no clues as to what you should base your observations on and are going by pure guess work.

The graphics is another major failure, I'm not a graphic whore and normality don't mind outdated graphics, especially in adventures games which in my opinions should be judged base on quality of story and puzzles, I do however expect the graphics to be done in a satisfactory way, this is not the case with Moebius - the characters proportions are deformed, their animation is buggy and in some cases missing altogether. Clearly this area lacked good professional input and was done in a very amateurish way.

The Bottom Line
Despite all the game flaws I did enjoy it and the game manage to captivate my attention to the plot long enough to reach to the end. I'm looking forward to a sequel and hope Jensen would choose another, more professional studio to work with, the quality of Phoenix doesn't do justice with her brilliant work.

Windows · by Ingsoc (1366) · 2014

Related Games

Released 1985 on Commodore 64
Genesis Rising
Released 2007 on Windows
Rising Lands
Released 1997 on Windows
Babel Rising 3D
Released 2012 on Xbox 360, Windows, Macintosh...
Rising Storm
Released 2013 on Windows
Released 1977 on Mainframe, 1983 on Heathkit H11, 1985 on DOS
Star Empire
Released 1986 on ZX Spectrum, 1986 on Commodore 64, 1988 on DOS
Metal Gear Rising: Revengeance
Released 2013 on Xbox 360, PlayStation 3
Dead Rising: Triple Pack
Released 2016 on PlayStation 4, Xbox One, Windows

Identifiers +


Are you familiar with this game? Help document and preserve this entry in video game history!

Contributors to this Entry

Game added by Stanislav.

Linux added by Evolyzer.

Additional contributors: MAT.

Game added August 12th, 2014. Last modified September 19th, 2023.