WarCraft III: Reign of Chaos
Description official descriptions
Warcraft III: Reign of Chaos is a fantasy themed real-time strategy game with role playing elements set on the world of Azeroth. After the defeat of Orcish horde at the hand of the Alliance in the second war and the destruction of the Dark portal, the remaining orcs were rounded up and put in internment camps. The game starts with the Orcs being freed by a new warchief from their internment camps and leave for a new continent across the sea. The Humans are troubled by a mysterious disease that turns people into living dead. Meanwhile the undead are preparing for a way to let their Demon masters enter the world of Azeroth.
The game features five campaigns and four playable races: Humans, Orcs, Night Elves and Undead with unique units and buildings. Several heroes that can level up and learn new skills support your troops in battle. The game was followed by an expansion called The Frozen Throne.
- 魔兽争霸3：混乱之治 - Simplified Chinese spelling
- BestSeller Series (Cendant / Havas / Vivendi Universal) releases
- Fantasy Creatures: Dragons
- Fantasy Creatures: Dwarves
- Fantasy Creatures: Elves
- Fantasy Creatures: Goblins
- Fantasy Creatures: Orcs
- Fantasy Creatures: Trolls
- Game feature: In-game screenshot capture
- Gameplay feature: Day / Night cycle
- Gameplay feature: Fog of war
- Gameplay feature: Recordable replays
- Games pulled from digital storefronts
- Games that include map/level editor
- Protagonist: Royalty
- Retail releases with faction/character-specific cover variants
- Sound engine: AIL/Miles Sound System
- Technology: amBX
- Video games turned into board / card games
- WarCraft III series
- WarCraft universe
Credits (Windows version)
363 People (320 developers, 43 thanks) · View all
|Lead Technical Artist|
|[ full credits ]|
Average score: 91% (based on 86 ratings)
Average score: 4.0 out of 5 (based on 214 ratings with 17 reviews)
Being a huge fan of Warcraft 2, when I heard Warcraft 3 was being developed I had very high expectations for the title, so when it came out I instantly bought it. And man, what a waste of money that was.
The graphics are pretty good and there's a lot of variation of enemies and locations which are pretty interesting to see. Additionally, there's a lot of custom graphics available on the net. However this is just another way of fooling you into thinking this game is cool.
The editor is very extensive, and still probably one of the most extensive RTS editors to this day. But even so the game has some retarded limitations that can get incredibly annoying at times, and some of the editors aren't nearly as powerful as they seem, like the AI editor. Still it was pretty fun to mess in the editor every once in a while
Why the HELL did they turn the fastest RTS game ever made into a RPG piece of crap? Warcraft II is still one of the best RTS games ever made but it hasn't aged as well as other games due to the engine limitations, so I was hoping that Warcraft 3 would have been a great sequel with the same premise but better gameplay and a much better engine. So why didn't it happen?? They ruined the entire Warcraft universe with an overly serious business story with many unlikeable characters, extremely bland, RPG-esque gameplay and a lot of other things.
My main problem with Warcraft 3 is that the game is overall a lot slower because of the addition of RPG elements. As I've said in most of my reviews, RPG elements do not make a game "deep" or "fun" but they just ruin it. I can understand placing RPG elements in an actual RPG game but this is a sequel to the fastest RTS game ever made so it's totally out place. Everything takes way too long to build, to attack and to die. You put two units fighting each other and it takes like 2 minutes for the other one to die. It's not fun at all, it's absolutely atrocious. In Warcraft 2 units would take approximately 6 seconds to die but that's why the game was so much fun to play to begin with, but here it feels sluggish and totally ruined. And they even removed naval warfare!
Of course there's a ton of other issues, most of them still dependant on the fact this is a RPG game. There are new hero units which sound cool on paper but in reality they're incredibly boring to use and manage, since you got to kill random creatures on the map to level up, and I'm sure I already mentioned somewhere how much I hate leveling up, but it goes without saying.
Not only is the build time an absolute joke, but somehow they managed to screw up the population count as well! You can't have more than I think 90 food units, but unfortunately most units take up about 3 food units, with some even consuming up to 9 units. Yes, that's right, it means that not only is the game painfully slow but your selection of units will also be incredibly limited. And apparently the more units you have, the more expensive stuff becomes. I don't think it can get worse than this.
Another new element introduced is an inventory system, which is probably the only decent RPG element in the game (although it's not necessarily an RPG element so maybe that's why it's acceptable), but it's not implemented well at all. Essentially most of the items are just upgrades that give you more armor. As if units didn't take way too long to die already! The idea is nice, it's just the execution that leaves a lot to be desired.
But the most pathetic aspect of the game is that, despite how slow it is, most online matches do not go beyond 20 minutes. How sad. The campaign is varied but it isn't particularly fun, either.
The Bottom Line
Without a doubt the most disappointing game I ever played, and this game marks the beginning of Blizzard's downfall.
Windows · by CKeen The Great (160) · 2011
Since this is Blizzard's first 3D game, the graphics are not at all bad, but large battles can be slow sometimes. The heroes are definately a good addition to this game, since they can become quite powerful if you know how to play with them. The units are really balanced and unlike most other strategy games (such as C&C), the units of different races not only differ in colour, and names, but also looks and abilities, making each race have truly unique units. Not only are the units different, each race also has different abilities. For example, most of the Night Elves' buildings can move around and they can see better in the dark, while the undead can only build on blight (similar to the zerg creep in Starcraft). Excellent singleplayer gameplay and has the most incredible cut-scenes I have ever seen, even better than Diablo II's cut-scenes. As with most other Blizzard games, clicking on a single unit for a couple of times makes them say something funny, and since there are so many different units, you can listen to a lot of these comments. WC3 also features a great map editing application. With it, you can do just about everything, from creating your own heroes to the ability to detect key strokes from within the game. Also, now 12 players can be in the same battle for multiplayer, so you can have even more intense battles.
This game is just too similar to Starcraft and probably not as good. Mobile buildings, the presence of blight, and how the Undead Ghouls look suspiciously like Zerg Zerglings all looks too much like Starcraft. In fact there are even Starcraft units hidden in the game! Another thing I dislike about this game is how strong the defense towers are. There are many people on the internet who doesn't do anything else but build towers, hundreds of them. Since the food limit is 90 now (so that your strategy now becomes a key to winning), you can only send a few units in to destroy the towers, but most units die without even reaching the towers while catapults could easily be taken down by aerial units within the mass of towers.
The Bottom Line
If you have not played Starcraft yet, buy that instead of Warcraft 3. However, if you are a fan of Blizzard's games or just strategy games in general, then you should buy this. If you figure out how to (and have the time to actually do it) make maps using the map editor, you could make complete different games with it (puzzle, RPG, etc).
Windows · by Black Death (6) · 2003
I like the way the characters are drawn, the graphical enhancements upon Warcraft 2. The concept of being able to build up your heroes.
Micromanagement. They wanted to change it around a bit, so they added micromanagement. Why the hell they wanted to kill a good thing, I don't know. And this isn't coming from a big Starcraft or Warcraft II fan, I played Warcraft II a lot, and I accept change, but this killed it for me. Everything is dependant on the heroes, there's too small of a selection of units, and you can only have 80 food at a time, with the amount of food you need for each unit ranging from 1-5 so obviously you can never have an army to defend and to attack, you have to choose. Upkeep sucks, the lack of upgrades and units sucks.
The Bottom Line
An utter disappointment in terms of multiplayer.
Windows · by bertrandom (3) · 2002
|credits completeness?||Rola (8131)||Oct 11th, 2012|
1001 Video Games
Warcraft III: Reign of Chaos appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
The game was originally to have six fully playable races. The sixth race was never revealed, and the first to be dropped. The Burning Legion was originally to be a playable race as well, but due to the effect it would have on their appearance in the game (the idea of having to give them peon units and balancing them out with the other races would diminish their "all-powerful" image), they were dropped down to being non-playable.
WarCraft III originally debuted at ECTS 1999 as a much different game than the final product. The original idea was to make it a RPS, Role Playing Strategy game, incorporating both RTS and RPG elements together. Although some RPG elements are still present, many were cut. Originally you exclusively controlled heroes, with your extra units being "attached" to them. The game was in more of a 3rd-person perspective (which you can see if you zoom the camera in all the way), and you would explore with your hero (camera fixed on him), completing quests and defeating your opponents. However, due to various reasons (one being that the game was turning out to be very similar to their MMORPG, World of WarCraft which was being worked on as well), the camera angle was scaled back and the game was turned into more of a traditional RTS with some RPG elements.
For those who ordered this game from EBWorld.com (now EBGames.com), they got an extra WarCraft III DVD that contained all three trailers for this game, plus the cinematic trailer for World of WarCraft.
- Blizzard put three Starcraft units into the game. These units are Zerg Zergling and Hydralisk and Terran Marine.They can be accessed from included map editor or at the end of the last campaign.
- In chapter 7 of the Orc Campaign, your tauren units will eventually encounter a lizard named Hungry Hungry Lizard, a pun on the old board game Hungry Hungry Hippos.
References: Full Metal Jacket
The game features at least three references to Stanley Kubrick's Vietnam war film Full Metal Jacket:* The Tauren Chieftan in the game claims that "Only two things come from Texas, and I've got horns". This refers to a line in which drill sergeant Hartman tells a Texan recruit that "Only steers and queers come from Texas. And I don't see your horns" * "This is my owl, there are many like it, but this one's mine", spoken by a Night Elf Huntress, is based on a mantra used by recruits to refer to their guns. * The Orc Grunt says "Me so horned. Me hurt you long time", based on a line I can't repeat in the potential presence of children.
The character Thrall has origins in the cancelled Warcraft Adventures game, which was to explain how he escaped from captivity, freed many captive orcs and helped rid them of demonic corruption.
- 2002– Best PC Game of the Year
- 2002– Best PC Strategy Game of the Year
- 2002– Best PC Game of the Year (Reader's Vote)
- 2002– Best PC Strategy Game of the Year (Readers' Vote)
- Computer Gaming World
- April 2003 (Issue #225) – Strategy Game of the Year (Readers' Choice)
- April 2003 (Issue #225) – Best Cinematics of the Year
- 2002 – PC Game of the Year (Readers' Choice)
- 2002 – PC Strategy Game of the Year (Readers' Choice)
- 2011 – #18 Top PC Game of the 2000s
- GameStar (Germany)
- February 01, 2003 - Best Strategy Game in 2002 (Readers' Vote)
Related Sites +
Epic Story Meets Real-Time Strategy in Mac OS X
An Apple Games article about the Macintosh version of <em>Reign of Chaos</em>, with commentary being provided by a Vice-President of Blizzard North, Bill Roper (June, 2002).
Official Site - Blizzard
Warcraft 3 Walkthrough
A complete walkthrough for Warcraft 3 on normal difficulty. Includes how-tos and reward information on all optional quests.
- MobyGames ID: 6860
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Contributors to this Entry
Game added by MAT.
Macintosh added by Xoleras.
Game added July 4th, 2002. Last modified September 18th, 2023.