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Millennia: Altered Destinies

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Description official descriptions

In Millennia you play a human who is snatched from his own space by a race called The Hoods, in order to take upon himself the mission of restoring balance to the dimension called Eschelon.

You are equipped with a time traveling, self-sufficient spaceship called XTM. Using it, you have to travel through time and establish the four indigenous species so that they're evolved enough to travel through space, all in an effort to stop the spread of the Viroid-Croids, or Microids in short, an evil and aggressive race with no regard for other lifeforms. Also, if you want to escape Eschelon, you will have to render the same four species evolved enough to generate replacement circuits for the ones damaged in your ship.

Your decisions will either get you out of Eschelon, destroy the Microids or, should you decide wrong, be the end of all life in Eschelon.



Credits (DOS version)

55 People (54 developers, 1 thanks) · View all



Average score: 59% (based on 8 ratings)


Average score: 3.7 out of 5 (based on 7 ratings with 1 reviews)

An underdog with a log of pros and cons.

The Good
This is a very innovative and original game, with an interesting and well-implemented premise. The concept of the game is so original, in fact, that had it not been for the annoying bugs and problems with it (read on) it would probably make a real classic people will regard with the same respect that got Civilization and Doom to where they are today.

  • While graphics is not a very strong point in favor of this game, it's not really bad either. Sound, on the other hand, is where the game excels - excellent music (though MIDI in nature) and great sound effects add a lot to the general atmosphere of the game.
  • An interesting, original story which is implemented very well in the game. A great introductory sequence does add a lot to the general understanding of this game and surely makes playing it more worthwhile.
  • An original, if not very intuitive, control system with some original concepts - refuelling the ship is done by collecting particles from gas giants and feeding them to the ship's engine, however there's a risk involved and you may damage your ship.
  • Agnus, the ship's AI, which is a nice gimmick.
  • Your alter-ego, which is rarely encountered in the game but the encounters are ALWAYS interesting.
  • Again, I feel I must emphasize - though can't really describe - the original gameplay concepts introduced in this game.

The Bad
Well, the controls are, as already stated, not very intuitive; the game tends to repeat itself a lot; it is extremely difficult; puzzles are sometimes really annoying; game runs horribly unstable (crashes a lot and will not run well under Windows) and a lot of small bugs (being stuck somewhere and for some reason not being able to leave the star system is a notable one) take away a lot from what could be one of the most interesting games ever.
Also, an overly simple and minimalistic space travel approach and planet management.

The Bottom Line
An interesting, original and innovative game which was not implemented the way it should and therefore disappeared without getting any attention at all.

DOS · by Tomer Gabel (4539) · 2000


Subject By Date
add to Time Manipulation game group? Zeikman (3411) Sep 10th, 2009

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Game added by Tomer Gabel.

Game added January 8th, 2000. Last modified August 15th, 2023.