Street Fighter II Turbo
Description official descriptions
Choose from twelve street fighters from around the world, skilled in a variety of martial arts -- for instance, a character named E.Honda is a sumo wrestler from Japan, while Ken is a master of Tae Kwon Do from the United States. Journey to different countries to defeat other fighters, eventually leading up to a battle with evil man M.Bison. Besides the standard punches and kicks, each character can also execute special moves, such as energy projectiles or lightning-fast kicks, for more damage or to create a chain of hit combos.
This installment in the Street Fighter series is essentially an upgrade to the Champion Edition game with some improvements and changes, such as new or upgraded moves, costume colors, and increased game speed.
- ストリートファイターII ターボハイパーファイティング - Japanese spelling
Credits (Arcade version)
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|[ full credits ]|
Average score: 92% (based on 22 ratings)
Average score: 4.1 out of 5 (based on 92 ratings with 1 reviews)
Graphics, were incredible. I mean, the Mode7 floors, the numerous background layers, animation of moves, were all very professionally executed. Music was good, definitely not your regular Final Fantasy, but they were catchy, and kept the game moving. Sound Effects were good too, as far as synthesized speech goes on the SNES. Control...this is where it really shines. The various moves are just awesome, and the combinations utilized to execute them were very expertly designed. AI, was one of the virtues and vices of this game, as sometimes on one difficulty level say, Ryu for instance would act like a complete idiot, and then the next time he gets a straight, continuous 4-hit K.O. Without me even scoring a simple jab. Some of the combos performed by computer characters are just baffling in their brilliance. Also, I have played this game on various people's systems, and it seems that most versions will have you fight certain characters in a certain order, when you choose a certain character, but it varies from cartridge to cartridge, and that, I think is a true stroke of genius.
As I said before the AI can be a real pain. Games are supposed to be at least a little difficult and require mastery, but what good is mastery when the move will work one time, (when you're losing) and other times not! (That's when you've beat 5 characters without dying once) Seriously, it seems like it reduces the human player's speed and ability to execute moves correctly when you are really tearing the computer players apart. Maybe I just get cocky sometimes, but, it does really seem like that sometimes.
The Bottom Line
The most refined version of Street Fighter 2, and really takes the cake of fighting games as a class. If you like fighting games, and you haven't played this, then shame on you.
SNES · by J. David Taylor (27) · 2003
1001 Video Games
Street Fighter II Turbo: Hyper Fighting appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Street Fighter II Turbo was a response to unauthorized arcade hacks, especially the Rainbow Edition, which was a tweaked Street Fighter II version with changes such as increased game speed and mid-air moves. Capcom saw this as a big threat, so they tried to stop the production but it was wide spread, so they decided to take the game, fix it up, and finally released it, so that people would stop buying from the pirates, with the final project named Street Fighter II Turbo.
According to publisher Capcom, Street Fighter II Turbo has sold 4.1 million copies worldwide since its initial release (as of June 30, 2016).
- Electronic Gaming Monthly
- September 1993 (Issue #50) – Game of the Month (SNES version)
- November 1997 (Issue 100) - ranked #1 Best Arcade Games of All Time
- November 1997 (Issue 100) - ranked #5 (Best 100 Games of All Time) (SNES version)
- Retro Gamer
- October 2004 (Issue #9) – #48 Best Game Of All Time (Readers' Vote)
- MobyGames ID: 7083
- Wikipedia (en)
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Contributors to this Entry
Game added by SAGA_.
Game added August 18th, 2002. Last modified December 2nd, 2023.