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Soul Blazer

aka: Soul Blader , Soul Blazer: Free the Freilians. Make Deathtoll Pay

Description official description

You have been called by the Master to restore life to the Friel empire. The ruler, King Magridd, struck a deal with the evil Deathtoll - in exchange for the soul of one living being, Deathtoll will give him a piece of gold. Magridd's greed got the better of him, and, thinking of the millions of souls of every living creature around the world, readily agreed to the deal. But Magridd himself has since disappeared, and the the land is now devoid of life - instead only filled with Deathtoll's monstrous minions. Will you be able to save Friel's subjects from their horrible fate?

Soul Blazer is an action RPG in the style of The Legend of Zelda. Like Zelda, battles are not turn-based - the player directly attacks enemies and dodges them. As they progress, they also unlock special items which allows them to complete tasks for characters or access special areas (such as the Dream Rod, which transports you into someone's - or something's - dream). Unlike Zelda, the game has an experience meter, and the player levels up and becomes stronger as they defeat enemies. The game's unique hook is that there are "Monster Lairs" spread all over the land of Friel. When they destroy all the enemies in a lair, they don't come back, and when they step on the empty lair, it restores part of the game world, bringing back anything from plants, to animals, to people, to buildings and more. Each restored soul helps in some way - for example, the player can climb regrown ivy to reach new areas, reunite families by bringing back husband and wife, rebuild cities by restoring architects, and talk to characters to complete even more quests.

The player's main goal is to find six Stones, which allow them to gain access to the World of Evil, where Deathtoll resides. These stones are guarded by key characters in different parts of the world, usually the rulers, who require the player to defeat a boss character to rescue them. While most of the game allows them to progress in a linear fashion, there are certain souls that can only be restored by killing monsters that can't be harmed with their earlier weapons. The player will need to find special weaponry and then backtrack to previous areas to rescue these souls. It's also advisable to revisit previous locations, as certain characters may have new sidequests to complete which can reward them with new items to make them even stronger.


  • ソウルブレイダー - Japanese spelling

Groups +



Credits (SNES version)

72 People (56 developers, 16 thanks) · View all



Average score: 80% (based on 24 ratings)


Average score: 3.5 out of 5 (based on 21 ratings with 2 reviews)

Save the soul of a king, a dog or a flower...!

The Good
Let me say that right off the bat, I love the concept of this game. The world starts out empty, everybody's souls in the world have been captured by monsters. Only by defeating these monsters and conquering their "lair" will you be able to reclaim a soul and put it back on earth. And the restoration of these souls is needed to progress. A ladder might not appear until the character who stands next to it is restored, a house will not be built until somebody who lives there returns to life.

The game also has a sense of humor, and it won't be long before you find yourself rescuing some rather strange souls. Dogs and cats might be needed, or dolphins, or rats, or flowers may have the information you need. At one point in the game, you're even restoring the souls of chairs and tables. It's all rather surreal.

After the initial concept, the gameplay is quite simple. Top-Down hack and slash RPG action. You gain levels by defeating monsters, but this is all pretty linear and nearly every player will have fought the same number of enemies and explored the same places. Nothing to write home about.

Unique however is the glowing ball of light that orbits your character. This represents the souls who have chosen to aid you directly, and more practically... it's the object from which all your spells originate. Not only does this add to the whole 'soul' feeling, but it also makes spells more complicated since the you're required to aim the spell from the circling ball.

The Bad
The game isn't difficult, that is until you reach a boss. Most of the bosses seem to be exceptionally tough and difficult to combat from your overhead view. As such many of them seem to have an unfair advantage in battle.

The game doesn't have a lot of equipment to select from or a lot of spells to use. A player will get used to what they have fairly quickly and will find that they have it for a very long time. This isn't much of a problem, but once you've upgraded one stat with newfound equipment, don't expect to find anything else to aid it for quite some time.

Also, the game's weirdness will probably put off many folk and many of the NPCs that you talk too aren't that interesting, trying to rescue a specific person in order to advance can be tedious... especially if they're behind a puzzle of some kind.

The ending also isn't that good.

The Bottom Line
This is a Quintet game through and through, it resembles Actraiser very much in it's "holy restoration" nature, and also resembles Illusion of Gaia and Terranigma in it's game play. But it's also as weird and quirky as any of Quintet's other games.

This game makes you feel like you're really accomplishing something and defeating the forces of darkness, one person at a time... though a player may get bored and frustrated at some point and just give up playing the game. I know I've played and enjoyed this game on at least three different trips from beginning to end, and it was mostly because of the concept that I had such a good time.

SNES · by Shoddyan (14567) · 2004

Good game... a bit short....

The Good
The ideas behind this game worked... I loved the idea of adding little bits to different towns by finding different spirits (however a similar(ish) idea has now been created for the PS2 in the form of Dark Cloud and it's sequel (cant' remember the name). I also loved the actual story line it was rather sweet with little animals and plants also talking to you, also the actual additions to the game made it a little more interesting such as finding the 8 special emblems to gain the best spell (or sommat like that...)

The Bad
Unfortunately... the actual game lacked in length and can actually be completed within about 24 hours (possibly less if you don't bother to read the dialogue. Also with the exception possibly of finding all 8 emblems it is a bit easy... the last boss in the entire game not even slightly hard by the time you have the weapon and armour and ring required... also the ending although again sweet did leave a fair bit to be desired there are better RPG games for the SNES... but there are worse...

The Bottom Line
Short but fun while it lasts, not one to spend a lot of money on but if seen cheaply then could be worth a try better yet if possible borrow it off a friend. Not much reason to replay short of completeing everything...

SNES · by Sephiroth Hi No Tenshi (1) · 2003

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Related Sites +

  • Soul Blazer
    article in the open encyclopedia about the game

Identifiers +

  • MobyGames ID: 7134


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Contributors to this Entry

Game added by SAGA_.

Additional contributors: Exodia85, jean-louis, Rik Hideto.

Game added August 21st, 2002. Last modified April 3rd, 2023.