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Turok: Evolution

aka: Turok 4

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Critic Reviews 63% add missing review

Play.tm (80 out of 100)

All in all, Turok plays more or less just how it should. Quick thrills, cheap kills. It's a no brainer of a game perfect for a rental or if your fancy blasting your enemies into little blood spurting pieces. It's a good little game that's fun, as long as your brain is switched off. Just don't think, play!

Oct 28th, 2002 · PlayStation 2 · read review

Game Chronicles (7.9 out of 10)

Turok: Evolution has some reasonably good graphics, excellent sound and music, and a nice story, but these are all severely hampered by twitchy control issues and the lack of checkpoints or a mid-mission save feature. Unless you are some kind of gaming god you will probably be reduced to using a cheat code to get through some level sooner or later.

Oct 7th, 2002 · PlayStation 2 · read review

Gamesmania.de (75 out of 100)

Ein Ego-Shooter mit einem so erschreckend schwachen Leveldesign ist mir schon lange nicht mehr untergekommen, allenfalls Serious Sam fĂŒr den PC kann das noch unterbieten. Dass die Turok-Entwickler es besser können, zeigen sie in den leider viel zu seltenen Außenmissionen, die dank der Dinos einen gewissen Reiz ausĂŒben. Der Rest ist nur solide Balleraction ohne jeglichen Tiefgang, der immerhin grĂ¶ĂŸtenteils ansprechend prĂ€sentiert wird, ohne aber neue MaßstĂ€be zu setzten. Fans von Shootern können daher zugreifen, die abschreckenden Fluglevel lassen sich zum GlĂŒck mit einem Level-skip-Cheat ĂŒberspringen. Das Spiel ist ohne ein Checkpointsystem ohnehin schon schwer genug.

Sep 6th, 2002 · PlayStation 2 · read review

4Players.de (75 out of 100)

Hat man sich nach anfĂ€nglichem Schock an die PAL-Balken und die eintönigen Texturen gewöhnt, entfaltet Turok Evolution nach kurzer Zeit sein ganzes spielerisches Potenzial und beginnt, richtig Spaß zu machen - vor allem, wenn man die ersten Flugsequenzen erlebt. Doch dann kommen die endlosen Tode und vor allem die FlĂŒche um das bescheidene Speichersystem, die einem das Spiel ziemlich verleiden können. Wer sich trotz allem durch diese SchwĂ€chen beißt, wird mit einem umfangreichen Abenteuer belohnt, dass zwar nur unwesentlich aus dem Genre-Dschungel herausragt, aber auf Grund einer stimmigen AtmosphĂ€re, einer klasse Sound-Kulisse und einer lebendigen Umgebung seine Fans finden wird.

Sep 23rd, 2002 · PlayStation 2 · read review

games xtreme (7.3 out of 10)

The game does not try and hold itself out in any special way, Timesplitters had it's frantic multiplayer, Red Faction had Geo-Mod, but Turok: Evolution doesn't seem to have anything new at all. The game achieves so much in some areas and then lets itself down in many others. If you're a huge fps or Turok fan then you might like the game, but casual players may want to try before they buy.

Sep 23rd, 2002 · PlayStation 2 · read review

Peliplaneetta.net (70 out of 100)

Niin, moninpelikin löytyy ja on mainospuheiden mukaan aivan hÀmmÀstyttÀvÀn hieno. Ottaen huomioon muiden kansitekstien paikkansapitÀvyyden suhtautuisin lupaukseen melkoisin varauksin.

Sep 16th, 2002 · PlayStation 2 · read review

GameSpot (7 out of 10)

Your level of interest in Turok: Evolution will be very much contingent on your interest in past Turok games. Aside from a few minor issues, this latest installment is pretty solid all around, but it doesn't bring many new ideas to the table. In the end, Turok: Evolution is a bread-and-butter console shooter that will let you blast enemies to your heart's content, but not a whole lot else. If that's good enough for you, then go for it.

Sep 5th, 2002 · PlayStation 2 · read review

Game Critics (7 out of 10)

Is Turok: Evolution the next Halo? Do chickens have teeth? Evolution lacks Halos seamless integration of plot, varied gameplay devices, and aggressive pacing. Friendly squad artificial intelligence, for example, is integrated into the game but it is done in such an arbitrary fashion that, unlike Halo, there is no sense of connection between the player and the friendly soldiers. The lack of mid-level saves hurts the flow of the game, as some of the levels are quite long and challenging, and having to replay large chunks of a level is a real test of patience. Acclaim integrated some flying levels that feature rail-shooting gameplay reminiscent of Rogue Squadron and Panzer Dragoon, which although decently designed are needlessly disjointed from the rest of the game, much like the driving levels in EAs Bond-themed shooter Agent Under Fire.

Sep 25th, 2002 · PlayStation 2 · read review

GameSpy (65 out of 100)

If you're looking to pick up a version of Turok: Evolution and are lucky enough to have more than one console, take a pass on the PlayStation 2 version. The graphics are, by far, the worst of the three, the dodgy framerates make it almost unplayable at times, and the multiplayer modes only support two players. If the PS2 is your only option, it's hard to recommend as anything other than a rental unless your thirst for multiplayer action has gone unquenched.

Sep 19th, 2002 · PlayStation 2 · read review

IGN (6.3 out of 10)

I found Turok: Evolution to be a mix of enjoyment and frustration. At times I was thoroughly amused, sniping enemies and causing mayhem, while at other moments I was frustrated and in a state of pure tedium. I can only recommend that the most hardcore of Turok fans pick the title up. Everyone else will want to stick to a rental, because it's definitely worth checking out, especially given that the multiplayer mode is quite entertaining.

Sep 3rd, 2002 · PlayStation 2 · read review

GamePro (US) (3 out of 5)

Turok: Evolution is for you. Switching and firing off a round between the entire arsenal of weapons is a cinch and the only control feature you have to worry about. At the very least, this latest Turok will have your blood pumping and fingers twitching during a weekend rental.

Oct 7th, 2002 · PlayStation 2 · read review

Level 7 (6 out of 10)

Det finns nÄgot som fÄr mig att fortsÀtta spela Turok. Striderna Àr tillrÀckligt engagerande och intressanta för att det ska vara kul att avancera till nÀsta bana och de mÄnga coola vapnen och den stundtals smarta AI:n gör dem nÄgorlunda varierade. Men samtidigt förstÄr jag dem som totalsÄgar detta spel.

Sep 9th, 2002 · PlayStation 2 · read review

Computer Bild Spiele (3.05 out of 6)

(...) Trotz der vielen MĂ€ngel hat dieses Spiel auch seine spannenden Momente, die Action-Freunden Spaß bereiten werden. Mehr als ein „befriedigend” war aber dennoch nicht drin.

Oct 2002 · PlayStation 2

Netjak (5.8 out of 10)

If this game were to be considered a line segment, say line AC, then my feelings on this game would be the midpoint B, because I enjoy certain parts of this game, however a big majority of the game is rather boring, and once you beat it, there’s absolutely no reason to play it again. This game would be ok for a 5-day or so rental period, because the game isn’t the most challenging game you’ll ever play, as I beat it in a 6 hour time period with no problems at all. Once again, the PS2 is bombarded with more below average-average games.

Sep 2nd, 2002 · PlayStation 2 · read review

Eurogamer.net (UK) (5 out of 10)

I doubt the score here will surprise anybody, because Turok is very average first person shooter and extremely disappointing to boot. Fans of the series will probably enjoy it, but it is by no means the evolution we were promised. The Cube and Xbox versions allegedly cure a few of the PS2 release's graphical and audio ills, not to mention alleviating it of dinosauric load times, but when the game simply isn't much fun to play, there seems little point in opting for any of them.

Sep 14th, 2002 · PlayStation 2 · read review

Gamereactor (Sweden) (4 out of 10)

Jag hade helt klart vÀntat mig ett bÀttre, mer vÀlgjort spel nÀr jag först startade Evolution. Genren har gjort stora framsteg de sista 4 Ären och det kÀnns som om Turok sovit sig igenom alltihop, utan strÀvan efter att utvecklas. Det hÀr Àr ytterst medelmÄttigt och bör egentligen enbart tilltala riktigt inbitna fans av de tidigare spelen.

May 7th, 2003 · PlayStation 2 · read review

PlayFrance (4 out of 10)

Vous l’aurez compris, Turok Evolution est le jeu moyen par excellence : graphismes pauvres, gameplay qui retourne des annĂ©es en arriĂšre (et ça s’appelle Evolution
), IA frisant le niveau 0. Turok sent le bĂąclage Ă  200 km. C’est d’autant plus regrettable que le jeu possĂ©dait un potentiel qui a Ă©tĂ© malheureusement assez mal exploitĂ©. En ces temps oĂč les amateurs de FPS ont Ă  leur disposition de vĂ©ritables bombes (Medal of Honor et Timesplitters 2 pour ne pas les citer), il est trĂšs difficile de conseiller ce Turok. Bref, un jeu Ă  oublier si possible !

Apr 12th, 2003 · PlayStation 2 · read review

Jeuxvideo.com (8 out of 20)

Je le rĂ©pĂšte Turok Evolution est une dĂ©ception cruelle. On est vraiment Ă  la limite de se demander si on ne serait pas en train de se payer notre tĂȘte. Pas qu'Ă  la limite d'ailleurs. Le titre se rĂ©vĂšle presque injouable tellement le gameplay est repoussant et primaire, la maniabilitĂ© fastidieuse (surtout en vol) et la rĂ©alisation presque pathĂ©tique durant la moitiĂ© du jeu. TE parvient tout de mĂȘme Ă  se montrer moins bon que ses ancĂȘtres sur N64, bravo, belle performance.

Sep 2nd, 2002 · PlayStation 2 · read review

Player Reviews

Dead and Bloated
by Terrence Bosky (5446)

The Good
Depending on how you count, Turok: Evolution is the fourth in the Turok series to which it acts as a prequel establishing how Turok became Turok. Newcomers to the series, like me, don’t have to worry about being lost, simply because it isn’t that type of game.

The story opens with the opposing survivors of a massacre: Tal’ Set, an Indian, and Bruckner, an Indian hunter. Just as Tal’ Set is about to finish Bruckner off, a portal opens (as they are wont to do) sucking the pair into the Lost Lands. The Lost Lands are an interesting setting, incorporating a Lost World with dinosaurs, modern mammals, humans, and bipedal dinosaurs called Slegs. The humans and Slegs are at war and the humans who rescue Tal’ Set hope he is the fabled Son of Stone, Turok. Bruckner, of course, falls in with the evil Slegs and is the only human general under Lord Tyrannus. The rather lengthy gameplay then follows Tal’ Set as he embraces his destiny.

Turok: Evolution is primarily a first-person shooter. Tal’ Set begins his quest armed with a warclub (the default weapon which follows him throughout the game) and a simple bow. It’s not too long before Tal’ Set finds advanced weaponry including a Tek Bow which provides him with a two-stage zooming scope and the ability to shoot poisoned and exploding arrows. Soon to follow are a standard pistol with upgradeable scope, mine/grenades, a shotgun with a quad-barrel power-up and much more. In fact, Turok’s armory is quite expansive and almost every weapon has at least one alternate fire mode—and everything makes great use of the dual shock controller.

Luckily, perhaps, Tal’ Set has plenty to shoot at with his hardware. While the standard dinosaurs typically act as background color, there are plenty of aggressive species—enough for Tal’ Set to take up Dinosaur Hunting if the Son of Stone thing doesn’t work out—including Compys, Raptors, and T-Rexes. However, the bulk of his enemies are the Slegs. Coming in various shapes and sizes, these “evolved” dinosaurs are heavily armed and armored. There are wiry snipers, massive minigunners, and atrociously huge ones with rocket launchers. As if that weren’t bad enough, some mammals are out to get you too. All I can say is, Baboons! My god, who knew?

There are a wide variety of locations: jungle ruins, Sleg bases, and plesiosaur-infested lakes. Most missions involve making your way from the beginning to the end and killing what’s in between. There are a few pseudo-stealth levels, an extended rescue the prisoner mission, and far too many kill everything levels. Breaking up the standard fps levels are flying missions.

Straddling a machine gun/rocket launcher armed pterosaur called a Quetzalcoatlus, Tal’ Set takes the war to the skies. While I’ll address this more in the section below (heh heh), there are some really nice elements. The flying interface is easy to use and there are three camera angles to choose from. These levels do break up what would be (yet still is) a monotonous game and add an exhilarating arcade element. Sadly, only in the last flying levels do we see what a great experience this could have been.

Turok’s gamemakers’ extol the AI and there are some really good elements here. Enemies take cover and flank around you. Wounded troops run for backup or surrender (but can they be trusted?). Some of the smaller animals ignore you, unless they are in a pack. Most dinosaurs only attack if you get too close. Reading preproduction interviews, it sounds like the animals also have scripted behavior towards each other, but I didn’t notice that.

Turok has some graphical problems, but many levels are wondrous to look at. Environments are somewhat destructible including trees which can be knocked down, boulders that can be pushed over, and breakable glass. Enemies can also take localized damage (i.e. beheadings and loss of limbs). Turok loses points in the sound department with muddy sounding voices, but it makes up for that with a beautiful score and great effects.

Before I head on to the next section, here are my three favorite things from Turok:

  • Soaring through the Lost Lands’ canyons, I was harassed by Slegs hanging from balloons, which seems silly
 until you are in a first person level and the sky is filled with these balloon floaters heading down towards you.
  • Shooting a Sleg with one poisoned arrow and having him charge at me, start coughing, and then drop to his knees, vomiting until he died.
  • Strafing an enemy convoy and seeing Slegs come flying out of the exploding wreckage.

The Bad
Turok: Evolution is an overlong, underwritten game proudly embracing every first-person shooter cliché ever programmed.

To begin with, it doesn’t work well on the PS2. The dual analog controls are clunky and mad props to anyone who can get through it without using the auto aim feature. The PS2 also can’t handle the graphical demands. The flora is drawn in as you approach it, so while it looks like you might be walking along a barren path, bushes will pop into view when you get within five feet of them.

The game is too long: It’s comprised of fifteen chapters and every chapter has roughly three levels, so you have a game hovering around fifty missions which are largely identical. It doesn’t help that Turok lacks any in-game save system (except for an autosave at the end of a level); if you die, you begin at square one. This can be frustrating during longer levels where you near the end only to miss a vital jump. Which brings me to another point; the levels are of various lengths. Some are really short and others are really long. It’s nice having that internal clock which says, Hey, I must be near the end of the level.

Flying levels: Turok’s greatest innovation and probably the worst implementation. It wouldn’t be bad if every flying level weren’t either A New Hope’s Death Star Trench Run or Return of the Jedi’s Death Star Power Core Assault. Here’s the problem: it ain’t the flying, it’s the crashing. If you hit any obstacle, you end up being a Son of Stone stain. You can’t even rely on the invincibility cheat, crashing still does serious damage (as does falling in the fps levels).

Weapons: Too many. Tal’ Set could get through this game with his warclub and the Tek Bow and it would be a much better game. It takes forever to cycle through weapons and their multiple functions, so good luck during combat. Run out of ammo and you’d better run for cover. Luckily there are plenty of crates around—but that’s not even luck, that’s an fps law.

Gore: Too much. And this is more of an aesthetic comment. By making everything gory, gore loses its impact. If on level one, you can make something disintegrate into bloody chunks with your warclub, then seeing something disintegrate into bloody chunks as the Swarm Bore takes it apart in level ten isn’t as impressive. I can blow someone’s head off when I get the shotgun, but I could also do the same thing with a well-placed arrow from the get-go.

The Bottom Line
I think being a fan of a franchise strips away the objectivity of a reviewer. I really enjoyed Star Wars: Galactic Battlegrounds, but I don't play a lot RTS games and I am a SW fan. I do play a lot of FPS games and have nothing invested in the Turok franchise. This game might be quite entertaining for a Turok fan, since it brings it to the next level of gaming (even the PS2 version), but I know that better games are out there.

Jun 28th, 2004 · PlayStation 2

It does what it does okay, but there's much better available.
by Tibes80 (1565)

The Good
Pretty good graphics - certainly an improvement on previous games in the series, but not up there with Medal of Honor : Frontline and the like.

Nice Weapons - Having this sort of setting allows more artistic rights in creating interesting weapons and the ones on offer here are pretty good.

Controllable - Being a PC FPS fan I'm glad to see the two-stick analog approach here - one for movement, one for looking. I've seen much worse cough Dreamcast cough and this is at least playable, if not easy. It's also good to see an "Invert Vertical Axis" option, which is sometimes curiously missing from console shooters.

The Bad
Storyline - Blleechh! Not interesting in the slightest. Why not just skip it and save us doing likewise?

Deja Vu - We've seen it all before.

Flight Sections - Every couple of missions you get a flight section which involves whizzing about on a flying dinosaur equipped with machine guns and rocket launchers (!) and blowing things up. Although this sounds like a hoot it really didn't fit in with me. It's like a cross between the Star Wars trench-run and Panza Dragoon gone wrong. Evidently the game engine is not really equipped to cope with this sort of stuff either as each section of flight is very short with a save/load in between. Slow-down and low frame-rates are also a problem with the flight sections.

The Bottom Line
Not a bad game, but not a good one either. It does what it does okay, but for an FPS to be a must-have on a console requires some pretty good features, and this don't have 'em.

Jan 1st, 2003 · PlayStation 2

He's back again
by Horny-Bullant (58)

The Good
The sniper factor, seeing an enemy troop from a mile away then 5 seconds later making him slide down the wall with no head. The arsenal, I LOVE IT even after you have beaten the game there are still countless hours of fun with the anti-grav blaster and the addons to the weapons are a nice touch, so when you get a gun its not just what you see is what you get because you could be finding an addon for it soon.

The Bad
I've always hated FPS on and console game because the mouse is just so more accurate than an annalog stick. But with Turok I got over it because I loved the game. The only thing I can think of that I didnt like about the game was running through a level with 10 health hoping that I could get to the end and knowing that if I died I would have to start off where I was at leats an hour ago.

The Bottom Line
Definitely worth the money if your a console FPS player, and even if your not its worth having a look at, just so you throw an enemy trooper of a very high ledge and see if its a far enough drop for him to........well...burst.

Dec 6th, 2003 · PlayStation 2

Plus 17 player ratings without reviews

Contributors to this Entry

Critic reviews added by Cantillon, nyccrg, Patrick Bregger, Cavalary, shphhd, lights out party, CalaisianMindthief, Alsy, Jeanne.