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The Lost World: Jurassic Park

Moby ID: 73512
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The Lost World: Jurassic Park is a first-person LightGun rail shooter made as a tie-in to the 1997 movie of the same name and a follow up to the 1994 Jurassic Park arcade game by the same developer. It consists of five stages based on environments from the film, such as a laboratory or the workers' village. Two male rangers travel through Jurassic Park in a jeep to find and save Ian Malcolm and Sarah Harding who have gone missing after landing on Isla Sorna.

The game uses fixed, cinematic camera perspectives that move on when all dinosaurs in a scene have been killed. By moving to the edges of the screen it is possible to scroll slightly. The gun only has five bullets and reloading is done by pointing to the side along with a downward motion. A single credit provides three lives that deplete when a dinosaur manages to attack or someone innocent is shot. Many objects in the environment are destructible, including barrels that cause explosions. Bonus points are provided for snipe and quick shots.

There are often boss fights against large dinosaurs with a health meter shown on the screen. Optionally power bars can be picked up that are converted into additional lives. The game offers some opportunities to save humans from attacking dinosaurs. If this is done before they are killed, a temporary weapons upgrade or additional health is provided. At the end of each stage a score is calculated based on the number of hits, technical shots, hit rate and a score for clearing the stage. At the start the player can choose from three difficulty levels: beginner, expert or shuffle. The game supports cooperative multiplayer with a second player shooting on the same screen using cross-hairs with a different colour. A second player can join at any time.

Groups +

Credits (Arcade version)

51 People (42 developers, 9 thanks) · View all

Cabinet Director (AM4)
Sound Director (AM2/sound)
Art Director
Concept Art
Dinosaurs Design
Stage Designers
Objects / Effects Designers
Motion Designers
Chief Programmer
Cabinet Designers
[ full credits ]



Average score: 90% (based on 1 ratings)


Average score: 5.0 out of 5 (based on 1 ratings)

My best memory in an arcade game

The Good
The company, the dinosaurs, the memories, the gun joystick, the card bug when I was in a birthday party that made it play with infinity coins

The Bad
When we ran out of coins, the bad guns

The Bottom Line
best game in a cabine a i have played

Arcade · by Volkova · 2023



  • Electronic Gaming Monthly
    • March 1998 (Issue 104) - Arcade Game of the Year Runner-Up

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Identifiers +

  • MobyGames ID: 73512


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Contributors to this Entry

Game added by Sciere.

Additional contributors: Alaka.

Game added June 22nd, 2015. Last modified November 22nd, 2023.