X-Men: Next Dimension
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Critic Reviews 61% add missing review
Armchair Empire (7.8 out of 10) (78%)
Blemishes aside, X-Men: Next Dimension is a good fighting game, made even better by the story mode that actually tells a story and does something different. X-Men and comic book fans wonât be disappointed, and if youâre into the fighting genre, itâs worth at least a rental.
Dec 14th, 2002 · GameCube · read reviewGame Informer Magazine (7.75 out of 10) (78%)
Activision has brought this title a long way since its first incarnation, refining Next Dimension to the point of being a fighter that holds its own. The combat system makes the most significant leap forward. It now feels much less random and hectic, and is fairly precise. Performing air combos, regular combos, chains, and super moves is easy with a little training. Although the combat is relatively more open-ended, ND still cannot touch the depth and precision of Capcomâs Marvel titles.
Dec 2002 · PlayStation 2 · read reviewGame Informer Magazine (7.75 out of 10) (78%)
X-Men fans have plenty to get excited about with this title. Not only is it the best in the series, by far, but it actually supports a decent combat system with a fairly balanced cast. Unfortunately, the graphics and animation arenât much better than in the previous PS2 version, and the controller will take time to get used to. If Activision can improve the superficial aspects and make the combat deeper and more precise, this series can be a serious contender.
Jan 2003 · GameCube · read reviewGame Shark (B) (75%)
If you love the X-Men, fighting and tight fitting clothes on women, this game is for you. Then again, if you love the X-Men, fighting and tight fitting clothes on men, this game is also for you. I guess this game is for everyone thirteen or older. Enjoy it and remember, Juggernaut may be slow, but he will tear you up if you can not move fast and jump a lot.
Aug 8th, 2004 · GameCube · read reviewGameZone (7.3 out of 10) (73%)
One of the biggest problems with this version is the controller. It will cause much frustration when you are in the heat of battle, if it wasn't for the shrunken d-pad and awkward placement of the buttons, this would have been much more enjoyable game. If players are a fan of X-men games they will still get a kick out of this game. One thing that increases the replay value is the ability to unlock extra costume, and hidden characters, which will be a pleasant surprise to gamers. I highly suggest that you rent this game before you purchase it, to see if you like the fight style and playing it with the GameCube controller.
Oct 27th, 2002 · GameCube · read reviewIGN (7.2 out of 10) (72%)
One of the least popular fighting games around the office in quite a long time, X-Men: Next Dimension is certainly not for everybody. Ribbed on as it may be by the other guys in the desks around me, nobody spent as much time with it as I did either. And nobody besides me was privileged enough to discover just how decent this one can actually be.
Oct 21st, 2002 · PlayStation 2 · read reviewPlayzone (71 out of 100) (71%)
X-Men: Next Dimension hat was! Zwar kommt es aufgrund diverser MĂ€ngel nicht an die Topspiele des PrĂŒgel-Genres heran, aber SpaĂ macht es allemal. Viele Moves gehen nach kurzer Zeit gut von der Hand und auch der Einsatz von Kontern ist nach ein paar Ăbungseinheiten kein groĂes Problem. Fans der X-Men sollten schon allein wegen der Charaktervielfalt unbedingt einen Blick riskieren.
Jan 2nd, 2003 · PlayStation 2 · read reviewGameZone (7 out of 10) (70%)
This game could have been so much more. Even the Spider-man title, though heavy on action and combat, managed to thread together enough of a story to keep it evolving and entertaining. The storyline in this game is supposedly the reason for all the combat. Well, the very nature of X-men tales was good enough for that  not only do they have to contend with the Sentinels, but the Brotherhood as well.
Oct 29th, 2002 · PlayStation 2 · read reviewGameZone (7 out of 10) (70%)
X-Men: Next Dimension is a superhero fighting game that shows a lot of promise but comes up short in so many ways. And while the fighting mechanics are decent at best, the game fails to capture the raw excitement of playing as a favorite superhero or villain. Next Dimension is definitely a good rental for fans of the comics and movies.
Nov 14th, 2002 · Xbox · read reviewArmchair Empire (7 out of 10) (70%)
While not as impressive as other Xbox fighters, the Marvel Universe comic book heroes and villains certainly look the best they ever have in videogame form in XND. The AI challenge pushes even the best gamers too. But the gameâs good looks and taxing challenge level cannot help overcome the difficult fighting controls that made playing not very much fun at all. In fact, the controls absolutely ruin the XND experience. Even fighting game veterans will be reduced to button mashing mayhem. If this gameâs controls could have came anywhere near the responsive wonderfulness of DOA3, this could have been a a great addition to the Xbox fighting game genre. As it is, only the most rabid of X-Men fans might want to consider picking up.
Jan 2nd, 2003 · Xbox · read reviewIGN (7 out of 10) (70%)
Back at the 1998 Electronic Entertainment Expo, a little known Activision project called X-Men appeared as a somewhat basic fighter reminiscent of Tekken. Of course, X-Men eventually became Mutant Academy, and ended up being a product that was not much better than the demo on display at E3 '98. A graphically impressive but limited fighting experience in a myriad of ways (can you say hyper-AI and corner traps boys and girls?), the PlayStation One effort was a sub par attempt at 3D mutant action.
Oct 23rd, 2002 · GameCube · read reviewIGN (6.7 out of 10) (67%)
One of the least popular fighting games around the office in quite a long time, X-Men: Next Dimension is certainly not for everybody. Ribbed on as it may be by the other guys in the desks around me, nobody spent as much time with it as I did either. And nobody besides me was privileged enough to discover just how decent this one can actually be.
Nov 1st, 2002 · Xbox · read review4Players.de (67 out of 100) (67%)
Schade, an der Playstation hatte ich damals mit den X-Men eine Zeit lang wirklich SpaĂ. Die nĂ€chste Generation artet aber viel zu sehr in Arbeit und Ărger aus, als dass sich eine nĂ€here Betrachtung fĂŒr den Tekken 4-verwöhnten PS2-PrĂŒgler wirklich lohnen wĂŒrde: mistige Grafik und langweilige Levels schrecken schon beim Hinkucken ab, die unsaubere Kollisionsabfrage und der unausgewogene Schwierigkeitsgrad erledigen den Rest. Zu dumm, denn abwechslungsreiche Helden, eine brauchbare Steuerung sowie vielerlei Extras böten eigentlich genug Motivation fĂŒr ein lĂ€ngeres Verweilen. Comic-Fans mögen einen Blick riskieren, PrĂŒgelfans im Allgemeinen sollten besser gleich mit TekkenÂŽs Heihachi und Konsorten weitermachen, ohne die flĂŒgellahmen X-Men einer nĂ€heren Betrachtung zu unterziehen - es lohnt sich nicht wirklich.
Dec 30th, 2002 · PlayStation 2 · read reviewGameSpot (6.4 out of 10) (64%)
A number of X-Men: Next Dimension's characters require unlocking, and various other extras--mostly alternate outfits for characters--can also be obtained from repeated play. Still, the problems with the fighting system will probably keep you from playing X-Men: Next Dimension extensively. It can be a fine game to play with casual gamer friends who are fans of the source material, but since a number of better fighting games starring the X-Men already exist, it's hard to get too excited about this one. In the end, even the most ardent X-Men fans should probably just rent Next Dimension rather than buy it.
Oct 25th, 2002 · GameCube · read reviewGameSpot (6.4 out of 10) (64%)
A number of X-Men: Next Dimension's characters require unlocking, and various other extras--mostly alternate outfits for characters--can also be obtained from repeated play. Still, the problems with the fighting system will probably keep you from playing X-Men: Next Dimension extensively. It can be a fine game to play with casual gamer friends who are fans of the source material, but since a number of better fighting games starring the X-Men already exist, it's hard to get too excited about this one. In the end, even the most ardent X-Men fans should probably just rent Next Dimension rather than buy it.
Nov 6th, 2002 · Xbox · read reviewGameSpot (6.4 out of 10) (64%)
A number of X-Men: Next Dimension's characters require unlocking, and various other extras--mostly alternate outfits for characters--can also be obtained from repeated play. Still, the problems with the fighting system will probably keep you from playing X-Men: Next Dimension extensively. It can be a fine game to play with casual gamer friends who are fans of the source material, but since a number of better fighting games starring the X-Men already exist, it's hard to get too excited about this one. In the end, even the most ardent X-Men fans should probably just rent Next Dimension rather than buy it.
Oct 25th, 2002 · PlayStation 2 · read reviewGaming Target (6 out of 10) (60%)
In the end, X-Men: Next Generation is just one big could-of-been. The fighting system could-of-been great if things were executed better, but they werenât. The gameâs story could-of-been great had developer Paradox simply used an old X-Men plot, but they didnât. Finally, had Paradox tried some new things and built their game around the X-Men license, X-Men: Next Generation could-of-been great. Skip this one, you can thank me later.
Feb 11th, 2003 · PlayStation 2 · read reviewGamereactor (Sweden) (6 out of 10) (60%)
Efter mina första intryck lÄg motorsÄgen och puttrade, men efter lite mer tid och möda visade spelet sig vara helt okej spelmÀssigt. Det gÄr att Ästadkomma rÀtt snygga kombinationer och förutom nÄgra pinsamma buggar sÄ hÄller motorn hög klass. Det mÄste ocksÄ pÄpekas att Playstation2-versionen laddar ohemult mycket. Du fÄr rÀkna med minst en halv minut frÄn det att du lÀmnar valskÀrmen tills striden drar igÄng. Spelet Àr alltsÄ ett typiskt medelmÄttigt spel. Problemet Àr vÀl att det finns minst fem bÀttre fightingspel till maskinen sÄ motivationen att Àgna sig Ät det hÀr Àr inte den högsta. I de flesta fall Àr dessutom Marvel vs Capcom 2 ett bÀttre val för Marvel-fans. Men om du kÀnner till samtliga namn jag har hÀvt ur mig i den hÀr recensionen finns det nog en chans att du kommer att gilla det hÀr. Pröva Ätminstone.
May 7th, 2003 · PlayStation 2 · read reviewAdrenaline Vault, The (AVault) ( ) (60%)
Novices will have a hard time with X-Men Next Dimension, while experts will begin to spot its weak points almost instantly. Slightly sluggish controls hurt the faster characters, leaving some of the mid-speed charactersâ blend of movement and power overbalanced in the grand scheme of things. Despite these issues, X-Men Next Dimension is a fun game that manages to capture the fighting styles, if not the personalities, of the comic characters, making it a solid choice for rookies who are fans of the franchise. Hardcore grapplers would be best to run this release through at least a rental test, where itâs easy to see some potential, but equally easy to see its quirks.
Nov 18th, 2002 · PlayStation 2 · read reviewGame Revolution (C+) (58%)
Next Dimension features interactive environments, objects that can be used as projectiles by some characters, and opportunities to knock characters off buildings, into cars, etc. However, most of this only serves to enhance the drama; identifying usable projectiles isn't very intuitive, and the damage inflicted by knocking someone off a building is surprisingly negligible.
Nov 2002 · GameCube · read review64 Power / big.N / N Games (58 out of 100) (58%)
(PAL version)
Die schlechte Nachricht zuerst: Das Spiel wurde leider nicht auf wundersame Weise besser. Nun die Gute: Es wurde auch nicht wirklich schlechter. Die PAL-Anpassung hat der Titel gut verkraftet. Weit und breit sind keine schwarzen Balken zu sehen und auch ein Geschwindigkeitsverlust ist nicht festzustellen. Auf deutsche Texte musst du allerdings verzichten, was bei einem Beatâem-Up nicht sonderlich tragisch sein sollte. Ansonsten krankt
das Spiel an den bekannten Symptomen: schwammige Steuerung, schlecht ausbalancierte Charaktere und ein Àrgerlich niedriger Polygoncount, der auf aktueller Hardware nichts zu suchen hat.
64 Power / big.N / N Games (58 out of 100) (58%)
X-Men: Next Dimension sucht seinen spielerischen Schwerpunkt in Comboangriffen. Zu dumm, dass die Steuerung dazu kaum zu gebrauchen ist. Ungenauigkeit garniert mit etwas Schwammigkeit sind der Tod einer jeden Schlagkombination. Was bleibt? Genau, wĂŒstes Button-Gekloppe. Dazu kommt dass sieh die Charaktere sehr unausbalanciert geben. Einige der KĂ€mpfer verfĂŒgen ĂŒber Moves, die bei geschicktem Einsatz dem Gegner kaum eine Chance lassen. Zu guter Letzt Ă€rgert die bescheidene Grafikleistung. Ein derart niedriger Polygoncount hat auf Konsolen vom Schlage GameCube, PS2 oder Xbox nichts mehr verloren - erst recht nicht in einen Beatâem Up!
Nov 2002 · GameCubeGaming Target (5.4 out of 10) (54%)
X-Men: Next Dimension plays similar in some aspects to a 2D fighter where you basically just have to rush in and pummel the other character into the ground before losing. The core of X-Men, gameplay wise, centers on doing hand to hand combos to deal heavy amounts of damage. The combos themselves are very basic requiring just a couple of button taps to pull off. Most of them can be learned after a couple of two round matches with each of the 24 characters.
Feb 20th, 2003 · GameCube · read reviewJeuxvideo.com (10 out of 20) (50%)
Encore une fois, les X-Men ne parviennent pas à convaincre sur console. Manque de rythme, réalisation trop limite, on les préfÚre largement lorsqu'ils apparaissent en 2D dans des productions plus musclées.
Nov 19th, 2002 · Xbox · read reviewJeuxvideo.com (10 out of 20) (50%)
Encore une fois, les X-Men ne parviennent pas à convaincre sur console. Manque de rythme, réalisation trop limite, on les préfÚre largement lorsqu'ils apparaissent en 2D dans des productions plus musclées.
Feb 17th, 2004 · GameCube · read reviewJeuxvideo.com (10 out of 20) (50%)
Encore une fois, les X-Men ne parviennent pas à convaincre sur console. Manque de rythme, réalisation trop limite, on les préfÚre largement lorsqu'ils apparaissent en 2D dans des productions plus musclées.
Nov 19th, 2002 · PlayStation 2 · read reviewGameSpy (41 out of 100) (41%)
X-Men: Next Dimension borrows inspiration from Dead of Alive 3's multiple arenas, but like everything else in the game it is a pale copy of the original. While it is true that you can knock an opponent into the next arena, it is impossible to move back into the prior one, even if it makes logical sense. For example, one level takes place inside the mansion. From the main room you can knock an opponent into Xavier's office. From Xavier's office you can see back out into the main room, yet you cannot run back out there. Very odd, indeed.
Dec 21st, 2002 · GameCube · read reviewNintendo Le Magazine Officiel (4 out of 10) (40%)
Malgré de bonnes idées (systÚme de furie, mode Histoire, aires de combat reliées entre elles), ce titre ne s'adresse qu'aux fans de mutants, ceux qui adhérent à son message de tolérance envers les X-déchets ludiques.
Jan 2003 · GameCube · read reviewGameSpy (38 out of 100) (38%)
Compared to the GameCube port, the PlayStation 2 version does have the advantage of using the Dual Shock -- arguably a much better controller for fighting games than the GameCube's stock controller -- but it also has to deal with the dearth of fighting game options available to PlayStation 2 gamers. The limited selection of the GameCube library is enough to make gamers consider giving X-Men: Next Dimension a look.
Dec 21st, 2002 · PlayStation 2 · read reviewEurogamer.net (UK) (3 out of 10) (30%)
Perhaps the most damning thing of all about Next Dimension though is that throughout our time with the game, we never once felt the impact of a blow or watched a character reel in pain - there's virtually no weight to any attack and hit contact is unconvincing. For a game based on a collection of the world's most powerful superheroes, that's as good a reason as any to avoid it.
Jan 13th, 2003 · PlayStation 2 · read reviewGameSpy (25 out of 100) (25%)
To its credit, the game does have two separate endings to story mode, however it is too little, too late. X-Men: Next Dimension is a bad game on any platform, but the Xbox version redefines horrid. Don't buy this game, don't rent this game, don't even bother playing this game -- it is more functional as a coaster than a game. Your Xbox will thank you for sparing it.
Dec 21st, 2002 · Xbox · read reviewPlayer Reviews
Contributors to this Entry
Critic reviews added by Alsy, Jacob Gens, nyccrg, Xoleras, Spenot, RhYnoECfnW, Patrick Bregger, lights out party, Cavalary, Jeanne, CalaisianMindthief.