Quattro Adventure
- Quattro Adventure (1990 on Commodore 64, ZX Spectrum, Amstrad CPC)
Description official description
Quattro Adventure features four action games on one cartridge.
-
Boomerang Kid: It's a little known fact that boomerangs don't actually return when you chuck them. It took the Boomerang Kid an entire day to find this out, and he has lost an entire boomerang collection. Now he has to set out to collect them all. They are scattered throughout the outback, with plenty of treacherous terrain and a variety of wildlife to get past before all the boomerangs can be found.
-
Super Robin Hood: Marion is being held captive in a castle by the Sheriff of Nottingham. It is up to Robin Hood to rescue her! The castle is heavily guarded, and there are many secret passages to find and locked doors to get past.
-
Treasure Island Dizzy: Dizzy has set out on his new boat, the HMS Eggwhite, for a short vacation. After a storm throws him off course, he ends up stranded on a strange island. Dizzy must now explore the island and find a way to repair his ship in order to get back home.
-
Linus Spacehead: Linus has crash landed on a distant planet called Earth. Unfortunately, the landing has broken his radio so he can't radio home for help. Linus needs to locate all the radio parts that have been scattered throughout this strange world. Many dangerous creatures and alien landscapes make this a challenging task.
Groups +
Screenshots
Credits (NES version)
22 People · View all
Licensed by |
|
Published by |
|
Written by | |
Graphics by | |
Composer | |
Designed by |
|
Programming |
|
Graphics by | |
Music FX by | |
Licensed to |
|
(C)1991 |
|
By |
|
Licensed to |
|
Programming | |
Design | |
Graphics | |
Music | |
Programming | |
Graphics | |
[ full credits ] |
Reviews
Critics
Average score: 54% (based on 7 ratings)
Players
Average score: 3.4 out of 5 (based on 4 ratings with 2 reviews)
All four games are better than some that take a whole cartridge
The Good
There are four games to play, so if you should enjoy at least one. They're all pretty hard but not impossible. There are games out there like "The Adventures of Bayou Billy" which are bad and hard. Boomerang Kid, Robin Hood and Linus Spacehead are all hard but are still decent-looking and not too bad to play.
The Bad
Dizzy games are puzzle solving and this is no exception. It's hard, you only have one life and the lack of saving makes this game infuriating. The other games are all Mario knock-offs with some originality, but sometimes, repeating the save levels starts to get monotonous.
The Bottom Line
This four-pack isn't for everyone, but four games are better than one when you buy a cartridge.
NES · by Sean Booth (25) · 2005
Someone really should be embarrassed about this crap
The Good
The Robin Hood game was alright. I can't really think of anything else I liked about this grab bag of low quality crap.
The Bad
pretty much everything. I weeped over the loss of every penny I spent on this $5 turd. Thanks to the courtesy of used games stores, I was able to recover 25 of those pennies... yay.
I liked the switch on the back of the cartridge that said not to ever use position 2 unless position 1 didn't work. Some one probably funded this game with their allowance.
The Bottom Line
You really have to question the quality of a 4 in 1 game pack on an 8 bit system. The whole freakin' thing reeks of poor craftsmanship!
It really couldn't be any less worth your time.
NES · by matt moore (7) · 2003
Trivia
Quattro Adventure for the NES was available in two different formats, the first was a regular cartridge, and the second was a compact cartridge which required the Aladdin Deck Enhancer. The idea behind the compact cartridges was to take circuitry that was common to all NES cartridges and remove it placing it in the Deck Enhancer, leaving the game cartridge containing only parts that were unique to each game (mainly the game code.) Since the game cartridge now contained fewer parts, the manufacturing cost (and thus the cost to the consumer) was to be lower. To play the game you would plug the compact cartridge into the deck enhancer which would form a complete NES cartridge which could then be used in the normal fashion. Very few games appeared in compact cartridge form (seven total, including Dizzy the Adventurer which came with the Deck Enhancer. All of these games were by Codemasters, who also invented the Aladdin Deck Enhancer.)
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Servo.
Additional contributors: Alaka, Atom Ant, S Olafsson.
Game added November 3, 2002. Last modified May 23, 2024.