Description official descriptions
Long ago, a bird-like race of creatures (called the Chozo) became extremely advanced technologically, but due to increasing violence in the universe, they began to hide and live more simple lives. The planet Tallon IV was the site of one of their colonies. Years later, a meteor crashed on Tallon IV releasing the strange element Phazon into the planet. Phazon poisoned anything it came in contact with, causing the plant and animal life to either die or mutate into a hideous form.
The Chozo tried to control the power of Phazon but failed. Before abandoning the planet, they were able to cover the impact crater with a temple and seal Phazon into the planet's core. Now space pirates have discovered Tallon IV, moving in to study Phazon and harnessing its power. They have also begun rebuilding their fortress on planet Zebes and reviving the Mother Brain, Ridley, and Kraid, all of whom were destroyed by Samus Aran. However, Samus has tracked the space pirates to Tallon IV and must now enter the planet to destroy them once and for all before they have a chance to rebuild their destructive forces...
Metroid Prime is a change from the platform-adventuring series, entering the first-person shooter genre for the first time. Players are now behind Samus Aran's visor and must use all their resources to investigate the pirate infestation of Tallon IV. Players can use Samus's beam, with missile and charge capabilities. Along the way, they must recover the bounty hunter's lost abilities like the morph ball and grapple beam, which allow them to reach unexplored areas of Tallon IV. Players must piece together the story of the fallen Chozo to figure out what has happened to the poisoned planet and prevent the pirates from using the Phazon to wreak havoc throughout the planets.
- メトロイドプライム - Japanese spelling
- 银河战士 - Chinese spelling (simplified)
- 메트로이드 프라임 - Korean spelling
Credits (GameCube version)
123 People (101 developers, 22 thanks) · View all
|Technical Lead Engineers|
|[ full credits ]|
Average score: 96% (based on 91 ratings)
Average score: 4.1 out of 5 (based on 222 ratings with 16 reviews)
Metroid Prime sure is a Metroid game, just a different kind of one. It definitely helped me to understand the series as a whole. I'd definitely recommend this game as everyone's first Metroid game to try - it isn't as hard as the previous games and is interesting all the way.
The controls are great. Even if, in FPSes, I can't really hit anything without a mouse and keyboard, the controls were never a problem for me. The controls emphasize strategy rather than reflexes - the point is to know how to blast the creatures away, to try to hit things.
The graphics are some of the best I've ever seen. Everything looks great. Lots of attention to details. I especially liked the various weather effects and visor effects (the face reflection spooked the heck out of me the first time I saw it).
The music is also pretty good. I didn't like it at first, but after you get to the planet and do some major moves, the music in general changes to something indescribably great.
There's some great pacing. As I say below, only the bosses were demotivating, every other challenge in the game seems just right.
I also found the game pretty good plot/narration-wise - the approach of collecting scraps of information on what really happened is a good idea.
There was just one thing that I really didn't like about: The boss fights were, shall we say, demotivating. They weren't impossible, but they were just, at first, humiliatingly difficult. And by "humiliating", I mean "embarrassing enough not to make me touch the thing for weeks". Of course, once I did beat, say, Flaahgra and Thardus, and even the last boss without getting completely clobbered in the first phase... well, let's just say that the joy of victory was even higher then.
A smaller point I didn't like was that 100% scan completion requires some extremely sharp wits - If you miss some enemies at certain point of game, you can say goodbye to the 100% scan rate. Okay, it isn't really relevant, since it only gives you certain off-game bonuses, but still...
And this is probably the first game ever where I've had moral or ethical problems (as in "I can't kill that, it's too cute!")...
The Bottom Line
I don't really like first-person shooters, but I do love it when people grab their first-person shooter engines and do something completely different with them. I loved mysteriously creative Quake mods. I loved Deus Ex.
So, it wasn't really unexpected that I liked Metroid Prime. The one big thing about FPSes that I dislike is that you've always got to be either running or sneaking or dying. Metroid Prime, then, is sometimes about running and sneaking. It isn't that often about dying, though that tends to happen too.
Metroid Prime is about exploration. I hate to throw cliches around, but I think the appropriate one here is "the journey is more important than the destination".
It's about gathering items. It's also about gathering information. It's about seeing great places. It's about finding out what happened. It's about getting things done. It's about, I think, being a hero.
It is an adventure. It works beautifully as an adventure.
I used to think Metroid series was too complex for me, but now, I think I have learned to understand it. And that wasn't easy at first. Now, I think, I do know what this all is about.
Of all games I've bought for GameCube, I thought this was the one I'd least likely to beat - but somehow, I did, and I'm definitely one great experience richer now that I have beaten it. And excuse me, now, I'll get back playing Metroid Prime 2...
GameCube · by WWWWolf (444) · 2004
Fun, fun, fun. Metroid Prime oozes fun, the graphics are gorgeous and the environments sprawling and full of little alcoves and nooks to explore. Enemies are nicely rendered however I do have a couple of qualms with them. The puzzles are ingenious and involve you rolling around in morph ball mode or finding and shooting runes to activated doors. Boss battles are pretty epic and normally involve 2 or 3 different forms.
The game is short I finished it in 6 or so hours the first time I played it through. This is a shame aswell because the game feels so epic and then all of a sudden it's just over. Additionally enemies are pretty dumb, the insect based ones will float around or crawl around and run into you to attack you. Shooting enemies will hide behind things to a degree or stand out in the open and shoot at you, one thing I did like was the fact that some will fall when shot and turn around and continue shooting from their prone position but otherwise they are quite stupid. It's also hard to die as nearly all enemies will drop health replinishing items or missiles which are pretty devastating provided you have the room to store them.
The Bottom Line
Metroid Prime is a great FPS. I don't think it really revolutionizes the genre but it feels fresh and most of all it feels like a game you want to keep playing. Unfortunately the game is so short you can't keep playing it and you walk away feeling unfulfilled. A nice aesthetic, great gameplay and a fistful of great ideas more than compensates for this though.
GameCube · by AxelStone (34) · 2008
The graphics..... AMAZING!!!!!!! Nothing compares except maybe Rouge Leader. If you walk under a waterfall, your visor will get water on it and drip. If you are in a hot enviornment, the visor will steam up. The weapons and visors look cool and it's fun scanning all the diffrent stuff. The first level also is terrific and fun to play.
The gameplay. The controls are frustrating (like alot of other things in this game...) You'll destroy your controler the 50th time you fall down a cliff while trying to jump in FIRST PERSON!!! The power-ups make the game harder instead of easier as you go along. Instead of going through diffrent levels, you are dropped in an ENORMOUS enviornment. It's not so bad the first few hours, but after you get finished with the treasure hunt for diffrent power-downs, the enviornment will become very large. There are at least six enormous sections in the game. Each new power-down let's you get through a new door in a completely diffrent sections. So, you go through the same place over and over and over and over and over and over and over and over etc. This wouldn't be so terrible if enemies didn't respawn. After fighting to get to a new area, you just fight the same guys again when you come back after you get x to use with y to do z etc. This creates alot of frustration when for instance you get x. "Gee", you say, now I can get through door y. Getting through door y(after fighting the same guys you fought 50 times before) You unlock the door. You continue for an hour until you reach a seeming dead end. "You need z" a text message on the screen tells you. Now you get to go back, find z, and come back through the same enemies and obstacles you beat before and do the same jumping puzzles etc. After it took me 30 min just to get to the door you just spent an hour getting the needed power-down to open it, I quit the game and have never played it since. The prize for repeating the same levels and enemies 1000 times should be a refund for the money you just wasted. In the end, despite it's incredible graphics and music, repetition is what makes this game a frustrating and overall unenjoyable game experience.
The Bottom Line
Playing this is like reading a book where you have to read the all the other pages you've read before 50 times before you get to the new page.
GameCube · by James Kirk (150) · 2003
1001 Video Games
The GameCube version of Metroid Prime appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Nintendo gave the development of Metroid Prime to the U.S. based Retro Studios in part due to the fact that the Metroid series, while being incredibly popular in the United States, has never sold as well in Japan.
Retro Studios also worked on a role-playing game for GameCube called Raven Blade of which a video was shown during E3 2001. However, in late 2001, it was announced that the game was canceled by Nintendo so that focus would be more on Metroid Prime. As a result, an unspecified amount of workers were laid off.
The manual has an amusing problem. Like in many of the Nintendo manuals, there is a lined page for the player's own notes, but the page has light lines on a very dark background. This makes most pen marks practically invisible, so the page is almost useless for its intended purpose (this applies to the Finnish/Swedish original release manual, at least).
Kraid, from Metroid, was originally intended to make an appearance in Metroid Prime as a boss and was modeled and skinned by Gene Kohler for that purpose. However, time constraints prevented it from being included in the final version of the game. Though the beta version displays him inside Phazon Mines, according to Kohler, he was in fact replaced by the Omega Pirate. Kraid is referenced, however, in Metroid Prime. One of the tanks in the Space Pirate's base suggests that one of the Pirate's experiments is to recreate the creature. Body parts in the vat appear to be Kraid's. Of note is the head, since it appears to be covered by a metal dome in the picture.
While many of Samus' signature moves are present in Metroid Prime, the infamous screw attack is strangely missing. Fans speculate that this is due to difficulties meshing it with the first-person perspective of the game. The screw attack does appear in Metroid Prime 2: Echoes.
- 2003 – Best Console Action Game of the Year (GameCube)
- Electronic Gaming Monthly
- February 2006 (Issue #200) - #52 in the "Greatest Games of Their Time" list
- 2002 – Game of the Year
- 2002 – GameCube Game of the Year
- 2002 – GameCube Game of the Year (Readers' Choice)
- 2002 – Best Music of the Year (GameCube)
- Golden Joystick Awards
- 2003 - Runner up as GameCube Game of the Year (after The Legend of Zelda: The Wind Waker)
Related Sites +
- MobyGames ID: 7783
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Contributors to this Entry
Game added by Servo.
Wii added by gamewarrior.
Game added November 20th, 2002. Last modified June 18th, 2023.